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source: code/trunk/src/orxonox/worldentities/ExplosionChunk.cc @ 5942

Last change on this file since 5942 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 4.9 KB
RevLine 
[2414]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ExplosionChunk.h"
30
31#include "core/CoreIncludes.h"
32#include "core/Executor.h"
[3196]33#include "core/GameMode.h"
34#include "util/Exception.h"
[5735]35#include "Scene.h"
[2414]36#include "tools/ParticleInterface.h"
37
38namespace orxonox
39{
40    CreateFactory(ExplosionChunk);
41
42    ExplosionChunk::ExplosionChunk(BaseObject* creator) : MovableEntity(creator)
43    {
44        RegisterObject(ExplosionChunk);
45
[2896]46        if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) )
[2414]47            ThrowException(AbortLoading, "Can't create ExplosionChunk, no scene or no scene manager given.");
48
[2422]49        this->bStop_ = false;
[3280]50        this->LOD_ = LODParticle::Normal;
[2414]51
[2896]52        if ( GameMode::showsGraphics() )
[2414]53        {
[2759]54            try
55            {
56                this->fire_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_);
57                this->attachOgreObject(this->fire_->getParticleSystem());
58                this->smoke_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_);
59                this->attachOgreObject(this->smoke_->getParticleSystem());
60            }
61            catch (...)
62            {
[5747]63                COUT(1) << "Error: Couln't load particle effect in ExplosionChunk: " << Exception::handleMessage() << std::endl;
[2759]64                this->fire_ = 0;
65                this->smoke_ = 0;
66            }
[2414]67        }
[2759]68        else
[2414]69        {
70            this->fire_ = 0;
71            this->smoke_ = 0;
72        }
73
[2896]74        if (GameMode::isMaster())
[2422]75        {
76            Vector3 velocity(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1));
77            velocity.normalise();
78            velocity *= rnd(60, 80);
79            this->setVelocity(velocity);
[2414]80
[5929]81            this->destroyTimer_.setTimer(rnd(1, 2), false, createExecutor(createFunctor(&ExplosionChunk::stop, this)));
[2422]82        }
[2414]83
84        this->registerVariables();
85    }
86
87    ExplosionChunk::~ExplosionChunk()
88    {
89        if (this->isInitialized())
90        {
91            if (this->fire_)
[2485]92            {
93                this->detachOgreObject(this->fire_->getParticleSystem());
[5929]94                this->fire_->destroy();
[2485]95            }
[2414]96            if (this->smoke_)
[2485]97            {
98                this->detachOgreObject(this->smoke_->getParticleSystem());
[5929]99                this->smoke_->destroy();
[2485]100            }
[2414]101        }
102    }
103
104    void ExplosionChunk::registerVariables()
105    {
[3280]106        registerVariable((int&)(this->LOD_), VariableDirection::ToClient, new NetworkCallback<ExplosionChunk>(this, &ExplosionChunk::LODchanged));
107        registerVariable(this->bStop_,       VariableDirection::ToClient, new NetworkCallback<ExplosionChunk>(this, &ExplosionChunk::checkStop));
[2414]108    }
109
110    void ExplosionChunk::LODchanged()
111    {
112        if (this->fire_)
113            this->fire_->setDetailLevel(this->LOD_);
114        if (this->smoke_)
115            this->smoke_->setDetailLevel(this->LOD_);
116    }
117
[2422]118    void ExplosionChunk::checkStop()
119    {
120        if (this->bStop_)
121            this->stop();
122    }
123
[2414]124    void ExplosionChunk::stop()
125    {
126        if (this->fire_)
127            this->fire_->setEnabled(false);
128        if (this->smoke_)
129            this->smoke_->setEnabled(false);
130
[2896]131        if (GameMode::isMaster())
[2422]132        {
133            this->bStop_ = true;
[5929]134            this->destroyTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&ExplosionChunk::destroy, this)));
[2422]135        }
[2414]136    }
137
138    void ExplosionChunk::tick(float dt)
139    {
140        static const unsigned int CHANGES_PER_SECOND = 5;
141
[2896]142        if (GameMode::isMaster() && rnd() < dt*CHANGES_PER_SECOND)
[2414]143        {
144            float length = this->getVelocity().length();
145
146            Vector3 change(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1));
147            change.normalise();
[3196]148            change *= rnd(0.4f, 0.8f);
[2414]149            Vector3 velocity = this->getVelocity();
150            velocity.normalise();
151            velocity += change;
152            velocity.normalise();
[3196]153            velocity *= length * rnd(0.8f, 1.0f);
[2414]154
155            this->setVelocity(velocity);
156        }
157
158        SUPER(ExplosionChunk, tick, dt);
159    }
160}
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