[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[2304] | 23 | * Reto Grieder |
---|
[2072] | 24 | * Co-authors: |
---|
[2304] | 25 | * Martin Stypinski |
---|
[2072] | 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[2408] | 29 | #ifndef _MobileEntity_H__ |
---|
| 30 | #define _MobileEntity_H__ |
---|
[2072] | 31 | |
---|
| 32 | #include "OrxonoxPrereqs.h" |
---|
| 33 | |
---|
[3196] | 34 | #include "util/Math.h" |
---|
[5693] | 35 | #include "tools/interfaces/Tickable.h" |
---|
[2072] | 36 | #include "WorldEntity.h" |
---|
| 37 | |
---|
| 38 | namespace orxonox |
---|
| 39 | { |
---|
[2408] | 40 | class _OrxonoxExport MobileEntity : public WorldEntity, public Tickable |
---|
[2072] | 41 | { |
---|
| 42 | public: |
---|
[2408] | 43 | MobileEntity(BaseObject* creator); |
---|
| 44 | virtual ~MobileEntity(); |
---|
[2072] | 45 | |
---|
| 46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
[2374] | 47 | virtual void tick(float dt); |
---|
[2072] | 48 | |
---|
[2427] | 49 | virtual void setPosition(const Vector3& position); |
---|
| 50 | virtual void setOrientation(const Quaternion& orientation); |
---|
[2201] | 51 | |
---|
[2427] | 52 | virtual void setVelocity(const Vector3& velocity); |
---|
[2300] | 53 | inline void setVelocity(float x, float y, float z) |
---|
[2374] | 54 | { this->setVelocity(Vector3(x, y, z)); } |
---|
[2300] | 55 | inline const Vector3& getVelocity() const |
---|
[2374] | 56 | { return this->linearVelocity_; } |
---|
[8727] | 57 | /** |
---|
| 58 | @brief Get the velocity in the coordinate-system of the MoblieEntity. |
---|
| 59 | @return Returns the velocity of the MobileEntity in its coordinate-system. |
---|
| 60 | */ |
---|
[2488] | 61 | inline Vector3 getLocalVelocity() const |
---|
| 62 | { return (this->getOrientation().Inverse() * this->getVelocity()); } |
---|
[2201] | 63 | |
---|
[2427] | 64 | virtual void setAngularVelocity(const Vector3& velocity); |
---|
[2374] | 65 | inline void setAngularVelocity(float x, float y, float z) |
---|
| 66 | { this->setAngularVelocity(Vector3(x, y, z)); } |
---|
| 67 | inline const Vector3& getAngularVelocity() const |
---|
[3084] | 68 | { return this->angularVelocity_; } |
---|
[2374] | 69 | |
---|
| 70 | void setAcceleration(const Vector3& acceleration); |
---|
| 71 | inline void setAcceleration(float x, float y, float z) |
---|
| 72 | { this->setAcceleration(Vector3(x, y, z)); } |
---|
| 73 | inline const Vector3& getAcceleration() const |
---|
| 74 | { return this->linearAcceleration_; } |
---|
[8727] | 75 | void addAcceleration(const Vector3& acceleration, const Vector3 &relativePosition = Vector3::ZERO); // Adds the input acceleration at the input position to the MobileEntity. |
---|
[2374] | 76 | |
---|
| 77 | void setAngularAcceleration(const Vector3& acceleration); |
---|
| 78 | inline void setAngularAcceleration(float x, float y, float z) |
---|
| 79 | { this->setAngularAcceleration(Vector3(x, y, z)); } |
---|
| 80 | inline const Vector3& getAngularAcceleration() const |
---|
| 81 | { return this->angularAcceleration_; } |
---|
| 82 | |
---|
[3033] | 83 | void applyCentralForce(const Vector3& force); |
---|
| 84 | inline void applyCentralForce(float x, float y, float z) |
---|
| 85 | { this->applyCentralForce(Vector3(x, y, z)); } |
---|
| 86 | |
---|
[2374] | 87 | inline void setRotationRate(Degree rate) |
---|
| 88 | { this->setAngularVelocity(this->getAngularVelocity().normalisedCopy() * rate.valueRadians()); } |
---|
| 89 | inline Degree getRotationRate() const |
---|
[8706] | 90 | { return Radian(this->getAngularVelocity().length()); } |
---|
[2374] | 91 | |
---|
| 92 | inline void setRotationAxis(const Vector3& axis) |
---|
| 93 | { this->setAngularVelocity(axis * this->getAngularVelocity().length()); } |
---|
| 94 | inline Vector3 getRotationAxis() const |
---|
| 95 | { return this->getAngularVelocity().normalisedCopy(); } |
---|
| 96 | |
---|
[2300] | 97 | protected: |
---|
[2427] | 98 | // Bullet btMotionState related |
---|
| 99 | virtual void setWorldTransform(const btTransform& worldTrans); |
---|
| 100 | void getWorldTransform(btTransform& worldTrans) const; |
---|
| 101 | |
---|
[2374] | 102 | Vector3 linearAcceleration_; |
---|
| 103 | Vector3 linearVelocity_; |
---|
| 104 | Vector3 angularAcceleration_; |
---|
| 105 | Vector3 angularVelocity_; |
---|
[2300] | 106 | |
---|
[2072] | 107 | private: |
---|
[2300] | 108 | virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const; |
---|
[2072] | 109 | }; |
---|
| 110 | } |
---|
| 111 | |
---|
[2408] | 112 | #endif /* _MobileEntity_H__ */ |
---|