[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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[2662] | 24 | * Reto Grieder (physics) |
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[2072] | 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "WorldEntity.h" |
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| 31 | |
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[3196] | 32 | #include <OgreBillboardSet.h> |
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| 33 | #include <OgreCamera.h> |
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| 34 | #include <OgreEntity.h> |
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| 35 | #include <OgreParticleSystem.h> |
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| 36 | #include <OgreSceneManager.h> |
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[2662] | 37 | #include <OgreSceneNode.h> |
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[3196] | 38 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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| 39 | #include <boost/static_assert.hpp> |
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[2072] | 40 | |
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[3196] | 41 | #include "util/OrxAssert.h" |
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| 42 | #include "util/Convert.h" |
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[2662] | 43 | #include "util/Exception.h" |
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[2072] | 44 | #include "core/CoreIncludes.h" |
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| 45 | #include "core/XMLPort.h" |
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[5735] | 46 | #include "Scene.h" |
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| 47 | #include "collisionshapes/WorldEntityCollisionShape.h" |
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[2072] | 48 | |
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| 49 | namespace orxonox |
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| 50 | { |
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| 51 | const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z; |
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| 52 | const Vector3 WorldEntity::BACK = Vector3::UNIT_Z; |
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| 53 | const Vector3 WorldEntity::LEFT = Vector3::NEGATIVE_UNIT_X; |
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| 54 | const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X; |
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| 55 | const Vector3 WorldEntity::DOWN = Vector3::NEGATIVE_UNIT_Y; |
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| 56 | const Vector3 WorldEntity::UP = Vector3::UNIT_Y; |
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| 57 | |
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[3196] | 58 | // Be sure we don't do bad conversions |
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| 59 | BOOST_STATIC_ASSERT((int)Ogre::Node::TS_LOCAL == (int)WorldEntity::Local); |
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| 60 | BOOST_STATIC_ASSERT((int)Ogre::Node::TS_PARENT == (int)WorldEntity::Parent); |
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| 61 | BOOST_STATIC_ASSERT((int)Ogre::Node::TS_WORLD == (int)WorldEntity::World); |
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| 62 | |
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[9667] | 63 | RegisterAbstractClass(WorldEntity).inheritsFrom(Class(BaseObject)).inheritsFrom(Class(Synchronisable)); |
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| 64 | |
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[2662] | 65 | /** |
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| 66 | @brief |
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| 67 | Creates a new WorldEntity that may immediately be used. |
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| 68 | All the default values are being set here. |
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| 69 | */ |
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[9667] | 70 | WorldEntity::WorldEntity(Context* context) : BaseObject(context), Synchronisable(context) |
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[2072] | 71 | { |
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| 72 | RegisterObject(WorldEntity); |
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| 73 | |
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[2171] | 74 | if (!this->getScene() || !this->getScene()->getRootSceneNode()) |
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| 75 | ThrowException(AbortLoading, "Can't create WorldEntity, no scene or no root-scenenode given."); |
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[2072] | 76 | |
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| 77 | this->node_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); |
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| 78 | |
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| 79 | this->parent_ = 0; |
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[2171] | 80 | this->parentID_ = OBJECTID_UNKNOWN; |
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[3077] | 81 | this->bDeleteWithParent_ = true; |
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[2072] | 82 | |
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| 83 | this->node_->setPosition(Vector3::ZERO); |
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| 84 | this->node_->setOrientation(Quaternion::IDENTITY); |
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[7163] | 85 | |
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[6524] | 86 | // Activity and visibility memory. |
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| 87 | this->bActiveMem_ = true; |
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| 88 | this->bVisibleMem_ = true; |
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[2072] | 89 | |
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[2662] | 90 | |
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| 91 | // Default behaviour does not include physics |
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| 92 | this->physicalBody_ = 0; |
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| 93 | this->bPhysicsActive_ = false; |
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| 94 | this->bPhysicsActiveSynchronised_ = false; |
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| 95 | this->bPhysicsActiveBeforeAttaching_ = false; |
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[9667] | 96 | this->collisionShape_ = new WorldEntityCollisionShape(this->getContext()); |
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| 97 | this->collisionShape_->setWorldEntityOwner(this); |
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[2662] | 98 | this->collisionType_ = None; |
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| 99 | this->collisionTypeSynchronised_ = None; |
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[8858] | 100 | this->mass_ = 1.0f; |
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[2662] | 101 | this->childrenMass_ = 0; |
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| 102 | // Using bullet default values |
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| 103 | this->restitution_ = 0; |
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| 104 | this->angularFactor_ = 1; |
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| 105 | this->linearDamping_ = 0; |
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| 106 | this->angularDamping_ = 0; |
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| 107 | this->friction_ = 0.5; |
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| 108 | this->bCollisionCallbackActive_ = false; |
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| 109 | this->bCollisionResponseActive_ = true; |
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| 110 | |
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[2072] | 111 | this->registerVariables(); |
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| 112 | } |
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| 113 | |
