[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[2662] | 25 | * Reto Grieder |
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[2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ControllableEntity.h" |
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| 30 | |
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[2662] | 31 | #include <OgreSceneManager.h> |
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[3196] | 32 | #include <OgreSceneNode.h> |
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[2662] | 33 | |
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[2072] | 34 | #include "core/CoreIncludes.h" |
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[9667] | 35 | #include "core/config/ConfigValueIncludes.h" |
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[2896] | 36 | #include "core/GameMode.h" |
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[2072] | 37 | #include "core/XMLPort.h" |
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[6417] | 38 | #include "network/NetworkFunction.h" |
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[2072] | 39 | |
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[5735] | 40 | #include "Scene.h" |
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| 41 | #include "infos/PlayerInfo.h" |
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[7860] | 42 | #include "controllers/NewHumanController.h" |
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[5737] | 43 | #include "graphics/Camera.h" |
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[5735] | 44 | #include "worldentities/CameraPosition.h" |
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[2072] | 45 | #include "overlays/OverlayGroup.h" |
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| 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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[9667] | 49 | RegisterClass(ControllableEntity); |
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[2072] | 50 | |
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[6417] | 51 | registerMemberNetworkFunction( ControllableEntity, fire ); |
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| 52 | registerMemberNetworkFunction( ControllableEntity, setTargetInternal ); |
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| 53 | |
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[9667] | 54 | ControllableEntity::ControllableEntity(Context* context) : MobileEntity(context) |
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[2072] | 55 | { |
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| 56 | RegisterObject(ControllableEntity); |
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| 57 | |
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[2662] | 58 | this->bHasLocalController_ = false; |
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| 59 | this->bHasHumanController_ = false; |
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| 60 | |
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[2072] | 61 | this->server_overwrite_ = 0; |
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| 62 | this->client_overwrite_ = 0; |
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| 63 | this->player_ = 0; |
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[7534] | 64 | this->formerPlayer_ = NULL; |
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[2171] | 65 | this->playerID_ = OBJECTID_UNKNOWN; |
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[2072] | 66 | this->hud_ = 0; |
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| 67 | this->camera_ = 0; |
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[3049] | 68 | this->xmlcontroller_ = 0; |
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[8891] | 69 | //this->controller_ = 0; |
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[3089] | 70 | this->reverseCamera_ = 0; |
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[2072] | 71 | this->bDestroyWhenPlayerLeft_ = false; |
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[2662] | 72 | this->cameraPositionRootNode_ = this->node_->createChildSceneNode(); |
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[6417] | 73 | this->currentCameraPosition_ = 0; |
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[2662] | 74 | this->bMouseLook_ = false; |
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| 75 | this->mouseLookSpeed_ = 200; |
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[2072] | 76 | |
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[2662] | 77 | this->server_position_ = Vector3::ZERO; |
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| 78 | this->client_position_ = Vector3::ZERO; |
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| 79 | this->server_linear_velocity_ = Vector3::ZERO; |
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| 80 | this->client_linear_velocity_ = Vector3::ZERO; |
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| 81 | this->server_orientation_ = Quaternion::IDENTITY; |
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| 82 | this->client_orientation_ = Quaternion::IDENTITY; |
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| 83 | this->server_angular_velocity_ = Vector3::ZERO; |
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| 84 | this->client_angular_velocity_ = Vector3::ZERO; |
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[2072] | 85 | |
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[2662] | 86 | this->setConfigValues(); |
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[3280] | 87 | this->setPriority( Priority::VeryHigh ); |
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[2072] | 88 | this->registerVariables(); |
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[9348] | 89 | this->team_ = -1; |
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[2072] | 90 | } |
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| 91 | |
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| 92 | ControllableEntity::~ControllableEntity() |
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| 93 | { |
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| 94 | if (this->isInitialized()) |
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| 95 | { |
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[2662] | 96 | this->bDestroyWhenPlayerLeft_ = false; |
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[2072] | 97 | |
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[2662] | 98 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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[3038] | 99 | this->getPlayer()->stopControl(); |
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[2662] | 100 | |
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[3049] | 101 | if (this->xmlcontroller_) |
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[5929] | 102 | this->xmlcontroller_->destroy(); |
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[3049] | 103 | |
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[2072] | 104 | if (this->hud_) |
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[5929] | 105 | this->hud_->destroy(); |
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[2072] | 106 | |
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| 107 | if (this->camera_) |
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[5929] | 108 | this->camera_->destroy(); |
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[2072] | 109 | |
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[5929] | 110 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 111 | (*it)->destroy(); |
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[2662] | 112 | |
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| 113 | if (this->getScene()->getSceneManager()) |
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| 114 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName()); |
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[2072] | 115 | } |
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| 116 | } |
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| 117 | |
