[8087] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Maurus Kaufmann |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "SpaceBoundaries.h" |
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| 30 | |
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[8110] | 31 | #include "worldentities/MobileEntity.h" |
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[8164] | 32 | #include "worldentities/ControllableEntity.h" |
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[8110] | 33 | #include "core/ObjectListIterator.h" |
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[8201] | 34 | #include "core/XMLPort.h" |
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| 35 | #include "worldentities/pawns/Pawn.h" |
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| 36 | #include "infos/PlayerInfo.h" |
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| 37 | #include "interfaces/RadarViewable.h" |
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[8244] | 38 | #include "graphics/Billboard.h" |
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[8087] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | CreateFactory(SpaceBoundaries); |
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| 43 | |
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| 44 | SpaceBoundaries::SpaceBoundaries(BaseObject* creator) : StaticEntity(creator) |
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| 45 | { |
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[8201] | 46 | /* Standardwerte, die zum Tragen kommen, |
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| 47 | * falls im XML-File keine Werte spezifiziert wurden. */ |
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| 48 | this->setMaxDistance(3000); |
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| 49 | this->setWarnDistance(2000); |
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[8244] | 50 | this->setShowDistance(2500); |
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[8201] | 51 | this->setHealthDecrease(1); |
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[8404] | 52 | this->setReaction(0); |
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[8201] | 53 | |
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[8087] | 54 | RegisterObject(SpaceBoundaries); |
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[8201] | 55 | |
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[8110] | 56 | // Show Boundaries on the radar. |
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[8201] | 57 | this->centerRadar_ = new RadarViewable(this, this); |
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| 58 | this->centerRadar_->setRadarObjectShape(RadarViewable::Dot); |
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| 59 | this->centerRadar_->setRadarVisibility(false); |
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[8087] | 60 | } |
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| 61 | SpaceBoundaries::~SpaceBoundaries() |
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| 62 | { |
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[8470] | 63 | if (this->isInitialized()) |
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| 64 | { |
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| 65 | delete this->centerRadar_; |
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[8244] | 66 | |
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[8470] | 67 | this->pawnsIn_.clear(); |
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[8281] | 68 | |
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[8470] | 69 | for( std::vector<billboardAdministration>::iterator current = this->billboards_.begin(); current != this->billboards_.end(); current++) |
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[8301] | 70 | { |
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[8470] | 71 | if( current->billy != NULL) |
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| 72 | { |
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| 73 | delete current->billy; |
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| 74 | } |
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[8301] | 75 | } |
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[8470] | 76 | this->billboards_.clear(); |
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[8301] | 77 | } |
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[8087] | 78 | } |
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[8110] | 79 | |
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[8281] | 80 | void SpaceBoundaries::checkWhoIsIn() |
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| 81 | { |
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| 82 | pawnsIn_.clear(); |
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| 83 | for(ObjectListIterator<Pawn> current = ObjectList<Pawn>::begin(); current != ObjectList<Pawn>::end(); ++current) |
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| 84 | { |
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| 85 | Pawn* currentPawn = *current; |
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| 86 | float distance = this->computeDistance(currentPawn); |
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| 87 | if(distance <= this->maxDistance_) |
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| 88 | { |
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| 89 | pawnsIn_.push_back(currentPawn); |
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| 90 | } |
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| 91 | } |
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| 92 | } |
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| 93 | |
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[8301] | 94 | void SpaceBoundaries::positionBillboard(const Vector3 position) |
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| 95 | { |
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| 96 | std::vector<billboardAdministration>::iterator current; |
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| 97 | for( current = this->billboards_.begin(); current != this->billboards_.end(); current++) |
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| 98 | { |
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| 99 | if(!current->usedYet) |
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| 100 | { |
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| 101 | break; |
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| 102 | } |
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| 103 | } |
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| 104 | if( current == this->billboards_.end() ) |
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| 105 | { |
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| 106 | Billboard *tmp = new Billboard(this); |
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[8404] | 107 | this->setBillboardOptions( tmp ); |
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[8301] | 108 | tmp->setPosition(position); |
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| 109 | billboardAdministration tmp2 = { true, tmp }; |
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| 110 | this->billboards_.push_back( tmp2 ); |
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| 111 | |
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| 112 | } else { |
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| 113 | current->billy->setPosition(position); |
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| 114 | current->billy->setVisible(true); |
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| 115 | current->usedYet = true; |
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| 116 | } |
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| 117 | } |
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| 118 | |
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| 119 | void SpaceBoundaries::setBillboardOptions(Billboard *billy) |
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| 120 | { |
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| 121 | if(billy != NULL) |
