1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Reto Grieder (physics) |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | #include "StaticEntity.h" |
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31 | |
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32 | #include <OgreSceneNode.h> |
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33 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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34 | #include "util/OrxAssert.h" |
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35 | #include "core/CoreIncludes.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | RegisterClass(StaticEntity); |
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40 | |
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41 | StaticEntity::StaticEntity(Context* context) : WorldEntity(context) |
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42 | { |
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43 | RegisterObject(StaticEntity); |
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44 | |
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45 | this->setPriority(Priority::VeryLow); |
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46 | |
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47 | this->registerVariables(); |
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48 | } |
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49 | |
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50 | StaticEntity::~StaticEntity() |
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51 | { |
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52 | } |
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53 | |
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54 | void StaticEntity::registerVariables() |
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55 | { |
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56 | registerVariable(this->getPosition(), VariableDirection::ToClient, new NetworkCallback<StaticEntity>(this, &StaticEntity::positionChanged)); |
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57 | registerVariable(this->getOrientation(), VariableDirection::ToClient, new NetworkCallback<StaticEntity>(this, &StaticEntity::orientationChanged)); |
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58 | } |
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59 | |
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60 | |
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61 | void StaticEntity::setPosition(const Vector3& position) |
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62 | { |
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63 | if (this->addedToPhysicalWorld()) |
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64 | { |
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65 | orxout(internal_warning) << "Attempting to change the position of a StaticEntity at physics run time. Ignoring change." << endl; |
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66 | return; |
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67 | } |
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68 | if (this->isStatic()) |
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69 | { |
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70 | btTransform transf = this->physicalBody_->getWorldTransform(); |
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71 | transf.setOrigin(btVector3(position.x, position.y, position.z)); |
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72 | this->physicalBody_->setWorldTransform(transf); |
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73 | } |
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74 | |
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75 | this->node_->setPosition(position); |
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76 | } |
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77 | |
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78 | void StaticEntity::setOrientation(const Quaternion& orientation) |
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79 | { |
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80 | if (this->addedToPhysicalWorld()) |
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81 | { |
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82 | orxout(internal_warning) << "Attempting to change the orientation of a StaticEntity at physics run time. Ignoring change." << endl; |
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83 | return; |
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84 | } |
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85 | if (this->isStatic()) |
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86 | { |
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87 | btTransform transf = this->physicalBody_->getWorldTransform(); |
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88 | transf.setRotation(btQuaternion(orientation.x, orientation.y, orientation.z, orientation.w)); |
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89 | this->physicalBody_->setWorldTransform(transf); |
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90 | } |
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91 | |
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92 | this->node_->setOrientation(orientation); |
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93 | } |
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94 | |
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95 | bool StaticEntity::isCollisionTypeLegal(WorldEntity::CollisionType type) const |
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96 | { |
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97 | if (type == WorldEntity::CollisionType::Kinematic || type == WorldEntity::CollisionType::Dynamic) |
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98 | { |
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99 | orxout(internal_warning) << "Cannot tell a StaticEntity to have kinematic or dynamic collision type! Ignoring." << endl; |
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100 | assert(false); // Only in debug mode |
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101 | return false; |
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102 | } |
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103 | else |
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104 | return true; |
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105 | } |
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106 | |
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107 | void StaticEntity::setWorldTransform(const btTransform& worldTrans) |
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108 | { |
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109 | OrxAssert(false, "Setting world transform of a StaticEntity, which is CF_STATIC!"); |
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110 | } |
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111 | |
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112 | void StaticEntity::getWorldTransform(btTransform& worldTrans) const |
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113 | { |
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114 | worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z)); |
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115 | worldTrans.setRotation(btQuaternion(node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z, node_->getOrientation().w)); |
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116 | } |
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117 | } |
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