[10863] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10885] | 23 | * Gani Aliguzhinov |
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[10863] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Actionpoint_H__ |
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| 30 | #define _Actionpoint_H__ |
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| 31 | |
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[10868] | 32 | #include <string> //need string for XML input |
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[10863] | 33 | |
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[10868] | 34 | #include "core/XMLPort.h" //need XMLPort |
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| 35 | #include "worldentities/StaticEntity.h" //this is a child of StaticEntity |
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| 36 | |
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[10863] | 37 | namespace orxonox |
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[10868] | 38 | { |
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| 39 | /** |
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| 40 | @brief |
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| 41 | Actionpoints are used by ActionpointController and all derived classes. |
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| 42 | Such classes will execute actions set in Actionpoints. |
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| 43 | |
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| 44 | In XML file one can pass an array of Actionpoints to a controller. Each |
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| 45 | Actionpoint can take action type, string and boolean or |
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| 46 | action and two booleans as an argument. |
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| 47 | If action is set to fly, Actionpoint's position is assumed to be the desired |
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| 48 | location. |
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| 49 | Example XML code: |
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| 50 | |
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| 51 | <SpaceShip position="-2000, 1500, -1000" lookat="0,0,0" team=0 name="thisShipName"> |
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| 52 | <templates> |
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| 53 | <Template link=spaceshipassff /> |
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| 54 | </templates> |
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| 55 | <controller> |
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| 56 | <DivisionController team=0 formationMode="WALL"> |
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| 57 | <actionpoints> |
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| 58 | <Actionpoint position="0,0,0" action="FLY" /> |
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| 59 | <Actionpoint position="-1000,750,-500" action="ATTACK" attack="someShipName" /> |
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| 60 | <Actionpoint position="-1000,750,-500" action="PROTECT" protectMe=true /> |
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| 61 | <Actionpoint position="-1000,750,-500" action="PROTECT" protect="otherShipName" /> |
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| 62 | <Actionpoint position="-1000,750,-500" action="FIGHTALL" /> |
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| 63 | </actionpoints> |
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| 64 | </DivisionController> |
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| 65 | </controller> |
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| 66 | </SpaceShip> |
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| 67 | |
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| 68 | Example with loops: |
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| 69 | |
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| 70 | <SpaceShip position="-1500, 1500, -1000" lookat="0,0,0" team=0 name="thisShipName"> |
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| 71 | <templates> |
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| 72 | <Template link=spaceshipassff /> |
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| 73 | </templates> |
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| 74 | <controller> |
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| 75 | <DivisionController team=0 formationMode="finger4"> |
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| 76 | <actionpoints> |
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| 77 | <Actionpoint position=" 0,2000,-600" action="FLY" loopStart=true/> |
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| 78 | <Actionpoint position=" 0,2000,-700" action="FLY" /> |
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| 79 | <Actionpoint position="100,2000,-700" action="FLY" /> |
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| 80 | <Actionpoint position="100,2000,-600" action="FLY" loopEnd=true /> |
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| 81 | </actionpoints> |
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| 82 | </DivisionController> |
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| 83 | </controller> |
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| 84 | </SpaceShip> |
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| 85 | |
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[10888] | 86 | One can also use other Worldentities instead of Actionpoints just like Waypoints, but those points |
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| 87 | will be included in loop. |
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[10868] | 88 | For more information read descriptions of the methods. |
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| 89 | */ |
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[10863] | 90 | class _OrxonoxExport Actionpoint : public StaticEntity |
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| 91 | { |
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| 92 | public: |
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| 93 | Actionpoint(Context* context); |
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[11071] | 94 | virtual ~Actionpoint() = default; |
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[10863] | 95 | |
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[11071] | 96 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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[10863] | 97 | |
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[10868] | 98 | /** @brief Decides what AI will do. @param val action to execute */ |
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| 99 | void setActionXML(std::string val) |
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| 100 | { this->actionName_ = getUppercase (val); } |
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| 101 | std::string getActionXML() const |
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| 102 | { return this->actionName_; } |
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[10863] | 103 | |
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[10868] | 104 | /** @brief Makes AI follow an entity. @param val name of entity to protect */ |
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| 105 | void setProtectXML(std::string val) |
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| 106 | { this->name_ = val; } |
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| 107 | std::string getProtectXML() const |
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| 108 | { return this->name_; } |
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[10863] | 109 | |
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[10868] | 110 | /** @brief Makes AI attack an entity. @param val name of entity to attack */ |
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| 111 | void setAttackXML(std::string val) |
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| 112 | { this->name_ = val; } |
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| 113 | std::string getAttackXML() const |
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| 114 | { return this->name_; } |
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[10863] | 115 | |
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[10868] | 116 | /** @brief Makes AI follow human player. @param c protect Human? */ |
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| 117 | void setProtectMeXML(bool c) |
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| 118 | { this->bProtectMe_ = c; } |
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| 119 | bool getProtectMeXML() const |
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| 120 | { return this->bProtectMe_; } |
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[10863] | 121 | |
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[10868] | 122 | /** @brief Starts a loop of Actionpoints. @param value start loop? */ |
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| 123 | void setLoopStart(bool value) |
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| 124 | { this->bLoopStart_ = value; } |
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| 125 | bool getLoopStart() const |
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| 126 | { return this->bLoopStart_; } |
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| 127 | /** @brief Ends a loop of Actionpoints. @param value end loop? */ |
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| 128 | void setLoopEnd (bool value) |
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| 129 | { this->bLoopEnd_ = value; } |
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| 130 | bool getLoopEnd() const |
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| 131 | { return this->bLoopEnd_; } |
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| 132 | |
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| 133 | std::string getName() const; |
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| 134 | |
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| 135 | private: |
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| 136 | std::string actionName_; //!< can be set to "FLY", "ATTACK", |
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| 137 | //!< "PROTECT", "FIGHT", "FIGHTALL" |
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| 138 | //!< or "NONE". |
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| 139 | |
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| 140 | std::string name_; //!< name of the ship that is to be |
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| 141 | //!< attacked or protected. |
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| 142 | |
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| 143 | bool bLoopStart_; //!< if true, this and all following Actionpoints |
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| 144 | //!< until the first Actionpoint with bLoopEnd_ |
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| 145 | //!< set to true are executed in a loop. |
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| 146 | |
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| 147 | bool bLoopEnd_; //!< if true, this is the last element of |
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| 148 | //!< a loop started by loopStart=true argument |
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| 149 | |
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| 150 | bool bProtectMe_; //!< if player is to be protected, |
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| 151 | //!< instead of passing name, one has |
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| 152 | //!< to set protectMe to true. |
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[10863] | 153 | }; |
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| 154 | } |
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| 155 | |
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| 156 | #endif /* _Actionpoint_H__ */ |
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