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| 122 | { |
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| 123 | billy->setMaterial("Shield"); |
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| 124 | billy->setVisible(true); |
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| 125 | } |
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| 126 | } |
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| 127 | |
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| 128 | void SpaceBoundaries::removeAllBillboards() |
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| 129 | { |
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| 130 | for( std::vector<billboardAdministration>::iterator current = this->billboards_.begin(); current != this->billboards_.end(); current++ ) |
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| 131 | { |
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| 132 | current->usedYet = false; |
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| 133 | current->billy->setVisible(false); |
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| 134 | } |
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| 135 | } |
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| 136 | |
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[8110] | 137 | void SpaceBoundaries::setMaxDistance(float r) |
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| 138 | { |
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[8166] | 139 | this->maxDistance_ = r; |
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[8110] | 140 | } |
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| 141 | float SpaceBoundaries::getMaxDistance() |
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| 142 | { |
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[8166] | 143 | return this->maxDistance_; |
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[8110] | 144 | } |
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| 145 | |
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| 146 | void SpaceBoundaries::setWarnDistance(float r) |
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| 147 | { |
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[8166] | 148 | this->warnDistance_ = r; |
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[8110] | 149 | } |
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| 150 | float SpaceBoundaries::getWarnDistance() |
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| 151 | { |
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[8166] | 152 | return this->warnDistance_; |
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[8110] | 153 | } |
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[8201] | 154 | |
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[8244] | 155 | void SpaceBoundaries::setShowDistance(float r) |
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| 156 | { |
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| 157 | this->showDistance_ = r; |
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| 158 | } |
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| 159 | float SpaceBoundaries::getShowDistance() |
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| 160 | { |
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| 161 | return this->showDistance_; |
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| 162 | } |
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| 163 | |
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[8201] | 164 | void SpaceBoundaries::setHealthDecrease(float amount) |
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| 165 | { |
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| 166 | this->healthDecrease_ = amount/1000; |
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| 167 | } |
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| 168 | float SpaceBoundaries::getHealthDecrease() |
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| 169 | { |
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| 170 | return this->healthDecrease_; |
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| 171 | } |
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[8404] | 172 | |
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| 173 | void SpaceBoundaries::setReaction(int mode) |
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| 174 | { |
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| 175 | this->reaction_ = mode; |
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| 176 | } |
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| 177 | int SpaceBoundaries::getReaction() |
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| 178 | { |
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| 179 | return this->reaction_; |
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| 180 | } |
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[8087] | 181 | |
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| 182 | void SpaceBoundaries::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 183 | { |
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[8110] | 184 | SUPER(SpaceBoundaries, XMLPort, xmlelement, mode); |
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[8087] | 185 | |
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[8110] | 186 | XMLPortParam(SpaceBoundaries, "maxDistance", setMaxDistance, getMaxDistance, xmlelement, mode); |
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| 187 | XMLPortParam(SpaceBoundaries, "warnDistance", setWarnDistance, getWarnDistance, xmlelement, mode); |
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[8201] | 188 | XMLPortParam(SpaceBoundaries, "healthDecrease", setHealthDecrease, getHealthDecrease, xmlelement, mode); |
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[8404] | 189 | XMLPortParam(SpaceBoundaries, "reactionMode", setReaction, getReaction, xmlelement, mode); |
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[8087] | 190 | } |
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[8110] | 191 | |
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| 192 | void SpaceBoundaries::tick(float dt) |
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| 193 | { |
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[8404] | 194 | this->checkWhoIsIn(); |
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[8301] | 195 | this->removeAllBillboards(); |
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[8461] | 196 | //COUT(0) << "Groesse der Liste: " << (int) pawnsIn_.size() << std::endl; |
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[8281] | 197 | |
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[8301] | 198 | float distance; |
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| 199 | bool humanItem; |
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[8404] | 200 | for( std::list<WeakPtr<Pawn> >::iterator current = pawnsIn_.begin(); current != pawnsIn_.end(); current++ ) |
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[8110] | 201 | { |
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[8404] | 202 | Pawn* currentPawn = current->get(); |
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| 203 | if( currentPawn && currentPawn->getNode() ) |
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[8110] | 204 | { |
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[8404] | 205 | distance = this->computeDistance(currentPawn); |
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| 206 | humanItem = this->isHumanPlayer(currentPawn); |
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[8461] | 207 | //COUT(0) << "Distanz:" << distance << std::endl; // message for debugging |
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[8404] | 208 | if(distance > this->warnDistance_ && distance < this->maxDistance_) // Zeige Warnung an! |
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[8164] | 209 | { |
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[8461] | 210 | //COUT(0) << "You are near by the boundaries!" << std::endl; // message for debugging |
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[8404] | 211 | if(humanItem) |