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[2662] | 114 | /** |
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| 115 | @brief |
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| 116 | Destroys the WorldEntity AND ALL its children with it. |
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| 117 | */ |
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[2072] | 118 | WorldEntity::~WorldEntity() |
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| 119 | { |
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| 120 | if (this->isInitialized()) |
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| 121 | { |
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[2662] | 122 | if (this->parent_) |
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| 123 | this->detachFromParent(); |
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| 124 | |
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[7910] | 125 | std::set<WorldEntity*>::iterator it; |
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| 126 | while ((it = this->children_.begin()) != this->children_.end()) |
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[3077] | 127 | { |
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[7937] | 128 | WorldEntity* entity = *it; |
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| 129 | |
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[7910] | 130 | // do this for all children, because even if getDeleteWithParent() returns true a child might still stay active due to smart pointers pointing to it |
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[7937] | 131 | entity->setPosition(entity->getWorldPosition()); |
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| 132 | this->detach(entity); // detach also erases the element from the children set |
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[7910] | 133 | |
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[7937] | 134 | if (entity->getDeleteWithParent()) |
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| 135 | entity->destroy(); |
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[3077] | 136 | } |
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[2662] | 137 | |
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| 138 | if (this->physicalBody_) |
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| 139 | { |
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| 140 | this->deactivatePhysics(); |
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| 141 | delete this->physicalBody_; |
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| 142 | } |
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[5929] | 143 | this->collisionShape_->destroy(); |
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[2662] | 144 | |
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[2072] | 145 | this->node_->detachAllObjects(); |
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[2662] | 146 | this->node_->removeAllChildren(); |
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| 147 | |
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| 148 | OrxAssert(this->getScene()->getSceneManager(), "No SceneManager defined in a WorldEntity."); |
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| 149 | this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName()); |
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[2072] | 150 | } |
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| 151 | } |
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| 152 | |
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| 153 | void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 154 | { |
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| 155 | SUPER(WorldEntity, XMLPort, xmlelement, mode); |
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| 156 | |
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[2662] | 157 | XMLPortParamTemplate(WorldEntity, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); |
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[2072] | 158 | XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); |
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[2662] | 159 | XMLPortParamTemplate(WorldEntity, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); |
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| 160 | XMLPortParam (WorldEntity, "scale", setScale, getScale, xmlelement, mode); |
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| 161 | XMLPortParamLoadOnly(WorldEntity, "lookat", lookAt_xmlport, xmlelement, mode); |
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| 162 | XMLPortParamLoadOnly(WorldEntity, "direction", setDirection_xmlport, xmlelement, mode); |
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| 163 | XMLPortParamLoadOnly(WorldEntity, "yaw", yaw_xmlport, xmlelement, mode); |
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| 164 | XMLPortParamLoadOnly(WorldEntity, "pitch", pitch_xmlport, xmlelement, mode); |
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| 165 | XMLPortParamLoadOnly(WorldEntity, "roll", roll_xmlport, xmlelement, mode); |
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[3077] | 166 | XMLPortParam (WorldEntity, "deletewithparent", setDeleteWithParent, getDeleteWithParent, xmlelement, mode); |
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[2072] | 167 | |
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[2662] | 168 | // Physics |
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| 169 | XMLPortParam(WorldEntity, "collisionType", setCollisionTypeStr, getCollisionTypeStr, xmlelement, mode); |
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| 170 | XMLPortParam(WorldEntity, "collisionResponse", setCollisionResponse, hasCollisionResponse, xmlelement, mode); |
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| 171 | XMLPortParam(WorldEntity, "mass", setMass, getMass, xmlelement, mode); |
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| 172 | XMLPortParam(WorldEntity, "restitution", setRestitution, getRestitution, xmlelement, mode); |
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| 173 | XMLPortParam(WorldEntity, "angularFactor", setAngularFactor, getAngularFactor, xmlelement, mode); |
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| 174 | XMLPortParam(WorldEntity, "linearDamping", setLinearDamping, getLinearDamping, xmlelement, mode); |
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| 175 | XMLPortParam(WorldEntity, "angularDamping", setAngularDamping, getAngularDamping, xmlelement, mode); |
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| 176 | XMLPortParam(WorldEntity, "friction", setFriction, getFriction, xmlelement, mode); |
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| 177 | |
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| 178 | // Other attached WorldEntities |
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[2072] | 179 | XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode); |
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[2662] | 180 | // Attached collision shapes |
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| 181 | XMLPortObject(WorldEntity, CollisionShape, "collisionShapes", attachCollisionShape, getAttachedCollisionShape, xmlelement, mode); |
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[2072] | 182 | } |
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| 183 | |
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| 184 | void WorldEntity::registerVariables() |
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| 185 | { |
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[5929] | 186 | registerVariable(this->mainStateName_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedMainStateName)); |
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[2072] | 187 | |
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[3280] | 188 | registerVariable(this->bActive_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity)); |
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| 189 | registerVariable(this->bVisible_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility)); |
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[2072] | 190 | |
