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source: code/trunk/src/orxonox/weaponsystem/WeaponPack.cc @ 6124

Last change on this file since 6124 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 4.2 KB
RevLine 
[2710]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
[2915]25 *      ...
26 *
[2710]27 */
28
[2912]29#include "WeaponPack.h"
[2710]30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33
[2912]34#include "Weapon.h"
[2914]35#include "WeaponSystem.h"
[2915]36#include "DefaultWeaponmodeLink.h"
[2912]37
[2710]38namespace orxonox
39{
40    CreateFactory(WeaponPack);
41
42    WeaponPack::WeaponPack(BaseObject* creator) : BaseObject(creator)
43    {
44        RegisterObject(WeaponPack);
45
[2912]46        this->weaponSystem_ = 0;
[2710]47    }
48
49    WeaponPack::~WeaponPack()
50    {
[2914]51        if (this->isInitialized() && this->weaponSystem_)
[2915]52        {
[2914]53            this->weaponSystem_->removeWeaponPack(this);
[2915]54
55            while (!this->weapons_.empty())
[5929]56                (*this->weapons_.begin())->destroy();
[2915]57
58            for (std::set<DefaultWeaponmodeLink*>::iterator it = this->links_.begin(); it != this->links_.end(); )
[5929]59                (*(it++))->destroy();
[2915]60        }
[2710]61    }
62
[2912]63    void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[2710]64    {
[2912]65        SUPER(WeaponPack, XMLPort, xmlelement, mode);
66
[2918]67        XMLPortObjectExtended(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode, false, false);
[2915]68        XMLPortObject(WeaponPack, DefaultWeaponmodeLink, "links", addDefaultWeaponmodeLink, getDefaultWeaponmodeLink, xmlelement, mode);
[2912]69    }
70
[2914]71    void WeaponPack::fire(unsigned int weaponmode)
[2912]72    {
[2914]73        for (std::set<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
[2918]74            (*it)->fire(weaponmode);
[2710]75    }
76
[2918]77    void WeaponPack::reload()
78    {
79        for (std::set<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
80            (*it)->reload();
81    }
82
[2914]83    void WeaponPack::addWeapon(Weapon * weapon)
[2710]84    {
[2914]85        if (!weapon)
86            return;
[2710]87
[2914]88        this->weapons_.insert(weapon);
89        weapon->setWeaponPack(this);
[2710]90    }
91
[2915]92    void WeaponPack::removeWeapon(Weapon * weapon)
93    {
94        if (!weapon)
95            return;
96
97        this->weapons_.erase(weapon);
98        weapon->setWeaponPack(0);
99    }
100
[2914]101    Weapon * WeaponPack::getWeapon(unsigned int index) const
[2710]102    {
[2914]103        unsigned int i = 0;
[2710]104
[2914]105        for (std::set<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
106        {
107            if (i == index)
108                return (*it);
109            ++i;
110        }
[2710]111
[2914]112        return 0;
[2710]113    }
114
[2915]115    void WeaponPack::addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link)
116    {
117        this->links_.insert(link);
118    }
119
120    DefaultWeaponmodeLink* WeaponPack::getDefaultWeaponmodeLink(unsigned int index) const
121    {
122        unsigned int i = 0;
123        for (std::set<DefaultWeaponmodeLink*>::const_iterator it = this->links_.begin(); it != this->links_.end(); ++it)
124        {
125            if (i == index)
126                return (*it);
127
128            ++i;
129        }
130        return 0;
131    }
132
133    unsigned int WeaponPack::getDesiredWeaponmode(unsigned int firemode) const
134    {
135        for (std::set<DefaultWeaponmodeLink*>::const_iterator it = this->links_.begin(); it != this->links_.end(); ++it)
136            if ((*it)->getFiremode() == firemode)
137                return (*it)->getWeaponmode();
138
139        return WeaponSystem::WEAPON_MODE_UNASSIGNED;
140    }
[2918]141
142    void WeaponPack::notifyWeapons()
143    {
144        for (std::set<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
145            (*it)->setWeaponPack(this);
146    }
[2710]147}
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