[2049] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[2912] | 29 | #include "WeaponSlot.h" |
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[2049] | 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/XMLPort.h" |
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| 33 | |
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[2912] | 34 | #include "Weapon.h" |
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[2914] | 35 | #include "WeaponSystem.h" |
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[2096] | 36 | |
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[2049] | 37 | namespace orxonox |
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| 38 | { |
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[9667] | 39 | RegisterClass(WeaponSlot); |
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[2662] | 40 | |
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[9667] | 41 | WeaponSlot::WeaponSlot(Context* context) : StaticEntity(context) |
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[2049] | 42 | { |
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| 43 | RegisterObject(WeaponSlot); |
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[2098] | 44 | |
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[2914] | 45 | this->weaponSystem_ = 0; |
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| 46 | this->weapon_ = 0; |
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| 47 | |
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[8706] | 48 | this->setSyncMode(ObjectDirection::None); |
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[2049] | 49 | } |
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| 50 | |
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| 51 | WeaponSlot::~WeaponSlot() |
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| 52 | { |
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[2914] | 53 | if (this->isInitialized() && this->weaponSystem_) |
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| 54 | this->weaponSystem_->removeWeaponSlot(this); |
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[2049] | 55 | } |
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[2096] | 56 | |
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[2912] | 57 | void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 58 | { |
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| 59 | SUPER(WeaponSlot, XMLPort, xmlelement, mode); |
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[2914] | 60 | |
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[2918] | 61 | // In the future, there might be parameters like allowed weapon types or max size of the weapon |
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[2912] | 62 | } |
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[2096] | 63 | |
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[10648] | 64 | /** |
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| 65 | @brief |
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| 66 | Attaches the passed Weapon to this WeaponSlot. If this WeaponSlot is already occupied the old Weapon is removed and replaced by the new one. |
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| 67 | */ |
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[2914] | 68 | void WeaponSlot::attachWeapon(Weapon *weapon) |
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[2096] | 69 | { |
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[2914] | 70 | if (this->weapon_) |
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| 71 | this->removeWeapon(); |
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[2096] | 72 | |
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[2914] | 73 | this->weapon_ = weapon; |
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[2662] | 74 | |
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[2914] | 75 | if (this->weapon_) |
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| 76 | { |
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| 77 | this->weapon_->setWeaponSlot(this); |
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| 78 | this->weapon_->setPosition(this->getPosition()); |
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| 79 | } |
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[2096] | 80 | } |
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| 81 | |
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[10648] | 82 | /** |
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| 83 | @brief |
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| 84 | Removes the attached weapon if there is any. |
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| 85 | */ |
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[2914] | 86 | void WeaponSlot::removeWeapon() |
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[2662] | 87 | { |
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[2914] | 88 | if (this->weapon_) |
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| 89 | { |
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| 90 | this->weapon_->setWeaponSlot(0); |
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| 91 | this->weapon_ = 0; |
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| 92 | } |
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[2096] | 93 | } |
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| 94 | } |
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