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[3280] | 191 | registerVariable(this->getScale3D(), VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::scaleChanged)); |
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[2662] | 192 | |
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| 193 | // Physics stuff |
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[3280] | 194 | registerVariable(this->mass_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::massChanged)); |
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| 195 | registerVariable(this->restitution_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::restitutionChanged)); |
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| 196 | registerVariable(this->angularFactor_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularFactorChanged)); |
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| 197 | registerVariable(this->linearDamping_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::linearDampingChanged)); |
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| 198 | registerVariable(this->angularDamping_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularDampingChanged)); |
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| 199 | registerVariable(this->friction_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::frictionChanged)); |
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[2662] | 200 | registerVariable(this->bCollisionCallbackActive_, |
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[3280] | 201 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionCallbackActivityChanged)); |
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[2662] | 202 | registerVariable(this->bCollisionResponseActive_, |
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[3280] | 203 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionResponseActivityChanged)); |
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[2662] | 204 | registerVariable((int&)this->collisionTypeSynchronised_, |
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[3280] | 205 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionTypeChanged)); |
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[2662] | 206 | registerVariable(this->bPhysicsActiveSynchronised_, |
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[3280] | 207 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::physicsActivityChanged)); |
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[2662] | 208 | |
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| 209 | // Attach to parent if necessary |
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[3280] | 210 | registerVariable(this->parentID_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::networkcallback_parentChanged)); |
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[2072] | 211 | } |
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[7163] | 212 | |
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[6524] | 213 | /** |
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| 214 | @brief |
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| 215 | When the activity is changed, it is changed for all attached objects as well. |
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| 216 | */ |
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| 217 | void WorldEntity::changedActivity(void) |
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| 218 | { |
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| 219 | SUPER(WorldEntity, changedActivity); |
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[7163] | 220 | |
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[7493] | 221 | if(GameMode::isMaster()) |
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[6524] | 222 | { |
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[7493] | 223 | for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) |
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[6524] | 224 | { |
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[7493] | 225 | if(!this->isActive()) |
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| 226 | { |
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| 227 | (*it)->bActiveMem_ = (*it)->isActive(); |
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| 228 | (*it)->setActive(this->isActive()); |
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| 229 | } |
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| 230 | else |
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| 231 | { |
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| 232 | (*it)->setActive((*it)->bActiveMem_); |
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| 233 | } |
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[6524] | 234 | } |
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| 235 | } |
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| 236 | } |
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[7163] | 237 | |
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[6524] | 238 | /** |
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| 239 | @brief |
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| 240 | When the visibility is changed, it is changed for all attached objects as well. |
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| 241 | */ |
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| 242 | void WorldEntity::changedVisibility(void) |
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| 243 | { |
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| 244 | SUPER(WorldEntity, changedVisibility); |
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[7163] | 245 | |
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[7493] | 246 | if(GameMode::isMaster()) |
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[6524] | 247 | { |
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[7493] | 248 | for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) |
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[6524] | 249 | { |
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[7493] | 250 | if(!this->isVisible()) |
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| 251 | { |
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| 252 | (*it)->bVisibleMem_ = (*it)->isVisible(); |
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| 253 | (*it)->setVisible(this->isVisible()); |
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| 254 | } |
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| 255 | else |
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| 256 | { |
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| 257 | (*it)->setVisible((*it)->bVisibleMem_); |
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| 258 | } |
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[6524] | 259 | } |
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| 260 | } |
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| 261 | } |
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[2072] | 262 | |
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[2662] | 263 | /** |
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| 264 | @brief |
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| 265 | Network function that object this instance to its correct parent. |
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| 266 | */ |
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[2851] | 267 | void WorldEntity::networkcallback_parentChanged() |
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[2072] | 268 | { |
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[2171] | 269 | if (this->parentID_ != OBJECTID_UNKNOWN) |
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| 270 | { |
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[3325] | 271 | WorldEntity* parent = orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_)); |
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[2171] | 272 | if (parent) |
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| 273 | this->attachToParent(parent); |
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| 274 | } |
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[2072] | 275 | } |