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| 118 | void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 119 | { |
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| 120 | SUPER(ControllableEntity, XMLPort, xmlelement, mode); |
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| 121 | |
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[9016] | 122 | XMLPortParam(ControllableEntity, "team", setTeam, getTeam, xmlelement, mode).defaultValues(-1); |
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[2072] | 123 | XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); |
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[8706] | 124 | XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemplate, xmlelement, mode); |
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[2072] | 125 | |
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| 126 | XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); |
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[3049] | 127 | XMLPortObject(ControllableEntity, Controller, "controller", setXMLController, getXMLController, xmlelement, mode); |
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[2072] | 128 | } |
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| 129 | |
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[2662] | 130 | void ControllableEntity::setConfigValues() |
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| 131 | { |
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| 132 | SetConfigValue(mouseLookSpeed_, 3.0f); |
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| 133 | } |
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| 134 | |
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[7889] | 135 | void ControllableEntity::preDestroy() |
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| 136 | { |
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| 137 | // HACK - solve this clean and without preDestroy hook for multiplayer where removePlayer() isn't called |
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[7892] | 138 | if (this->isInitialized() && this->bHasLocalController_ && this->bHasHumanController_) |
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[7889] | 139 | this->stopLocalHumanControl(); |
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| 140 | } |
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| 141 | |
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[2072] | 142 | void ControllableEntity::addCameraPosition(CameraPosition* position) |
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| 143 | { |
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[2826] | 144 | if (!position->getIsAbsolute()) |
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| 145 | { |
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| 146 | if (position->getAllowMouseLook()) |
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| 147 | position->attachToNode(this->cameraPositionRootNode_); |
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| 148 | else |
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| 149 | this->attach(position); |
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| 150 | } |
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[2662] | 151 | else |
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[2826] | 152 | { |
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| 153 | WorldEntity* parent = this->getParent(); |
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| 154 | if (parent) |
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| 155 | parent->attach(position); |
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| 156 | } |
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[3089] | 157 | |
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| 158 | if (!position->getRenderCamera()) |
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| 159 | this->cameraPositions_.push_back(position); |
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| 160 | else |
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| 161 | this->setReverseCamera(position); |
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[2072] | 162 | } |
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| 163 | |
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| 164 | CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const |
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| 165 | { |
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| 166 | unsigned int i = 0; |
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[5929] | 167 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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[2072] | 168 | { |
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| 169 | if (i == index) |
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| 170 | return (*it); |
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| 171 | ++i; |
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| 172 | } |
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| 173 | return 0; |
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| 174 | } |
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| 175 | |
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[8706] | 176 | unsigned int ControllableEntity::getCurrentCameraIndex() const |
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| 177 | { |
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| 178 | if (this->cameraPositions_.size() <= 0) |
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| 179 | return 0; |
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| 180 | |
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| 181 | unsigned int counter = 0; |
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| 182 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 183 | { |
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| 184 | if ((*it) == this->currentCameraPosition_) |
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| 185 | break; |
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| 186 | counter++; |
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| 187 | } |
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| 188 | if (counter >= this->cameraPositions_.size()) |
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| 189 | return 0; |
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| 190 | |
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| 191 | return counter; |
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| 192 | } |
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[8891] | 193 | |
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[8706] | 194 | bool ControllableEntity::setCameraPosition(unsigned int index) |
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| 195 | { |
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| 196 | if(this->camera_ != NULL && this->cameraPositions_.size() > 0) |
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| 197 | { |
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| 198 | if(index >= this->cameraPositions_.size()) |
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| 199 | index = 0; |
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| 200 | |
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| 201 | CameraPosition* position = this->getCameraPosition(index); |
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| 202 | position->attachCamera(this->camera_); |
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| 203 | this->currentCameraPosition_ = position; |
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| 204 | return true; |
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| 205 | } |
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| 206 | |
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| 207 | return false; |
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| 208 | } |
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| 209 | |
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[2072] | 210 | void ControllableEntity::switchCamera() |
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| 211 | { |
