[1609] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[1614] | 25 | * ... |
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[1609] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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[1614] | 31 | @brief Implementation of the TextureGenerator. |
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[1609] | 32 | */ |
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| 33 | |
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| 34 | #include "OrxonoxStableHeaders.h" |
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| 35 | #include "TextureGenerator.h" |
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| 36 | #include <OgreMaterialManager.h> |
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| 37 | #include <OgreTechnique.h> |
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| 38 | #include "util/Convert.h" |
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| 39 | |
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| 40 | namespace std |
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| 41 | { |
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| 42 | template <> |
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| 43 | bool less<orxonox::ColourValue>::operator()(const orxonox::ColourValue& __x, const orxonox::ColourValue& __y) const |
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| 44 | { |
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| 45 | if (__x.r == __y.r) |
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| 46 | { |
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| 47 | if (__x.g == __y.g) |
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| 48 | { |
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| 49 | if (__x.b == __y.b) |
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| 50 | { |
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| 51 | return __x.a < __y.a; |
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| 52 | } |
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| 53 | return __x.b < __y.b; |
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| 54 | } |
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| 55 | return __x.g < __y.g; |
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| 56 | } |
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| 57 | return __x.r < __y.r; |
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| 58 | } |
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| 59 | } |
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| 60 | |
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| 61 | namespace orxonox |
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| 62 | { |
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| 63 | std::map<std::string, std::map<ColourValue, std::string> > TextureGenerator::materials_s; |
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| 64 | unsigned int TextureGenerator::materialCount_s = 0; |
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| 65 | |
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| 66 | /*static*/ const std::string& TextureGenerator::getMaterialName(std::string textureName, const ColourValue& colour) |
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| 67 | { |
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| 68 | std::map<ColourValue, std::string>& colourMap = materials_s[textureName]; |
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| 69 | std::map<ColourValue, std::string>::const_iterator it = colourMap.find(colour); |
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| 70 | |
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| 71 | if (it == colourMap.end()) |
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| 72 | { |
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| 73 | std::string materialName = textureName + "_Material_" + convertToString(materialCount_s++); |
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| 74 | Ogre::MaterialPtr material = (Ogre::MaterialPtr)Ogre::MaterialManager::getSingleton().create(materialName, "General"); |
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| 75 | material->getTechnique(0)->getPass(0)->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA); |
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| 76 | Ogre::TextureUnitState* textureUnitState = material->getTechnique(0)->getPass(0)->createTextureUnitState(); |
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| 77 | textureUnitState->setTextureName(textureName); |
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| 78 | textureUnitState->setColourOperationEx(Ogre::LBX_MODULATE, Ogre::LBS_MANUAL, Ogre::LBS_CURRENT, colour); |
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[1613] | 79 | return (colourMap[colour] = materialName); |
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[1609] | 80 | } |
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| 81 | else |
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| 82 | { |
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| 83 | return (*it).second; |
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| 84 | } |
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| 85 | } |
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| 86 | } |
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