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| 276 | |
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[2662] | 277 | /** |
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| 278 | @brief |
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| 279 | Attaches this object to a parent SceneNode. |
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[7401] | 280 | @remarks |
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[2662] | 281 | Only use this method if you know exactly what you're doing! |
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| 282 | Normally, attaching works internally by attaching WE's. |
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| 283 | */ |
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| 284 | void WorldEntity::attachToNode(Ogre::SceneNode* node) |
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[2072] | 285 | { |
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[2662] | 286 | Ogre::Node* parent = this->node_->getParent(); |
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| 287 | if (parent) |
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| 288 | parent->removeChild(this->node_); |
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| 289 | node->addChild(this->node_); |
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| 290 | } |
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| 291 | |
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| 292 | /** |
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| 293 | @brief |
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| 294 | Detaches this object from a parent SceneNode. |
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[7401] | 295 | @remarks |
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[2662] | 296 | Only use this method if you know exactly what you're doing! |
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| 297 | Normally, attaching works internally by attaching WE's. |
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| 298 | */ |
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| 299 | void WorldEntity::detachFromNode(Ogre::SceneNode* node) |
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| 300 | { |
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| 301 | node->removeChild(this->node_); |
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| 302 | // this->getScene()->getRootSceneNode()->addChild(this->node_); |
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| 303 | } |
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| 304 | |
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| 305 | /** |
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| 306 | @brief |
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| 307 | Network callback for the collision type. Only change the type if it was valid. |
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| 308 | */ |
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| 309 | void WorldEntity::collisionTypeChanged() |
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| 310 | { |
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| 311 | if (this->collisionTypeSynchronised_ != Dynamic && |
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| 312 | this->collisionTypeSynchronised_ != Kinematic && |
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| 313 | this->collisionTypeSynchronised_ != Static && |
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| 314 | this->collisionTypeSynchronised_ != None) |
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| 315 | { |
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[8858] | 316 | orxout(internal_error) << "Error when collsion Type was received over network. Unknown enum value:" << this->collisionTypeSynchronised_ << endl; |
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[2662] | 317 | } |
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| 318 | else if (this->collisionTypeSynchronised_ != collisionType_) |
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| 319 | { |
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| 320 | if (this->parent_) |
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[8858] | 321 | orxout(internal_warning) << "Network connection tried to set the collision type of an attached WE. Ignoring." << endl; |
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[2662] | 322 | else |
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| 323 | this->setCollisionType(this->collisionTypeSynchronised_); |
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| 324 | } |
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| 325 | } |
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| 326 | |
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| 327 | //! Network callback for this->bPhysicsActive_ |
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| 328 | void WorldEntity::physicsActivityChanged() |
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| 329 | { |
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| 330 | if (this->bPhysicsActiveSynchronised_) |
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| 331 | this->activatePhysics(); |
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[2072] | 332 | else |
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[2662] | 333 | this->deactivatePhysics(); |
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| 334 | } |
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| 335 | |
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| 336 | //! Function sets whether Bullet should issue a callback on collisions |
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| 337 | void WorldEntity::collisionCallbackActivityChanged() |
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| 338 | { |
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| 339 | if (this->hasPhysics()) |
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[2072] | 340 | { |
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[2662] | 341 | if (this->bCollisionCallbackActive_) |
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| 342 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | |
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| 343 | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); |
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| 344 | else |
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| 345 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & |
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| 346 | ~btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); |
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[2072] | 347 | } |
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[2662] | 348 | } |
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[2072] | 349 | |
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[2662] | 350 | //! Function sets whether Bullet should react itself to a collision |
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| 351 | void WorldEntity::collisionResponseActivityChanged() |
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| 352 | { |
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| 353 | if (this->hasPhysics()) |
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| 354 | { |
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| 355 | if (this->bCollisionResponseActive_) |
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| 356 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & |
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| 357 | ~btCollisionObject::CF_NO_CONTACT_RESPONSE); |
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| 358 | else |
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| 359 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | |
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| 360 | btCollisionObject::CF_NO_CONTACT_RESPONSE); |
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| 361 | } |
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| 362 | } |
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| 363 | |
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| 364 | /** |
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| 365 | @brief |
