[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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[2662] | 24 | * Reto Grieder (physics) |
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[2072] | 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "WorldEntity.h" |
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| 31 | |
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[3196] | 32 | #include <OgreBillboardSet.h> |
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| 33 | #include <OgreCamera.h> |
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| 34 | #include <OgreEntity.h> |
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| 35 | #include <OgreParticleSystem.h> |
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| 36 | #include <OgreSceneManager.h> |
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[2662] | 37 | #include <OgreSceneNode.h> |
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[3196] | 38 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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| 39 | #include <boost/static_assert.hpp> |
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[2072] | 40 | |
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[3196] | 41 | #include "util/OrxAssert.h" |
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| 42 | #include "util/Convert.h" |
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[2662] | 43 | #include "util/Exception.h" |
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[2072] | 44 | #include "core/CoreIncludes.h" |
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| 45 | #include "core/XMLPort.h" |
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[5735] | 46 | #include "Scene.h" |
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| 47 | #include "collisionshapes/WorldEntityCollisionShape.h" |
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[2072] | 48 | |
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| 49 | namespace orxonox |
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| 50 | { |
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| 51 | const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z; |
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| 52 | const Vector3 WorldEntity::BACK = Vector3::UNIT_Z; |
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| 53 | const Vector3 WorldEntity::LEFT = Vector3::NEGATIVE_UNIT_X; |
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| 54 | const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X; |
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| 55 | const Vector3 WorldEntity::DOWN = Vector3::NEGATIVE_UNIT_Y; |
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| 56 | const Vector3 WorldEntity::UP = Vector3::UNIT_Y; |
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| 57 | |
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[3196] | 58 | // Be sure we don't do bad conversions |
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| 59 | BOOST_STATIC_ASSERT((int)Ogre::Node::TS_LOCAL == (int)WorldEntity::Local); |
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| 60 | BOOST_STATIC_ASSERT((int)Ogre::Node::TS_PARENT == (int)WorldEntity::Parent); |
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| 61 | BOOST_STATIC_ASSERT((int)Ogre::Node::TS_WORLD == (int)WorldEntity::World); |
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| 62 | |
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[10624] | 63 | RegisterAbstractClass(WorldEntity).inheritsFrom<BaseObject>().inheritsFrom<Synchronisable>(); |
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[9667] | 64 | |
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[2662] | 65 | /** |
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| 66 | @brief |
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| 67 | Creates a new WorldEntity that may immediately be used. |
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| 68 | All the default values are being set here. |
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| 69 | */ |
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[9667] | 70 | WorldEntity::WorldEntity(Context* context) : BaseObject(context), Synchronisable(context) |
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[2072] | 71 | { |
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| 72 | RegisterObject(WorldEntity); |
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| 73 | |
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[2171] | 74 | if (!this->getScene() || !this->getScene()->getRootSceneNode()) |
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| 75 | ThrowException(AbortLoading, "Can't create WorldEntity, no scene or no root-scenenode given."); |
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[2072] | 76 | |
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| 77 | this->node_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); |
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| 78 | |
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| 79 | this->parent_ = 0; |
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[2171] | 80 | this->parentID_ = OBJECTID_UNKNOWN; |
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[3077] | 81 | this->bDeleteWithParent_ = true; |
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[2072] | 82 | |
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| 83 | this->node_->setPosition(Vector3::ZERO); |
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| 84 | this->node_->setOrientation(Quaternion::IDENTITY); |
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[7163] | 85 | |
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[6524] | 86 | // Activity and visibility memory. |
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| 87 | this->bActiveMem_ = true; |
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| 88 | this->bVisibleMem_ = true; |
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[2072] | 89 | |
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[2662] | 90 | |
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| 91 | // Default behaviour does not include physics |
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| 92 | this->physicalBody_ = 0; |
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| 93 | this->bPhysicsActive_ = false; |
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| 94 | this->bPhysicsActiveSynchronised_ = false; |
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| 95 | this->bPhysicsActiveBeforeAttaching_ = false; |
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[9667] | 96 | this->collisionShape_ = new WorldEntityCollisionShape(this->getContext()); |
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| 97 | this->collisionShape_->setWorldEntityOwner(this); |
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[2662] | 98 | this->collisionType_ = None; |
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| 99 | this->collisionTypeSynchronised_ = None; |
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[10288] | 100 | this->mass_ = 1.0f; |
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| 101 | this->childrenMass_ = 0; |
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[2662] | 102 | // Using bullet default values |
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[10288] | 103 | this->restitution_ = 0; |
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| 104 | this->angularFactor_ = 1; |
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| 105 | this->linearDamping_ = 0; |
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| 106 | this->angularDamping_ = 0; |
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| 107 | this->friction_ = 0.5; |
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| 108 | this->ccdMotionThreshold_ = 0.0; |
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| 109 | this->ccdSweptSphereRadius_ = 0.0; |
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[2662] | 110 | this->bCollisionCallbackActive_ = false; |
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| 111 | this->bCollisionResponseActive_ = true; |
