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source: code/trunk/src/orxonox/worldentities/SpawnPoint.h @ 12067

Last change on this file since 12067 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpawnPoint_H__
30#define _SpawnPoint_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include "core/class/SubclassIdentifier.h"
36#include "worldentities/StaticEntity.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport SpawnPoint : public StaticEntity
41    {
42        public:
43            SpawnPoint(Context* context);
44            virtual ~SpawnPoint() {}
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
47
48            inline void setSpawnClass(Identifier* identifier)
49                { this->spawnclass_ = identifier; this->spawnclassname_ = identifier->getName(); }
50            inline Identifier* getSpawnClass() const
51                { return this->spawnclass_; }
52
53            void setTemplate(Template* temp);
54            inline Template* getTemplate() const
55                { return this->template_; }
56
57            virtual Pawn* spawn();
58            void spawn(ControllableEntity* entity);
59
60        private:
61            void setSpawnClassName(const std::string& name);
62            inline const std::string& getSpawnClassName() const
63                { return this->spawnclassname_; }
64
65            void setTemplateName(const std::string& name);
66            inline const std::string& getTemplateName() const
67                { return this->templatename_; }
68
69            SubclassIdentifier<Pawn> spawnclass_;
70            std::string spawnclassname_;
71            Template* template_;
72            std::string templatename_;
73    };
74}
75
76#endif /* _SpawnPoint_H__ */
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