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source: code/trunk/src/orxonox/weaponsystem/WeaponSet.h @ 10062

Last change on this file since 10062 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 2.2 KB
RevLine 
[2049]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
[2096]27 */
[2049]28
29
30#ifndef _WeaponSet_H__
31#define _WeaponSet_H__
32
33#include "OrxonoxPrereqs.h"
34
[2914]35#include <map>
[2049]36#include "core/BaseObject.h"
[2096]37
[2049]38namespace orxonox
39{
40    class _OrxonoxExport WeaponSet : public BaseObject
41    {
42        public:
[9667]43            WeaponSet(Context* context);
[2049]44            virtual ~WeaponSet();
45
[2104]46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
[2096]47
[2104]48            void fire();
[2918]49            void reload();
[2096]50
[2914]51            void setWeaponmodeLink(WeaponPack* weaponpack, unsigned int weaponmode);
52            void removeWeaponmodeLink(WeaponPack* weaponpack);
53            unsigned int getWeaponmodeLink(WeaponPack* weaponpack);
[2662]54
[2914]55            inline void setDesiredFiremode(const unsigned int firemode)
56                { this->desiredFiremode_ = firemode; }
57            inline unsigned int getDesiredFiremode() const
58                { return this->desiredFiremode_; }
59
[2912]60            inline void setWeaponSystem(WeaponSystem *weaponSystem)
61                { this->weaponSystem_ = weaponSystem; }
62            inline WeaponSystem * getWeaponSystem() const
63                { return this->weaponSystem_; }
[2096]64
[2049]65        private:
[2918]66            WeaponSystem * weaponSystem_;
[2914]67            unsigned int desiredFiremode_;
68            std::map<WeaponPack*, unsigned int> weaponpacks_;
[2049]69    };
70}
71
[2106]72#endif /* _WeaponSet_H__ */
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