[10752] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Vedat Aydin |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _ExplosionPart_H__ |
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| 30 | #define _ExplosionPart_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "graphics/Model.h" |
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| 35 | #include "tools/ParticleInterface.h" |
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| 36 | #include "MovableEntity.h" |
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| 37 | #include "graphics/ParticleSpawner.h" |
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| 38 | #include "core/CoreIncludes.h" |
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| 39 | #include "core/GameMode.h" |
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| 40 | #include "util/Exception.h" |
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| 41 | #include "core/command/Executor.h" |
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| 42 | #include "Scene.h" |
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[10786] | 43 | #include "tools/Timer.h" |
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[10752] | 44 | |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | class _OrxonoxExport ExplosionPart : public MovableEntity |
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| 49 | { |
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| 50 | public: |
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| 51 | ExplosionPart(Context* context); |
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[10786] | 52 | ~ExplosionPart(); |
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[11071] | 53 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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| 54 | |
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[10752] | 55 | void Explode(); |
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[10786] | 56 | void stop(); |
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[10837] | 57 | void ActuallyExplode(); |
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[10752] | 58 | |
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| 59 | void setMesh(const std::string& newString); |
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| 60 | std::string& getMesh(); |
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[10786] | 61 | void setEffect1(const std::string& newString); |
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| 62 | std::string& getEffect1(); |
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| 63 | void setEffect2(const std::string& newString); |
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| 64 | std::string& getEffect2(); |
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| 65 | void setMinSpeed(float speed); |
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| 66 | float getMinSpeed(); |
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| 67 | void setMaxSpeed(float speed); |
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| 68 | float getMaxSpeed(); |
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[10810] | 69 | void setOffset(Vector3 newVector); |
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| 70 | Vector3 getOffset(); |
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[10837] | 71 | void setDirection(Vector3 newDirection); |
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| 72 | Vector3 getDirection(); |
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| 73 | void setAngle(float newAgnle); |
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| 74 | float getAngle(); |
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| 75 | void setDelay(float newDelay); |
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| 76 | float getDelay(); |
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[10752] | 77 | |
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| 78 | |
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| 79 | private: |
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| 80 | |
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| 81 | bool bStop_; |
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| 82 | LODParticle::Value LOD_; |
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| 83 | |
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| 84 | |
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[11025] | 85 | Model* model_; |
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| 86 | ParticleInterface* effect1Particle_; |
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[10786] | 87 | ParticleInterface* effect2Particle_; |
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[10752] | 88 | |
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[10786] | 89 | |
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| 90 | float minSpeed_; |
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| 91 | float maxSpeed_; |
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[11025] | 92 | std::string mesh_; |
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| 93 | std::string effect1_; |
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[10786] | 94 | std::string effect2_; |
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[10810] | 95 | Vector3 posOffset_; |
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[10837] | 96 | Vector3 direction_; |
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| 97 | float angle_; |
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| 98 | float delay_; |
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[10752] | 99 | |
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| 100 | MovableEntity* explosionEntity_; |
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| 101 | |
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[10786] | 102 | Timer destroyTimer_; |
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| 103 | |
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[10752] | 104 | |
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[11025] | 105 | |
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[10752] | 106 | }; |
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| 107 | } |
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| 108 | |
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[11025] | 109 | #endif /* _ExplosionPart_H__ */ |
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