1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Martin Polak |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "WeaponSlot.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/XMLPort.h" |
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33 | |
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34 | #include "Weapon.h" |
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35 | #include "WeaponSystem.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | RegisterClass(WeaponSlot); |
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40 | |
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41 | WeaponSlot::WeaponSlot(Context* context) : StaticEntity(context) |
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42 | { |
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43 | RegisterObject(WeaponSlot); |
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44 | |
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45 | this->weaponSystem_ = 0; |
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46 | this->weapon_ = 0; |
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47 | |
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48 | this->setSyncMode(ObjectDirection::None); |
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49 | } |
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50 | |
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51 | WeaponSlot::~WeaponSlot() |
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52 | { |
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53 | if (this->isInitialized() && this->weaponSystem_) |
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54 | this->weaponSystem_->removeWeaponSlot(this); |
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55 | } |
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56 | |
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57 | void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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58 | { |
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59 | SUPER(WeaponSlot, XMLPort, xmlelement, mode); |
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60 | |
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61 | // In the future, there might be parameters like allowed weapon types or max size of the weapon |
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62 | } |
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63 | |
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64 | void WeaponSlot::attachWeapon(Weapon *weapon) |
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65 | { |
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66 | if (this->weapon_) |
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67 | this->removeWeapon(); |
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68 | |
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69 | this->weapon_ = weapon; |
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70 | |
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71 | if (this->weapon_) |
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72 | { |
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73 | this->weapon_->setWeaponSlot(this); |
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74 | this->weapon_->setPosition(this->getPosition()); |
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75 | } |
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76 | } |
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77 | |
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78 | void WeaponSlot::removeWeapon() |
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79 | { |
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80 | if (this->weapon_) |
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81 | { |
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82 | this->weapon_->setWeaponSlot(0); |
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83 | this->weapon_ = 0; |
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84 | } |
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85 | } |
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86 | } |
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