1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Reto Grieder |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "ControllableEntity.h" |
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30 | |
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31 | #include <OgreSceneManager.h> |
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32 | #include <OgreSceneNode.h> |
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33 | |
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34 | #include "core/CoreIncludes.h" |
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35 | #include "core/ConfigValueIncludes.h" |
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36 | #include "core/GameMode.h" |
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37 | #include "core/XMLPort.h" |
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38 | #include "network/NetworkFunction.h" |
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39 | |
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40 | #include "Scene.h" |
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41 | #include "infos/PlayerInfo.h" |
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42 | #include "controllers/NewHumanController.h" |
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43 | #include "graphics/Camera.h" |
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44 | #include "worldentities/CameraPosition.h" |
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45 | #include "overlays/OverlayGroup.h" |
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46 | |
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47 | namespace orxonox |
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48 | { |
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49 | CreateFactory(ControllableEntity); |
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50 | |
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51 | registerMemberNetworkFunction( ControllableEntity, fire ); |
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52 | registerMemberNetworkFunction( ControllableEntity, setTargetInternal ); |
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53 | |
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54 | ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator) |
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55 | { |
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56 | RegisterObject(ControllableEntity); |
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57 | |
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58 | this->bHasLocalController_ = false; |
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59 | this->bHasHumanController_ = false; |
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60 | |
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61 | this->server_overwrite_ = 0; |
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62 | this->client_overwrite_ = 0; |
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63 | this->player_ = 0; |
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64 | this->formerPlayer_ = NULL; |
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65 | this->playerID_ = OBJECTID_UNKNOWN; |
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66 | this->hud_ = 0; |
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67 | this->camera_ = 0; |
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68 | this->xmlcontroller_ = 0; |
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69 | this->controller_ = 0; |
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70 | this->reverseCamera_ = 0; |
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71 | this->bDestroyWhenPlayerLeft_ = false; |
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72 | this->cameraPositionRootNode_ = this->node_->createChildSceneNode(); |
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73 | this->currentCameraPosition_ = 0; |
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74 | this->bMouseLook_ = false; |
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75 | this->mouseLookSpeed_ = 200; |
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76 | |
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77 | this->server_position_ = Vector3::ZERO; |
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78 | this->client_position_ = Vector3::ZERO; |
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79 | this->server_linear_velocity_ = Vector3::ZERO; |
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80 | this->client_linear_velocity_ = Vector3::ZERO; |
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81 | this->server_orientation_ = Quaternion::IDENTITY; |
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82 | this->client_orientation_ = Quaternion::IDENTITY; |
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83 | this->server_angular_velocity_ = Vector3::ZERO; |
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84 | this->client_angular_velocity_ = Vector3::ZERO; |
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85 | |
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86 | |
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87 | this->setConfigValues(); |
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88 | this->setPriority( Priority::VeryHigh ); |
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89 | this->registerVariables(); |
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90 | } |
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91 | |
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92 | ControllableEntity::~ControllableEntity() |
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93 | { |
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94 | if (this->isInitialized()) |
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95 | { |
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96 | this->bDestroyWhenPlayerLeft_ = false; |
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97 | |
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98 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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99 | this->stopLocalHumanControl(); |
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100 | |
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101 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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102 | this->getPlayer()->stopControl(); |
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103 | |
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104 | if (this->xmlcontroller_) |
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105 | this->xmlcontroller_->destroy(); |
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106 | |
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107 | if (this->hud_) |
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108 | this->hud_->destroy(); |
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109 | |
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110 | if (this->camera_) |
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111 | this->camera_->destroy(); |
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112 | |
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113 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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114 | (*it)->destroy(); |
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115 | |
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116 | if (this->getScene()->getSceneManager()) |
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117 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName()); |
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118 | } |
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119 | } |
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120 | |
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121 | void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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122 | { |
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123 | SUPER(ControllableEntity, XMLPort, xmlelement, mode); |
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124 | |
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125 | XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); |
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126 | XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode); |
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127 | |
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128 | XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); |
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129 | XMLPortObject(ControllableEntity, Controller, "controller", setXMLController, getXMLController, xmlelement, mode); |
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130 | } |
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131 | |
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132 | void ControllableEntity::setConfigValues() |
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133 | { |
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134 | SetConfigValue(mouseLookSpeed_, 3.0f); |
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135 | } |
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136 | |
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137 | void ControllableEntity::addCameraPosition(CameraPosition* position) |
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138 | { |
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139 | if (!position->getIsAbsolute()) |
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140 | { |
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141 | if (position->getAllowMouseLook()) |
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142 | position->attachToNode(this->cameraPositionRootNode_); |
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143 | else |
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144 | this->attach(position); |
