[3087] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin de Capitani |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "BigExplosion.h" |
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| 30 | |
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[3196] | 31 | #include "util/Exception.h" |
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[3087] | 32 | #include "core/CoreIncludes.h" |
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[3196] | 33 | #include "core/GameMode.h" |
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[7284] | 34 | #include "core/command/Executor.h" |
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[3196] | 35 | #include "tools/ParticleInterface.h" |
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[5735] | 36 | #include "Scene.h" |
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[5737] | 37 | #include "graphics/ParticleSpawner.h" |
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| 38 | #include "graphics/Model.h" |
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[7176] | 39 | #include "MovableEntity.h" |
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[3087] | 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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[9667] | 43 | RegisterClass(BigExplosion); |
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[3087] | 44 | |
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[9939] | 45 | BigExplosion::BigExplosion(Context* context) : MobileEntity(context) |
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[3087] | 46 | { |
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| 47 | RegisterObject(BigExplosion); |
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| 48 | |
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| 49 | if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) ) |
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| 50 | ThrowException(AbortLoading, "Can't create BigExplosion, no scene or no scene manager given."); |
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[7176] | 51 | |
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[3087] | 52 | this->bStop_ = false; |
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[3280] | 53 | this->LOD_ = LODParticle::Normal; |
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[3087] | 54 | |
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| 55 | if ( GameMode::showsGraphics() ) |
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| 56 | { |
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| 57 | try |
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| 58 | { |
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| 59 | this->init(); |
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| 60 | } |
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[7174] | 61 | catch (const std::exception& ex) |
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[3087] | 62 | { |
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[8858] | 63 | orxout(internal_error) << "Couldn't load particle effect in BigExplosion: " << ex.what() << endl; |
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[3087] | 64 | this->initZero(); |
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| 65 | } |
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| 66 | } |
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| 67 | else |
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| 68 | { |
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| 69 | this->initZero(); |
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| 70 | } |
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| 71 | |
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| 72 | if (GameMode::isMaster()) |
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| 73 | { |
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[5929] | 74 | this->destroyTimer_.setTimer(rnd(2, 4), false, createExecutor(createFunctor(&BigExplosion::stop, this))); |
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[3087] | 75 | } |
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[7176] | 76 | |
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[3087] | 77 | this->registerVariables(); |
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| 78 | } |
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| 79 | |
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[9939] | 80 | BigExplosion::BigExplosion(Context* context, Vector3 initVelocity) : MobileEntity(context) |
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| 81 | { |
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| 82 | RegisterObject(BigExplosion); |
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| 83 | this->setVelocity(initVelocity); |
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| 84 | |
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| 85 | if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) ) |
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| 86 | ThrowException(AbortLoading, "Can't create BigExplosion, no scene or no scene manager given."); |
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| 87 | |
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| 88 | this->bStop_ = false; |
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| 89 | this->LOD_ = LODParticle::Normal; |
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| 90 | |
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| 91 | if ( GameMode::showsGraphics() ) |
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| 92 | { |
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| 93 | try |
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| 94 | { |
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| 95 | this->init(); |
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| 96 | } |
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| 97 | catch (const std::exception& ex) |
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| 98 | { |
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| 99 | orxout(internal_error) << "Couldn't load particle effect in BigExplosion: " << ex.what() << endl; |
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| 100 | this->initZero(); |
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| 101 | } |
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| 102 | } |
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| 103 | else |
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| 104 | { |
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| 105 | this->initZero(); |
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| 106 | } |
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| 107 | |
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| 108 | if (GameMode::isMaster()) |
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| 109 | { |
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| 110 | this->destroyTimer_.setTimer(rnd(2, 4), false, createExecutor(createFunctor(&BigExplosion::stop, this))); |
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| 111 | } |
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| 112 | |
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| 113 | this->registerVariables(); |
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| 114 | } |
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| 115 | |
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[3087] | 116 | void BigExplosion::init() |
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| 117 | { |
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[9667] | 118 | this->debrisEntity1_ = new MovableEntity(this->getContext()); |
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| 119 | this->debrisEntity2_ = new MovableEntity(this->getContext()); |
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| 120 | this->debrisEntity3_ = new MovableEntity(this->getContext()); |
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| 121 | this->debrisEntity4_ = new MovableEntity(this->getContext()); |
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[7176] | 122 | |
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[7163] | 123 | this->debrisEntity1_->setSyncMode(0); |
