[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
[2662] | 24 | * Reto Grieder (physics) |
---|
[2072] | 25 | * Co-authors: |
---|
| 26 | * ... |
---|
| 27 | * |
---|
| 28 | */ |
---|
| 29 | |
---|
| 30 | #include "WorldEntity.h" |
---|
| 31 | |
---|
[3196] | 32 | #include <OgreBillboardSet.h> |
---|
| 33 | #include <OgreCamera.h> |
---|
| 34 | #include <OgreEntity.h> |
---|
| 35 | #include <OgreParticleSystem.h> |
---|
| 36 | #include <OgreSceneManager.h> |
---|
[2662] | 37 | #include <OgreSceneNode.h> |
---|
[3196] | 38 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
---|
| 39 | #include <boost/static_assert.hpp> |
---|
[2072] | 40 | |
---|
[3196] | 41 | #include "util/OrxAssert.h" |
---|
| 42 | #include "util/Convert.h" |
---|
[2662] | 43 | #include "util/Exception.h" |
---|
[2072] | 44 | #include "core/CoreIncludes.h" |
---|
| 45 | #include "core/XMLPort.h" |
---|
[5735] | 46 | #include "Scene.h" |
---|
| 47 | #include "collisionshapes/WorldEntityCollisionShape.h" |
---|
[2072] | 48 | |
---|
| 49 | namespace orxonox |
---|
| 50 | { |
---|
| 51 | const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z; |
---|
| 52 | const Vector3 WorldEntity::BACK = Vector3::UNIT_Z; |
---|
| 53 | const Vector3 WorldEntity::LEFT = Vector3::NEGATIVE_UNIT_X; |
---|
| 54 | const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X; |
---|
| 55 | const Vector3 WorldEntity::DOWN = Vector3::NEGATIVE_UNIT_Y; |
---|
| 56 | const Vector3 WorldEntity::UP = Vector3::UNIT_Y; |
---|
| 57 | |
---|
[3196] | 58 | // Be sure we don't do bad conversions |
---|
| 59 | BOOST_STATIC_ASSERT((int)Ogre::Node::TS_LOCAL == (int)WorldEntity::Local); |
---|
| 60 | BOOST_STATIC_ASSERT((int)Ogre::Node::TS_PARENT == (int)WorldEntity::Parent); |
---|
| 61 | BOOST_STATIC_ASSERT((int)Ogre::Node::TS_WORLD == (int)WorldEntity::World); |
---|
| 62 | |
---|
[2662] | 63 | /** |
---|
| 64 | @brief |
---|
| 65 | Creates a new WorldEntity that may immediately be used. |
---|
| 66 | All the default values are being set here. |
---|
| 67 | */ |
---|
[2171] | 68 | WorldEntity::WorldEntity(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) |
---|
[2072] | 69 | { |
---|
| 70 | RegisterObject(WorldEntity); |
---|
| 71 | |
---|
[2171] | 72 | if (!this->getScene() || !this->getScene()->getRootSceneNode()) |
---|
| 73 | ThrowException(AbortLoading, "Can't create WorldEntity, no scene or no root-scenenode given."); |
---|
[2072] | 74 | |
---|
| 75 | this->node_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); |
---|
| 76 | |
---|
| 77 | this->parent_ = 0; |
---|
[2171] | 78 | this->parentID_ = OBJECTID_UNKNOWN; |
---|
[3077] | 79 | this->bDeleteWithParent_ = true; |
---|
[2072] | 80 | |
---|
| 81 | this->node_->setPosition(Vector3::ZERO); |
---|
| 82 | this->node_->setOrientation(Quaternion::IDENTITY); |
---|
| 83 | |
---|
[2662] | 84 | |
---|
| 85 | // Default behaviour does not include physics |
---|
| 86 | this->physicalBody_ = 0; |
---|
| 87 | this->bPhysicsActive_ = false; |
---|
| 88 | this->bPhysicsActiveSynchronised_ = false; |
---|
| 89 | this->bPhysicsActiveBeforeAttaching_ = false; |
---|
| 90 | this->collisionShape_ = new WorldEntityCollisionShape(this); |
---|
| 91 | this->collisionType_ = None; |
---|
| 92 | this->collisionTypeSynchronised_ = None; |
---|
| 93 | this->mass_ = 0; |
---|
| 94 | this->childrenMass_ = 0; |
---|
| 95 | // Using bullet default values |
---|
| 96 | this->restitution_ = 0; |
---|
| 97 | this->angularFactor_ = 1; |
---|
| 98 | this->linearDamping_ = 0; |
---|
| 99 | this->angularDamping_ = 0; |
---|
| 100 | this->friction_ = 0.5; |
---|
| 101 | this->bCollisionCallbackActive_ = false; |
---|