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| 212 | if (this->camera_) |
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| 213 | { |
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| 214 | if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) |
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| 215 | { |
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| 216 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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[6417] | 217 | this->currentCameraPosition_ = this->cameraPositions_.front().get(); |
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[2072] | 218 | } |
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| 219 | else if (this->cameraPositions_.size() > 0) |
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| 220 | { |
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[5929] | 221 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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[2072] | 222 | { |
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| 223 | if ((*it) == this->camera_->getParent()) |
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| 224 | { |
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| 225 | ++it; |
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| 226 | if (it != this->cameraPositions_.end()) |
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[6417] | 227 | { |
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[2072] | 228 | (*it)->attachCamera(this->camera_); |
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[6417] | 229 | this->currentCameraPosition_ = *it; |
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| 230 | } |
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[2072] | 231 | else |
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[6417] | 232 | { |
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[2072] | 233 | (*this->cameraPositions_.begin())->attachCamera(this->camera_); |
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[6417] | 234 | this->currentCameraPosition_ = *this->cameraPositions_.begin(); |
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| 235 | } |
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[2072] | 236 | break; |
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| 237 | } |
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| 238 | } |
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| 239 | } |
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| 240 | else |
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| 241 | { |
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[2662] | 242 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
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[6417] | 243 | this->currentCameraPosition_ = 0; |
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[2072] | 244 | } |
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[7860] | 245 | |
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[7857] | 246 | // disable mouse look if the new camera position doesn't allow it |
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| 247 | if (this->currentCameraPosition_ && !this->currentCameraPosition_->getAllowMouseLook() && this->bMouseLook_) |
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| 248 | this->mouseLook(); |
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[7860] | 249 | |
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| 250 | // disable drag if in mouse look |
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| 251 | if (this->bMouseLook_) |
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| 252 | this->getCamera()->setDrag(false); |
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[2072] | 253 | } |
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| 254 | } |
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| 255 | |
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[2662] | 256 | void ControllableEntity::mouseLook() |
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| 257 | { |
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[7857] | 258 | // enable mouse look only if allowed - disabling it works always |
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| 259 | if (this->currentCameraPosition_ && (this->currentCameraPosition_->getAllowMouseLook() || this->bMouseLook_)) |
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| 260 | { |
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| 261 | this->bMouseLook_ = !this->bMouseLook_; |
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[2662] | 262 | |
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[7857] | 263 | if (!this->bMouseLook_) |
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[7860] | 264 | { |
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[7857] | 265 | this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY); |
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[7860] | 266 | this->cameraPositionRootNode_->_update(true, false); // update the camera node because otherwise the camera will drag back in position which looks strange |
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| 267 | |
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[9348] | 268 | NewHumanController* controller = orxonox_cast<NewHumanController*>(this->getController()); |
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[7860] | 269 | if (controller) |
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| 270 | controller->centerCursor(); |
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| 271 | } |
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| 272 | |
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[7857] | 273 | if (this->getCamera()) |
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| 274 | { |
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| 275 | if (!this->bMouseLook_ && this->currentCameraPosition_->getDrag()) |
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| 276 | this->getCamera()->setDrag(true); |
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| 277 | else |
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| 278 | this->getCamera()->setDrag(false); |
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| 279 | } |
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[6417] | 280 | } |
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[2662] | 281 | } |
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| 282 | |
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| 283 | void ControllableEntity::rotateYaw(const Vector2& value) |
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| 284 | { |
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| 285 | if (this->bMouseLook_) |
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| 286 | this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 287 | } |
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| 288 | |
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| 289 | void ControllableEntity::rotatePitch(const Vector2& value) |
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| 290 | { |
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| 291 | if (this->bMouseLook_) |
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| 292 | this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 293 | } |
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| 294 | |
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| 295 | void ControllableEntity::rotateRoll(const Vector2& value) |
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| 296 | { |
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| 297 | if (this->bMouseLook_) |
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| 298 | this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 299 | } |
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| 300 | |
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[6417] | 301 | void ControllableEntity::fire(unsigned int firemode) |
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| 302 | { |
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| 303 | if(GameMode::isMaster()) |