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| 112 | |
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[2072] | 113 | this->registerVariables(); |
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| 114 | } |
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| 115 | |
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[2662] | 116 | /** |
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| 117 | @brief |
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| 118 | Destroys the WorldEntity AND ALL its children with it. |
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| 119 | */ |
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[2072] | 120 | WorldEntity::~WorldEntity() |
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| 121 | { |
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| 122 | if (this->isInitialized()) |
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| 123 | { |
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[2662] | 124 | if (this->parent_) |
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| 125 | this->detachFromParent(); |
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| 126 | |
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[7910] | 127 | std::set<WorldEntity*>::iterator it; |
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| 128 | while ((it = this->children_.begin()) != this->children_.end()) |
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[3077] | 129 | { |
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[7937] | 130 | WorldEntity* entity = *it; |
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| 131 | |
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[10624] | 132 | // do this for all children, because even if getDeleteWithParent() returns true a child might still stay active due to strong pointers pointing to it |
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[7937] | 133 | entity->setPosition(entity->getWorldPosition()); |
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| 134 | this->detach(entity); // detach also erases the element from the children set |
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[7910] | 135 | |
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[7937] | 136 | if (entity->getDeleteWithParent()) |
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| 137 | entity->destroy(); |
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[3077] | 138 | } |
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[2662] | 139 | |
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| 140 | if (this->physicalBody_) |
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| 141 | { |
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| 142 | this->deactivatePhysics(); |
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| 143 | delete this->physicalBody_; |
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| 144 | } |
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[5929] | 145 | this->collisionShape_->destroy(); |
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[2662] | 146 | |
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[2072] | 147 | this->node_->detachAllObjects(); |
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[2662] | 148 | this->node_->removeAllChildren(); |
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| 149 | |
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| 150 | OrxAssert(this->getScene()->getSceneManager(), "No SceneManager defined in a WorldEntity."); |
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| 151 | this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName()); |
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[2072] | 152 | } |
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| 153 | } |
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| 154 | |
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| 155 | void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 156 | { |
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| 157 | SUPER(WorldEntity, XMLPort, xmlelement, mode); |
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| 158 | |
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[2662] | 159 | XMLPortParamTemplate(WorldEntity, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); |
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[2072] | 160 | XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); |
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[2662] | 161 | XMLPortParamTemplate(WorldEntity, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); |
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| 162 | XMLPortParam (WorldEntity, "scale", setScale, getScale, xmlelement, mode); |
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| 163 | XMLPortParamLoadOnly(WorldEntity, "lookat", lookAt_xmlport, xmlelement, mode); |
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| 164 | XMLPortParamLoadOnly(WorldEntity, "direction", setDirection_xmlport, xmlelement, mode); |
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| 165 | XMLPortParamLoadOnly(WorldEntity, "yaw", yaw_xmlport, xmlelement, mode); |
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| 166 | XMLPortParamLoadOnly(WorldEntity, "pitch", pitch_xmlport, xmlelement, mode); |
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| 167 | XMLPortParamLoadOnly(WorldEntity, "roll", roll_xmlport, xmlelement, mode); |
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[3077] | 168 | XMLPortParam (WorldEntity, "deletewithparent", setDeleteWithParent, getDeleteWithParent, xmlelement, mode); |
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[2072] | 169 | |
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[2662] | 170 | // Physics |
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| 171 | XMLPortParam(WorldEntity, "collisionType", setCollisionTypeStr, getCollisionTypeStr, xmlelement, mode); |
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| 172 | XMLPortParam(WorldEntity, "collisionResponse", setCollisionResponse, hasCollisionResponse, xmlelement, mode); |
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| 173 | XMLPortParam(WorldEntity, "mass", setMass, getMass, xmlelement, mode); |
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| 174 | XMLPortParam(WorldEntity, "restitution", setRestitution, getRestitution, xmlelement, mode); |
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| 175 | XMLPortParam(WorldEntity, "angularFactor", setAngularFactor, getAngularFactor, xmlelement, mode); |
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| 176 | XMLPortParam(WorldEntity, "linearDamping", setLinearDamping, getLinearDamping, xmlelement, mode); |
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| 177 | XMLPortParam(WorldEntity, "angularDamping", setAngularDamping, getAngularDamping, xmlelement, mode); |
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| 178 | XMLPortParam(WorldEntity, "friction", setFriction, getFriction, xmlelement, mode); |
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| 179 | |
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| 180 | // Other attached WorldEntities |
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[2072] | 181 | XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode); |
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[2662] | 182 | // Attached collision shapes |
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| 183 | XMLPortObject(WorldEntity, CollisionShape, "collisionShapes", attachCollisionShape, getAttachedCollisionShape, xmlelement, mode); |
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[2072] | 184 | } |
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| 185 | |
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| 186 | void WorldEntity::registerVariables() |
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| 187 | { |
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[5929] | 188 | registerVariable(this->mainStateName_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedMainStateName)); |