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145 | } |
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146 | else |
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147 | { |
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148 | WorldEntity* parent = this->getParent(); |
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149 | if (parent) |
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150 | parent->attach(position); |
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151 | } |
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152 | |
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153 | if (!position->getRenderCamera()) |
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154 | this->cameraPositions_.push_back(position); |
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155 | else |
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156 | this->setReverseCamera(position); |
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157 | } |
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158 | |
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159 | CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const |
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160 | { |
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161 | unsigned int i = 0; |
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162 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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163 | { |
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164 | if (i == index) |
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165 | return (*it); |
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166 | ++i; |
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167 | } |
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168 | return 0; |
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169 | } |
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170 | |
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171 | void ControllableEntity::switchCamera() |
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172 | { |
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173 | if (this->camera_) |
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174 | { |
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175 | if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) |
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176 | { |
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177 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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178 | this->currentCameraPosition_ = this->cameraPositions_.front().get(); |
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179 | } |
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180 | else if (this->cameraPositions_.size() > 0) |
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181 | { |
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182 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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183 | { |
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184 | if ((*it) == this->camera_->getParent()) |
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185 | { |
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186 | ++it; |
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187 | if (it != this->cameraPositions_.end()) |
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188 | { |
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189 | (*it)->attachCamera(this->camera_); |
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190 | this->currentCameraPosition_ = *it; |
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191 | } |
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192 | else |
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193 | { |
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194 | (*this->cameraPositions_.begin())->attachCamera(this->camera_); |
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195 | this->currentCameraPosition_ = *this->cameraPositions_.begin(); |
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196 | } |
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197 | break; |
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198 | } |
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199 | } |
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200 | } |
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201 | else |
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202 | { |
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203 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
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204 | this->currentCameraPosition_ = 0; |
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205 | } |
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206 | |
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207 | // disable mouse look if the new camera position doesn't allow it |
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208 | if (this->currentCameraPosition_ && !this->currentCameraPosition_->getAllowMouseLook() && this->bMouseLook_) |
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209 | this->mouseLook(); |
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210 | |
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211 | // disable drag if in mouse look |
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212 | if (this->bMouseLook_) |
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213 | this->getCamera()->setDrag(false); |
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214 | } |
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215 | } |
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216 | |
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217 | void ControllableEntity::mouseLook() |
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218 | { |
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219 | // enable mouse look only if allowed - disabling it works always |
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220 | if (this->currentCameraPosition_ && (this->currentCameraPosition_->getAllowMouseLook() || this->bMouseLook_)) |
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221 | { |
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222 | this->bMouseLook_ = !this->bMouseLook_; |
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223 | |
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224 | if (!this->bMouseLook_) |
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225 | { |
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226 | this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY); |
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227 | this->cameraPositionRootNode_->_update(true, false); // update the camera node because otherwise the camera will drag back in position which looks strange |
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228 | |
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229 | NewHumanController* controller = dynamic_cast<NewHumanController*>(this->getController()); |
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230 | if (controller) |
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231 | controller->centerCursor(); |
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232 | } |
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233 | |
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234 | if (this->getCamera()) |
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235 | { |
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236 | if (!this->bMouseLook_ && this->currentCameraPosition_->getDrag()) |
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237 | this->getCamera()->setDrag(true); |
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238 | else |
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239 | this->getCamera()->setDrag(false); |
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240 | } |
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241 | } |
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242 | } |
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243 | |
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244 | void ControllableEntity::rotateYaw(const Vector2& value) |
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245 | { |
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246 | if (this->bMouseLook_) |
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247 | this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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248 | } |
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249 | |
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250 | void ControllableEntity::rotatePitch(const Vector2& value) |
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251 | { |
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252 | if (this->bMouseLook_) |
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253 | this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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254 | } |
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255 | |
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256 | void ControllableEntity::rotateRoll(const Vector2& value) |
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257 | { |
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258 | if (this->bMouseLook_) |
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259 | this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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260 | } |
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261 | |
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262 | void ControllableEntity::fire(unsigned int firemode) |
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263 | { |
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264 | if(GameMode::isMaster()) |
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265 | { |
