/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * ... * Co-authors: * ... * */ #ifndef _Light_H__ #define _Light_H__ #include "OrxonoxPrereqs.h" #include #include #include "util/Math.h" namespace orxonox { class _OrxonoxExport Light { public: Light(); ~Light(); void setLight(Ogre::Light::LightTypes type = Ogre::Light::LT_POINT, const ColourValue& diffuse = ColourValue(1.0, 1.0, 1.0), const ColourValue& specular = ColourValue(1.0, 1.0, 1.0)); inline Ogre::Light* getLight() { return this->light_; } inline const std::string& getName() const { return this->light_->getName(); } private: static unsigned int lightCounter_s; Ogre::Light* light_; }; } #endif /* _Light_H__ */