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source: code/trunk/src/orxonox/tools/Timer.cc @ 1502

Last change on this file since 1502 was 1502, checked in by rgrieder, 16 years ago
  • @everyone: Do not create a branch until I've added the svn:eol-style property correctly. Otherwise this would cost me another 4 hours or so when we want to merge back.
  • merged network branch back to trunk
  • I had to omit the changes from last evening concerning the line endings
  • might not work yet because of the line endings
  • @beni: script branch is the only branch still open. you probably will have to apply a patch because of inconsistent new lines
File size: 4.1 KB
RevLine 
[890]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1056]3 *                    > www.orxonox.net <
[890]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[1502]29#include <set>
30
[890]31#include "OrxonoxStableHeaders.h"
[1062]32#include "Timer.h"
33
[1052]34#include "core/Executor.h"
35#include "core/CoreIncludes.h"
36#include "core/ConsoleCommand.h"
37#include "core/CommandExecutor.h"
[890]38
[852]39namespace orxonox
40{
[1502]41    SetConsoleCommandShortcutExtern(delay);
42    SetConsoleCommandShortcutExtern(killdelays);
[1052]43
[1502]44    static std::set<StaticTimer*> delaytimerset;
45
[852]46    /**
[1052]47        @brief Calls a console command after 'delay' seconds.
48        @param delay The delay in seconds
49        @param command The console command
50    */
51    void delay(float delay, const std::string& command)
52    {
53        StaticTimer *delaytimer = new StaticTimer();
[1502]54        delaytimerset.insert(delaytimer);
55
[1052]56        ExecutorStatic* delayexecutor = createExecutor(createFunctor(&executeDelayedCommand));
57        delayexecutor->setDefaultValues(delaytimer, command);
58        delaytimer->setTimer(delay, false, delayexecutor);
59    }
60
61    /**
62        @brief Executes the command.
63        @param timer The timer to destroy after the command-execution
64        @param command The command to execute
65    */
66    void executeDelayedCommand(StaticTimer* timer, const std::string& command)
67    {
68        CommandExecutor::execute(command);
69        delete timer;
[1502]70        delaytimerset.erase(timer);
[1052]71    }
72
73    /**
[1502]74        @brief Kills all delayed commands.
75    */
76    void killdelays()
77    {
78        for (std::set<StaticTimer*>::iterator it = delaytimerset.begin(); it != delaytimerset.end(); ++it)
79            delete (*it);
80
81        delaytimerset.clear();
82    }
83
84    /**
[852]85        @brief Constructor: Sets the default-values.
86    */
87    TimerBase::TimerBase()
88    {
[1052]89        this->executor_ = 0;
[852]90        this->interval_ = 0;
91        this->bLoop_ = false;
92        this->bActive_ = false;
93
94        this->time_ = 0;
[1293]95
96        RegisterRootObject(TimerBase);
[852]97    }
[1021]98
99    /**
[1052]100        @brief Deletes the executor.
101    */
102    TimerBase::~TimerBase()
103    {
[1293]104      if (this->executor_)
105          delete this->executor_;
[1052]106    }
107
108    /**
109        @brief Executes the executor.
110    */
111    void TimerBase::run() const
112    {
113        (*this->executor_)();
114    }
115
116    /**
[1021]117        @brief Updates the timer before the frames are rendered.
118    */
119    void TimerBase::tick(float dt)
120    {
121        if (this->bActive_)
122        {
123            // If active: Decrease the timer by the duration of the last frame
124            this->time_ -= dt;
125
126            if (this->time_ <= 0)
127            {
128                // It's time to call the function
129                if (this->bLoop_)
[1063]130                {
131                    this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously.
132                    while (this->time_ <= 0)
133                    {
134                        // The interval was shorter than one tick, so execute the function more than once
135                        this->run();
136                        this->time_ += this->interval_;
137                    }
138                }
[1021]139                else
140                    this->stopTimer(); // Stop the timer if we don't want to loop
141
142                this->run();
143            }
144        }
145    }
[852]146}
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