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source: code/trunk/src/orxonox/worldentities/ControllableEntity.h @ 8742

Last change on this file since 8742 was 8706, checked in by dafrick, 14 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 9.0 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
[2662]25 *      Reto Grieder
[2072]26 *
27 */
28
29#ifndef _ControllableEntity_H__
30#define _ControllableEntity_H__
31
32#include "OrxonoxPrereqs.h"
[3196]33
34#include <list>
35#include <string>
36#include "util/Math.h"
[2662]37#include "MobileEntity.h"
[2072]38
39namespace orxonox
40{
[2662]41    class _OrxonoxExport ControllableEntity : public MobileEntity
[2072]42    {
[3038]43        friend class PlayerInfo; // PlayerInfo uses setPlayer and removePlayer
44
[2072]45        public:
46            ControllableEntity(BaseObject* creator);
47            virtual ~ControllableEntity();
48
49            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
50            virtual void tick(float dt);
[2662]51            void setConfigValues();
[2072]52
[2839]53            virtual void changedPlayer() {}
[2662]54
[2072]55            inline PlayerInfo* getPlayer() const
56                { return this->player_; }
[7533]57            /**
58            @brief Get the player even after the ControllableEntity has stopped being the players ControllableEntity.
59            @return Returns the most recent PlayerInfo.
60            */
61            inline PlayerInfo* getFormerPlayer() const
62                { return this->formerPlayer_; }
[2072]63
64            inline void setDestroyWhenPlayerLeft(bool bDestroy)
65                { this->bDestroyWhenPlayerLeft_ = bDestroy; }
66            inline bool getDestroyWhenPlayerLeft() const
67                { return this->bDestroyWhenPlayerLeft_; }
68
69            virtual void moveFrontBack(const Vector2& value) {}
70            virtual void moveRightLeft(const Vector2& value) {}
71            virtual void moveUpDown(const Vector2& value) {}
72
[2662]73            virtual void rotateYaw(const Vector2& value);
74            virtual void rotatePitch(const Vector2& value);
75            virtual void rotateRoll(const Vector2& value);
[2072]76
[2662]77            inline void moveFrontBack(float value)
78                { this->moveFrontBack(Vector2(value, 0)); }
79            inline void moveRightLeft(float value)
80                { this->moveRightLeft(Vector2(value, 0)); }
81            inline void moveUpDown(float value)
82                { this->moveUpDown(Vector2(value, 0)); }
[2072]83
[2662]84            inline void rotateYaw(float value)
85                { this->rotateYaw(Vector2(value, 0)); }
86            inline void rotatePitch(float value)
87                { this->rotatePitch(Vector2(value, 0)); }
88            inline void rotateRoll(float value)
89                { this->rotateRoll(Vector2(value, 0)); }
90
[6417]91            void fire(unsigned int firemode);
92            virtual void fired(unsigned int firemode) {}
[3053]93            virtual void reload() {}
[2662]94
[8706]95            /**
96            @brief Tells the ControllableEntity to either start or stop boosting.
97                   This doesn't mean, that the ControllableEntity will do so, there might be additional restrictions on boosting, but if it can, then it will.
98            @param bBoost If true the ControllableEntity is told to start boosting, if false it is told to stop.
