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source: code/trunk/src/orxonox/worldentities/Actionpoint.cc @ 12070

Last change on this file since 12070 was 11699, checked in by landauf, 7 years ago

trying to fix build for MSVC but still having trouble with the circular dependency between pickups and overlays

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Gani Aliguzhinov
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Actionpoint.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33
34namespace orxonox
35{
36    RegisterClass(Actionpoint);
37
38    Actionpoint::Actionpoint(Context* context) : StaticEntity(context)
39    {
40        RegisterObject(Actionpoint);
41       
42        this->actionName_ = "";
43        this->name_ = "";
44       
45        this->bLoopStart_ = false;
46        this->bLoopEnd_ = false;
47        this->bProtectMe_ = false;
48    }
49   
50    void Actionpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
51    {
52        SUPER(Actionpoint, XMLPort, xmlelement, mode);
53       
54        XMLPortParam(Actionpoint, "action", setActionXML, getActionXML,  xmlelement, mode);
55        XMLPortParam(Actionpoint, "protect", setProtectXML, getProtectXML,  xmlelement, mode);
56        XMLPortParam(Actionpoint, "attack", setAttackXML, getAttackXML,  xmlelement, mode);
57        XMLPortParam(Actionpoint, "protectMe", setProtectMeXML, getProtectMeXML,  xmlelement, mode).defaultValues(false);
58        XMLPortParam(Actionpoint, "loopStart", setLoopStart, getLoopStart,  xmlelement, mode).defaultValues(false);
59        XMLPortParam(Actionpoint, "loopEnd", setLoopEnd, getLoopEnd,  xmlelement, mode).defaultValues(false);
60    }
61    /**
62    @brief
63        action is ATTACK -> returns name of object to attack
64        action is PROTECT -> returns name of object to protect
65        if asked to protect human, returns a special string.
66    @return
67        name of an object to interact with.
68    @note
69        never use more than one of following arguments for XMLPort:
70        attack, protect, protectMe or
71        loopStart and loopEnd.
72    */
73    std::string Actionpoint::getName() const
74    {
75        if (this->name_ != "")
76        {
77            return this->name_;
78        }
79        else if (this->bProtectMe_)
80        {
81            return "reservedKeyword:human";
82        }
83        else
84        {
85            return "";
86        }
87    }   
88}
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