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| 304 | { |
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| 305 | this->fired(firemode); |
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| 306 | } |
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| 307 | else |
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| 308 | { |
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| 309 | callMemberNetworkFunction(ControllableEntity, fire, this->getObjectID(), 0, firemode); |
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| 310 | } |
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| 311 | } |
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| 312 | |
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[8891] | 313 | void ControllableEntity::setController(Controller* val) |
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| 314 | { |
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| 315 | this->controller_ = val; |
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| 316 | } |
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| 317 | |
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[6417] | 318 | void ControllableEntity::setTarget( WorldEntity* target ) |
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| 319 | { |
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| 320 | this->target_ = target; |
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| 321 | if ( !GameMode::isMaster() ) |
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| 322 | { |
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| 323 | if ( target != 0 ) |
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| 324 | { |
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| 325 | callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, target->getObjectID() ); |
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| 326 | } |
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| 327 | else |
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| 328 | { |
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| 329 | callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, OBJECTID_UNKNOWN ); |
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| 330 | } |
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| 331 | } |
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| 332 | } |
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| 333 | |
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| 334 | void ControllableEntity::setTargetInternal( uint32_t targetID ) |
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| 335 | { |
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| 336 | this->setTarget( orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(targetID)) ); |
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| 337 | } |
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| 338 | |
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[2072] | 339 | void ControllableEntity::setPlayer(PlayerInfo* player) |
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| 340 | { |
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| 341 | if (!player) |
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| 342 | { |
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| 343 | this->removePlayer(); |
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| 344 | return; |
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| 345 | } |
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| 346 | |
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| 347 | this->player_ = player; |
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[7533] | 348 | this->formerPlayer_ = player; |
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[2072] | 349 | this->playerID_ = player->getObjectID(); |
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[2662] | 350 | this->bHasLocalController_ = player->isLocalPlayer(); |
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| 351 | this->bHasHumanController_ = player->isHumanPlayer(); |
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| 352 | |
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| 353 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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[2072] | 354 | { |
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[2662] | 355 | this->startLocalHumanControl(); |
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[2072] | 356 | |
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[2896] | 357 | if (!GameMode::isMaster()) |
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[2072] | 358 | { |
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| 359 | this->client_overwrite_ = this->server_overwrite_; |
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[5929] | 360 | this->setSyncMode(ObjectDirection::Bidirectional); |
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[2072] | 361 | } |
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| 362 | } |
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[2839] | 363 | |
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| 364 | this->changedPlayer(); |
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[2072] | 365 | } |
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| 366 | |
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| 367 | void ControllableEntity::removePlayer() |
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| 368 | { |
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[2662] | 369 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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| 370 | this->stopLocalHumanControl(); |
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[2072] | 371 | |
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| 372 | this->player_ = 0; |
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[2171] | 373 | this->playerID_ = OBJECTID_UNKNOWN; |
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[2662] | 374 | this->bHasLocalController_ = false; |
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| 375 | this->bHasHumanController_ = false; |
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[5929] | 376 | this->setSyncMode(ObjectDirection::ToClient); |
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[2072] | 377 | |
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[2839] | 378 | this->changedPlayer(); |
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| 379 | |
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[2072] | 380 | if (this->bDestroyWhenPlayerLeft_) |
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[5929] | 381 | this->destroy(); |
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[2072] | 382 | } |
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| 383 | |
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| 384 | void ControllableEntity::networkcallback_changedplayerID() |
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| 385 | { |
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| 386 | // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID |
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[2171] | 387 | if (this->playerID_ != OBJECTID_UNKNOWN) |
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[2072] | 388 | { |
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[3325] | 389 | this->player_ = orxonox_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); |
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[2072] | 390 | if (this->player_ && (this->player_->getControllableEntity() != this)) |
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| 391 | this->player_->startControl(this); |
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| 392 | } |
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| 393 | } |
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| 394 | |
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[2662] | 395 | void ControllableEntity::startLocalHumanControl() |
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| 396 | { |
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[5929] | 397 | if (!this->camera_ && GameMode::showsGraphics()) |