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[2072] | 189 | |
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[3280] | 190 | registerVariable(this->bActive_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity)); |
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| 191 | registerVariable(this->bVisible_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility)); |
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[2072] | 192 | |
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[3280] | 193 | registerVariable(this->getScale3D(), VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::scaleChanged)); |
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[2662] | 194 | |
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| 195 | // Physics stuff |
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[3280] | 196 | registerVariable(this->mass_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::massChanged)); |
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| 197 | registerVariable(this->restitution_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::restitutionChanged)); |
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| 198 | registerVariable(this->angularFactor_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularFactorChanged)); |
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| 199 | registerVariable(this->linearDamping_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::linearDampingChanged)); |
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| 200 | registerVariable(this->angularDamping_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularDampingChanged)); |
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| 201 | registerVariable(this->friction_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::frictionChanged)); |
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[10288] | 202 | registerVariable(this->ccdMotionThreshold_, |
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| 203 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::ccdMotionThresholdChanged)); |
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| 204 | registerVariable(this->ccdSweptSphereRadius_, |
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| 205 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::ccdSweptSphereRadiusChanged)); |
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[2662] | 206 | registerVariable(this->bCollisionCallbackActive_, |
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[3280] | 207 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionCallbackActivityChanged)); |
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[2662] | 208 | registerVariable(this->bCollisionResponseActive_, |
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[3280] | 209 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionResponseActivityChanged)); |
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[2662] | 210 | registerVariable((int&)this->collisionTypeSynchronised_, |
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[3280] | 211 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionTypeChanged)); |
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[2662] | 212 | registerVariable(this->bPhysicsActiveSynchronised_, |
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[3280] | 213 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::physicsActivityChanged)); |
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[2662] | 214 | |
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| 215 | // Attach to parent if necessary |
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[3280] | 216 | registerVariable(this->parentID_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::networkcallback_parentChanged)); |
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[2072] | 217 | } |
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[7163] | 218 | |
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[6524] | 219 | /** |
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| 220 | @brief |
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| 221 | When the activity is changed, it is changed for all attached objects as well. |
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| 222 | */ |
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| 223 | void WorldEntity::changedActivity(void) |
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| 224 | { |
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| 225 | SUPER(WorldEntity, changedActivity); |
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[7163] | 226 | |
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[7493] | 227 | if(GameMode::isMaster()) |
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[6524] | 228 | { |
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[10274] | 229 | // physics is only enabled if the WorldEntity is active |
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| 230 | if (this->isActive()) |
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| 231 | this->activatePhysics(); |
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| 232 | else |
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| 233 | this->deactivatePhysics(); |
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| 234 | |
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| 235 | // iterate over all children and change their activity as well |
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[7493] | 236 | for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) |
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[6524] | 237 | { |
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[7493] | 238 | if(!this->isActive()) |
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| 239 | { |
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| 240 | (*it)->bActiveMem_ = (*it)->isActive(); |
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| 241 | (*it)->setActive(this->isActive()); |
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| 242 | } |
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| 243 | else |
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| 244 | { |
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| 245 | (*it)->setActive((*it)->bActiveMem_); |
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| 246 | } |
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[6524] | 247 | } |
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| 248 | } |
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| 249 | } |
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[7163] | 250 | |
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[6524] | 251 | /** |
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| 252 | @brief |
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| 253 | When the visibility is changed, it is changed for all attached objects as well. |
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| 254 | */ |
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| 255 | void WorldEntity::changedVisibility(void) |
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| 256 | { |
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| 257 | SUPER(WorldEntity, changedVisibility); |
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[7163] | 258 | |
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[7493] | 259 | if(GameMode::isMaster()) |
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[6524] | 260 | { |
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[10274] | 261 | // iterate over all children and change their visibility as well |
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[7493] | 262 | for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) |
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[6524] | 263 | { |
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[7493] | 264 | if(!this->isVisible()) |
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| 265 | { |
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| 266 | (*it)->bVisibleMem_ = (*it)->isVisible(); |
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| 267 | (*it)->setVisible(this->isVisible()); |