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266 | this->fired(firemode); |
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267 | } |
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268 | else |
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269 | { |
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270 | callMemberNetworkFunction(ControllableEntity, fire, this->getObjectID(), 0, firemode); |
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271 | } |
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272 | } |
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273 | |
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274 | void ControllableEntity::setTarget( WorldEntity* target ) |
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275 | { |
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276 | this->target_ = target; |
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277 | if ( !GameMode::isMaster() ) |
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278 | { |
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279 | if ( target != 0 ) |
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280 | { |
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281 | callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, target->getObjectID() ); |
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282 | } |
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283 | else |
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284 | { |
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285 | callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, OBJECTID_UNKNOWN ); |
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286 | } |
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287 | } |
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288 | } |
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289 | |
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290 | void ControllableEntity::setTargetInternal( uint32_t targetID ) |
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291 | { |
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292 | this->setTarget( orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(targetID)) ); |
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293 | } |
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294 | |
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295 | void ControllableEntity::setPlayer(PlayerInfo* player) |
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296 | { |
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297 | if (!player) |
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298 | { |
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299 | this->removePlayer(); |
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300 | return; |
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301 | } |
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302 | |
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303 | this->player_ = player; |
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304 | this->formerPlayer_ = player; |
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305 | this->playerID_ = player->getObjectID(); |
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306 | this->bHasLocalController_ = player->isLocalPlayer(); |
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307 | this->bHasHumanController_ = player->isHumanPlayer(); |
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308 | |
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309 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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310 | { |
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311 | this->startLocalHumanControl(); |
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312 | |
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313 | if (!GameMode::isMaster()) |
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314 | { |
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315 | this->client_overwrite_ = this->server_overwrite_; |
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316 | this->setSyncMode(ObjectDirection::Bidirectional); |
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317 | } |
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318 | } |
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319 | |
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320 | this->changedPlayer(); |
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321 | } |
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322 | |
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323 | void ControllableEntity::removePlayer() |
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324 | { |
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325 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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326 | this->stopLocalHumanControl(); |
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327 | |
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328 | this->player_ = 0; |
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329 | this->playerID_ = OBJECTID_UNKNOWN; |
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330 | this->bHasLocalController_ = false; |
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331 | this->bHasHumanController_ = false; |
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332 | this->setSyncMode(ObjectDirection::ToClient); |
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333 | |
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334 | this->changedPlayer(); |
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335 | |
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336 | if (this->bDestroyWhenPlayerLeft_) |
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337 | this->destroy(); |
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338 | } |
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339 | |
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340 | void ControllableEntity::networkcallback_changedplayerID() |
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341 | { |
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342 | // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID |
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343 | if (this->playerID_ != OBJECTID_UNKNOWN) |
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344 | { |
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345 | this->player_ = orxonox_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); |
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346 | if (this->player_ && (this->player_->getControllableEntity() != this)) |
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347 | this->player_->startControl(this); |
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348 | } |
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349 | } |
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350 | |
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351 | void ControllableEntity::startLocalHumanControl() |
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352 | { |
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353 | if (!this->camera_ && GameMode::showsGraphics()) |
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354 | { |
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355 | this->camera_ = new Camera(this); |
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356 | this->camera_->requestFocus(); |
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357 | if (!this->cameraPositionTemplate_.empty()) |
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358 | this->addTemplate(this->cameraPositionTemplate_); |
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359 | if (this->cameraPositions_.size() > 0) |
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360 | { |
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361 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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362 | this->currentCameraPosition_ = this->cameraPositions_.front(); |
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363 | } |
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364 | else |
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365 | { |
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366 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
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367 | this->currentCameraPosition_ = 0; |
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368 | } |
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369 | } |
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370 | |
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371 | if (!this->hud_ && GameMode::showsGraphics()) |
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372 | { |
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373 | if (!this->hudtemplate_.empty()) |
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374 | { |
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375 | this->hud_ = new OverlayGroup(this); |
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376 | this->hud_->addTemplate(this->hudtemplate_); |
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377 | this->hud_->setOwner(this); |
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378 | } |
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379 | } |
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380 | } |
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381 | |
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382 | void ControllableEntity::stopLocalHumanControl() |
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383 | { |
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384 | if (this->camera_) |
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385 | { |
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386 | this->camera_->detachFromParent(); |