| 102 | this->bCollisionResponseActive_ = true; |
---|
| 103 | |
---|
[2072] | 104 | this->registerVariables(); |
---|
| 105 | } |
---|
| 106 | |
---|
[2662] | 107 | /** |
---|
| 108 | @brief |
---|
| 109 | Destroys the WorldEntity AND ALL its children with it. |
---|
| 110 | */ |
---|
[2072] | 111 | WorldEntity::~WorldEntity() |
---|
| 112 | { |
---|
| 113 | if (this->isInitialized()) |
---|
| 114 | { |
---|
[2662] | 115 | if (this->parent_) |
---|
| 116 | this->detachFromParent(); |
---|
| 117 | |
---|
| 118 | for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ) |
---|
[3077] | 119 | { |
---|
| 120 | if ((*it)->getDeleteWithParent()) |
---|
| 121 | delete (*(it++)); |
---|
| 122 | else |
---|
| 123 | { |
---|
| 124 | (*it)->setPosition(this->getWorldPosition()); |
---|
[3080] | 125 | this->detach(*(it++)); |
---|
[3077] | 126 | } |
---|
| 127 | } |
---|
[2662] | 128 | |
---|
| 129 | if (this->physicalBody_) |
---|
| 130 | { |
---|
| 131 | this->deactivatePhysics(); |
---|
| 132 | delete this->physicalBody_; |
---|
| 133 | } |
---|
| 134 | delete this->collisionShape_; |
---|
| 135 | |
---|
[2072] | 136 | this->node_->detachAllObjects(); |
---|
[2662] | 137 | this->node_->removeAllChildren(); |
---|
| 138 | |
---|
| 139 | OrxAssert(this->getScene()->getSceneManager(), "No SceneManager defined in a WorldEntity."); |
---|
| 140 | this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName()); |
---|
[2072] | 141 | } |
---|
| 142 | } |
---|
| 143 | |
---|
| 144 | void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 145 | { |
---|
| 146 | SUPER(WorldEntity, XMLPort, xmlelement, mode); |
---|
| 147 | |
---|
[2662] | 148 | XMLPortParamTemplate(WorldEntity, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); |
---|
[2072] | 149 | XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); |
---|
[2662] | 150 | XMLPortParamTemplate(WorldEntity, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); |
---|
| 151 | XMLPortParam (WorldEntity, "scale", setScale, getScale, xmlelement, mode); |
---|
| 152 | XMLPortParamLoadOnly(WorldEntity, "lookat", lookAt_xmlport, xmlelement, mode); |
---|
| 153 | XMLPortParamLoadOnly(WorldEntity, "direction", setDirection_xmlport, xmlelement, mode); |
---|
| 154 | XMLPortParamLoadOnly(WorldEntity, "yaw", yaw_xmlport, xmlelement, mode); |
---|
| 155 | XMLPortParamLoadOnly(WorldEntity, "pitch", pitch_xmlport, xmlelement, mode); |
---|
| 156 | XMLPortParamLoadOnly(WorldEntity, "roll", roll_xmlport, xmlelement, mode); |
---|
[3077] | 157 | XMLPortParam (WorldEntity, "deletewithparent", setDeleteWithParent, getDeleteWithParent, xmlelement, mode); |
---|
[2072] | 158 | |
---|
[2662] | 159 | // Physics |
---|
| 160 | XMLPortParam(WorldEntity, "collisionType", setCollisionTypeStr, getCollisionTypeStr, xmlelement, mode); |
---|
| 161 | XMLPortParam(WorldEntity, "collisionResponse", setCollisionResponse, hasCollisionResponse, xmlelement, mode); |
---|
| 162 | XMLPortParam(WorldEntity, "mass", setMass, getMass, xmlelement, mode); |
---|
| 163 | XMLPortParam(WorldEntity, "restitution", setRestitution, getRestitution, xmlelement, mode); |
---|
| 164 | XMLPortParam(WorldEntity, "angularFactor", setAngularFactor, getAngularFactor, xmlelement, mode); |
---|
| 165 | XMLPortParam(WorldEntity, "linearDamping", setLinearDamping, getLinearDamping, xmlelement, mode); |
---|
| 166 | XMLPortParam(WorldEntity, "angularDamping", setAngularDamping, getAngularDamping, xmlelement, mode); |
---|
| 167 | XMLPortParam(WorldEntity, "friction", setFriction, getFriction, xmlelement, mode); |
---|
| 168 | |
---|
| 169 | // Other attached WorldEntities |
---|