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[2072] | 398 | { |
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[9667] | 399 | this->camera_ = new Camera(this->getContext()); |
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[2662] | 400 | this->camera_->requestFocus(); |
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[6417] | 401 | if (!this->cameraPositionTemplate_.empty()) |
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[2662] | 402 | this->addTemplate(this->cameraPositionTemplate_); |
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| 403 | if (this->cameraPositions_.size() > 0) |
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[6417] | 404 | { |
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[2662] | 405 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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[6417] | 406 | this->currentCameraPosition_ = this->cameraPositions_.front(); |
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| 407 | } |
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[2662] | 408 | else |
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[6417] | 409 | { |
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[2662] | 410 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
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[6417] | 411 | this->currentCameraPosition_ = 0; |
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| 412 | } |
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[2072] | 413 | } |
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[2662] | 414 | |
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[8706] | 415 | this->createHud(); |
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| 416 | } |
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| 417 | |
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| 418 | // HACK-ish |
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| 419 | void ControllableEntity::createHud(void) |
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| 420 | { |
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[5929] | 421 | if (!this->hud_ && GameMode::showsGraphics()) |
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[2662] | 422 | { |
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[6417] | 423 | if (!this->hudtemplate_.empty()) |
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[2662] | 424 | { |
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[9667] | 425 | this->hud_ = new OverlayGroup(this->getContext()); |
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[2662] | 426 | this->hud_->addTemplate(this->hudtemplate_); |
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| 427 | this->hud_->setOwner(this); |
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| 428 | } |
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| 429 | } |
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[2072] | 430 | } |
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| 431 | |
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[8706] | 432 | void ControllableEntity::destroyHud(void) |
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| 433 | { |
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| 434 | if (this->hud_ != NULL) |
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| 435 | { |
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| 436 | this->hud_->destroy(); |
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| 437 | this->hud_ = NULL; |
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| 438 | } |
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| 439 | } |
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| 440 | |
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[2662] | 441 | void ControllableEntity::stopLocalHumanControl() |
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[2072] | 442 | { |
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[2662] | 443 | if (this->camera_) |
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| 444 | { |
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| 445 | this->camera_->detachFromParent(); |
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[5929] | 446 | this->camera_->destroy(); |
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[2662] | 447 | this->camera_ = 0; |
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| 448 | } |
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[2072] | 449 | |
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[2662] | 450 | if (this->hud_) |
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| 451 | { |
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[5929] | 452 | this->hud_->destroy(); |
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[2662] | 453 | this->hud_ = 0; |
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| 454 | } |
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[2072] | 455 | } |
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| 456 | |
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[3049] | 457 | void ControllableEntity::setXMLController(Controller* controller) |
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| 458 | { |
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| 459 | if (!this->xmlcontroller_) |
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| 460 | { |
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| 461 | this->xmlcontroller_ = controller; |
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| 462 | this->bHasLocalController_ = true; |
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| 463 | this->xmlcontroller_->setControllableEntity(this); |
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| 464 | } |
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| 465 | else |
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[8858] | 466 | orxout(internal_warning) << "ControllableEntity \"" << this->getName() << "\" already has a Controller." << endl; |
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[3049] | 467 | } |
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| 468 | |
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[2851] | 469 | void ControllableEntity::parentChanged() |
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| 470 | { |
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| 471 | WorldEntity::parentChanged(); |
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| 472 | |
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| 473 | WorldEntity* parent = this->getParent(); |
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| 474 | if (parent) |
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| 475 | { |
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[5929] | 476 | for (std::list<SmartPtr<CameraPosition> >::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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[2851] | 477 | if ((*it)->getIsAbsolute()) |
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| 478 | parent->attach((*it)); |
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| 479 | } |
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| 480 | } |
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| 481 | |
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[2072] | 482 | void ControllableEntity::tick(float dt) |
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| 483 | { |
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[2662] | 484 | MobileEntity::tick(dt); |
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| 485 | |
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[2072] | 486 | if (this->isActive()) |
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| 487 | { |
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[2662] | 488 | // Check whether Bullet doesn't do the physics for us |
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| 489 | if (!this->isDynamic()) |
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[2072] | 490 | { |
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[2896] | 491 | if (GameMode::isMaster()) |