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| 366 | Attaches a child WorldEntity to this object. This calls notifyBeingAttached() |
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| 367 | of the child WE. |
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[7401] | 368 | @note |
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[2662] | 369 | The collision shape of the child object gets attached nevertheless. That also means |
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| 370 | that you can change the collision shape of the child and it correctly cascadeds the changes to this instance. |
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| 371 | Be aware of this implication: When implementing attaching of kinematic objects to others, you have to change |
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| 372 | this behaviour because you then might not want to merge the collision shapes. |
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| 373 | */ |
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| 374 | void WorldEntity::attach(WorldEntity* object) |
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| 375 | { |
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| 376 | if (object == this) |
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| 377 | { |
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[8858] | 378 | orxout(internal_warning) << "Can't attach a WorldEntity to itself." << endl; |
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[2662] | 379 | return; |
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| 380 | } |
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| 381 | |
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| 382 | if (!object->notifyBeingAttached(this)) |
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| 383 | return; |
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| 384 | |
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| 385 | this->attachNode(object->node_); |
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[2072] | 386 | this->children_.insert(object); |
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[2662] | 387 | |
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| 388 | this->attachCollisionShape(object->collisionShape_); |
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| 389 | // mass |
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| 390 | this->childrenMass_ += object->getMass(); |
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| 391 | recalculateMassProps(); |
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[2072] | 392 | } |
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| 393 | |
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[2662] | 394 | /** |
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| 395 | @brief |
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| 396 | Function gets called when this object is being attached to a new parent. |
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| 397 | |
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| 398 | This operation is only allowed if the collision types "like" each other. |
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| 399 | - You cannot a attach a non physical object to a physical one. |
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| 400 | - Dynamic object can NOT be attached at all. |
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| 401 | - It is also not possible to attach a kinematic to a dynamic one. |
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| 402 | - Attaching of kinematic objects otherwise is not yet supported. |
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| 403 | */ |
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| 404 | bool WorldEntity::notifyBeingAttached(WorldEntity* newParent) |
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| 405 | { |
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| 406 | // check first whether attaching is even allowed |
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| 407 | if (this->hasPhysics()) |
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| 408 | { |
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| 409 | if (!newParent->hasPhysics()) |
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| 410 | { |
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[8858] | 411 | orxout(internal_warning) << " Cannot attach a physical object to a non physical one." << endl; |
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[2662] | 412 | return false; |
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| 413 | } |
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| 414 | else if (this->isDynamic()) |
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| 415 | { |
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[8858] | 416 | orxout(internal_warning) << "Cannot attach a dynamic object to a WorldEntity." << endl; |
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[2662] | 417 | return false; |
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| 418 | } |
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| 419 | else if (this->isKinematic() && newParent->isDynamic()) |
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| 420 | { |
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[8858] | 421 | orxout(internal_warning) << "Cannot attach a kinematic object to a dynamic one." << endl; |
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[2662] | 422 | return false; |
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| 423 | } |
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| 424 | else if (this->isKinematic()) |
---|
| 425 | { |
---|
[8858] | 426 | orxout(internal_warning) << "Cannot attach a kinematic object to a static or kinematic one: Not yet implemented." << endl; |
---|
[2662] | 427 | return false; |
---|
| 428 | } |
---|
| 429 | } |
---|
| 430 | |
---|
| 431 | if (this->isPhysicsActive()) |
---|
| 432 | this->bPhysicsActiveBeforeAttaching_ = true; |
---|
| 433 | this->deactivatePhysics(); |
---|
| 434 | |
---|
| 435 | if (this->parent_) |
---|
| 436 | this->detachFromParent(); |
---|
| 437 | |
---|
| 438 | this->parent_ = newParent; |
---|
| 439 | this->parentID_ = newParent->getObjectID(); |
---|
| 440 | |
---|
[2851] | 441 | this->parentChanged(); |
---|
| 442 | |
---|
[2662] | 443 | // apply transform to collision shape |
---|
| 444 | this->collisionShape_->setPosition(this->getPosition()); |
---|
| 445 | this->collisionShape_->setOrientation(this->getOrientation()); |
---|
| 446 | // TODO: Scale |
---|
[2851] | 447 | |
---|
[2662] | 448 | return true; |
---|
| 449 | } |
---|
| 450 | |
---|
| 451 | /** |
---|
| 452 | @brief |
---|
| 453 | Detaches a child WorldEntity from this instance. |
---|
| 454 | */ |
---|
[2072] | 455 | void WorldEntity::detach(WorldEntity* object) |
---|
| 456 | { |
---|
[7910] | 457 | std::set<WorldEntity*>::iterator it = this->children_.find(object); |
---|
| 458 | if (it == this->children_.end()) |
---|
[2662] | 459 | { |
---|
[8858] | 460 | orxout(internal_warning) << "Cannot detach an object that is not a child." << endl; |
---|
[2662] | 461 | return; |
---|
| 462 | } |
---|
| 463 | |
---|
| 464 | // collision shapes |
---|
| 465 | this->detachCollisionShape(object->collisionShape_); |
---|
| 466 | |
---|
| 467 | // mass |
---|
| 468 | if (object->getMass() > 0.0f) |
---|
| 469 | { |
---|
| 470 | this->childrenMass_ -= object->getMass(); |
---|
| 471 | recalculateMassProps(); |
---|
| 472 | } |
---|
| 473 | |
---|
| 474 | this->detachNode(object->node_); |
---|
[7910] | 475 | this->children_.erase(it); |
---|
[2072] | 476 | |
---|
[2662] | 477 | object->notifyDetached(); |
---|
[2072] | 478 | } |
---|
| 479 | |
---|
[2662] | 480 | /** |
---|
| 481 | @brief |
---|
| 482 | Function gets called when the object has been detached from its parent. |
---|
| 483 | */ |
---|
| 484 | void WorldEntity::notifyDetached() |
---|
[2072] | 485 | { |
---|
[2662] | 486 | this->parent_ = 0; |
---|
| 487 | this->parentID_ = OBJECTID_UNKNOWN; |
---|
| 488 | |
---|
[2851] | 489 | this->parentChanged(); |
---|
| 490 | |
---|
