Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/trunk/src/orxonox/tools/Light.cc @ 1047

Last change on this file since 1047 was 1039, checked in by rgrieder, 17 years ago
  • train riding doesn't have to be boring
  • added some license notes
  • removed certain header dependencies in audio
  • changed order of header file inclusion in orxonox and audio (coding style guide will be updated)
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      ...
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "OrxonoxStableHeaders.h"
29#include "Light.h"
30
31#include <sstream>
32
33#include <OgreSceneManager.h>
34
35#include "GraphicsEngine.h"
36
37namespace orxonox
38{
39    unsigned int Light::lightCounter_s = 0;
40
41    Light::Light()
42    {
43        this->light_ = 0;
44    }
45
46    void Light::setLight(Ogre::Light::LightTypes type, const ColourValue& diffuse, const ColourValue& specular)
47    {
48        std::ostringstream name;
49        name << (Light::lightCounter_s++);
50        this->light_ = GraphicsEngine::getSingleton().getSceneManager()->createLight("Light" + name.str());
51        this->light_->setType(type);
52        this->light_->setDiffuseColour(diffuse);
53        this->light_->setSpecularColour(specular);
54    }
55
56    Light::~Light()
57    {
58        if (this->light_)
59            GraphicsEngine::getSingleton().getSceneManager()->destroyLight(this->light_);
60    }
61}
Note: See TracBrowser for help on using the repository browser.