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| 268 | } |
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| 269 | else |
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| 270 | { |
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| 271 | (*it)->setVisible((*it)->bVisibleMem_); |
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| 272 | } |
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[6524] | 273 | } |
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| 274 | } |
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| 275 | } |
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[2072] | 276 | |
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[2662] | 277 | /** |
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| 278 | @brief |
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| 279 | Network function that object this instance to its correct parent. |
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| 280 | */ |
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[2851] | 281 | void WorldEntity::networkcallback_parentChanged() |
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[2072] | 282 | { |
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[2171] | 283 | if (this->parentID_ != OBJECTID_UNKNOWN) |
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| 284 | { |
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[3325] | 285 | WorldEntity* parent = orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_)); |
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[2171] | 286 | if (parent) |
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| 287 | this->attachToParent(parent); |
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| 288 | } |
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[2072] | 289 | } |
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| 290 | |
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[2662] | 291 | /** |
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| 292 | @brief |
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| 293 | Attaches this object to a parent SceneNode. |
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[7401] | 294 | @remarks |
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[2662] | 295 | Only use this method if you know exactly what you're doing! |
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| 296 | Normally, attaching works internally by attaching WE's. |
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| 297 | */ |
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| 298 | void WorldEntity::attachToNode(Ogre::SceneNode* node) |
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[2072] | 299 | { |
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[2662] | 300 | Ogre::Node* parent = this->node_->getParent(); |
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| 301 | if (parent) |
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| 302 | parent->removeChild(this->node_); |
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| 303 | node->addChild(this->node_); |
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| 304 | } |
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| 305 | |
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| 306 | /** |
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| 307 | @brief |
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| 308 | Detaches this object from a parent SceneNode. |
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[7401] | 309 | @remarks |
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[2662] | 310 | Only use this method if you know exactly what you're doing! |
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| 311 | Normally, attaching works internally by attaching WE's. |
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| 312 | */ |
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| 313 | void WorldEntity::detachFromNode(Ogre::SceneNode* node) |
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| 314 | { |
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| 315 | node->removeChild(this->node_); |
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| 316 | // this->getScene()->getRootSceneNode()->addChild(this->node_); |
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| 317 | } |
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| 318 | |
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| 319 | /** |
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| 320 | @brief |
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| 321 | Network callback for the collision type. Only change the type if it was valid. |
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| 322 | */ |
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| 323 | void WorldEntity::collisionTypeChanged() |
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| 324 | { |
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| 325 | if (this->collisionTypeSynchronised_ != Dynamic && |
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| 326 | this->collisionTypeSynchronised_ != Kinematic && |
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| 327 | this->collisionTypeSynchronised_ != Static && |
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| 328 | this->collisionTypeSynchronised_ != None) |
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| 329 | { |
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[8858] | 330 | orxout(internal_error) << "Error when collsion Type was received over network. Unknown enum value:" << this->collisionTypeSynchronised_ << endl; |
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[2662] | 331 | } |
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| 332 | else if (this->collisionTypeSynchronised_ != collisionType_) |
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| 333 | { |
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| 334 | if (this->parent_) |
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[8858] | 335 | orxout(internal_warning) << "Network connection tried to set the collision type of an attached WE. Ignoring." << endl; |
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[2662] | 336 | else |
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| 337 | this->setCollisionType(this->collisionTypeSynchronised_); |
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| 338 | } |
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| 339 | } |
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| 340 | |
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| 341 | //! Network callback for this->bPhysicsActive_ |
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| 342 | void WorldEntity::physicsActivityChanged() |
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| 343 | { |
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| 344 | if (this->bPhysicsActiveSynchronised_) |
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| 345 | this->activatePhysics(); |
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[2072] | 346 | else |
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[2662] | 347 | this->deactivatePhysics(); |
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| 348 | } |
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| 349 | |
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| 350 | //! Function sets whether Bullet should issue a callback on collisions |
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| 351 | void WorldEntity::collisionCallbackActivityChanged() |
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| 352 | { |
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| 353 | if (this->hasPhysics()) |
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[2072] | 354 | { |
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[2662] | 355 | if (this->bCollisionCallbackActive_) |
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| 356 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | |
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| 357 | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); |
