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source: code/trunk/src/orxonox/weaponsystem/WeaponPack.cc @ 5742

Last change on this file since 5742 was 5738, checked in by landauf, 15 years ago

merged libraries2 back to trunk

  • Property svn:eol-style set to native
File size: 4.1 KB
RevLine 
[2710]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
[2915]25 *      ...
26 *
[2710]27 */
28
[2912]29#include "WeaponPack.h"
[2710]30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33
[2912]34#include "Weapon.h"
[2914]35#include "WeaponSystem.h"
[2915]36#include "DefaultWeaponmodeLink.h"
[2912]37
[2710]38namespace orxonox
39{
40    CreateFactory(WeaponPack);
41
42    WeaponPack::WeaponPack(BaseObject* creator) : BaseObject(creator)
43    {
44        RegisterObject(WeaponPack);
45
[2912]46        this->weaponSystem_ = 0;
[2710]47    }
48
49    WeaponPack::~WeaponPack()
50    {
[2914]51        if (this->isInitialized() && this->weaponSystem_)
[2915]52        {
[2914]53            this->weaponSystem_->removeWeaponPack(this);
[2915]54
55            while (!this->weapons_.empty())
56                delete (*this->weapons_.begin());
57
58            for (std::set<DefaultWeaponmodeLink*>::iterator it = this->links_.begin(); it != this->links_.end(); )
59                delete (*(it++));
60        }
[2710]61    }
62
[2912]63    void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[2710]64    {
[2912]65        SUPER(WeaponPack, XMLPort, xmlelement, mode);
66
[2918]67        XMLPortObjectExtended(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode, false, false);
[2915]68        XMLPortObject(WeaponPack, DefaultWeaponmodeLink, "links", addDefaultWeaponmodeLink, getDefaultWeaponmodeLink, xmlelement, mode);
[2912]69    }
70
[2914]71    void WeaponPack::fire(unsigned int weaponmode)
[2912]72    {
[2914]73        for (std::set<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
[2918]74            (*it)->fire(weaponmode);
[2710]75    }
76
[2918]77    void WeaponPack::reload()
78    {
79        for (std::set<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
80            (*it)->reload();
81    }
82
[2914]83    void WeaponPack::addWeapon(Weapon * weapon)
[2710]84    {
[2914]85        if (!weapon)
86            return;
[2710]87
[2914]88        this->weapons_.insert(weapon);
89        weapon->setWeaponPack(this);
[2710]90    }
91
[2915]92    void WeaponPack::removeWeapon(Weapon * weapon)
93    {
94        if (!weapon)
95            return;
96
97        this->weapons_.erase(weapon);
98        weapon->setWeaponPack(0);
99    }
100
[2914]101    Weapon * WeaponPack::getWeapon(unsigned int index) const
[2710]102    {
[2914]103        unsigned int i = 0;
[2710]104
[2914]105        for (std::set<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
106        {
107            if (i == index)
108                return (*it);
109            ++i;
110        }
[2710]111
[2914]112        return 0;
[2710]113    }
114
[2915]115    void WeaponPack::addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link)
116    {
117        this->links_.insert(link);
118    }
119
120    DefaultWeaponmodeLink* WeaponPack::getDefaultWeaponmodeLink(unsigned int index) const
121    {
122        unsigned int i = 0;
123        for (std::set<DefaultWeaponmodeLink*>::const_iterator it = this->links_.begin(); it != this->links_.end(); ++it)
124        {
125            if (i == index)
126                return (*it);
127
128            ++i;
129        }
130        return 0;
131    }
132
133    unsigned int WeaponPack::getDesiredWeaponmode(unsigned int firemode) const
134    {
135        for (std::set<DefaultWeaponmodeLink*>::const_iterator it = this->links_.begin(); it != this->links_.end(); ++it)
136            if ((*it)->getFiremode() == firemode)
137                return (*it)->getWeaponmode();
138
139        return WeaponSystem::WEAPON_MODE_UNASSIGNED;
140    }
[2918]141
142    void WeaponPack::notifyWeapons()
143    {
144        for (std::set<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
145            (*it)->setWeaponPack(this);
146    }
[2710]147}
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