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| 212 | { |
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[8461] | 213 | //COUT(0) << "humanItem ist true" << std::endl; |
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[8404] | 214 | this->displayWarning("Attention! You are near by the boundaries!"); |
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| 215 | } |
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[8201] | 216 | } |
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[8404] | 217 | if( (this->maxDistance_ - distance) < this->showDistance_ ) |
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[8164] | 218 | { |
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[8404] | 219 | this->displayBoundaries(currentPawn); // Zeige Grenze an! |
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[8164] | 220 | } |
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[8404] | 221 | if(distance > this->maxDistance_ && (this->reaction_ == 1) ) |
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| 222 | { |
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| 223 | if( humanItem ) |
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| 224 | { |
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[8461] | 225 | //COUT(0) << "Health should be decreasing!" << std::endl; |
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[8404] | 226 | this->displayWarning("You are out of the area now!"); |
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| 227 | } |
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| 228 | currentPawn->removeHealth( (distance - this->maxDistance_) * this->healthDecrease_); |
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| 229 | } |
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| 230 | if( (this->reaction_ == 0) && (distance + 100 > this->maxDistance_)) // Annahme: Ein Pawn kann von einem Tick bis zum nächsten nicht mehr als 100 Distanzeinheiten zurücklegen. |
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| 231 | { |
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| 232 | this->conditionalBounceBack(currentPawn, distance, dt); |
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| 233 | } |
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[8110] | 234 | } |
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| 235 | } |
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| 236 | } |
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| 237 | |
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| 238 | float SpaceBoundaries::computeDistance(WorldEntity *item) |
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| 239 | { |
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[8301] | 240 | if(item != NULL) |
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| 241 | { |
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| 242 | Vector3 itemPosition = item->getPosition(); |
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| 243 | return (itemPosition.distance(this->getPosition())); |
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| 244 | } else { |
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| 245 | return -1; |
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| 246 | } |
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[8110] | 247 | } |
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| 248 | |
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[8164] | 249 | void SpaceBoundaries::displayWarning(const std::string warnText) |
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[8301] | 250 | { |
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[8164] | 251 | |
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| 252 | } |
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[8110] | 253 | |
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[8244] | 254 | void SpaceBoundaries::displayBoundaries(Pawn *item) |
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| 255 | { |
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| 256 | |
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| 257 | Vector3 direction = item->getPosition() - this->getPosition(); |
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| 258 | direction.normalise(); |
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| 259 | |
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| 260 | Vector3 boundaryPosition = this->getPosition() + direction * this->maxDistance_; |
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| 261 | |
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[8301] | 262 | this->positionBillboard(boundaryPosition); |
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[8244] | 263 | } |
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| 264 | |
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[8404] | 265 | void SpaceBoundaries::conditionalBounceBack(Pawn *item, float currentDistance, float dt) |
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[8244] | 266 | { |
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| 267 | Vector3 normal = item->getPosition() - this->getPosition(); |
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[8404] | 268 | normal.normalise(); |
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| 269 | Vector3 velocity = item->getVelocity(); |
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| 270 | float normalSpeed = item->getVelocity().dotProduct(normal); |
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| 271 | |
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| 272 | /* Checke, ob das Pawn innerhalb des nächsten Ticks, das erlaubte Gebiet verlassen würde. |
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| 273 | Falls ja: Spicke es zurück. */ |
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| 274 | if( currentDistance + normalSpeed * dt > this->maxDistance_ ) |
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[8244] | 275 | { |
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[8279] | 276 | float dampingFactor = 0.5; |
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[8244] | 277 | velocity = velocity.reflect(normal); |
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| 278 | Vector3 acceleration = item->getAcceleration(); |
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| 279 | acceleration = acceleration.reflect(normal); |
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[8279] | 280 | |
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| 281 | item->lookAt( velocity + this->getPosition() ); |
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[8281] | 282 | |
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[8279] | 283 | item->setAcceleration(acceleration * dampingFactor); |
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| 284 | item->setVelocity(velocity * dampingFactor); |
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[8244] | 285 | } |
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| 286 | } |
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| 287 | |
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[8164] | 288 | bool SpaceBoundaries::isHumanPlayer(Pawn *item) |
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| 289 | { |
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| 290 | if(item != NULL) |
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| 291 | { |
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[8201] | 292 | if(item->getPlayer()) |
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| 293 | { |
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| 294 | return item->getPlayer()->isHumanPlayer(); |
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| 295 | } |
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[8164] | 296 | } |
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[8201] | 297 | return false; |
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[8164] | 298 | } |
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[8110] | 299 | |
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[8087] | 300 | } |
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