/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "BillboardSet.h" #include #include #include #include #include #include "core/GameMode.h" #include "util/Convert.h" #include "util/String.h" namespace orxonox { unsigned int BillboardSet::billboardSetCounter_s = 0; BillboardSet::BillboardSet() { this->billboardSet_ = 0; } BillboardSet::~BillboardSet() { this->destroyBillboardSet(); } void BillboardSet::setBillboardSet(Ogre::SceneManager* scenemanager, const std::string& file, int count) { this->setBillboardSet(scenemanager, file, Vector3::ZERO, count); } void BillboardSet::setBillboardSet(Ogre::SceneManager* scenemanager, const std::string& file, const ColourValue& colour, int count) { this->setBillboardSet(scenemanager, file, colour, Vector3::ZERO, count); } void BillboardSet::setBillboardSet(Ogre::SceneManager* scenemanager, const std::string& file, const Vector3& position, int count) { assert(scenemanager); this->destroyBillboardSet(); try { if (GameMode::showsGraphics()) { this->billboardSet_ = scenemanager->createBillboardSet("Billboard" + convertToString(BillboardSet::billboardSetCounter_s++), count); this->billboardSet_->createBillboard(position); this->billboardSet_->setMaterialName(file); } } catch (...) { COUT(1) << "Error: Couln't load billboard \"" << file << "\"" << std::endl; this->billboardSet_ = 0; } this->scenemanager_ = scenemanager; } void BillboardSet::setBillboardSet(Ogre::SceneManager* scenemanager, const std::string& file, const ColourValue& colour, const Vector3& position, int count) { assert(scenemanager); this->destroyBillboardSet(); try { if (GameMode::showsGraphics()) { this->billboardSet_ = scenemanager->createBillboardSet("Billboard" + convertToString(BillboardSet::billboardSetCounter_s++), count); this->billboardSet_->createBillboard(position, colour); this->billboardSet_->setMaterialName(file); } } catch (...) { COUT(1) << "Error: Couln't load billboard \"" << file << "\"" << std::endl; this->billboardSet_ = 0; } this->scenemanager_ = scenemanager; } void BillboardSet::destroyBillboardSet() { if (this->billboardSet_ && this->scenemanager_) this->scenemanager_->destroyBillboardSet(this->billboardSet_); this->billboardSet_ = 0; } const std::string& BillboardSet::getName() const { if (this->billboardSet_) return this->billboardSet_->getName(); else return BLANKSTRING; } void BillboardSet::setVisible(bool visible) { if (this->billboardSet_) this->billboardSet_->setVisible(visible); } bool BillboardSet::getVisible() const { if (this->billboardSet_) return this->billboardSet_->getVisible(); else return false; } void BillboardSet::setColour(const ColourValue& colour) { if (this->billboardSet_) { for (int i = 0; i < this->billboardSet_->getNumBillboards(); ++i) this->billboardSet_->getBillboard(i)->setColour(colour); } } const ColourValue& BillboardSet::getColour() const { if (this->billboardSet_ && this->billboardSet_->getNumBillboards() > 0) { return this->billboardSet_->getBillboard(0)->getColour(); } else return ColourValue::White; } void BillboardSet::setMaterial(const std::string& material) { if (this->billboardSet_) this->billboardSet_->setMaterialName(material); } const std::string& BillboardSet::getMaterial() const { if (this->billboardSet_) return this->billboardSet_->getMaterialName(); else return BLANKSTRING; } }