1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Implementation of the TextureGenerator. |
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32 | */ |
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33 | |
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34 | #include "TextureGenerator.h" |
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35 | #include <OgreMaterialManager.h> |
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36 | #include <OgreTechnique.h> |
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37 | #include "util/Convert.h" |
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38 | |
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39 | namespace std |
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40 | { |
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41 | template <> |
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42 | bool less<orxonox::ColourValue>::operator()(const orxonox::ColourValue& __x, const orxonox::ColourValue& __y) const |
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43 | { |
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44 | if (__x.r == __y.r) |
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45 | { |
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46 | if (__x.g == __y.g) |
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47 | { |
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48 | if (__x.b == __y.b) |
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49 | { |
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50 | return __x.a < __y.a; |
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51 | } |
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52 | return __x.b < __y.b; |
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53 | } |
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54 | return __x.g < __y.g; |
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55 | } |
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56 | return __x.r < __y.r; |
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57 | } |
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58 | } |
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59 | |
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60 | namespace orxonox |
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61 | { |
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62 | std::map<std::string, std::map<ColourValue, std::string> > TextureGenerator::materials_s; |
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63 | unsigned int TextureGenerator::materialCount_s = 0; |
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64 | |
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65 | /*static*/ const std::string& TextureGenerator::getMaterialName(std::string textureName, const ColourValue& colour) |
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66 | { |
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67 | std::map<ColourValue, std::string>& colourMap = materials_s[textureName]; |
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68 | std::map<ColourValue, std::string>::const_iterator it = colourMap.find(colour); |
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69 | |
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70 | if (it == colourMap.end()) |
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71 | { |
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72 | std::string materialName = textureName + "_Material_" + convertToString(materialCount_s++); |
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73 | Ogre::MaterialPtr material = (Ogre::MaterialPtr)Ogre::MaterialManager::getSingleton().create(materialName, "General"); |
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74 | material->getTechnique(0)->getPass(0)->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA); |
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75 | Ogre::TextureUnitState* textureUnitState = material->getTechnique(0)->getPass(0)->createTextureUnitState(); |
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76 | textureUnitState->setTextureName(textureName); |
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77 | textureUnitState->setColourOperationEx(Ogre::LBX_MODULATE, Ogre::LBS_MANUAL, Ogre::LBS_CURRENT, colour); |
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78 | return (colourMap[colour] = materialName); |
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79 | } |
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80 | else |
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81 | { |
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82 | return (*it).second; |
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83 | } |
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84 | } |
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85 | } |
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