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source: code/trunk/src/orxonox/tools/Mesh.cc @ 1047

Last change on this file since 1047 was 1039, checked in by rgrieder, 17 years ago
  • train riding doesn't have to be boring
  • added some license notes
  • removed certain header dependencies in audio
  • changed order of header file inclusion in orxonox and audio (coding style guide will be updated)
File size: 1.6 KB
RevLine 
[670]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
[786]28#include "OrxonoxStableHeaders.h"
[1039]29#include "Mesh.h"
[784]30
[576]31#include <sstream>
32
[708]33#include <OgreSceneManager.h>
34
[1032]35#include "GraphicsEngine.h"
[576]36
37namespace orxonox
38{
39    unsigned int Mesh::meshCounter_s = 0;
40
41    Mesh::Mesh()
42    {
43        this->entity_ = 0;
44    }
45
[715]46    void Mesh::setMesh(const std::string& file)
[576]47    {
48        std::ostringstream name;
49        name << (Mesh::meshCounter_s++);
[1032]50        this->entity_ = GraphicsEngine::getSingleton().getSceneManager()->createEntity("Mesh" + name.str(), file);
[576]51    }
52
53    Mesh::~Mesh()
54    {
55        if (this->entity_)
[1032]56            GraphicsEngine::getSingleton().getSceneManager()->destroyEntity(this->entity_);
[576]57    }
58}
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