[1609] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
[1614] | 25 | * ... |
---|
[1609] | 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file |
---|
[1614] | 31 | @brief Implementation of the TextureGenerator. |
---|
[1609] | 32 | */ |
---|
| 33 | |
---|
| 34 | #include "TextureGenerator.h" |
---|
| 35 | #include <OgreMaterialManager.h> |
---|
| 36 | #include <OgreTechnique.h> |
---|
| 37 | #include "util/Convert.h" |
---|
| 38 | |
---|
| 39 | namespace std |
---|
| 40 | { |
---|
| 41 | template <> |
---|
| 42 | bool less<orxonox::ColourValue>::operator()(const orxonox::ColourValue& __x, const orxonox::ColourValue& __y) const |
---|
| 43 | { |
---|
| 44 | if (__x.r == __y.r) |
---|
| 45 | { |
---|
| 46 | if (__x.g == __y.g) |
---|
| 47 | { |
---|
| 48 | if (__x.b == __y.b) |
---|
| 49 | { |
---|
| 50 | return __x.a < __y.a; |
---|
| 51 | } |
---|
| 52 | return __x.b < __y.b; |
---|
| 53 | } |
---|
| 54 | return __x.g < __y.g; |
---|
| 55 | } |
---|
| 56 | return __x.r < __y.r; |
---|
| 57 | } |
---|
| 58 | } |
---|
| 59 | |
---|
| 60 | namespace orxonox |
---|
| 61 | { |
---|
| 62 | std::map<std::string, std::map<ColourValue, std::string> > TextureGenerator::materials_s; |
---|
| 63 | unsigned int TextureGenerator::materialCount_s = 0; |
---|
| 64 | |
---|
| 65 | /*static*/ const std::string& TextureGenerator::getMaterialName(std::string textureName, const ColourValue& colour) |
---|
| 66 | { |
---|
| 67 | std::map<ColourValue, std::string>& colourMap = materials_s[textureName]; |
---|
| 68 | std::map<ColourValue, std::string>::const_iterator it = colourMap.find(colour); |
---|
| 69 | |
---|
| 70 | if (it == colourMap.end()) |
---|
| 71 | { |
---|
| 72 | std::string materialName = textureName + "_Material_" + convertToString(materialCount_s++); |
---|
| 73 | Ogre::MaterialPtr material = (Ogre::MaterialPtr)Ogre::MaterialManager::getSingleton().create(materialName, "General"); |
---|
| 74 | material->getTechnique(0)->getPass(0)->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA); |
---|
| 75 | Ogre::TextureUnitState* textureUnitState = material->getTechnique(0)->getPass(0)->createTextureUnitState(); |
---|
| 76 | textureUnitState->setTextureName(textureName); |
---|
| 77 | textureUnitState->setColourOperationEx(Ogre::LBX_MODULATE, Ogre::LBS_MANUAL, Ogre::LBS_CURRENT, colour); |
---|
[1613] | 78 | return (colourMap[colour] = materialName); |
---|
[1609] | 79 | } |
---|
| 80 | else |
---|
| 81 | { |
---|
| 82 | return (*it).second; |
---|
| 83 | } |
---|
| 84 | } |
---|
| 85 | } |
---|