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source: code/trunk/src/orxonox/tools/Mesh.cc @ 2027

Last change on this file since 2027 was 1755, checked in by rgrieder, 16 years ago

merged gui back to trunk.
update the media repository!

  • Property svn:eol-style set to native
File size: 1.7 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Mesh.h"
31
32#include <sstream>
33#include <OgreSceneManager.h>
34#include "GraphicsEngine.h"
[1755]35#include "Settings.h"
[1505]36
37namespace orxonox
38{
39    unsigned int Mesh::meshCounter_s = 0;
40
41    Mesh::Mesh() :
42      entity_(0)
43    {
44    }
45
46    void Mesh::setMesh(const std::string& file)
47    {
48        std::ostringstream name;
49        name << (Mesh::meshCounter_s++);
[1755]50        if (Settings::showsGraphics())
51            this->entity_ = GraphicsEngine::getInstance().getLevelSceneManager()->createEntity("Mesh" + name.str(), file);
[1505]52    }
53
54    Mesh::~Mesh()
55    {
[1755]56        if (this->entity_ && Settings::showsGraphics())
57            GraphicsEngine::getInstance().getLevelSceneManager()->destroyEntity(this->entity_);
[1505]58    }
59}
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