99            */
100            virtual void boost(bool bBoost) {}
101           
[2072]102            virtual void greet() {}
103            virtual void switchCamera();
[2662]104            virtual void mouseLook();
[2072]105
106            inline const std::string& getHudTemplate() const
107                { return this->hudtemplate_; }
108
109            inline Camera* getCamera() const
110                { return this->camera_; }
111            inline OverlayGroup* getHUD() const
112                { return this->hud_; }
113
114            void addCameraPosition(CameraPosition* position);
115            CameraPosition* getCameraPosition(unsigned int index) const;
[5929]116            inline const std::list<SmartPtr<CameraPosition> >& getCameraPositions() const
[2072]117                { return this->cameraPositions_; }
[8706]118            unsigned int getCurrentCameraIndex() const;
119            bool setCameraPosition(unsigned int index);
[2072]120
121            inline void setCameraPositionTemplate(const std::string& name)
122                { this->cameraPositionTemplate_ = name; }
[8706]123            inline const std::string& getCameraPositionTemplate() const
[2072]124                { return this->cameraPositionTemplate_; }
125
[3089]126            inline void setReverseCamera(CameraPosition* camera)
127                { this->reverseCamera_ = camera; }
128            inline CameraPosition* getReverseCamera() const
129                { return this->reverseCamera_; }
130
[2662]131            using WorldEntity::setPosition;
132            using WorldEntity::setOrientation;
133            using MobileEntity::setVelocity;
134            using MobileEntity::setAngularVelocity;
135
136            void setPosition(const Vector3& position);
137            void setOrientation(const Quaternion& orientation);
138            void setVelocity(const Vector3& velocity);
139            void setAngularVelocity(const Vector3& velocity);
140
141            inline bool hasLocalController() const
142                { return this->bHasLocalController_; }
143            inline bool hasHumanController() const
144                { return this->bHasHumanController_; }
145
146            inline bool isInMouseLook() const
147                { return this->bMouseLook_; }
148            inline float getMouseLookSpeed() const
149                { return this->mouseLookSpeed_; }
[7163]150            inline CameraPosition* getCurrentCameraPosition()
151                { return this->currentCameraPosition_; }
[2662]152
[3049]153            inline Controller* getXMLController() const
154                { return this->xmlcontroller_; }
155
[6417]156            inline Controller* getController() const
157                { return this->controller_; }
158            inline void setController(Controller* val)
159                { this->controller_ = val; }
160
161            virtual void setTarget( WorldEntity* target );
162            virtual WorldEntity* getTarget()
163                { return this->target_.get(); }
164            void setTargetInternal( uint32_t targetID );
165
[2072]166        protected:
[7889]167            virtual void preDestroy();
168
[3038]169            virtual void setPlayer(PlayerInfo* player); // don't call this directly, use friend class PlayerInfo instead
170            virtual void removePlayer();                // don't call this directly, use friend class PlayerInfo instead
171
[2662]172            virtual void startLocalHumanControl();
173            virtual void stopLocalHumanControl();
[2851]174            virtual void parentChanged();
[2072]175
176            inline void setHudTemplate(const std::string& name)
177                { this->hudtemplate_ = name; }
[8706]178            // HACK-ish
179            void createHud(void);
180            void destroyHud(void);
[2072]181
[7163]182            Ogre::SceneNode* cameraPositionRootNode_;
183
[2072]184        private:
[7163]185            void registerVariables();
[3049]186            void setXMLController(Controller* controller);
187
[2072]188            void overwrite();
189            void processOverwrite();
190
191            void processServerPosition();
[2662]192            void processServerLinearVelocity();
[2072]193            void processServerOrientation();
[2662]194            void processServerAngularVelocity();
[2072]195
196            void processClientPosition();
[2662]197            void processClientLinearVelocity();
[2072]198            void processClientOrientation();
[2662]199            void processClientAngularVelocity();
[2072]200
201            void networkcallback_changedplayerID();
202
[2662]203            // Bullet btMotionState related
204            void setWorldTransform(const btTransform& worldTrans);
205
[2072]206            unsigned int server_overwrite_;
207            unsigned int client_overwrite_;
208
[2662]209            bool bHasLocalController_;
210            bool bHasHumanController_;
211            bool bDestroyWhenPlayerLeft_;
[2072]212
213            Vector3 server_position_;
214            Vector3 client_position_;
[2662]215            Vector3 server_linear_velocity_;
216            Vector3 client_linear_velocity_;
[2072]217            Quaternion server_orientation_;
218            Quaternion client_orientation_;
[2662]219            Vector3 server_angular_velocity_;
220            Vector3 client_angular_velocity_;
[2072]221
222            PlayerInfo* player_;
[7533]223            PlayerInfo* formerPlayer_;
[2072]224            unsigned int playerID_;
[2662]225
[2072]226            std::string hudtemplate_;
227            OverlayGroup* hud_;
[2662]228
[2072]229            Camera* camera_;
[2662]230            bool bMouseLook_;
231            float mouseLookSpeed_;
[5929]232            std::list<SmartPtr<CameraPosition> > cameraPositions_;
[6417]233            CameraPosition* currentCameraPosition_;
[2072]234            std::string cameraPositionTemplate_;
[3049]235            Controller* xmlcontroller_;
[6417]236            Controller* controller_;
[3089]237            CameraPosition* reverseCamera_;
[6417]238            WeakPtr<WorldEntity> target_;
[2072]239    };
240}
241
242#endif /* _ControllableEntity_H__ */
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