[2662] | 491 | // reset orientation of the collisionShape (cannot be set within a WE usually) |
---|
| 492 | this->collisionShape_->setPosition(Vector3::ZERO); |
---|
| 493 | this->collisionShape_->setOrientation(Quaternion::IDENTITY); |
---|
| 494 | // TODO: Scale |
---|
| 495 | |
---|
| 496 | if (this->bPhysicsActiveBeforeAttaching_) |
---|
| 497 | { |
---|
| 498 | this->activatePhysics(); |
---|
| 499 | this->bPhysicsActiveBeforeAttaching_ = false; |
---|
| 500 | } |
---|
| 501 | } |
---|
| 502 | |
---|
| 503 | //! Returns an attached object (merely for XMLPort). |
---|
| 504 | WorldEntity* WorldEntity::getAttachedObject(unsigned int index) |
---|
| 505 | { |
---|
[2072] | 506 | unsigned int i = 0; |
---|
| 507 | for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) |
---|
| 508 | { |
---|
| 509 | if (i == index) |
---|
| 510 | return (*it); |
---|
| 511 | ++i; |
---|
| 512 | } |
---|
| 513 | return 0; |
---|
| 514 | } |
---|
[2662] | 515 | |
---|
| 516 | //! Attaches an Ogre::SceneNode to this WorldEntity. |
---|
| 517 | void WorldEntity::attachNode(Ogre::SceneNode* node) |
---|
| 518 | { |
---|
| 519 | Ogre::Node* parent = node->getParent(); |
---|
| 520 | if (parent) |
---|
| 521 | parent->removeChild(node); |
---|
| 522 | this->node_->addChild(node); |
---|
| 523 | } |
---|
| 524 | |
---|
| 525 | //! Detaches an Ogre::SceneNode from this WorldEntity. |
---|
| 526 | void WorldEntity::detachNode(Ogre::SceneNode* node) |
---|
| 527 | { |
---|
| 528 | this->node_->removeChild(node); |
---|
| 529 | // this->getScene()->getRootSceneNode()->addChild(node); |
---|
| 530 | } |
---|
| 531 | |
---|
| 532 | //! Attaches an Ogre::MovableObject to this WorldEntity. |
---|
| 533 | void WorldEntity::attachOgreObject(Ogre::MovableObject* object) |
---|
[6417] | 534 | { |
---|
| 535 | this->node_->attachObject(object); |
---|
[6501] | 536 | object->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(this))); |
---|
[6417] | 537 | } |
---|
| 538 | |
---|
[3196] | 539 | void WorldEntity::attachOgreObject(Ogre::BillboardSet* object) |
---|
[6417] | 540 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[3196] | 541 | void WorldEntity::attachOgreObject(Ogre::Camera* object) |
---|
[6417] | 542 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[3196] | 543 | void WorldEntity::attachOgreObject(Ogre::Entity* object) |
---|
[6417] | 544 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[3196] | 545 | void WorldEntity::attachOgreObject(Ogre::ParticleSystem* object) |
---|
[6417] | 546 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[2662] | 547 | |
---|
| 548 | //! Detaches an Ogre::MovableObject from this WorldEntity. |
---|
| 549 | void WorldEntity::detachOgreObject(Ogre::MovableObject* object) |
---|
[6417] | 550 | { |
---|
[6501] | 551 | object->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(NULL))); |
---|
[6417] | 552 | this->node_->detachObject(object); |
---|
| 553 | } |
---|
| 554 | |
---|
[3196] | 555 | void WorldEntity::detachOgreObject(Ogre::BillboardSet* object) |
---|
[6417] | 556 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[3196] | 557 | void WorldEntity::detachOgreObject(Ogre::Camera* object) |
---|
[6417] | 558 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[3196] | 559 | void WorldEntity::detachOgreObject(Ogre::Entity* object) |
---|
[6417] | 560 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[3196] | 561 | void WorldEntity::detachOgreObject(Ogre::ParticleSystem* object) |
---|
[6417] | 562 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[2662] | 563 | |
---|
| 564 | //! Detaches an Ogre::MovableObject (by string) from this WorldEntity. |
---|
| 565 | Ogre::MovableObject* WorldEntity::detachOgreObject(const Ogre::String& name) |
---|
| 566 | { |
---|
| 567 | return this->node_->detachObject(name); |
---|
| 568 | } |
---|
| 569 | |
---|
| 570 | //! Attaches a collision Shape to this object (delegated to the internal CompoundCollisionShape) |
---|
| 571 | void WorldEntity::attachCollisionShape(CollisionShape* shape) |
---|
| 572 | { |
---|
| 573 | this->collisionShape_->attach(shape); |
---|
| 574 | // Note: this->collisionShape_ already notifies us of any changes. |
---|
| 575 | } |
---|
| 576 | |
---|
| 577 | //! Detaches a collision Shape from this object (delegated to the internal CompoundCollisionShape) |
---|
| 578 | void WorldEntity::detachCollisionShape(CollisionShape* shape) |
---|
| 579 | { |
---|
| 580 | // Note: The collision shapes may not be detached with this function! |
---|
| 581 | this->collisionShape_->detach(shape); |
---|
| 582 | // Note: this->collisionShape_ already notifies us of any changes. |
---|
| 583 | } |
---|
| 584 | |
---|
| 585 | //! Returns an attached collision Shape of this object (delegated to the internal CompoundCollisionShape) |
---|
| 586 | CollisionShape* WorldEntity::getAttachedCollisionShape(unsigned int index) |
---|
| 587 | { |
---|
| 588 | return this->collisionShape_->getAttachedShape(index); |
---|
| 589 | } |
---|
| 590 | |
---|
| 591 | // Note: These functions are placed in WorldEntity.h as inline functions for the release build. |
---|
[3196] | 592 | #ifndef ORXONOX_RELEASE |
---|
[2662] | 593 | const Vector3& WorldEntity::getPosition() const |
---|
| 594 | { |
---|
| 595 | return this->node_->getPosition(); |
---|
| 596 | } |
---|
| 597 | |
---|
| 598 | const Quaternion& WorldEntity::getOrientation() const |
---|
| 599 | { |
---|
| 600 | return this->node_->getOrientation(); |
---|
| 601 | } |
---|
| 602 | |
---|
| 603 | const Vector3& WorldEntity::getScale3D() const |
---|
| 604 | { |
---|
| 605 | return this->node_->getScale(); |
---|
| 606 | } |
---|
| 607 | #endif |
---|
| 608 | |
---|
| 609 | //! Returns the position relative to the root space |
---|
| 610 | const Vector3& WorldEntity::getWorldPosition() const |
---|
| 611 | { |
---|
| 612 | return this->node_->_getDerivedPosition(); |
---|
| 613 | } |
---|
| 614 | |
---|
| 615 | //! Returns the orientation relative to the root space |
---|
| 616 | const Quaternion& WorldEntity::getWorldOrientation() const |
---|
| 617 | { |
---|
| 618 | return this->node_->_getDerivedOrientation(); |
---|
| 619 | } |
---|
| 620 | |
---|
| 621 | //! Returns the scaling applied relative to the root space in 3 coordinates |
---|
| 622 | const Vector3& WorldEntity::getWorldScale3D() const |
---|
| 623 | { |
---|
| 624 | return this->node_->_getDerivedScale(); |
---|
| 625 | } |
---|
| 626 | |
---|
| 627 | /** |
---|
| 628 | @brief |
---|
| 629 | Returns the scaling applied relative to the root space in 3 coordinates |
---|
| 630 | @return |
---|
| 631 | Returns the scaling if it is uniform, 1.0f otherwise. |
---|
| 632 | */ |
---|
| 633 | float WorldEntity::getWorldScale() const |
---|
| 634 | { |
---|
| 635 | Vector3 scale = this->getWorldScale3D(); |
---|
| 636 | return (scale.x == scale.y && scale.x == scale.z) ? scale.x : 1; |
---|
| 637 | } |
---|
| 638 | |
---|
| 639 | /** |
---|
| 640 | @brief |
---|
| 641 | Sets the three dimensional scaling of this object. |
---|
[7401] | 642 | @note |
---|
[2662] | 643 | Scaling physical objects has not yet been implemented and is therefore forbidden. |
---|
| 644 | */ |
---|
| 645 | void WorldEntity::setScale3D(const Vector3& scale) |
---|
| 646 | { |
---|
[8706] | 647 | // If physics is enabled scale the attached CollisionShape. |
---|
| 648 | /*if (this->hasPhysics() && this->collisionShape_ != NULL) |
---|
[2662] | 649 | { |
---|
[8706] | 650 | this->collisionShape_->setScale3D(scale); |
---|
| 651 | }*/ |
---|
| 652 | |
---|
[2662] | 653 | this->node_->setScale(scale); |
---|
| 654 | |
---|
| 655 | this->changedScale(); |
---|
| 656 | } |
---|
| 657 | |
---|
| 658 | /** |
---|
| 659 | @brief |
---|
| 660 | Translates this WorldEntity by a vector. |
---|
[7401] | 661 | @param distance |
---|
| 662 | The relative distance of the translation |
---|
[2662] | 663 | @param relativeTo |
---|
[7401] | 664 | The TransformSpace of this translation |
---|
[2662] | 665 | */ |
---|
[3196] | 666 | void WorldEntity::translate(const Vector3& distance, TransformSpace relativeTo) |
---|
[2662] | 667 | { |
---|
| 668 | switch (relativeTo) |
---|
| 669 | { |
---|
[3196] | 670 | case WorldEntity::Local: |
---|
[2662] | 671 | // position is relative to parent so transform downwards |