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[2662] | 492 | { |
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| 493 | this->server_position_ = this->getPosition(); |
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| 494 | this->server_orientation_ = this->getOrientation(); |
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| 495 | this->server_linear_velocity_ = this->getVelocity(); |
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| 496 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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| 497 | } |
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| 498 | else if (this->bHasLocalController_) |
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| 499 | { |
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| 500 | this->client_position_ = this->getPosition(); |
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| 501 | this->client_orientation_ = this->getOrientation(); |
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| 502 | this->client_linear_velocity_ = this->getVelocity(); |
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| 503 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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| 504 | } |
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[2072] | 505 | } |
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| 506 | } |
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| 507 | } |
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| 508 | |
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| 509 | void ControllableEntity::registerVariables() |
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| 510 | { |
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[3280] | 511 | registerVariable(this->cameraPositionTemplate_, VariableDirection::ToClient); |
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| 512 | registerVariable(this->hudtemplate_, VariableDirection::ToClient); |
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[2072] | 513 | |
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[3280] | 514 | registerVariable(this->server_position_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); |
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| 515 | registerVariable(this->server_linear_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity)); |
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| 516 | registerVariable(this->server_orientation_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); |
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| 517 | registerVariable(this->server_angular_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity)); |
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[2072] | 518 | |
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[3280] | 519 | registerVariable(this->server_overwrite_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); |
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| 520 | registerVariable(this->client_overwrite_, VariableDirection::ToServer); |
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[2072] | 521 | |
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[3280] | 522 | registerVariable(this->client_position_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); |
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| 523 | registerVariable(this->client_linear_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity)); |
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| 524 | registerVariable(this->client_orientation_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); |
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| 525 | registerVariable(this->client_angular_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity)); |
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[2072] | 526 | |
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[5735] | 527 | |
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[3280] | 528 | registerVariable(this->playerID_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); |
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[2072] | 529 | } |
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| 530 | |
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| 531 | void ControllableEntity::processServerPosition() |
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| 532 | { |
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[2662] | 533 | if (!this->bHasLocalController_) |
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| 534 | MobileEntity::setPosition(this->server_position_); |
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[2072] | 535 | } |
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| 536 | |
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[2662] | 537 | void ControllableEntity::processServerLinearVelocity() |
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[2072] | 538 | { |
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[2662] | 539 | if (!this->bHasLocalController_) |
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| 540 | MobileEntity::setVelocity(this->server_linear_velocity_); |
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[2072] | 541 | } |
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| 542 | |
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| 543 | void ControllableEntity::processServerOrientation() |
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| 544 | { |
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[2662] | 545 | if (!this->bHasLocalController_) |
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| 546 | MobileEntity::setOrientation(this->server_orientation_); |
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[2072] | 547 | } |
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| 548 | |
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[2662] | 549 | void ControllableEntity::processServerAngularVelocity() |
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| 550 | { |
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| 551 | if (!this->bHasLocalController_) |
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| 552 | MobileEntity::setAngularVelocity(this->server_angular_velocity_); |
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| 553 | } |
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| 554 | |
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[2072] | 555 | void ControllableEntity::processOverwrite() |
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| 556 | { |
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[2662] | 557 | if (this->bHasLocalController_) |
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[2072] | 558 | { |
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| 559 | this->setPosition(this->server_position_); |
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| 560 | this->setOrientation(this->server_orientation_); |
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[2662] | 561 | this->setVelocity(this->server_linear_velocity_); |
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| 562 | this->setAngularVelocity(this->server_angular_velocity_); |
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[2072] | 563 | |
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| 564 | this->client_overwrite_ = this->server_overwrite_; |
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| 565 | } |
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| 566 | } |
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| 567 | |
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| 568 | void ControllableEntity::processClientPosition() |
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| 569 | { |
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| 570 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 571 | { |
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[2662] | 572 | MobileEntity::setPosition(this->client_position_); |
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| 573 | this->server_position_ = this->getPosition(); |
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[2072] | 574 | } |
