Last change
on this file since 1047 was
1039,
checked in by rgrieder, 17 years ago
|
- train riding doesn't have to be boring
- added some license notes
- removed certain header dependencies in audio
- changed order of header file inclusion in orxonox and audio
(coding style guide will be updated)
|
File size:
1.6 KB
|
Rev | Line | |
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[670] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Fabian 'x3n' Landau |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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[786] | 28 | #include "OrxonoxStableHeaders.h" |
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[1039] | 29 | #include "Mesh.h" |
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[784] | 30 | |
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[576] | 31 | #include <sstream> |
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| 32 | |
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[708] | 33 | #include <OgreSceneManager.h> |
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| 34 | |
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[1032] | 35 | #include "GraphicsEngine.h" |
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[576] | 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | unsigned int Mesh::meshCounter_s = 0; |
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| 40 | |
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| 41 | Mesh::Mesh() |
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| 42 | { |
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| 43 | this->entity_ = 0; |
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| 44 | } |
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| 45 | |
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[715] | 46 | void Mesh::setMesh(const std::string& file) |
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[576] | 47 | { |
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| 48 | std::ostringstream name; |
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| 49 | name << (Mesh::meshCounter_s++); |
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[1032] | 50 | this->entity_ = GraphicsEngine::getSingleton().getSceneManager()->createEntity("Mesh" + name.str(), file); |
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[576] | 51 | } |
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| 52 | |
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| 53 | Mesh::~Mesh() |
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| 54 | { |
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| 55 | if (this->entity_) |
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[1032] | 56 | GraphicsEngine::getSingleton().getSceneManager()->destroyEntity(this->entity_); |
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[576] | 57 | } |
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| 58 | } |
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