---|
| 672 | this->setPosition(this->getPosition() + this->getOrientation() * distance); |
---|
| 673 | break; |
---|
[3196] | 674 | case WorldEntity::Parent: |
---|
[2662] | 675 | this->setPosition(this->getPosition() + distance); |
---|
| 676 | break; |
---|
[3196] | 677 | case WorldEntity::World: |
---|
[2662] | 678 | // position is relative to parent so transform upwards |
---|
| 679 | if (this->node_->getParent()) |
---|
| 680 | setPosition(getPosition() + (node_->getParent()->_getDerivedOrientation().Inverse() * distance) |
---|
| 681 | / node_->getParent()->_getDerivedScale()); |
---|
| 682 | else |
---|
| 683 | this->setPosition(this->getPosition() + distance); |
---|
| 684 | break; |
---|
| 685 | } |
---|
| 686 | } |
---|
| 687 | |
---|
| 688 | /** |
---|
| 689 | @brief |
---|
| 690 | Rotates this WorldEntity by a quaternion. |
---|
[7401] | 691 | @param rotation |
---|
| 692 | The desired relative rotation |
---|
[2662] | 693 | @param relativeTo |
---|
[7401] | 694 | The TransformSpace of this translation |
---|
[2662] | 695 | */ |
---|
[3196] | 696 | void WorldEntity::rotate(const Quaternion& rotation, TransformSpace relativeTo) |
---|
[2662] | 697 | { |
---|
| 698 | switch(relativeTo) |
---|
| 699 | { |
---|
[3196] | 700 | case WorldEntity::Local: |
---|
[2662] | 701 | this->setOrientation(this->getOrientation() * rotation); |
---|
| 702 | break; |
---|
[3196] | 703 | case WorldEntity::Parent: |
---|
[2662] | 704 | // Rotations are normally relative to local axes, transform up |
---|
| 705 | this->setOrientation(rotation * this->getOrientation()); |
---|
| 706 | break; |
---|
[3196] | 707 | case WorldEntity::World: |
---|
[2662] | 708 | // Rotations are normally relative to local axes, transform up |
---|
| 709 | this->setOrientation(this->getOrientation() * this->getWorldOrientation().Inverse() |
---|
| 710 | * rotation * this->getWorldOrientation()); |
---|
| 711 | break; |
---|
| 712 | } |
---|
| 713 | } |
---|
| 714 | |
---|
| 715 | /** |
---|
| 716 | @brief |
---|
[6417] | 717 | Makes this WorldEntity look at a specific target location. |
---|
[7401] | 718 | @param target |
---|
| 719 | An absolute point in the space which defines the direction of the entity |
---|
[2662] | 720 | @param relativeTo |
---|
[7401] | 721 | The TransformSpace of this translation |
---|
[2662] | 722 | @param localDirectionVector |
---|
| 723 | The vector which normally describes the natural direction of the object, usually -Z. |
---|
| 724 | */ |
---|
[3196] | 725 | void WorldEntity::lookAt(const Vector3& target, TransformSpace relativeTo, const Vector3& localDirectionVector) |
---|
[2662] | 726 | { |
---|
[3196] | 727 | Vector3 origin(0, 0, 0); |
---|
[2662] | 728 | switch (relativeTo) |
---|
| 729 | { |
---|
[3196] | 730 | case WorldEntity::Local: |
---|
[2662] | 731 | origin = Vector3::ZERO; |
---|
| 732 | break; |
---|
[3196] | 733 | case WorldEntity::Parent: |
---|
[2662] | 734 | origin = this->getPosition(); |
---|
| 735 | break; |
---|
[3196] | 736 | case WorldEntity::World: |
---|
[2662] | 737 | origin = this->getWorldPosition(); |
---|
| 738 | break; |
---|
| 739 | } |
---|
| 740 | this->setDirection(target - origin, relativeTo, localDirectionVector); |
---|
| 741 | } |
---|
| 742 | |
---|
| 743 | /** |
---|
| 744 | @brief |
---|
| 745 | Makes this WorldEntity look in specific direction. |
---|
[7401] | 746 | @param direction |
---|
| 747 | A point relative to the position of the WorldEntity which defines its orientation |
---|
[2662] | 748 | @param relativeTo |
---|
[7401] | 749 | The TransformSpace of this translation |
---|
[2662] | 750 | @param localDirectionVector |
---|
| 751 | The vector which normally describes the natural direction of the object, usually -Z. |
---|
| 752 | */ |
---|
[3196] | 753 | void WorldEntity::setDirection(const Vector3& direction, TransformSpace relativeTo, const Vector3& localDirectionVector) |
---|
[2662] | 754 | { |
---|
| 755 | Quaternion savedOrientation(this->getOrientation()); |
---|
[3196] | 756 | this->node_->setDirection(direction, static_cast<Ogre::Node::TransformSpace>(relativeTo), localDirectionVector); |
---|
[2662] | 757 | Quaternion newOrientation(this->node_->getOrientation()); |
---|
| 758 | this->node_->setOrientation(savedOrientation); |
---|
| 759 | this->setOrientation(newOrientation); |
---|
| 760 | } |
---|
| 761 | |
---|
| 762 | //! Activates physics if the CollisionType is not None. |
---|
| 763 | void WorldEntity::activatePhysics() |
---|
| 764 | { |
---|
| 765 | if (this->isActive() && this->hasPhysics() && !this->isPhysicsActive() && !this->parent_) |
---|
| 766 | { |
---|
| 767 | this->getScene()->addPhysicalObject(this); |
---|
| 768 | this->bPhysicsActive_ = true; |
---|
| 769 | this->bPhysicsActiveSynchronised_ = true; |
---|
| 770 | } |
---|
| 771 | } |
---|
| 772 | |
---|
| 773 | //! Deactivates physics but the CollisionType does not change. |
---|
| 774 | void WorldEntity::deactivatePhysics() |
---|
| 775 | { |
---|
| 776 | if (this->isPhysicsActive()) |
---|
| 777 | { |
---|
| 778 | this->getScene()->removePhysicalObject(this); |
---|
| 779 | this->bPhysicsActive_ = false; |
---|
| 780 | this->bPhysicsActiveSynchronised_ = false; |
---|
| 781 | } |
---|
| 782 | } |
---|
| 783 | |
---|
| 784 | //! Tells whether the object has already been added to the Bullet physics World. |
---|
| 785 | bool WorldEntity::addedToPhysicalWorld() const |
---|
| 786 | { |
---|
| 787 | return this->physicalBody_ && this->physicalBody_->isInWorld(); |
---|
| 788 | } |
---|
| 789 | |
---|
| 790 | /** |
---|
| 791 | @brief |
---|
[7401] | 792 | Sets the CollisionType. This alters the object significantly! |
---|
| 793 | @note |
---|
[2662] | 794 | Operation does not work on attached WorldEntities. |
---|
| 795 | */ |
---|
| 796 | void WorldEntity::setCollisionType(CollisionType type) |
---|
| 797 | { |
---|
| 798 | if (this->collisionType_ == type) |
---|
| 799 | return; |
---|
| 800 | |
---|
| 801 | // If we are already attached to a parent, this would be a bad idea.. |
---|
| 802 | if (this->parent_) |
---|
| 803 | { |
---|
[8858] | 804 | orxout(internal_warning) << "Cannot set the collision type of a WorldEntity with a parent." << endl; |
---|
[2662] | 805 | return; |
---|
| 806 | } |
---|
| 807 | |
---|
| 808 | // Check for type legality. Could be StaticEntity or MobileEntity. |
---|
| 809 | if (!this->isCollisionTypeLegal(type)) |
---|
| 810 | return; |
---|
| 811 | |
---|
| 812 | if (this->isPhysicsActive()) |
---|
| 813 | this->deactivatePhysics(); |
---|
| 814 | |
---|
| 815 | bool bReactivatePhysics = true; |
---|
| 816 | if (this->hasPhysics() && !this->isPhysicsActive()) |
---|
| 817 | bReactivatePhysics = false; |
---|
| 818 | |
---|
| 819 | // Check whether we have to create or destroy. |
---|
| 820 | if (type != None && this->collisionType_ == None) |
---|
| 821 | { |
---|
| 822 | /* |
---|
| 823 | HACK HACK HACK |
---|
| 824 | // Check whether there was some scaling applied. |
---|
| 825 | if (!this->node_->getScale().positionEquals(Vector3(1, 1, 1), 0.001)) |
---|
| 826 | { |
---|
[8858] | 827 | orxout(internal_warning) << "Cannot create a physical body if there is scaling applied to the node: Not yet implemented." << endl; |
---|
[2662] | 828 | return; |
---|
| 829 | } |
---|
| 830 | HACK HACK HACK |
---|
| 831 | */ |
---|
| 832 | // Create new rigid body |
---|
| 833 | btRigidBody::btRigidBodyConstructionInfo bodyConstructionInfo(0, this, this->collisionShape_->getCollisionShape()); |
---|
| 834 | this->physicalBody_ = new btRigidBody(bodyConstructionInfo); |
---|
| 835 | this->physicalBody_->setUserPointer(this); |
---|
| 836 | this->physicalBody_->setActivationState(DISABLE_DEACTIVATION); |
---|
| 837 | } |
---|
| 838 | else if (type == None && this->collisionType_ != None) |
---|
| 839 | { |
---|
| 840 | // Destroy rigid body |
---|
| 841 | assert(this->physicalBody_); |
---|
| 842 | deactivatePhysics(); |
---|
| 843 | delete this->physicalBody_; |
---|
| 844 | this->physicalBody_ = 0; |
---|
| 845 | this->collisionType_ = None; |
---|
| 846 | this->collisionTypeSynchronised_ = None; |
---|
| 847 | return; |
---|
| 848 | } |
---|
| 849 | |
---|
| 850 | // Change type |
---|
| 851 | switch (type) |