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| 358 | else |
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| 359 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & |
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| 360 | ~btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); |
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[2072] | 361 | } |
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[2662] | 362 | } |
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[2072] | 363 | |
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[2662] | 364 | //! Function sets whether Bullet should react itself to a collision |
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| 365 | void WorldEntity::collisionResponseActivityChanged() |
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| 366 | { |
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| 367 | if (this->hasPhysics()) |
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| 368 | { |
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| 369 | if (this->bCollisionResponseActive_) |
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| 370 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & |
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| 371 | ~btCollisionObject::CF_NO_CONTACT_RESPONSE); |
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| 372 | else |
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| 373 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | |
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| 374 | btCollisionObject::CF_NO_CONTACT_RESPONSE); |
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| 375 | } |
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| 376 | } |
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| 377 | |
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| 378 | /** |
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| 379 | @brief |
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| 380 | Attaches a child WorldEntity to this object. This calls notifyBeingAttached() |
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| 381 | of the child WE. |
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[7401] | 382 | @note |
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[2662] | 383 | The collision shape of the child object gets attached nevertheless. That also means |
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| 384 | that you can change the collision shape of the child and it correctly cascadeds the changes to this instance. |
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| 385 | Be aware of this implication: When implementing attaching of kinematic objects to others, you have to change |
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| 386 | this behaviour because you then might not want to merge the collision shapes. |
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| 387 | */ |
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| 388 | void WorldEntity::attach(WorldEntity* object) |
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| 389 | { |
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| 390 | if (object == this) |
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| 391 | { |
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[8858] | 392 | orxout(internal_warning) << "Can't attach a WorldEntity to itself." << endl; |
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[2662] | 393 | return; |
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| 394 | } |
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| 395 | |
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| 396 | if (!object->notifyBeingAttached(this)) |
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| 397 | return; |
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| 398 | |
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| 399 | this->attachNode(object->node_); |
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[2072] | 400 | this->children_.insert(object); |
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[2662] | 401 | |
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| 402 | this->attachCollisionShape(object->collisionShape_); |
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| 403 | // mass |
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| 404 | this->childrenMass_ += object->getMass(); |
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| 405 | recalculateMassProps(); |
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[2072] | 406 | } |
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| 407 | |
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[2662] | 408 | /** |
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| 409 | @brief |
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| 410 | Function gets called when this object is being attached to a new parent. |
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| 411 | |
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| 412 | This operation is only allowed if the collision types "like" each other. |
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| 413 | - You cannot a attach a non physical object to a physical one. |
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| 414 | - Dynamic object can NOT be attached at all. |
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| 415 | - It is also not possible to attach a kinematic to a dynamic one. |
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| 416 | - Attaching of kinematic objects otherwise is not yet supported. |
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| 417 | */ |
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| 418 | bool WorldEntity::notifyBeingAttached(WorldEntity* newParent) |
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| 419 | { |
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| 420 | // check first whether attaching is even allowed |
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| 421 | if (this->hasPhysics()) |
---|
| 422 | { |
---|
| 423 | if (!newParent->hasPhysics()) |
---|
| 424 | { |
---|
[8858] | 425 | orxout(internal_warning) << " Cannot attach a physical object to a non physical one." << endl; |
---|
[2662] | 426 | return false; |
---|
| 427 | } |
---|
| 428 | else if (this->isDynamic()) |
---|
| 429 | { |
---|
[8858] | 430 | orxout(internal_warning) << "Cannot attach a dynamic object to a WorldEntity." << endl; |
---|
[2662] | 431 | return false; |
---|
| 432 | } |
---|
| 433 | else if (this->isKinematic() && newParent->isDynamic()) |
---|
| 434 | { |
---|
[8858] | 435 | orxout(internal_warning) << "Cannot attach a kinematic object to a dynamic one." << endl; |
---|
[2662] | 436 | return false; |
---|
| 437 | } |
---|
| 438 | else if (this->isKinematic()) |
---|
| 439 | { |
---|
[8858] | 440 | orxout(internal_warning) << "Cannot attach a kinematic object to a static or kinematic one: Not yet implemented." << endl; |
---|
[2662] | 441 | return false; |
---|
| 442 | } |
---|
| 443 | } |
---|
| 444 | |
---|
| 445 | if (this->isPhysicsActive()) |
---|
| 446 | this->bPhysicsActiveBeforeAttaching_ = true; |
---|
| 447 | this->deactivatePhysics(); |
---|
| 448 | |
---|
| 449 | if (this->parent_) |
---|
| 450 | this->detachFromParent(); |
---|
| 451 | |
---|
| 452 | this->parent_ = newParent; |
---|
| 453 | this->parentID_ = newParent->getObjectID(); |
---|
| 454 | |
---|
[2851] | 455 | this->parentChanged(); |
---|
| 456 | |
---|
[2662] | 457 | // apply transform to collision shape |
---|
| 458 | this->collisionShape_->setPosition(this->getPosition()); |
---|
| 459 | this->collisionShape_->setOrientation(this->getOrientation()); |
---|
| 460 | // TODO: Scale |
---|
[2851] | 461 | |
---|
[2662] | 462 | return true; |
---|
| 463 | } |
---|
| 464 | |
---|
| 465 | /** |
---|
| 466 | @brief |
---|
| 467 | Detaches a child WorldEntity from this instance. |
---|
| 468 | */ |
---|
[2072] | 469 | void WorldEntity::detach(WorldEntity* object) |
---|
| 470 | { |
---|
[7910] | 471 | std::set<WorldEntity*>::iterator it = this->children_.find(object); |
