#include "DynamicLines.h" #include #include #include using namespace Ogre; namespace orxonox { enum { POSITION_BINDING, TEXCOORD_BINDING }; DynamicLines::DynamicLines(OperationType opType) { initialize(opType,false); setMaterial("BaseWhiteNoLighting"); mDirty = true; } DynamicLines::~DynamicLines() { } void DynamicLines::setOperationType(OperationType opType) { mRenderOp.operationType = opType; } RenderOperation::OperationType DynamicLines::getOperationType() const { return mRenderOp.operationType; } void DynamicLines::addPoint(const Vector3 &p) { mPoints.push_back(p); mDirty = true; } void DynamicLines::addPoint(Real x, Real y, Real z) { mPoints.push_back(Vector3(x,y,z)); mDirty = true; } const Vector3& DynamicLines::getPoint(unsigned short index) const { assert(index < mPoints.size() && "Point index is out of bounds!!"); return mPoints[index]; } unsigned short DynamicLines::getNumPoints(void) const { return (unsigned short)mPoints.size(); } void DynamicLines::setPoint(unsigned short index, const Vector3 &value) { assert(index < mPoints.size() && "Point index is out of bounds!!"); mPoints[index] = value; mDirty = true; } void DynamicLines::clear() { mPoints.clear(); mDirty = true; } void DynamicLines::update() { if (mDirty) fillHardwareBuffers(); } void DynamicLines::createVertexDeclaration() { VertexDeclaration *decl = mRenderOp.vertexData->vertexDeclaration; decl->addElement(POSITION_BINDING, 0, VET_FLOAT3, VES_POSITION); } void DynamicLines::fillHardwareBuffers() { int size = mPoints.size(); prepareHardwareBuffers(size,0); if (!size) { mBox.setExtents(Vector3::ZERO,Vector3::ZERO); mDirty=false; return; } Vector3 vaabMin = mPoints[0]; Vector3 vaabMax = mPoints[0]; HardwareVertexBufferSharedPtr vbuf = mRenderOp.vertexData->vertexBufferBinding->getBuffer(0); Real *prPos = static_cast(vbuf->lock(HardwareBuffer::HBL_DISCARD)); { for(int i = 0; i < size; i++) { *prPos++ = mPoints[i].x; *prPos++ = mPoints[i].y; *prPos++ = mPoints[i].z; if(mPoints[i].x < vaabMin.x) vaabMin.x = mPoints[i].x; if(mPoints[i].y < vaabMin.y) vaabMin.y = mPoints[i].y; if(mPoints[i].z < vaabMin.z) vaabMin.z = mPoints[i].z; if(mPoints[i].x > vaabMax.x) vaabMax.x = mPoints[i].x; if(mPoints[i].y > vaabMax.y) vaabMax.y = mPoints[i].y; if(mPoints[i].z > vaabMax.z) vaabMax.z = mPoints[i].z; } } vbuf->unlock(); mBox.setExtents(vaabMin, vaabMax); mDirty = false; } /* void DynamicLines::getWorldTransforms(Matrix4 *xform) const { // return identity matrix to prevent parent transforms *xform = Matrix4::IDENTITY; } */ /* const Quaternion &DynamicLines::getWorldOrientation(void) const { return Quaternion::IDENTITY; } const Vector3 &DynamicLines::getWorldPosition(void) const { return Vector3::ZERO; } */ }