[2049] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
[2918] | 22 | * Authors: |
---|
[2049] | 23 | * Martin Polak |
---|
[2918] | 24 | * Fabian 'x3n' Landau |
---|
[2049] | 25 | * Co-authors: |
---|
| 26 | * ... |
---|
| 27 | * |
---|
| 28 | */ |
---|
| 29 | |
---|
| 30 | #ifndef _Munition_H__ |
---|
| 31 | #define _Munition_H__ |
---|
| 32 | |
---|
| 33 | #include "OrxonoxPrereqs.h" |
---|
[2918] | 34 | |
---|
| 35 | #include <map> |
---|
[2049] | 36 | #include "core/BaseObject.h" |
---|
[2918] | 37 | #include "tools/Timer.h" |
---|
[2049] | 38 | |
---|
| 39 | namespace orxonox |
---|
| 40 | { |
---|
| 41 | class _OrxonoxExport Munition : public BaseObject |
---|
| 42 | { |
---|
[2918] | 43 | struct Magazine |
---|
| 44 | { |
---|
| 45 | public: |
---|
| 46 | Magazine(Munition* munition, bool bUseReloadTime = true); |
---|
[7851] | 47 | virtual ~Magazine() {} |
---|
[2918] | 48 | |
---|
| 49 | unsigned int munition_; |
---|
[5929] | 50 | Timer loadTimer_; |
---|
[2918] | 51 | bool bLoaded_; |
---|
| 52 | |
---|
| 53 | private: |
---|
| 54 | void loaded(Munition* munition); |
---|
| 55 | }; |
---|
| 56 | |
---|
[2049] | 57 | public: |
---|
[9667] | 58 | Munition(Context* context); |
---|
[2049] | 59 | virtual ~Munition(); |
---|
| 60 | |
---|
[2918] | 61 | unsigned int getNumMunition(WeaponMode* user) const; |
---|
| 62 | unsigned int getNumMunitionInCurrentMagazine(WeaponMode* user) const; |
---|
| 63 | unsigned int getNumMagazines() const; |
---|
[2049] | 64 | |
---|
[2918] | 65 | unsigned int getMaxMunition() const; |
---|
| 66 | inline unsigned int getMaxMagazines() const |
---|
| 67 | { return this->maxMagazines_; } |
---|
| 68 | inline unsigned int getMaxMunitionPerMagazine() const |
---|
| 69 | { return this->maxMunitionPerMagazine_; } |
---|
[2662] | 70 | |
---|
[2918] | 71 | bool canTakeMunition(unsigned int amount, WeaponMode* user) const; |
---|
| 72 | bool takeMunition(unsigned int amount, WeaponMode* user); |
---|
[2662] | 73 | |
---|
[2918] | 74 | bool canReload() const; |
---|
| 75 | bool needReload(WeaponMode* user) const; |
---|
| 76 | bool reload(WeaponMode* user, bool bUseReloadTime = true); |
---|
| 77 | inline float getReloadTime() const |
---|
| 78 | { return this->reloadTime_; } |
---|
[2662] | 79 | |
---|
[2918] | 80 | bool canAddMunition(unsigned int amount) const; |
---|
| 81 | bool addMunition(unsigned int amount); |
---|
[2049] | 82 | |
---|
[2918] | 83 | bool canAddMagazines(unsigned int amount) const; |
---|
| 84 | bool addMagazines(unsigned int amount); |
---|
| 85 | |
---|
| 86 | bool canRemoveMagazines(unsigned int amount) const; |
---|
| 87 | bool removeMagazines(unsigned int amount); |
---|
| 88 | |
---|
| 89 | bool dropMagazine(WeaponMode* user); |
---|
| 90 | |
---|
[2662] | 91 | protected: |
---|
[2918] | 92 | unsigned int maxMunitionPerMagazine_; |
---|
| 93 | unsigned int maxMagazines_; |
---|
[2662] | 94 | unsigned int magazines_; |
---|
[2918] | 95 | std::map<WeaponMode*, Magazine*> currentMagazines_; |
---|
| 96 | |
---|
| 97 | bool bUseSeparateMagazines_; |
---|
| 98 | bool bStackMunition_; |
---|
| 99 | bool bAllowMunitionRefilling_; |
---|
| 100 | bool bAllowMultiMunitionRemovementUnderflow_; |
---|
| 101 | |
---|
| 102 | float reloadTime_; |
---|
| 103 | |
---|
| 104 | private: |
---|
| 105 | Magazine* getMagazine(WeaponMode* user) const; |
---|
[2049] | 106 | }; |
---|
| 107 | } |
---|
| 108 | |
---|
[2106] | 109 | #endif /* _Munition_H__ */ |
---|