[2072] | 170 | XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode); |
---|
[2662] | 171 | // Attached collision shapes |
---|
| 172 | XMLPortObject(WorldEntity, CollisionShape, "collisionShapes", attachCollisionShape, getAttachedCollisionShape, xmlelement, mode); |
---|
[2072] | 173 | } |
---|
| 174 | |
---|
| 175 | void WorldEntity::registerVariables() |
---|
| 176 | { |
---|
[3280] | 177 | registerVariable(this->mainStateName_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedMainState)); |
---|
[2072] | 178 | |
---|
[3280] | 179 | registerVariable(this->bActive_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity)); |
---|
| 180 | registerVariable(this->bVisible_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility)); |
---|
[2072] | 181 | |
---|
[3280] | 182 | registerVariable(this->getScale3D(), VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::scaleChanged)); |
---|
[2662] | 183 | |
---|
| 184 | // Physics stuff |
---|
[3280] | 185 | registerVariable(this->mass_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::massChanged)); |
---|
| 186 | registerVariable(this->restitution_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::restitutionChanged)); |
---|
| 187 | registerVariable(this->angularFactor_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularFactorChanged)); |
---|
| 188 | registerVariable(this->linearDamping_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::linearDampingChanged)); |
---|
| 189 | registerVariable(this->angularDamping_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularDampingChanged)); |
---|
| 190 | registerVariable(this->friction_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::frictionChanged)); |
---|
[2662] | 191 | registerVariable(this->bCollisionCallbackActive_, |
---|
[3280] | 192 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionCallbackActivityChanged)); |
---|
[2662] | 193 | registerVariable(this->bCollisionResponseActive_, |
---|
[3280] | 194 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionResponseActivityChanged)); |
---|
[2662] | 195 | registerVariable((int&)this->collisionTypeSynchronised_, |
---|
[3280] | 196 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionTypeChanged)); |
---|
[2662] | 197 | registerVariable(this->bPhysicsActiveSynchronised_, |
---|
[3280] | 198 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::physicsActivityChanged)); |
---|
[2662] | 199 | |
---|
| 200 | // Attach to parent if necessary |
---|
[3280] | 201 | registerVariable(this->parentID_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::networkcallback_parentChanged)); |
---|
[2072] | 202 | } |
---|
| 203 | |
---|
[2662] | 204 | /** |
---|
| 205 | @brief |
---|
| 206 | Network function that object this instance to its correct parent. |
---|
| 207 | */ |
---|
[2851] | 208 | void WorldEntity::networkcallback_parentChanged() |
---|
[2072] | 209 | { |
---|
[2171] | 210 | if (this->parentID_ != OBJECTID_UNKNOWN) |
---|
| 211 | { |
---|
[3325] | 212 | WorldEntity* parent = orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_)); |
---|
[2171] | 213 | if (parent) |
---|
| 214 | this->attachToParent(parent); |
---|
| 215 | } |
---|
[2072] | 216 | } |
---|
| 217 | |
---|
[2662] | 218 | /** |
---|
| 219 | @brief |
---|
| 220 | Attaches this object to a parent SceneNode. |
---|
| 221 | @Remarks |
---|
| 222 | Only use this method if you know exactly what you're doing! |
---|
| 223 | Normally, attaching works internally by attaching WE's. |
---|
| 224 | */ |
---|
| 225 | void WorldEntity::attachToNode(Ogre::SceneNode* node) |
---|
[2072] | 226 | { |
---|
[2662] | 227 | Ogre::Node* parent = this->node_->getParent(); |
---|
