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source: code/trunk/src/orxonox/weaponsystem/Weapon.h @ 9938

Last change on this file since 9938 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 2.3 KB
RevLine 
[2049]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
[2918]24 *      Fabian 'x3n' Landau
[2049]25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _Weapon_H__
31#define _Weapon_H__
32
33#include "OrxonoxPrereqs.h"
34
[3196]35#include <map>
[2662]36#include "tools/Timer.h"
[5735]37#include "worldentities/StaticEntity.h"
[2049]38
39namespace orxonox
40{
[2662]41    class _OrxonoxExport Weapon : public StaticEntity
[2049]42    {
43        public:
[9667]44            Weapon(Context* context);
[2049]45            virtual ~Weapon();
46
[2096]47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48
[2918]49            void fire(unsigned int mode);
50            void reload();
[2049]51
[2918]52            void addWeaponmode(WeaponMode* weaponmode);
53            WeaponMode* getWeaponmode(unsigned int index) const;
[2662]54
[2918]55            inline void setWeaponPack(WeaponPack * weaponPack)
56                { this->weaponPack_ = weaponPack; this->notifyWeaponModes(); }
[2914]57            inline WeaponPack * getWeaponPack() const
[2918]58                { return this->weaponPack_; }
[2662]59
[2914]60            inline void setWeaponSlot(WeaponSlot * wSlot)
61                { this->weaponSlot_ = wSlot; }
62            inline WeaponSlot * getWeaponSlot() const
63                { return this->weaponSlot_; }
64
[2918]65        private:
66            void reloaded();
67            void notifyWeaponModes();
[2049]68
[2914]69            WeaponPack* weaponPack_;
[2918]70            WeaponSlot* weaponSlot_;
71            std::multimap<unsigned int, WeaponMode*> weaponmodes_;
[2096]72
[5929]73            Timer reloadTimer_;
[2918]74            bool bReloading_;
75            unsigned int reloadingWeaponmode_;
[2049]76    };
77}
78
[2106]79#endif /* _Weapon_H__ */
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