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387 | this->camera_->destroy(); |
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388 | this->camera_ = 0; |
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389 | } |
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390 | |
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391 | if (this->hud_) |
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392 | { |
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393 | this->hud_->destroy(); |
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394 | this->hud_ = 0; |
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395 | } |
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396 | } |
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397 | |
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398 | void ControllableEntity::setXMLController(Controller* controller) |
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399 | { |
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400 | if (!this->xmlcontroller_) |
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401 | { |
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402 | this->xmlcontroller_ = controller; |
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403 | this->bHasLocalController_ = true; |
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404 | this->xmlcontroller_->setControllableEntity(this); |
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405 | } |
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406 | else |
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407 | COUT(2) << "Warning: ControllableEntity \"" << this->getName() << "\" already has a Controller." << std::endl; |
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408 | } |
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409 | |
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410 | void ControllableEntity::parentChanged() |
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411 | { |
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412 | WorldEntity::parentChanged(); |
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413 | |
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414 | WorldEntity* parent = this->getParent(); |
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415 | if (parent) |
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416 | { |
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417 | for (std::list<SmartPtr<CameraPosition> >::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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418 | if ((*it)->getIsAbsolute()) |
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419 | parent->attach((*it)); |
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420 | } |
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421 | } |
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422 | |
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423 | void ControllableEntity::tick(float dt) |
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424 | { |
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425 | MobileEntity::tick(dt); |
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426 | |
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427 | if (this->isActive()) |
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428 | { |
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429 | // Check whether Bullet doesn't do the physics for us |
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430 | if (!this->isDynamic()) |
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431 | { |
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432 | if (GameMode::isMaster()) |
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433 | { |
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434 | this->server_position_ = this->getPosition(); |
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435 | this->server_orientation_ = this->getOrientation(); |
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436 | this->server_linear_velocity_ = this->getVelocity(); |
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437 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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438 | } |
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439 | else if (this->bHasLocalController_) |
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440 | { |
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441 | this->client_position_ = this->getPosition(); |
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442 | this->client_orientation_ = this->getOrientation(); |
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443 | this->client_linear_velocity_ = this->getVelocity(); |
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444 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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445 | } |
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446 | } |
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447 | } |
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448 | } |
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449 | |
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450 | void ControllableEntity::registerVariables() |
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451 | { |
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452 | registerVariable(this->cameraPositionTemplate_, VariableDirection::ToClient); |
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453 | registerVariable(this->hudtemplate_, VariableDirection::ToClient); |
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454 | |
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455 | registerVariable(this->server_position_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); |
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456 | registerVariable(this->server_linear_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity)); |
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457 | registerVariable(this->server_orientation_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); |
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458 | registerVariable(this->server_angular_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity)); |
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459 | |
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460 | registerVariable(this->server_overwrite_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); |
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461 | registerVariable(this->client_overwrite_, VariableDirection::ToServer); |
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462 | |
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463 | registerVariable(this->client_position_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); |
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464 | registerVariable(this->client_linear_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity)); |
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465 | registerVariable(this->client_orientation_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); |
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466 | registerVariable(this->client_angular_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity)); |
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467 | |
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468 | |
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469 | registerVariable(this->playerID_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); |
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470 | } |
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471 | |
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472 | void ControllableEntity::processServerPosition() |
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473 | { |
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474 | if (!this->bHasLocalController_) |
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475 | MobileEntity::setPosition(this->server_position_); |
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476 | } |
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477 | |
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478 | void ControllableEntity::processServerLinearVelocity() |
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479 | { |
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480 | if (!this->bHasLocalController_) |
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481 | MobileEntity::setVelocity(this->server_linear_velocity_); |
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482 | } |
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483 | |
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484 | void ControllableEntity::processServerOrientation() |
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485 | { |
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486 | if (!this->bHasLocalController_) |
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487 | MobileEntity::setOrientation(this->server_orientation_); |
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488 | } |
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489 | |
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490 | void ControllableEntity::processServerAngularVelocity() |
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491 | { |
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492 | if (!this->bHasLocalController_) |
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493 | MobileEntity::setAngularVelocity(this->server_angular_velocity_); |
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494 | } |
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495 | |
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496 | void ControllableEntity::processOverwrite() |
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497 | { |
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498 | if (this->bHasLocalController_) |
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499 | { |
