1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Vedat Aydin |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _ExplosionPart_H__ |
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30 | #define _ExplosionPart_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include "graphics/Model.h" |
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35 | #include "tools/ParticleInterface.h" |
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36 | #include "MovableEntity.h" |
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37 | #include "graphics/ParticleSpawner.h" |
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38 | #include "core/CoreIncludes.h" |
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39 | #include "core/GameMode.h" |
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40 | #include "util/Exception.h" |
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41 | #include "core/command/Executor.h" |
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42 | #include "Scene.h" |
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43 | #include "tools/Timer.h" |
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44 | |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | class _OrxonoxExport ExplosionPart : public MovableEntity |
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49 | { |
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50 | public: |
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51 | ExplosionPart(Context* context); |
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52 | ~ExplosionPart(); |
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53 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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54 | |
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55 | void Explode(); |
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56 | void stop(); |
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57 | void ActuallyExplode(); |
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58 | |
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59 | void setMesh(const std::string& newString); |
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60 | std::string& getMesh(); |
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61 | void setEffect1(const std::string& newString); |
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62 | std::string& getEffect1(); |
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63 | void setEffect2(const std::string& newString); |
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64 | std::string& getEffect2(); |
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65 | void setMinSpeed(float speed); |
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66 | float getMinSpeed(); |
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67 | void setMaxSpeed(float speed); |
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68 | float getMaxSpeed(); |
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69 | void setOffset(Vector3 newVector); |
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70 | Vector3 getOffset(); |
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71 | void setDirection(Vector3 newDirection); |
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72 | Vector3 getDirection(); |
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73 | void setAngle(float newAgnle); |
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74 | float getAngle(); |
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75 | void setDelay(float newDelay); |
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76 | float getDelay(); |
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77 | |
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78 | |
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79 | private: |
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80 | |
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81 | bool bStop_; |
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82 | LODParticle::Value LOD_; |
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83 | |
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84 | |
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85 | Model* model_; |
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86 | ParticleInterface* effect1Particle_; |
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87 | ParticleInterface* effect2Particle_; |
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88 | |
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89 | |
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90 | float minSpeed_; |
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91 | float maxSpeed_; |
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92 | std::string mesh_; |
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93 | std::string effect1_; |
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94 | std::string effect2_; |
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95 | Vector3 posOffset_; |
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96 | Vector3 direction_; |
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97 | float angle_; |
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98 | float delay_; |
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99 | |
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100 | MovableEntity* explosionEntity_; |
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101 | |
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102 | Timer destroyTimer_; |
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103 | |
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104 | |
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105 | |
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106 | }; |
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107 | } |
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108 | |
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109 | #endif /* _ExplosionPart_H__ */ |
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