---|
| 472 | if (it == this->children_.end()) |
---|
[2662] | 473 | { |
---|
[8858] | 474 | orxout(internal_warning) << "Cannot detach an object that is not a child." << endl; |
---|
[2662] | 475 | return; |
---|
| 476 | } |
---|
| 477 | |
---|
| 478 | // collision shapes |
---|
| 479 | this->detachCollisionShape(object->collisionShape_); |
---|
| 480 | |
---|
| 481 | // mass |
---|
| 482 | if (object->getMass() > 0.0f) |
---|
| 483 | { |
---|
| 484 | this->childrenMass_ -= object->getMass(); |
---|
| 485 | recalculateMassProps(); |
---|
| 486 | } |
---|
| 487 | |
---|
| 488 | this->detachNode(object->node_); |
---|
[7910] | 489 | this->children_.erase(it); |
---|
[2072] | 490 | |
---|
[2662] | 491 | object->notifyDetached(); |
---|
[2072] | 492 | } |
---|
| 493 | |
---|
[2662] | 494 | /** |
---|
| 495 | @brief |
---|
| 496 | Function gets called when the object has been detached from its parent. |
---|
| 497 | */ |
---|
| 498 | void WorldEntity::notifyDetached() |
---|
[2072] | 499 | { |
---|
[2662] | 500 | this->parent_ = 0; |
---|
| 501 | this->parentID_ = OBJECTID_UNKNOWN; |
---|
| 502 | |
---|
[2851] | 503 | this->parentChanged(); |
---|
| 504 | |
---|
[2662] | 505 | // reset orientation of the collisionShape (cannot be set within a WE usually) |
---|
| 506 | this->collisionShape_->setPosition(Vector3::ZERO); |
---|
| 507 | this->collisionShape_->setOrientation(Quaternion::IDENTITY); |
---|
| 508 | // TODO: Scale |
---|
| 509 | |
---|
| 510 | if (this->bPhysicsActiveBeforeAttaching_) |
---|
| 511 | { |
---|
| 512 | this->activatePhysics(); |
---|
| 513 | this->bPhysicsActiveBeforeAttaching_ = false; |
---|
| 514 | } |
---|
| 515 | } |
---|
| 516 | |
---|
| 517 | //! Returns an attached object (merely for XMLPort). |
---|
| 518 | WorldEntity* WorldEntity::getAttachedObject(unsigned int index) |
---|
| 519 | { |
---|
[2072] | 520 | unsigned int i = 0; |
---|
| 521 | for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) |
---|
| 522 | { |
---|
| 523 | if (i == index) |
---|
| 524 | return (*it); |
---|
| 525 | ++i; |
---|
| 526 | } |
---|
| 527 | return 0; |
---|
| 528 | } |
---|
[2662] | 529 | |
---|
| 530 | //! Attaches an Ogre::SceneNode to this WorldEntity. |
---|
| 531 | void WorldEntity::attachNode(Ogre::SceneNode* node) |
---|
| 532 | { |
---|
| 533 | Ogre::Node* parent = node->getParent(); |
---|
| 534 | if (parent) |
---|
| 535 | parent->removeChild(node); |
---|
| 536 | this->node_->addChild(node); |
---|
| 537 | } |
---|
| 538 | |
---|
| 539 | //! Detaches an Ogre::SceneNode from this WorldEntity. |
---|
| 540 | void WorldEntity::detachNode(Ogre::SceneNode* node) |
---|
| 541 | { |
---|
| 542 | this->node_->removeChild(node); |
---|
| 543 | // this->getScene()->getRootSceneNode()->addChild(node); |
---|
| 544 | } |
---|
| 545 | |
---|
| 546 | //! Attaches an Ogre::MovableObject to this WorldEntity. |
---|
| 547 | void WorldEntity::attachOgreObject(Ogre::MovableObject* object) |
---|
[6417] | 548 | { |
---|
| 549 | this->node_->attachObject(object); |
---|
[6501] | 550 | object->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(this))); |
---|
[6417] | 551 | } |
---|
| 552 | |
---|
[3196] | 553 | void WorldEntity::attachOgreObject(Ogre::BillboardSet* object) |
---|
[6417] | 554 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[3196] | 555 | void WorldEntity::attachOgreObject(Ogre::Camera* object) |
---|
[6417] | 556 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[3196] | 557 | void WorldEntity::attachOgreObject(Ogre::Entity* object) |
---|
[6417] | 558 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[3196] | 559 | void WorldEntity::attachOgreObject(Ogre::ParticleSystem* object) |
---|
[6417] | 560 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[2662] | 561 | |
---|
| 562 | //! Detaches an Ogre::MovableObject from this WorldEntity. |
---|
| 563 | void WorldEntity::detachOgreObject(Ogre::MovableObject* object) |
---|
[6417] | 564 | { |
---|
[6501] | 565 | object->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(NULL))); |
---|
[6417] | 566 | this->node_->detachObject(object); |
---|
| 567 | } |
---|
| 568 | |
---|
[3196] | 569 | void WorldEntity::detachOgreObject(Ogre::BillboardSet* object) |
---|
[6417] | 570 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[3196] | 571 | void WorldEntity::detachOgreObject(Ogre::Camera* object) |
---|
[6417] | 572 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[3196] | 573 | void WorldEntity::detachOgreObject(Ogre::Entity* object) |
---|
[6417] | 574 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[3196] | 575 | void WorldEntity::detachOgreObject(Ogre::ParticleSystem* object) |
---|
[6417] | 576 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[2662] | 577 | |
---|
| 578 | //! Detaches an Ogre::MovableObject (by string) from this WorldEntity. |
---|
| 579 | Ogre::MovableObject* WorldEntity::detachOgreObject(const Ogre::String& name) |
---|
| 580 | { |
---|
| 581 | return this->node_->detachObject(name); |
---|
| 582 | } |
---|
| 583 | |
---|
| 584 | //! Attaches a collision Shape to this object (delegated to the internal CompoundCollisionShape) |
---|
| 585 | void WorldEntity::attachCollisionShape(CollisionShape* shape) |
---|
| 586 | { |
---|
| 587 | this->collisionShape_->attach(shape); |
---|
| 588 | // Note: this->collisionShape_ already notifies us of any changes. |
---|
| 589 | } |
---|
| 590 | |
---|
| 591 | //! Detaches a collision Shape from this object (delegated to the internal CompoundCollisionShape) |
---|
| 592 | void WorldEntity::detachCollisionShape(CollisionShape* shape) |
---|
| 593 | { |
---|
| 594 | // Note: The collision shapes may not be detached with this function! |
---|
| 595 | this->collisionShape_->detach(shape); |
---|
| 596 | // Note: this->collisionShape_ already notifies us of any changes. |
---|
| 597 | } |
---|
| 598 | |
---|
| 599 | //! Returns an attached collision Shape of this object (delegated to the internal CompoundCollisionShape) |
---|
| 600 | CollisionShape* WorldEntity::getAttachedCollisionShape(unsigned int index) |
---|
| 601 | { |
---|
| 602 | return this->collisionShape_->getAttachedShape(index); |
---|
| 603 | } |
---|
| 604 | |
---|
| 605 | // Note: These functions are placed in WorldEntity.h as inline functions for the release build. |
---|
[3196] | 606 | #ifndef ORXONOX_RELEASE |
---|
[2662] | 607 | const Vector3& WorldEntity::getPosition() const |
---|
| 608 | { |
---|
| 609 | return this->node_->getPosition(); |
---|
| 610 | } |
---|
| 611 | |
---|
| 612 | const Quaternion& WorldEntity::getOrientation() const |
---|
| 613 | { |
---|
| 614 | return this->node_->getOrientation(); |
---|
| 615 | } |
---|
| 616 | |
---|
| 617 | const Vector3& WorldEntity::getScale3D() const |
---|
| 618 | { |
---|
| 619 | return this->node_->getScale(); |
---|
| 620 | } |
---|
| 621 | #endif |
---|
| 622 | |
---|
| 623 | //! Returns the position relative to the root space |
---|
| 624 | const Vector3& WorldEntity::getWorldPosition() const |
---|
| 625 | { |
---|
| 626 | return this->node_->_getDerivedPosition(); |
---|
| 627 | } |
---|
| 628 | |
---|
| 629 | //! Returns the orientation relative to the root space |
---|
| 630 | const Quaternion& WorldEntity::getWorldOrientation() const |
---|
| 631 | { |
---|
| 632 | return this->node_->_getDerivedOrientation(); |
---|
| 633 | } |
---|
| 634 | |
---|
| 635 | //! Returns the scaling applied relative to the root space in 3 coordinates |
---|
| 636 | const Vector3& WorldEntity::getWorldScale3D() const |
---|
| 637 | { |
---|
| 638 | return this->node_->_getDerivedScale(); |
---|
| 639 | } |
---|
| 640 | |
---|
| 641 | /** |
---|
| 642 | @brief |
---|
| 643 | Returns the scaling applied relative to the root space in 3 coordinates |
---|
| 644 | @return |
---|
| 645 | Returns the scaling if it is uniform, 1.0f otherwise. |
---|
| 646 | */ |
---|
| 647 | float WorldEntity::getWorldScale() const |
---|
| 648 | { |
---|
| 649 | Vector3 scale = this->getWorldScale3D(); |
---|
| 650 | return (scale.x == scale.y && scale.x == scale.z) ? scale.x : 1; |
---|
| 651 | } |
---|
| 652 | |
---|
| 653 | /** |
---|
| 654 | @brief |