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500 | this->setPosition(this->server_position_); |
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501 | this->setOrientation(this->server_orientation_); |
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502 | this->setVelocity(this->server_linear_velocity_); |
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503 | this->setAngularVelocity(this->server_angular_velocity_); |
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504 | |
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505 | this->client_overwrite_ = this->server_overwrite_; |
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506 | } |
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507 | } |
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508 | |
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509 | void ControllableEntity::processClientPosition() |
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510 | { |
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511 | if (this->server_overwrite_ == this->client_overwrite_) |
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512 | { |
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513 | MobileEntity::setPosition(this->client_position_); |
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514 | this->server_position_ = this->getPosition(); |
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515 | } |
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516 | } |
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517 | |
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518 | void ControllableEntity::processClientLinearVelocity() |
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519 | { |
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520 | if (this->server_overwrite_ == this->client_overwrite_) |
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521 | { |
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522 | MobileEntity::setVelocity(this->client_linear_velocity_); |
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523 | this->server_linear_velocity_ = this->getVelocity(); |
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524 | } |
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525 | } |
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526 | |
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527 | void ControllableEntity::processClientOrientation() |
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528 | { |
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529 | if (this->server_overwrite_ == this->client_overwrite_) |
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530 | { |
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531 | MobileEntity::setOrientation(this->client_orientation_); |
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532 | this->server_orientation_ = this->getOrientation(); |
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533 | } |
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534 | } |
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535 | |
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536 | void ControllableEntity::processClientAngularVelocity() |
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537 | { |
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538 | if (this->server_overwrite_ == this->client_overwrite_) |
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539 | { |
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540 | MobileEntity::setAngularVelocity(this->client_angular_velocity_); |
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541 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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542 | } |
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543 | } |
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544 | |
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545 | void ControllableEntity::setPosition(const Vector3& position) |
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546 | { |
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547 | if (GameMode::isMaster()) |
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548 | { |
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549 | MobileEntity::setPosition(position); |
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550 | this->server_position_ = this->getPosition(); |
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551 | ++this->server_overwrite_; |
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552 | } |
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553 | else if (this->bHasLocalController_) |
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554 | { |
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555 | MobileEntity::setPosition(position); |
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556 | this->client_position_ = this->getPosition(); |
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557 | } |
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558 | } |
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559 | |
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560 | void ControllableEntity::setOrientation(const Quaternion& orientation) |
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561 | { |
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562 | if (GameMode::isMaster()) |
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563 | { |
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564 | MobileEntity::setOrientation(orientation); |
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565 | this->server_orientation_ = this->getOrientation(); |
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566 | ++this->server_overwrite_; |
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567 | } |
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568 | else if (this->bHasLocalController_) |
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569 | { |
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570 | MobileEntity::setOrientation(orientation); |
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571 | this->client_orientation_ = this->getOrientation(); |
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572 | } |
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573 | } |
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574 | |
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575 | void ControllableEntity::setVelocity(const Vector3& velocity) |
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576 | { |
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577 | if (GameMode::isMaster()) |
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578 | { |
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579 | MobileEntity::setVelocity(velocity); |
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580 | this->server_linear_velocity_ = this->getVelocity(); |
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581 | ++this->server_overwrite_; |
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582 | } |
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583 | else if (this->bHasLocalController_) |
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584 | { |
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585 | MobileEntity::setVelocity(velocity); |
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586 | this->client_linear_velocity_ = this->getVelocity(); |
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587 | } |
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588 | } |
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589 | |
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590 | void ControllableEntity::setAngularVelocity(const Vector3& velocity) |
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591 | { |
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592 | if (GameMode::isMaster()) |
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593 | { |
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594 | MobileEntity::setAngularVelocity(velocity); |
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595 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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596 | ++this->server_overwrite_; |
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597 | } |
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598 | else if (this->bHasLocalController_) |
---|
599 | { |
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600 | MobileEntity::setAngularVelocity(velocity); |
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601 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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602 | } |
---|
603 | } |
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604 | |
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605 | void ControllableEntity::setWorldTransform(const btTransform& worldTrans) |
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606 | { |
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607 | MobileEntity::setWorldTransform(worldTrans); |
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608 | if (GameMode::isMaster()) |
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609 | { |
---|
610 | this->server_position_ = this->getPosition(); |
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611 | this->server_orientation_ = this->getOrientation(); |
---|
612 | this->server_linear_velocity_ = this->getVelocity(); |
---|
613 | this->server_angular_velocity_ = this->getAngularVelocity(); |
---|
614 | } |
---|
615 | else if (this->bHasLocalController_) |
---|
616 | { |
---|
617 | this->client_position_ = this->getPosition(); |
---|
618 | this->client_orientation_ = this->getOrientation(); |
---|
619 | this->client_linear_velocity_ = this->getVelocity(); |
---|
620 | this->client_angular_velocity_ = this->getAngularVelocity(); |
---|
621 | } |
---|
622 | } |
---|
623 | } |
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