| 228 | if (parent) |
---|
| 229 | parent->removeChild(this->node_); |
---|
| 230 | node->addChild(this->node_); |
---|
| 231 | } |
---|
| 232 | |
---|
| 233 | /** |
---|
| 234 | @brief |
---|
| 235 | Detaches this object from a parent SceneNode. |
---|
| 236 | @Remarks |
---|
| 237 | Only use this method if you know exactly what you're doing! |
---|
| 238 | Normally, attaching works internally by attaching WE's. |
---|
| 239 | */ |
---|
| 240 | void WorldEntity::detachFromNode(Ogre::SceneNode* node) |
---|
| 241 | { |
---|
| 242 | node->removeChild(this->node_); |
---|
| 243 | // this->getScene()->getRootSceneNode()->addChild(this->node_); |
---|
| 244 | } |
---|
| 245 | |
---|
| 246 | /** |
---|
| 247 | @brief |
---|
| 248 | Network callback for the collision type. Only change the type if it was valid. |
---|
| 249 | */ |
---|
| 250 | void WorldEntity::collisionTypeChanged() |
---|
| 251 | { |
---|
| 252 | if (this->collisionTypeSynchronised_ != Dynamic && |
---|
| 253 | this->collisionTypeSynchronised_ != Kinematic && |
---|
| 254 | this->collisionTypeSynchronised_ != Static && |
---|
| 255 | this->collisionTypeSynchronised_ != None) |
---|
| 256 | { |
---|
| 257 | CCOUT(1) << "Error when collsion Type was received over network. Unknown enum value:" << this->collisionTypeSynchronised_ << std::endl; |
---|
| 258 | } |
---|
| 259 | else if (this->collisionTypeSynchronised_ != collisionType_) |
---|
| 260 | { |
---|
| 261 | if (this->parent_) |
---|
| 262 | CCOUT(2) << "Warning: Network connection tried to set the collision type of an attached WE. Ignoring." << std::endl; |
---|
| 263 | else |
---|
| 264 | this->setCollisionType(this->collisionTypeSynchronised_); |
---|
| 265 | } |
---|
| 266 | } |
---|
| 267 | |
---|
| 268 | //! Network callback for this->bPhysicsActive_ |
---|
| 269 | void WorldEntity::physicsActivityChanged() |
---|
| 270 | { |
---|
| 271 | if (this->bPhysicsActiveSynchronised_) |
---|
| 272 | this->activatePhysics(); |
---|
[2072] | 273 | else |
---|
[2662] | 274 | this->deactivatePhysics(); |
---|
| 275 | } |
---|
| 276 | |
---|
| 277 | //! Function sets whether Bullet should issue a callback on collisions |
---|
| 278 | void WorldEntity::collisionCallbackActivityChanged() |
---|
| 279 | { |
---|
| 280 | if (this->hasPhysics()) |
---|
[2072] | 281 | { |
---|
[2662] | 282 | if (this->bCollisionCallbackActive_) |
---|
| 283 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | |
---|
| 284 | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); |
---|
| 285 | else |
---|
| 286 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & |
---|
| 287 | ~btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); |
---|
[2072] | 288 | } |
---|
[2662] | 289 | } |
---|
[2072] | 290 | |
---|
[2662] | 291 | //! Function sets whether Bullet should react itself to a collision |
---|
| 292 | void WorldEntity::collisionResponseActivityChanged() |
---|
| 293 | { |
---|
| 294 | if (this->hasPhysics()) |
---|
| 295 | { |
---|
| 296 | if (this->bCollisionResponseActive_) |
---|
| 297 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & |
---|
| 298 | ~btCollisionObject::CF_NO_CONTACT_RESPONSE); |
---|
| 299 | else |
---|
| 300 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | |
---|
| 301 | btCollisionObject::CF_NO_CONTACT_RESPONSE); |
---|
| 302 | } |
---|
| 303 | } |
---|
| 304 | |
---|
| 305 | /** |
---|
| 306 | @brief |
---|
| 307 | Attaches a child WorldEntity to this object. This calls notifyBeingAttached() |
---|
| 308 | of the child WE. |
---|
| 309 | @Note |
---|
| 310 | The collision shape of the child object gets attached nevertheless. That also means |
---|
