1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * |
---|
4 | * |
---|
5 | * License notice: |
---|
6 | * |
---|
7 | * This program is free software; you can redistribute it and/or |
---|
8 | * modify it under the terms of the GNU General Public License |
---|
9 | * as published by the Free Software Foundation; either version 2 |
---|
10 | * of the License, or (at your option) any later version. |
---|
11 | * |
---|
12 | * This program is distributed in the hope that it will be useful, |
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
15 | * GNU General Public License for more details. |
---|
16 | * |
---|
17 | * You should have received a copy of the GNU General Public License |
---|
18 | * along with this program; if not, write to the Free Software |
---|
19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
20 | * |
---|
21 | * Author: |
---|
22 | * Fabian 'x3n' Landau |
---|
23 | * Co-authors: |
---|
24 | * ... |
---|
25 | * |
---|
26 | */ |
---|
27 | |
---|
28 | #include "OrxonoxStableHeaders.h" |
---|
29 | |
---|
30 | #include "core/CoreIncludes.h" |
---|
31 | #include "Timer.h" |
---|
32 | |
---|
33 | namespace orxonox |
---|
34 | { |
---|
35 | /** |
---|
36 | @brief Constructor: Sets the default-values. |
---|
37 | */ |
---|
38 | TimerBase::TimerBase() |
---|
39 | { |
---|
40 | RegisterRootObject(TimerBase); |
---|
41 | |
---|
42 | this->interval_ = 0; |
---|
43 | this->bLoop_ = false; |
---|
44 | this->bActive_ = false; |
---|
45 | |
---|
46 | this->time_ = 0; |
---|
47 | } |
---|
48 | |
---|
49 | /** |
---|
50 | @brief Updates the timer before the frames are rendered. |
---|
51 | */ |
---|
52 | void TimerBase::tick(float dt) |
---|
53 | { |
---|
54 | if (this->bActive_) |
---|
55 | { |
---|
56 | // If active: Decrease the timer by the duration of the last frame |
---|
57 | this->time_ -= dt; |
---|
58 | |
---|
59 | if (this->time_ <= 0) |
---|
60 | { |
---|
61 | // It's time to call the function |
---|
62 | if (this->bLoop_) |
---|
63 | // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. |
---|
64 | this->time_ += this->interval_; |
---|
65 | else |
---|
66 | this->stopTimer(); // Stop the timer if we don't want to loop |
---|
67 | |
---|
68 | this->run(); |
---|
69 | } |
---|
70 | } |
---|
71 | } |
---|
72 | |
---|
73 | } |
---|