[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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[2304] | 24 | * Reto Grieder |
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[2072] | 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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[2151] | 30 | #ifndef _StaticEntity_H__ |
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| 31 | #define _StaticEntity_H__ |
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[2072] | 32 | |
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| 33 | #include "OrxonoxPrereqs.h" |
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| 34 | #include "WorldEntity.h" |
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| 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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[2151] | 38 | class _OrxonoxExport StaticEntity : public WorldEntity |
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[2072] | 39 | { |
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| 40 | public: |
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[2151] | 41 | StaticEntity(BaseObject* creator); |
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| 42 | virtual ~StaticEntity(); |
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[2072] | 43 | |
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| 44 | void registerVariables(); |
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| 45 | |
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| 46 | using WorldEntity::setPosition; |
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| 47 | using WorldEntity::setOrientation; |
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| 48 | |
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[2374] | 49 | void setPosition(const Vector3& position); |
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| 50 | void setOrientation(const Quaternion& orientation); |
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[2292] | 51 | |
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| 52 | private: |
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[2300] | 53 | bool isCollisionTypeLegal(CollisionType type) const; |
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[2292] | 54 | |
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[2426] | 55 | // network callbacks |
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[2374] | 56 | inline void positionChanged() |
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| 57 | { this->setPosition(this->getPosition()); } |
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| 58 | inline void orientationChanged() |
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| 59 | { this->setOrientation(this->getOrientation()); } |
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| 60 | |
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[2292] | 61 | // Bullet btMotionState related |
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| 62 | void setWorldTransform(const btTransform& worldTrans); |
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| 63 | void getWorldTransform(btTransform& worldTrans) const; |
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[2072] | 64 | }; |
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| 65 | } |
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| 66 | |
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[2151] | 67 | #endif /* _StaticEntity_H__ */ |
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