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source: code/trunk/src/orxonox/worldentities/BigExplosion.h @ 10888

Last change on this file since 10888 was 9952, checked in by landauf, 11 years ago

neither ParticleSpawner nor the explosion_ object need to be MovableEntities since they are all attached to BigExplosion which is itself movable.
if you want the explosion particles to move in local space (i.e. if you want to avoid the smoke- and fire-tail of a moving explosion) use a different particle-effect which has the "local_space" property set to "true".

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin de Capitani
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _BigExplosion_H__
30#define _BigExplosion_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "tools/Timer.h"
35#include "MobileEntity.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport BigExplosion : public MobileEntity
40    {
41        public:
42            BigExplosion(Context* context);
43            virtual ~BigExplosion();
44
45            inline void setLOD(LODParticle::Value level)
46                { this->LOD_ = level; this->LODchanged(); }
47            inline LODParticle::Value getLOD() const
48                { return this->LOD_; }
49
50        private:
51            void registerVariables();
52
53            void LODchanged();
54            void checkStop();
55            void stop();
56            void init();
57            void initZero();
58
59
60            bool                  bStop_;
61
62            StaticEntity*         explosion_;
63
64            MovableEntity*        debrisEntity1_;
65            MovableEntity*        debrisEntity2_;
66            MovableEntity*        debrisEntity3_;
67            MovableEntity*        debrisEntity4_;
68
69            Model*                debris1_;
70            Model*                debris2_;
71            Model*                debris3_;
72            Model*                debris4_;
73
74
75
76            ParticleInterface*    debrisSmoke1_;
77            ParticleInterface*    debrisSmoke2_;
78            ParticleInterface*    debrisSmoke3_;
79            ParticleInterface*    debrisSmoke4_;
80
81            ParticleInterface*    debrisFire1_;
82            ParticleInterface*    debrisFire2_;
83            ParticleInterface*    debrisFire3_;
84            ParticleInterface*    debrisFire4_;
85
86            ParticleInterface*    explosionSmoke_;
87            ParticleInterface*    explosionFire_;
88
89            LODParticle::Value    LOD_;
90            Timer                 destroyTimer_;
91    };
92}
93
94#endif /* _BigExplosion_H__ */
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