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source: code/trunk/src/orxonox/weaponsystem/WeaponPack.h @ 8363

Last change on this file since 8363 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.3 KB
RevLine 
[2710]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _WeaponPack_H__
31#define _WeaponPack_H__
32
33#include "OrxonoxPrereqs.h"
34
[2914]35#include <set>
[2710]36#include "core/BaseObject.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport WeaponPack : public BaseObject
41    {
42        public:
43            WeaponPack(BaseObject* creator);
44            virtual ~WeaponPack();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47
[2914]48            void fire(unsigned int weaponmode);
[2918]49            void reload();
[2710]50
[2914]51            void addWeapon(Weapon * weapon);
[2915]52            void removeWeapon(Weapon * weapon);
[2914]53            Weapon * getWeapon(unsigned int index) const;
[2710]54
[2914]55            inline size_t getNumWeapons() const
56                { return this->weapons_.size(); }
[2710]57
[2915]58            void addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link);
59            DefaultWeaponmodeLink* getDefaultWeaponmodeLink(unsigned int index) const;
[2710]60
[2915]61            unsigned int getDesiredWeaponmode(unsigned int firemode) const;
[2912]62
[2918]63            inline void setWeaponSystem(WeaponSystem * weaponSystem)
64                { this->weaponSystem_ = weaponSystem; this->notifyWeapons(); }
[2912]65            inline WeaponSystem * getWeaponSystem() const
66                { return this->weaponSystem_; }
[2710]67
[2912]68        private:
[2918]69            void notifyWeapons();
[2710]70
[6417]71            std::vector<Weapon *> weapons_;
[2915]72            std::set<DefaultWeaponmodeLink *> links_;
[2914]73            WeaponSystem * weaponSystem_;
[2710]74    };
75}
76
77#endif /* _WeaponPack_H__ */
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