[2942] | 1 | #include "DynamicLines.h" |
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| 2 | #include <Ogre.h> |
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| 3 | #include <cassert> |
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| 4 | #include <cmath> |
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| 5 | |
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| 6 | using namespace Ogre; |
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| 7 | |
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[3089] | 8 | namespace orxonox |
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| 9 | { |
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[2942] | 10 | enum { |
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| 11 | POSITION_BINDING, |
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| 12 | TEXCOORD_BINDING |
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| 13 | }; |
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| 14 | |
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| 15 | DynamicLines::DynamicLines(OperationType opType) |
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| 16 | { |
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| 17 | initialize(opType,false); |
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| 18 | setMaterial("BaseWhiteNoLighting"); |
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| 19 | mDirty = true; |
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| 20 | } |
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| 21 | |
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| 22 | DynamicLines::~DynamicLines() |
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| 23 | { |
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| 24 | } |
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| 25 | |
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| 26 | void DynamicLines::setOperationType(OperationType opType) |
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| 27 | { |
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| 28 | mRenderOp.operationType = opType; |
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| 29 | } |
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| 30 | |
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| 31 | RenderOperation::OperationType DynamicLines::getOperationType() const |
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| 32 | { |
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| 33 | return mRenderOp.operationType; |
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| 34 | } |
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| 35 | |
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| 36 | void DynamicLines::addPoint(const Vector3 &p) |
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| 37 | { |
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| 38 | mPoints.push_back(p); |
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| 39 | mDirty = true; |
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| 40 | } |
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| 41 | void DynamicLines::addPoint(Real x, Real y, Real z) |
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| 42 | { |
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| 43 | mPoints.push_back(Vector3(x,y,z)); |
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| 44 | mDirty = true; |
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| 45 | } |
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| 46 | const Vector3& DynamicLines::getPoint(unsigned short index) const |
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| 47 | { |
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| 48 | assert(index < mPoints.size() && "Point index is out of bounds!!"); |
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| 49 | return mPoints[index]; |
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| 50 | } |
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| 51 | unsigned short DynamicLines::getNumPoints(void) const |
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| 52 | { |
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| 53 | return (unsigned short)mPoints.size(); |
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| 54 | } |
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| 55 | void DynamicLines::setPoint(unsigned short index, const Vector3 &value) |
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| 56 | { |
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| 57 | assert(index < mPoints.size() && "Point index is out of bounds!!"); |
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| 58 | |
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| 59 | mPoints[index] = value; |
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| 60 | mDirty = true; |
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| 61 | } |
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| 62 | void DynamicLines::clear() |
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| 63 | { |
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| 64 | mPoints.clear(); |
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| 65 | mDirty = true; |
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| 66 | } |
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| 67 | |
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| 68 | void DynamicLines::update() |
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| 69 | { |
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| 70 | if (mDirty) fillHardwareBuffers(); |
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| 71 | } |
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| 72 | |
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| 73 | void DynamicLines::createVertexDeclaration() |
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| 74 | { |
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| 75 | VertexDeclaration *decl = mRenderOp.vertexData->vertexDeclaration; |
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| 76 | decl->addElement(POSITION_BINDING, 0, VET_FLOAT3, VES_POSITION); |
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| 77 | } |
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| 78 | |
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| 79 | void DynamicLines::fillHardwareBuffers() |
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| 80 | { |
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| 81 | int size = mPoints.size(); |
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| 82 | |
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| 83 | prepareHardwareBuffers(size,0); |
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| 84 | |
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[3089] | 85 | if (!size) { |
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[2942] | 86 | mBox.setExtents(Vector3::ZERO,Vector3::ZERO); |
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| 87 | mDirty=false; |
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| 88 | return; |
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| 89 | } |
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[3089] | 90 | |
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[2942] | 91 | Vector3 vaabMin = mPoints[0]; |
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| 92 | Vector3 vaabMax = mPoints[0]; |
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| 93 | |
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| 94 | HardwareVertexBufferSharedPtr vbuf = |
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| 95 | mRenderOp.vertexData->vertexBufferBinding->getBuffer(0); |
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| 96 | |
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| 97 | Real *prPos = static_cast<Real*>(vbuf->lock(HardwareBuffer::HBL_DISCARD)); |
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| 98 | { |
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| 99 | for(int i = 0; i < size; i++) |
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| 100 | { |
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| 101 | *prPos++ = mPoints[i].x; |
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| 102 | *prPos++ = mPoints[i].y; |
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| 103 | *prPos++ = mPoints[i].z; |
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| 104 | |
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| 105 | if(mPoints[i].x < vaabMin.x) |
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| 106 | vaabMin.x = mPoints[i].x; |
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| 107 | if(mPoints[i].y < vaabMin.y) |
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| 108 | vaabMin.y = mPoints[i].y; |
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| 109 | if(mPoints[i].z < vaabMin.z) |
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| 110 | vaabMin.z = mPoints[i].z; |
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| 111 | |
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| 112 | if(mPoints[i].x > vaabMax.x) |
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| 113 | vaabMax.x = mPoints[i].x; |
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| 114 | if(mPoints[i].y > vaabMax.y) |
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| 115 | vaabMax.y = mPoints[i].y; |
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| 116 | if(mPoints[i].z > vaabMax.z) |
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| 117 | vaabMax.z = mPoints[i].z; |
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| 118 | } |
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| 119 | } |
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| 120 | vbuf->unlock(); |
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| 121 | |
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| 122 | mBox.setExtents(vaabMin, vaabMax); |
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| 123 | |
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| 124 | mDirty = false; |
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| 125 | } |
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| 126 | |
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| 127 | /* |
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| 128 | void DynamicLines::getWorldTransforms(Matrix4 *xform) const |
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| 129 | { |
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| 130 | // return identity matrix to prevent parent transforms |
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| 131 | *xform = Matrix4::IDENTITY; |
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| 132 | } |
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| 133 | */ |
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| 134 | /* |
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| 135 | const Quaternion &DynamicLines::getWorldOrientation(void) const |
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| 136 | { |
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| 137 | return Quaternion::IDENTITY; |
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| 138 | } |
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| 139 | |
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| 140 | const Vector3 &DynamicLines::getWorldPosition(void) const |
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| 141 | { |
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| 142 | return Vector3::ZERO; |
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| 143 | } |
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[3089] | 144 | */ |
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| 145 | } |
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