[2302] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[2304] | 23 | * Reto Grieder |
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[2302] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _BulletConversions_H__ |
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| 30 | #define _BulletConversions_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "util/Convert.h" |
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| 35 | #include "util/Math.h" |
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| 36 | #include "LinearMath/btQuaternion.h" |
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| 37 | #include "LinearMath/btVector3.h" |
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| 38 | |
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[2442] | 39 | namespace orxonox |
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[2302] | 40 | { |
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[2442] | 41 | // Vector3 to btVector3 |
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| 42 | template <> |
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| 43 | struct ConverterExplicit<orxonox::Vector3, btVector3> |
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[2302] | 44 | { |
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[2442] | 45 | static bool convert(btVector3* output, const orxonox::Vector3& input) |
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| 46 | { |
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| 47 | output->setX(input.x); |
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| 48 | output->setY(input.y); |
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| 49 | output->setZ(input.z); |
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| 50 | return true; |
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| 51 | } |
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| 52 | }; |
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[2302] | 53 | |
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[2442] | 54 | // btVector3 to Vector3 |
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| 55 | template <> |
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| 56 | struct ConverterExplicit<btVector3, orxonox::Vector3> |
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[2302] | 57 | { |
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[2442] | 58 | static bool convert(orxonox::Vector3* output, const btVector3& input) |
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| 59 | { |
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| 60 | output->x = input.x(); |
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| 61 | output->y = input.y(); |
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| 62 | output->z = input.z(); |
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| 63 | return true; |
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| 64 | } |
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| 65 | }; |
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[2302] | 66 | |
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[2442] | 67 | // Quaternion to btQuaternion |
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| 68 | template <> |
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| 69 | struct ConverterExplicit<orxonox::Quaternion, btQuaternion> |
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[2302] | 70 | { |
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[2442] | 71 | static bool convert(btQuaternion* output, const orxonox::Quaternion& input) |
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| 72 | { |
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| 73 | output->setW(input.w); |
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| 74 | output->setX(input.x); |
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| 75 | output->setY(input.y); |
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| 76 | output->setZ(input.z); |
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| 77 | return true; |
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| 78 | } |
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| 79 | }; |
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[2302] | 80 | |
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[2442] | 81 | // btQuaternion to Vector3 |
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| 82 | template <> |
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| 83 | struct ConverterExplicit<btQuaternion, orxonox::Quaternion> |
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[2302] | 84 | { |
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[2442] | 85 | static bool convert(orxonox::Quaternion* output, const btQuaternion& input) |
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| 86 | { |
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| 87 | output->w = input.w(); |
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| 88 | output->x = input.x(); |
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| 89 | output->y = input.y(); |
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| 90 | output->z = input.z(); |
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| 91 | return true; |
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| 92 | } |
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| 93 | }; |
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| 94 | } |
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[2302] | 95 | |
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| 96 | #endif /* _BulletConversions_H__ */ |
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