---|
| 655 | Sets the three dimensional scaling of this object. |
---|
[7401] | 656 | @note |
---|
[2662] | 657 | Scaling physical objects has not yet been implemented and is therefore forbidden. |
---|
| 658 | */ |
---|
| 659 | void WorldEntity::setScale3D(const Vector3& scale) |
---|
| 660 | { |
---|
[8706] | 661 | // If physics is enabled scale the attached CollisionShape. |
---|
| 662 | /*if (this->hasPhysics() && this->collisionShape_ != NULL) |
---|
[2662] | 663 | { |
---|
[8706] | 664 | this->collisionShape_->setScale3D(scale); |
---|
| 665 | }*/ |
---|
| 666 | |
---|
[2662] | 667 | this->node_->setScale(scale); |
---|
| 668 | |
---|
| 669 | this->changedScale(); |
---|
| 670 | } |
---|
| 671 | |
---|
| 672 | /** |
---|
| 673 | @brief |
---|
| 674 | Translates this WorldEntity by a vector. |
---|
[7401] | 675 | @param distance |
---|
| 676 | The relative distance of the translation |
---|
[2662] | 677 | @param relativeTo |
---|
[7401] | 678 | The TransformSpace of this translation |
---|
[2662] | 679 | */ |
---|
[3196] | 680 | void WorldEntity::translate(const Vector3& distance, TransformSpace relativeTo) |
---|
[2662] | 681 | { |
---|
| 682 | switch (relativeTo) |
---|
| 683 | { |
---|
[3196] | 684 | case WorldEntity::Local: |
---|
[2662] | 685 | // position is relative to parent so transform downwards |
---|
| 686 | this->setPosition(this->getPosition() + this->getOrientation() * distance); |
---|
| 687 | break; |
---|
[3196] | 688 | case WorldEntity::Parent: |
---|
[2662] | 689 | this->setPosition(this->getPosition() + distance); |
---|
| 690 | break; |
---|
[3196] | 691 | case WorldEntity::World: |
---|
[2662] | 692 | // position is relative to parent so transform upwards |
---|
| 693 | if (this->node_->getParent()) |
---|
| 694 | setPosition(getPosition() + (node_->getParent()->_getDerivedOrientation().Inverse() * distance) |
---|
| 695 | / node_->getParent()->_getDerivedScale()); |
---|
| 696 | else |
---|
| 697 | this->setPosition(this->getPosition() + distance); |
---|
| 698 | break; |
---|
| 699 | } |
---|
| 700 | } |
---|
| 701 | |
---|
| 702 | /** |
---|
| 703 | @brief |
---|
| 704 | Rotates this WorldEntity by a quaternion. |
---|
[7401] | 705 | @param rotation |
---|
| 706 | The desired relative rotation |
---|
[2662] | 707 | @param relativeTo |
---|
[7401] | 708 | The TransformSpace of this translation |
---|
[2662] | 709 | */ |
---|
[3196] | 710 | void WorldEntity::rotate(const Quaternion& rotation, TransformSpace relativeTo) |
---|
[2662] | 711 | { |
---|
| 712 | switch(relativeTo) |
---|
| 713 | { |
---|
[3196] | 714 | case WorldEntity::Local: |
---|
[2662] | 715 | this->setOrientation(this->getOrientation() * rotation); |
---|
| 716 | break; |
---|
[3196] | 717 | case WorldEntity::Parent: |
---|
[2662] | 718 | // Rotations are normally relative to local axes, transform up |
---|
| 719 | this->setOrientation(rotation * this->getOrientation()); |
---|
| 720 | break; |
---|
[3196] | 721 | case WorldEntity::World: |
---|
[2662] | 722 | // Rotations are normally relative to local axes, transform up |
---|
| 723 | this->setOrientation(this->getOrientation() * this->getWorldOrientation().Inverse() |
---|
| 724 | * rotation * this->getWorldOrientation()); |
---|
| 725 | break; |
---|
| 726 | } |
---|
| 727 | } |
---|
| 728 | |
---|
| 729 | /** |
---|
| 730 | @brief |
---|
[6417] | 731 | Makes this WorldEntity look at a specific target location. |
---|
[7401] | 732 | @param target |
---|
| 733 | An absolute point in the space which defines the direction of the entity |
---|
[2662] | 734 | @param relativeTo |
---|
[7401] | 735 | The TransformSpace of this translation |
---|
[2662] | 736 | @param localDirectionVector |
---|
| 737 | The vector which normally describes the natural direction of the object, usually -Z. |
---|
| 738 | */ |
---|
[3196] | 739 | void WorldEntity::lookAt(const Vector3& target, TransformSpace relativeTo, const Vector3& localDirectionVector) |
---|
[2662] | 740 | { |
---|
[3196] | 741 | Vector3 origin(0, 0, 0); |
---|
[2662] | 742 | switch (relativeTo) |
---|
| 743 | { |
---|
[3196] | 744 | case WorldEntity::Local: |
---|
[2662] | 745 | origin = Vector3::ZERO; |
---|
| 746 | break; |
---|
[3196] | 747 | case WorldEntity::Parent: |
---|
[2662] | 748 | origin = this->getPosition(); |
---|
| 749 | break; |
---|
[3196] | 750 | case WorldEntity::World: |
---|
[2662] | 751 | origin = this->getWorldPosition(); |
---|
| 752 | break; |
---|
| 753 | } |
---|
| 754 | this->setDirection(target - origin, relativeTo, localDirectionVector); |
---|
| 755 | } |
---|
| 756 | |
---|
| 757 | /** |
---|
| 758 | @brief |
---|
| 759 | Makes this WorldEntity look in specific direction. |
---|
[7401] | 760 | @param direction |
---|
| 761 | A point relative to the position of the WorldEntity which defines its orientation |
---|
[2662] | 762 | @param relativeTo |
---|
[7401] | 763 | The TransformSpace of this translation |
---|
[2662] | 764 | @param localDirectionVector |
---|
| 765 | The vector which normally describes the natural direction of the object, usually -Z. |
---|
| 766 | */ |
---|
[3196] | 767 | void WorldEntity::setDirection(const Vector3& direction, TransformSpace relativeTo, const Vector3& localDirectionVector) |
---|
[2662] | 768 | { |
---|
| 769 | Quaternion savedOrientation(this->getOrientation()); |
---|
[3196] | 770 | this->node_->setDirection(direction, static_cast<Ogre::Node::TransformSpace>(relativeTo), localDirectionVector); |
---|
[2662] | 771 | Quaternion newOrientation(this->node_->getOrientation()); |
---|
| 772 | this->node_->setOrientation(savedOrientation); |
---|
| 773 | this->setOrientation(newOrientation); |
---|
| 774 | } |
---|
| 775 | |
---|
| 776 | //! Activates physics if the CollisionType is not None. |
---|
| 777 | void WorldEntity::activatePhysics() |
---|
| 778 | { |
---|
| 779 | if (this->isActive() && this->hasPhysics() && !this->isPhysicsActive() && !this->parent_) |
---|
| 780 | { |
---|
| 781 | this->getScene()->addPhysicalObject(this); |
---|
| 782 | this->bPhysicsActive_ = true; |
---|
| 783 | this->bPhysicsActiveSynchronised_ = true; |
---|
| 784 | } |
---|
| 785 | } |
---|
| 786 | |
---|
| 787 | //! Deactivates physics but the CollisionType does not change. |
---|
| 788 | void WorldEntity::deactivatePhysics() |
---|
| 789 | { |
---|
| 790 | if (this->isPhysicsActive()) |
---|
| 791 | { |
---|
| 792 | this->getScene()->removePhysicalObject(this); |
---|
| 793 | this->bPhysicsActive_ = false; |
---|
| 794 | this->bPhysicsActiveSynchronised_ = false; |
---|
| 795 | } |
---|
| 796 | } |
---|
| 797 | |
---|
| 798 | //! Tells whether the object has already been added to the Bullet physics World. |
---|
| 799 | bool WorldEntity::addedToPhysicalWorld() const |
---|
| 800 | { |
---|
| 801 | return this->physicalBody_ && this->physicalBody_->isInWorld(); |
---|
| 802 | } |
---|
| 803 | |
---|
| 804 | /** |
---|
| 805 | @brief |
---|
[7401] | 806 | Sets the CollisionType. This alters the object significantly! |
---|
| 807 | @note |
---|
[2662] | 808 | Operation does not work on attached WorldEntities. |
---|
| 809 | */ |
---|
| 810 | void WorldEntity::setCollisionType(CollisionType type) |
---|
| 811 | { |
---|
| 812 | if (this->collisionType_ == type) |
---|
| 813 | return; |
---|
| 814 | |
---|
| 815 | // If we are already attached to a parent, this would be a bad idea.. |
---|
| 816 | if (this->parent_) |
---|
| 817 | { |
---|
[8858] | 818 | orxout(internal_warning) << "Cannot set the collision type of a WorldEntity with a parent." << endl; |
---|
[2662] | 819 | return; |
---|
| 820 | } |
---|
| 821 | |
---|
| 822 | // Check for type legality. Could be StaticEntity or MobileEntity. |
---|
| 823 | if (!this->isCollisionTypeLegal(type)) |
---|
| 824 | return; |
---|
| 825 | |
---|
| 826 | if (this->isPhysicsActive()) |
---|
| 827 | this->deactivatePhysics(); |
---|
| 828 | |
---|
| 829 | bool bReactivatePhysics = true; |
---|
| 830 | if (this->hasPhysics() && !this->isPhysicsActive()) |
---|
| 831 | bReactivatePhysics = false; |
---|
| 832 | |
---|
| 833 | // Check whether we have to create or destroy. |
---|
