/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file @brief Implementation of the TextureGenerator. */ #include "TextureGenerator.h" #include #include #include "util/Convert.h" namespace std { template <> bool less::operator()(const orxonox::ColourValue& __x, const orxonox::ColourValue& __y) const { if (__x.r == __y.r) { if (__x.g == __y.g) { if (__x.b == __y.b) { return __x.a < __y.a; } return __x.b < __y.b; } return __x.g < __y.g; } return __x.r < __y.r; } } namespace orxonox { std::map > TextureGenerator::materials_s; unsigned int TextureGenerator::materialCount_s = 0; /*static*/ const std::string& TextureGenerator::getMaterialName(std::string textureName, const ColourValue& colour) { std::map& colourMap = materials_s[textureName]; std::map::const_iterator it = colourMap.find(colour); if (it == colourMap.end()) { std::string materialName = textureName + "_Material_" + convertToString(materialCount_s++); Ogre::MaterialPtr material = (Ogre::MaterialPtr)Ogre::MaterialManager::getSingleton().create(materialName, "General"); material->getTechnique(0)->getPass(0)->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA); Ogre::TextureUnitState* textureUnitState = material->getTechnique(0)->getPass(0)->createTextureUnitState(); textureUnitState->setTextureName(textureName); textureUnitState->setColourOperationEx(Ogre::LBX_MODULATE, Ogre::LBS_MANUAL, Ogre::LBS_CURRENT, colour); return (colourMap[colour] = materialName); } else { return (*it).second; } } }