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source: code/trunk/src/orxonox/tools/Mesh.h @ 1047

Last change on this file since 1047 was 1039, checked in by rgrieder, 17 years ago
  • train riding doesn't have to be boring
  • added some license notes
  • removed certain header dependencies in audio
  • changed order of header file inclusion in orxonox and audio (coding style guide will be updated)
File size: 1.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      ...
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#ifndef _Mesh_H__
29#define _Mesh_H__
30
31#include "OrxonoxPrereqs.h"
32
33#include <string>
34
35#include <OgreEntity.h>
36
37namespace orxonox
38{
39    class _OrxonoxExport Mesh
40    {
41        public:
42            Mesh();
43            ~Mesh();
44            void setMesh(const std::string& file);
45
46            inline Ogre::Entity* getEntity()
47                { return this->entity_; }
48
49            inline const std::string& getName() const
50                { return this->entity_->getName(); }
51
52        private:
53            static unsigned int meshCounter_s;
54            Ogre::Entity* entity_;
55    };
56}
57
58#endif /* _Mesh_H__ */
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