| 834 | if (type != None && this->collisionType_ == None) |
---|
| 835 | { |
---|
| 836 | /* |
---|
| 837 | HACK HACK HACK |
---|
| 838 | // Check whether there was some scaling applied. |
---|
| 839 | if (!this->node_->getScale().positionEquals(Vector3(1, 1, 1), 0.001)) |
---|
| 840 | { |
---|
[8858] | 841 | orxout(internal_warning) << "Cannot create a physical body if there is scaling applied to the node: Not yet implemented." << endl; |
---|
[2662] | 842 | return; |
---|
| 843 | } |
---|
| 844 | HACK HACK HACK |
---|
| 845 | */ |
---|
| 846 | // Create new rigid body |
---|
| 847 | btRigidBody::btRigidBodyConstructionInfo bodyConstructionInfo(0, this, this->collisionShape_->getCollisionShape()); |
---|
| 848 | this->physicalBody_ = new btRigidBody(bodyConstructionInfo); |
---|
| 849 | this->physicalBody_->setUserPointer(this); |
---|
| 850 | this->physicalBody_->setActivationState(DISABLE_DEACTIVATION); |
---|
| 851 | } |
---|
| 852 | else if (type == None && this->collisionType_ != None) |
---|
| 853 | { |
---|
| 854 | // Destroy rigid body |
---|
| 855 | assert(this->physicalBody_); |
---|
| 856 | deactivatePhysics(); |
---|
| 857 | delete this->physicalBody_; |
---|
| 858 | this->physicalBody_ = 0; |
---|
| 859 | this->collisionType_ = None; |
---|
| 860 | this->collisionTypeSynchronised_ = None; |
---|
| 861 | return; |
---|
| 862 | } |
---|
| 863 | |
---|
| 864 | // Change type |
---|
| 865 | switch (type) |
---|
| 866 | { |
---|
| 867 | case Dynamic: |
---|
[2855] | 868 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT & !btCollisionObject::CF_KINEMATIC_OBJECT); |
---|
[2662] | 869 | break; |
---|
| 870 | case Kinematic: |
---|
[3196] | 871 | this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT) | btCollisionObject::CF_KINEMATIC_OBJECT); |
---|
[2662] | 872 | break; |
---|
| 873 | case Static: |
---|
[3196] | 874 | this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_KINEMATIC_OBJECT) | btCollisionObject::CF_STATIC_OBJECT); |
---|
[2662] | 875 | break; |
---|
| 876 | case None: |
---|
| 877 | assert(false); // Doesn't happen |
---|
| 878 | return; |
---|
| 879 | } |
---|
| 880 | this->collisionType_ = type; |
---|
| 881 | this->collisionTypeSynchronised_ = type; |
---|
| 882 | |
---|
| 883 | // update mass and inertia tensor |
---|
| 884 | recalculateMassProps(); |
---|
| 885 | internalSetPhysicsProps(); |
---|
| 886 | collisionCallbackActivityChanged(); |
---|
| 887 | collisionResponseActivityChanged(); |
---|
| 888 | if (bReactivatePhysics) |
---|
| 889 | activatePhysics(); |
---|
| 890 | } |
---|
| 891 | |
---|
| 892 | //! Sets the CollisionType by string (used for the XMLPort) |
---|
| 893 | void WorldEntity::setCollisionTypeStr(const std::string& typeStr) |
---|
| 894 | { |
---|
[6417] | 895 | const std::string& typeStrLower = getLowercase(typeStr); |
---|
[2662] | 896 | CollisionType type; |
---|
| 897 | if (typeStrLower == "dynamic") |
---|
| 898 | type = Dynamic; |
---|
| 899 | else if (typeStrLower == "static") |
---|
| 900 | type = Static; |
---|
| 901 | else if (typeStrLower == "kinematic") |
---|
| 902 | type = Kinematic; |
---|
| 903 | else if (typeStrLower == "none") |
---|
| 904 | type = None; |
---|
| 905 | else |
---|
| 906 | ThrowException(ParseError, std::string("Attempting to set an unknown collision type: '") + typeStr + "'."); |
---|
| 907 | this->setCollisionType(type); |
---|
| 908 | } |
---|
| 909 | |
---|
| 910 | //! Gets the CollisionType by string (used for the XMLPort) |
---|
| 911 | std::string WorldEntity::getCollisionTypeStr() const |
---|
| 912 | { |
---|
| 913 | switch (this->getCollisionType()) |
---|
| 914 | { |
---|
| 915 | case Dynamic: |
---|
| 916 | return "dynamic"; |
---|
| 917 | case Kinematic: |
---|
| 918 | return "kinematic"; |
---|
| 919 | case Static: |
---|
| 920 | return "static"; |
---|
| 921 | case None: |
---|
| 922 | return "none"; |
---|
| 923 | default: |
---|
| 924 | assert(false); |
---|
| 925 | return ""; |
---|
| 926 | } |
---|
| 927 | } |
---|
| 928 | |
---|
| 929 | /** |
---|
| 930 | @brief |
---|
| 931 | Recalculates the accumulated child mass and calls recalculateMassProps() |
---|
| 932 | and notifies the parent of the change. |
---|
[7401] | 933 | @note |
---|
[2662] | 934 | Called by a child WE |
---|
| 935 | */ |
---|
| 936 | void WorldEntity::notifyChildMassChanged() |
---|
| 937 | { |
---|
| 938 | // Note: CollisionShape changes of a child get handled over the internal CompoundCollisionShape already |
---|
| 939 | // Recalculate mass |
---|
| 940 | this->childrenMass_ = 0.0f; |
---|
| 941 | for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) |
---|
| 942 | this->childrenMass_ += (*it)->getMass(); |
---|
| 943 | recalculateMassProps(); |
---|
| 944 | // Notify parent WE |
---|
| 945 | if (this->parent_) |
---|
| 946 | parent_->notifyChildMassChanged(); |
---|
| 947 | } |
---|
| 948 | |
---|
| 949 | /** |
---|
| 950 | @brief |
---|
| 951 | Undertakes the necessary steps to change the collision shape in Bullet, even at runtime. |
---|
[7401] | 952 | @note |
---|
[2662] | 953 | - called by this->collisionShape_ |
---|
| 954 | - May have a REALLY big overhead when called continuously at runtime, because then we need |
---|
| 955 | to remove the physical body from Bullet and add it again. |
---|
| 956 | */ |
---|
| 957 | void WorldEntity::notifyCollisionShapeChanged() |
---|
| 958 | { |
---|
| 959 | if (hasPhysics()) |
---|
| 960 | { |
---|
| 961 | // Bullet doesn't like sudden changes of the collision shape, so we remove and add it again |
---|
| 962 | if (this->addedToPhysicalWorld()) |
---|
| 963 | { |
---|
| 964 | this->deactivatePhysics(); |
---|
| 965 | this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); |
---|
| 966 | this->activatePhysics(); |
---|
| 967 | } |
---|
| 968 | else |
---|
| 969 | this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); |
---|
| 970 | } |
---|
| 971 | recalculateMassProps(); |
---|
| 972 | } |
---|
| 973 | |
---|
| 974 | //! Updates all mass dependent parameters (mass, inertia tensor and child mass) |
---|
| 975 | void WorldEntity::recalculateMassProps() |
---|
| 976 | { |
---|
| 977 | // Store local inertia for faster access. Evaluates to (0,0,0) if there is no collision shape. |
---|
| 978 | float totalMass = this->mass_ + this->childrenMass_; |
---|
| 979 | this->collisionShape_->calculateLocalInertia(totalMass, this->localInertia_); |
---|
| 980 | if (this->hasPhysics()) |
---|
| 981 | { |
---|
| 982 | if (this->isStatic()) |
---|
| 983 | { |
---|
| 984 | // Just set everything to zero |
---|
| 985 | this->physicalBody_->setMassProps(0.0f, btVector3(0, 0, 0)); |
---|
| 986 | } |
---|
[8858] | 987 | else if (totalMass == 0.0f) |
---|
[2662] | 988 | { |
---|
| 989 | // Use default values to avoid very large or very small values |
---|
[8858] | 990 | orxout(internal_warning) << "Setting the internal physical mass to 1.0 because mass_ is 0.0" << endl; |
---|
[2662] | 991 | btVector3 inertia(0, 0, 0); |
---|
| 992 | this->collisionShape_->calculateLocalInertia(1.0f, inertia); |
---|
| 993 | this->physicalBody_->setMassProps(1.0f, inertia); |
---|
| 994 | } |
---|
| 995 | else |
---|
| 996 | { |
---|
| 997 | this->physicalBody_->setMassProps(totalMass, this->localInertia_); |
---|
| 998 | } |
---|
| 999 | } |
---|
| 1000 | } |
---|
| 1001 | |
---|
[6417] | 1002 | //! Copies our own parameters for restitution, angular factor, damping and friction to the bullet rigid body. |
---|
[2662] | 1003 | void WorldEntity::internalSetPhysicsProps() |
---|
| 1004 | { |
---|
| 1005 | if (this->hasPhysics()) |
---|
| 1006 | { |
---|
| 1007 | this->physicalBody_->setRestitution(this->restitution_); |
---|
| 1008 | this->physicalBody_->setAngularFactor(this->angularFactor_); |
---|
| 1009 | this->physicalBody_->setDamping(this->linearDamping_, this->angularDamping_); |
---|
| 1010 | this->physicalBody_->setFriction(this->friction_); |
---|
[10288] | 1011 | this->physicalBody_->setCcdMotionThreshold(this->ccdMotionThreshold_); |
---|
| 1012 | this->physicalBody_->setCcdSweptSphereRadius(this->ccdSweptSphereRadius_); |
---|
[2662] | 1013 | } |
---|
| 1014 | } |
---|
[2072] | 1015 | } |
---|