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| 124 | this->debrisEntity2_->setSyncMode(0); |
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| 125 | this->debrisEntity3_->setSyncMode(0); |
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| 126 | this->debrisEntity4_->setSyncMode(0); |
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[3087] | 127 | |
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[9667] | 128 | this->debris1_ = new Model(this->getContext()); |
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| 129 | this->debris2_ = new Model(this->getContext()); |
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| 130 | this->debris3_ = new Model(this->getContext()); |
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| 131 | this->debris4_ = new Model(this->getContext()); |
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[7176] | 132 | |
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[7163] | 133 | this->debris1_->setSyncMode(0); |
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| 134 | this->debris2_->setSyncMode(0); |
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| 135 | this->debris3_->setSyncMode(0); |
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| 136 | this->debris4_->setSyncMode(0); |
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[3087] | 137 | |
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[9939] | 138 | this->explosion_ = new MobileEntity(this->getContext()); |
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[7163] | 139 | this->explosion_->setSyncMode(0); |
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[3087] | 140 | |
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| 141 | this->debrisSmoke1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); |
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| 142 | this->debrisSmoke2_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); |
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| 143 | this->debrisSmoke3_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); |
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| 144 | this->debrisSmoke4_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); |
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| 145 | |
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| 146 | this->debrisFire1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); |
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| 147 | this->debrisFire2_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); |
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| 148 | this->debrisFire3_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); |
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| 149 | this->debrisFire4_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); |
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| 150 | |
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| 151 | this->debris1_->attachOgreObject(this->debrisSmoke1_->getParticleSystem()); |
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| 152 | this->debris1_->attachOgreObject(this->debrisFire1_->getParticleSystem()); |
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| 153 | this->debris2_->attachOgreObject(this->debrisSmoke2_->getParticleSystem()); |
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| 154 | this->debris2_->attachOgreObject(this->debrisFire2_->getParticleSystem()); |
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| 155 | this->debris3_->attachOgreObject(this->debrisSmoke3_->getParticleSystem()); |
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| 156 | this->debris3_->attachOgreObject(this->debrisFire3_->getParticleSystem()); |
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| 157 | this->debris4_->attachOgreObject(this->debrisSmoke4_->getParticleSystem()); |
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| 158 | this->debris4_->attachOgreObject(this->debrisFire4_->getParticleSystem()); |
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| 159 | |
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| 160 | this->debris1_->setMeshSource("CockpitDebris.mesh"); |
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| 161 | this->debris2_->setMeshSource("WingDebris1.mesh"); |
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| 162 | this->debris3_->setMeshSource("BodyDebris1.mesh"); |
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| 163 | this->debris4_->setMeshSource("WingDebris2.mesh"); |
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| 164 | |
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| 165 | this->debrisEntity1_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); |
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| 166 | this->debrisEntity1_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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| 167 | this->debrisEntity1_->setScale(4); |
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| 168 | |
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| 169 | this->debrisEntity2_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); |
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| 170 | this->debrisEntity2_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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| 171 | this->debrisEntity2_->setScale(4); |
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| 172 | |
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| 173 | this->debrisEntity3_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); |
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| 174 | this->debrisEntity3_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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| 175 | this->debrisEntity3_->setScale(4); |
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| 176 | |
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| 177 | this->debrisEntity4_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); |
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| 178 | this->debrisEntity4_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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| 179 | this->debrisEntity4_->setScale(4); |
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| 180 | |
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| 181 | this->debrisEntity1_->attach(debris1_); |
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| 182 | this->debrisEntity2_->attach(debris2_); |
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| 183 | this->debrisEntity3_->attach(debris3_); |
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| 184 | this->debrisEntity4_->attach(debris4_); |
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| 185 | |
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[9939] | 186 | // /////////////////////// |
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| 187 | // TODO: particleSpawner is a static entity. It should probably be dynamic, for better explosions. |
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| 188 | // |
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[9667] | 189 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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[9939] | 190 | // effect->setVelocity(this->getVelocity()); |
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[3087] | 191 | effect->setDestroyAfterLife(true); |
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| 192 | effect->setSource("Orxonox/explosion2b"); |
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| 193 | effect->setLifetime(4.0f); |
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[7163] | 194 | effect->setSyncMode(0); |
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[3087] | 195 | |
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[9667] | 196 | ParticleSpawner* effect2 = new ParticleSpawner(this->getContext()); |
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[9939] | 197 | // effect2->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10, 200)); |
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[3087] | 198 | effect2->setDestroyAfterLife(true); |
