/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "Mesh.h" #include #include #include "GraphicsEngine.h" namespace orxonox { unsigned int Mesh::meshCounter_s = 0; Mesh::Mesh() { this->entity_ = 0; } void Mesh::setMesh(const std::string& file) { std::ostringstream name; name << (Mesh::meshCounter_s++); this->entity_ = GraphicsEngine::getSingleton().getSceneManager()->createEntity("Mesh" + name.str(), file); } Mesh::~Mesh() { if (this->entity_) GraphicsEngine::getSingleton().getSceneManager()->destroyEntity(this->entity_); } }