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| 575 | } |
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| 576 | |
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[2662] | 577 | void ControllableEntity::processClientLinearVelocity() |
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[2072] | 578 | { |
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| 579 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 580 | { |
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[2662] | 581 | MobileEntity::setVelocity(this->client_linear_velocity_); |
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| 582 | this->server_linear_velocity_ = this->getVelocity(); |
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[2072] | 583 | } |
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| 584 | } |
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| 585 | |
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| 586 | void ControllableEntity::processClientOrientation() |
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| 587 | { |
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| 588 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 589 | { |
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[2662] | 590 | MobileEntity::setOrientation(this->client_orientation_); |
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| 591 | this->server_orientation_ = this->getOrientation(); |
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[2072] | 592 | } |
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| 593 | } |
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| 594 | |
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[2662] | 595 | void ControllableEntity::processClientAngularVelocity() |
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[2072] | 596 | { |
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[2662] | 597 | if (this->server_overwrite_ == this->client_overwrite_) |
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[2072] | 598 | { |
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[2662] | 599 | MobileEntity::setAngularVelocity(this->client_angular_velocity_); |
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| 600 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 601 | } |
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| 602 | } |
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| 603 | |
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[2662] | 604 | void ControllableEntity::setPosition(const Vector3& position) |
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[2072] | 605 | { |
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[2896] | 606 | if (GameMode::isMaster()) |
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[2072] | 607 | { |
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[2662] | 608 | MobileEntity::setPosition(position); |
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| 609 | this->server_position_ = this->getPosition(); |
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[2072] | 610 | ++this->server_overwrite_; |
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| 611 | } |
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[2662] | 612 | else if (this->bHasLocalController_) |
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[2072] | 613 | { |
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[2662] | 614 | MobileEntity::setPosition(position); |
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| 615 | this->client_position_ = this->getPosition(); |
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[2072] | 616 | } |
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| 617 | } |
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| 618 | |
---|
| 619 | void ControllableEntity::setOrientation(const Quaternion& orientation) |
---|
| 620 | { |
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[2896] | 621 | if (GameMode::isMaster()) |
---|
[2072] | 622 | { |
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[2662] | 623 | MobileEntity::setOrientation(orientation); |
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| 624 | this->server_orientation_ = this->getOrientation(); |
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[2072] | 625 | ++this->server_overwrite_; |
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| 626 | } |
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[2662] | 627 | else if (this->bHasLocalController_) |
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[2072] | 628 | { |
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[2662] | 629 | MobileEntity::setOrientation(orientation); |
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| 630 | this->client_orientation_ = this->getOrientation(); |
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[2072] | 631 | } |
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| 632 | } |
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| 633 | |
---|
[2662] | 634 | void ControllableEntity::setVelocity(const Vector3& velocity) |
---|
[2072] | 635 | { |
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[2896] | 636 | if (GameMode::isMaster()) |
---|
[2072] | 637 | { |
---|
[2662] | 638 | MobileEntity::setVelocity(velocity); |
---|
| 639 | this->server_linear_velocity_ = this->getVelocity(); |
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[2072] | 640 | ++this->server_overwrite_; |
---|
| 641 | } |
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[2662] | 642 | else if (this->bHasLocalController_) |
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[2072] | 643 | { |
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[2662] | 644 | MobileEntity::setVelocity(velocity); |
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| 645 | this->client_linear_velocity_ = this->getVelocity(); |
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[2072] | 646 | } |
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| 647 | } |
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| 648 | |
---|
[2662] | 649 | void ControllableEntity::setAngularVelocity(const Vector3& velocity) |
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[2072] | 650 | { |
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[2896] | 651 | if (GameMode::isMaster()) |
---|
[2072] | 652 | { |
---|
[2662] | 653 | MobileEntity::setAngularVelocity(velocity); |
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| 654 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 655 | ++this->server_overwrite_; |
---|
| 656 | } |
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[2662] | 657 | else if (this->bHasLocalController_) |
---|
[2072] | 658 | { |
---|
[2662] | 659 | MobileEntity::setAngularVelocity(velocity); |
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| 660 | this->client_angular_velocity_ = this->getAngularVelocity(); |
---|
[2072] | 661 | } |
---|
| 662 | } |
---|
| 663 | |
---|
[2662] | 664 | void ControllableEntity::setWorldTransform(const btTransform& worldTrans) |
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[2072] | 665 | { |
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[2662] | 666 | MobileEntity::setWorldTransform(worldTrans); |
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[2896] | 667 | if (GameMode::isMaster()) |
---|
[2072] | 668 | { |
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[2662] | 669 | this->server_position_ = this->getPosition(); |
---|
| 670 | this->server_orientation_ = this->getOrientation(); |
---|
| 671 | this->server_linear_velocity_ = this->getVelocity(); |
---|
| 672 | this->server_angular_velocity_ = this->getAngularVelocity(); |
---|
[2072] | 673 | } |
---|
[2662] | 674 | else if (this->bHasLocalController_) |
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[2072] | 675 | { |
---|
[2662] | 676 | this->client_position_ = this->getPosition(); |
---|
| 677 | this->client_orientation_ = this->getOrientation(); |
---|
| 678 | this->client_linear_velocity_ = this->getVelocity(); |
---|
| 679 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 680 | } |
---|
| 681 | } |
---|
| 682 | } |
---|