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| 199 | effect2->setSource("Orxonox/smoke6"); |
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| 200 | effect2->setLifetime(4.0f); |
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[7163] | 201 | effect2->setSyncMode(0); |
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[3087] | 202 | |
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| 203 | this->explosion_->attach(effect); |
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| 204 | this->explosion_->attach(effect2); |
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| 205 | |
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| 206 | this->attach(explosion_); |
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| 207 | this->attach(debrisEntity1_); |
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| 208 | this->attach(debrisEntity2_); |
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| 209 | this->attach(debrisEntity3_); |
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| 210 | this->attach(debrisEntity4_); |
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| 211 | |
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| 212 | |
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| 213 | for(int i=0;i<10;i++) |
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| 214 | { |
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[9667] | 215 | Model* part1 = new Model(this->getContext()); |
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| 216 | Model* part2 = new Model(this->getContext()); |
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[3087] | 217 | |
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[9667] | 218 | MovableEntity* partEntity1 = new MovableEntity(this->getContext()); |
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| 219 | MovableEntity* partEntity2 = new MovableEntity(this->getContext()); |
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[7176] | 220 | |
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[7163] | 221 | part1->setSyncMode(0); |
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| 222 | part2->setSyncMode(0); |
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| 223 | partEntity1->setSyncMode(0); |
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| 224 | partEntity2->setSyncMode(0); |
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[3087] | 225 | |
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| 226 | partEntity1->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10,100)); |
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| 227 | partEntity1->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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| 228 | partEntity1->setScale(rnd(1, 3)); |
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| 229 | |
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| 230 | partEntity2->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10, 100)); |
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| 231 | partEntity2->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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| 232 | partEntity2->setScale(rnd(1, 3)); |
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| 233 | |
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| 234 | part1->setMeshSource("SmallPart1.mesh"); |
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| 235 | part2->setMeshSource("SmallPart2.mesh"); |
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| 236 | |
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| 237 | partEntity1->attach(part1); |
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| 238 | partEntity2->attach(part2); |
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| 239 | |
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| 240 | this->attach(partEntity1); |
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| 241 | this->attach(partEntity2); |
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| 242 | } |
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| 243 | } |
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| 244 | |
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| 245 | void BigExplosion::initZero() |
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| 246 | { |
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| 247 | this->debrisFire1_ = 0; |
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| 248 | this->debrisFire2_ = 0; |
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| 249 | this->debrisFire3_ = 0; |
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| 250 | this->debrisFire4_ = 0; |
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| 251 | |
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| 252 | this->debrisSmoke1_ = 0; |
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| 253 | this->debrisSmoke2_ = 0; |
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| 254 | this->debrisSmoke3_ = 0; |
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| 255 | this->debrisSmoke4_ = 0; |
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| 256 | |
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| 257 | this->explosionSmoke_=0; |
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| 258 | this->explosionFire_=0; |
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| 259 | } |
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| 260 | |
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| 261 | BigExplosion::~BigExplosion() |
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| 262 | { |
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| 263 | if (this->isInitialized()) |
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| 264 | { |
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| 265 | if (this->debrisFire1_) |
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| 266 | { |
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| 267 | this->debris1_->detachOgreObject(this->debrisFire1_->getParticleSystem()); |
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[9667] | 268 | delete this->debrisFire1_; |
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[3087] | 269 | } |
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| 270 | if (this->debrisSmoke1_) |
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| 271 | { |
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| 272 | this->debris1_->detachOgreObject(this->debrisSmoke1_->getParticleSystem()); |
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[9667] | 273 | delete this->debrisSmoke1_; |
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[3087] | 274 | } |
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| 275 | |
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| 276 | if (this->debrisFire2_) |
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| 277 | { |
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| 278 | this->debris2_->detachOgreObject(this->debrisFire2_->getParticleSystem()); |
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[9667] | 279 | delete this->debrisFire2_; |
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[3087] | 280 | } |
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| 281 | if (this->debrisSmoke2_) |
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| 282 | { |
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| 283 | this->debris2_->detachOgreObject(this->debrisSmoke2_->getParticleSystem()); |
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[9667] | 284 | delete this->debrisSmoke2_; |
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[3087] | 285 | } |
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| 286 | |
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| 287 | if (this->debrisFire3_) |
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| 288 | { |
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| 289 | this->debris3_->detachOgreObject(this->debrisFire3_->getParticleSystem()); |
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[9667] | 290 | delete this->debrisFire3_; |
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[3087] | 291 | } |
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| 292 | if (this->debrisSmoke3_) |