---|
| 852 | { |
---|
| 853 | case Dynamic: |
---|
[2855] | 854 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT & !btCollisionObject::CF_KINEMATIC_OBJECT); |
---|
[2662] | 855 | break; |
---|
| 856 | case Kinematic: |
---|
[3196] | 857 | this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT) | btCollisionObject::CF_KINEMATIC_OBJECT); |
---|
[2662] | 858 | break; |
---|
| 859 | case Static: |
---|
[3196] | 860 | this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_KINEMATIC_OBJECT) | btCollisionObject::CF_STATIC_OBJECT); |
---|
[2662] | 861 | break; |
---|
| 862 | case None: |
---|
| 863 | assert(false); // Doesn't happen |
---|
| 864 | return; |
---|
| 865 | } |
---|
| 866 | this->collisionType_ = type; |
---|
| 867 | this->collisionTypeSynchronised_ = type; |
---|
| 868 | |
---|
| 869 | // update mass and inertia tensor |
---|
| 870 | recalculateMassProps(); |
---|
| 871 | internalSetPhysicsProps(); |
---|
| 872 | collisionCallbackActivityChanged(); |
---|
| 873 | collisionResponseActivityChanged(); |
---|
| 874 | if (bReactivatePhysics) |
---|
| 875 | activatePhysics(); |
---|
| 876 | } |
---|
| 877 | |
---|
| 878 | //! Sets the CollisionType by string (used for the XMLPort) |
---|
| 879 | void WorldEntity::setCollisionTypeStr(const std::string& typeStr) |
---|
| 880 | { |
---|
[6417] | 881 | const std::string& typeStrLower = getLowercase(typeStr); |
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[2662] | 882 | CollisionType type; |
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| 883 | if (typeStrLower == "dynamic") |
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| 884 | type = Dynamic; |
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| 885 | else if (typeStrLower == "static") |
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| 886 | type = Static; |
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| 887 | else if (typeStrLower == "kinematic") |
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| 888 | type = Kinematic; |
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| 889 | else if (typeStrLower == "none") |
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| 890 | type = None; |
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| 891 | else |
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| 892 | ThrowException(ParseError, std::string("Attempting to set an unknown collision type: '") + typeStr + "'."); |
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| 893 | this->setCollisionType(type); |
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| 894 | } |
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| 895 | |
---|
| 896 | //! Gets the CollisionType by string (used for the XMLPort) |
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| 897 | std::string WorldEntity::getCollisionTypeStr() const |
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| 898 | { |
---|
| 899 | switch (this->getCollisionType()) |
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| 900 | { |
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| 901 | case Dynamic: |
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| 902 | return "dynamic"; |
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| 903 | case Kinematic: |
---|
| 904 | return "kinematic"; |
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| 905 | case Static: |
---|
| 906 | return "static"; |
---|
| 907 | case None: |
---|
| 908 | return "none"; |
---|
| 909 | default: |
---|
| 910 | assert(false); |
---|
| 911 | return ""; |
---|
| 912 | } |
---|
| 913 | } |
---|
| 914 | |
---|
| 915 | /** |
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| 916 | @brief |
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| 917 | Recalculates the accumulated child mass and calls recalculateMassProps() |
---|
| 918 | and notifies the parent of the change. |
---|
[7401] | 919 | @note |
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[2662] | 920 | Called by a child WE |
---|
| 921 | */ |
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| 922 | void WorldEntity::notifyChildMassChanged() |
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| 923 | { |
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| 924 | // Note: CollisionShape changes of a child get handled over the internal CompoundCollisionShape already |
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| 925 | // Recalculate mass |
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| 926 | this->childrenMass_ = 0.0f; |
---|
| 927 | for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) |
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| 928 | this->childrenMass_ += (*it)->getMass(); |
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| 929 | recalculateMassProps(); |
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| 930 | // Notify parent WE |
---|
| 931 | if (this->parent_) |
---|
| 932 | parent_->notifyChildMassChanged(); |
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| 933 | } |
---|
| 934 | |
---|
| 935 | /** |
---|
| 936 | @brief |
---|
| 937 | Undertakes the necessary steps to change the collision shape in Bullet, even at runtime. |
---|
[7401] | 938 | @note |
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[2662] | 939 | - called by this->collisionShape_ |
---|
| 940 | - May have a REALLY big overhead when called continuously at runtime, because then we need |
---|
| 941 | to remove the physical body from Bullet and add it again. |
---|
| 942 | */ |
---|
| 943 | void WorldEntity::notifyCollisionShapeChanged() |
---|
| 944 | { |
---|
| 945 | if (hasPhysics()) |
---|
| 946 | { |
---|
| 947 | // Bullet doesn't like sudden changes of the collision shape, so we remove and add it again |
---|
| 948 | if (this->addedToPhysicalWorld()) |
---|
| 949 | { |
---|
| 950 | this->deactivatePhysics(); |
---|
| 951 | this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); |
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| 952 | this->activatePhysics(); |
---|
| 953 | } |
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| 954 | else |
---|
| 955 | this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); |
---|
| 956 | } |
---|
| 957 | recalculateMassProps(); |
---|
| 958 | } |
---|
| 959 | |
---|
| 960 | //! Updates all mass dependent parameters (mass, inertia tensor and child mass) |
---|
| 961 | void WorldEntity::recalculateMassProps() |
---|
| 962 | { |
---|
| 963 | // Store local inertia for faster access. Evaluates to (0,0,0) if there is no collision shape. |
---|
| 964 | float totalMass = this->mass_ + this->childrenMass_; |
---|
| 965 | this->collisionShape_->calculateLocalInertia(totalMass, this->localInertia_); |
---|
| 966 | if (this->hasPhysics()) |
---|
| 967 | { |
---|
| 968 | if (this->isStatic()) |
---|
| 969 | { |
---|
| 970 | // Just set everything to zero |
---|
| 971 | this->physicalBody_->setMassProps(0.0f, btVector3(0, 0, 0)); |
---|
| 972 | } |
---|
[8858] | 973 | else if (totalMass == 0.0f) |
---|
[2662] | 974 | { |
---|
| 975 | // Use default values to avoid very large or very small values |
---|
[8858] | 976 | orxout(internal_warning) << "Setting the internal physical mass to 1.0 because mass_ is 0.0" << endl; |
---|
[2662] | 977 | btVector3 inertia(0, 0, 0); |
---|
| 978 | this->collisionShape_->calculateLocalInertia(1.0f, inertia); |
---|
| 979 | this->physicalBody_->setMassProps(1.0f, inertia); |
---|
| 980 | } |
---|
| 981 | else |
---|
| 982 | { |
---|
| 983 | this->physicalBody_->setMassProps(totalMass, this->localInertia_); |
---|
| 984 | } |
---|
| 985 | } |
---|
| 986 | } |
---|
| 987 | |
---|
[6417] | 988 | //! Copies our own parameters for restitution, angular factor, damping and friction to the bullet rigid body. |
---|
[2662] | 989 | void WorldEntity::internalSetPhysicsProps() |
---|
| 990 | { |
---|
| 991 | if (this->hasPhysics()) |
---|
| 992 | { |
---|
| 993 | this->physicalBody_->setRestitution(this->restitution_); |
---|
| 994 | this->physicalBody_->setAngularFactor(this->angularFactor_); |
---|
| 995 | this->physicalBody_->setDamping(this->linearDamping_, this->angularDamping_); |
---|
| 996 | this->physicalBody_->setFriction(this->friction_); |
---|
| 997 | } |
---|
| 998 | } |
---|
[2072] | 999 | } |
---|