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| 293 | { |
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| 294 | this->debris3_->detachOgreObject(this->debrisSmoke3_->getParticleSystem()); |
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[9667] | 295 | delete this->debrisSmoke3_; |
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[3087] | 296 | } |
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| 297 | |
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| 298 | if (this->debrisFire4_) |
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| 299 | { |
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| 300 | this->debris4_->detachOgreObject(this->debrisFire4_->getParticleSystem()); |
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[9667] | 301 | delete this->debrisFire4_; |
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[3087] | 302 | } |
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| 303 | if (this->debrisSmoke4_) |
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| 304 | { |
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| 305 | this->debris4_->detachOgreObject(this->debrisSmoke4_->getParticleSystem()); |
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[9667] | 306 | delete this->debrisSmoke4_; |
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[3087] | 307 | } |
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| 308 | } |
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| 309 | } |
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| 310 | |
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| 311 | void BigExplosion::registerVariables() |
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| 312 | { |
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[3280] | 313 | registerVariable((int&)(this->LOD_), VariableDirection::ToClient, new NetworkCallback<BigExplosion>(this, &BigExplosion::LODchanged)); |
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| 314 | registerVariable(this->bStop_, VariableDirection::ToClient, new NetworkCallback<BigExplosion>(this, &BigExplosion::checkStop)); |
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[3087] | 315 | } |
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| 316 | |
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| 317 | void BigExplosion::LODchanged() |
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| 318 | { |
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| 319 | if (this->debrisFire1_) |
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| 320 | this->debrisFire1_->setDetailLevel(this->LOD_); |
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| 321 | if (this->debrisSmoke1_) |
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| 322 | this->debrisSmoke1_->setDetailLevel(this->LOD_); |
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| 323 | |
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| 324 | if (this->debrisFire2_) |
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| 325 | this->debrisFire2_->setDetailLevel(this->LOD_); |
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| 326 | if (this->debrisSmoke2_) |
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| 327 | this->debrisSmoke2_->setDetailLevel(this->LOD_); |
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| 328 | |
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| 329 | if (this->debrisFire3_) |
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| 330 | this->debrisFire3_->setDetailLevel(this->LOD_); |
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| 331 | if (this->debrisSmoke3_) |
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| 332 | this->debrisSmoke3_->setDetailLevel(this->LOD_); |
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| 333 | |
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| 334 | if (this->debrisFire4_) |
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| 335 | this->debrisFire4_->setDetailLevel(this->LOD_); |
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| 336 | if (this->debrisSmoke4_) |
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| 337 | this->debrisSmoke4_->setDetailLevel(this->LOD_); |
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| 338 | } |
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| 339 | |
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| 340 | void BigExplosion::checkStop() |
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| 341 | { |
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| 342 | if (this->bStop_) |
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| 343 | this->stop(); |
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| 344 | } |
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| 345 | |
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| 346 | void BigExplosion::stop() |
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| 347 | { |
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| 348 | if (this->debrisFire1_) |
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| 349 | this->debrisFire1_->setEnabled(false); |
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| 350 | if (this->debrisSmoke1_) |
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| 351 | this->debrisSmoke1_->setEnabled(false); |
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| 352 | |
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| 353 | if (this->debrisFire2_) |
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| 354 | this->debrisFire2_->setEnabled(false); |
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| 355 | if (this->debrisSmoke2_) |
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| 356 | this->debrisSmoke2_->setEnabled(false); |
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| 357 | |
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| 358 | if (this->debrisFire3_) |
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| 359 | this->debrisFire3_->setEnabled(false); |
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| 360 | if (this->debrisSmoke3_) |
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| 361 | this->debrisSmoke3_->setEnabled(false); |
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| 362 | |
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| 363 | if (this->debrisFire4_) |
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| 364 | this->debrisFire4_->setEnabled(false); |
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| 365 | if (this->debrisSmoke4_) |
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| 366 | this->debrisSmoke4_->setEnabled(false); |
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| 367 | |
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| 368 | if (GameMode::isMaster()) |
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| 369 | { |
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| 370 | this->bStop_ = true; |
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[5929] | 371 | this->destroyTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&BigExplosion::destroy, this))); |
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[3087] | 372 | } |
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| 373 | } |
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| 374 | |
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| 375 | /* TODO |
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| 376 | |
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| 377 | void BigExplosion::setDebrisMeshes() |
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| 378 | { |
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| 379 | |
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| 380 | } |
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| 381 | void BigExplosion::getDebrisMeshes() |
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| 382 | { |
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| 383 | |
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| 384 | } |
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| 385 | */ |
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| 386 | } |
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