| 311 | that you can change the collision shape of the child and it correctly cascadeds the changes to this instance. |
---|
| 312 | Be aware of this implication: When implementing attaching of kinematic objects to others, you have to change |
---|
| 313 | this behaviour because you then might not want to merge the collision shapes. |
---|
| 314 | */ |
---|
| 315 | void WorldEntity::attach(WorldEntity* object) |
---|
| 316 | { |
---|
| 317 | if (object == this) |
---|
| 318 | { |
---|
| 319 | COUT(2) << "Warning: Can't attach a WorldEntity to itself." << std::endl; |
---|
| 320 | return; |
---|
| 321 | } |
---|
| 322 | |
---|
| 323 | if (!object->notifyBeingAttached(this)) |
---|
| 324 | return; |
---|
| 325 | |
---|
| 326 | this->attachNode(object->node_); |
---|
[2072] | 327 | this->children_.insert(object); |
---|
[2662] | 328 | |
---|
| 329 | this->attachCollisionShape(object->collisionShape_); |
---|
| 330 | // mass |
---|
| 331 | this->childrenMass_ += object->getMass(); |
---|
| 332 | recalculateMassProps(); |
---|
[2072] | 333 | } |
---|
| 334 | |
---|
[2662] | 335 | /** |
---|
| 336 | @brief |
---|
| 337 | Function gets called when this object is being attached to a new parent. |
---|
| 338 | |
---|
| 339 | This operation is only allowed if the collision types "like" each other. |
---|
| 340 | - You cannot a attach a non physical object to a physical one. |
---|
| 341 | - Dynamic object can NOT be attached at all. |
---|
| 342 | - It is also not possible to attach a kinematic to a dynamic one. |
---|
| 343 | - Attaching of kinematic objects otherwise is not yet supported. |
---|
| 344 | */ |
---|
| 345 | bool WorldEntity::notifyBeingAttached(WorldEntity* newParent) |
---|
| 346 | { |
---|
| 347 | // check first whether attaching is even allowed |
---|
| 348 | if (this->hasPhysics()) |
---|
| 349 | { |
---|
| 350 | if (!newParent->hasPhysics()) |
---|
| 351 | { |
---|
| 352 | COUT(2) << "Warning: Cannot attach a physical object to a non physical one." << std::endl; |
---|
| 353 | return false; |
---|
| 354 | } |
---|
| 355 | else if (this->isDynamic()) |
---|
| 356 | { |
---|
| 357 | COUT(2) << "Warning: Cannot attach a dynamic object to a WorldEntity." << std::endl; |
---|
| 358 | return false; |
---|
| 359 | } |
---|
| 360 | else if (this->isKinematic() && newParent->isDynamic()) |
---|
| 361 | { |
---|
| 362 | COUT(2) << "Warning: Cannot attach a kinematic object to a dynamic one." << std::endl; |
---|
| 363 | return false; |
---|
| 364 | } |
---|
| 365 | else if (this->isKinematic()) |
---|
| 366 | { |
---|
| 367 | COUT(2) << "Warning: Cannot attach a kinematic object to a static or kinematic one: Not yet implemented." << std::endl; |
---|
| 368 | return false; |
---|
| 369 | } |
---|
| 370 | } |
---|
| 371 | |
---|
| 372 | if (this->isPhysicsActive()) |
---|
| 373 | this->bPhysicsActiveBeforeAttaching_ = true; |
---|
| 374 | this->deactivatePhysics(); |
---|
| 375 | |
---|
| 376 | if (this->parent_) |
---|
| 377 | this->detachFromParent(); |
---|
| 378 | |
---|
| 379 | this->parent_ = newParent; |
---|
| 380 | this->parentID_ = newParent->getObjectID(); |
---|
| 381 | |
---|
[2851] | 382 | this->parentChanged(); |
---|
| 383 | |
---|
[2662] | 384 | // apply transform to collision shape |
---|
| 385 | this->collisionShape_->setPosition(this->getPosition()); |
---|
| 386 | this->collisionShape_->setOrientation(this->getOrientation()); |
---|
| 387 | // TODO: Scale |
---|
[2851] | 388 | |
---|
[2662] | 389 | return true; |
---|
| 390 | } |
---|
| 391 | |
---|
| 392 | /** |
---|
| 393 | @brief |
---|
| 394 | Detaches a child WorldEntity from this instance. |
---|
| 395 | */ |
---|
[2072] | 396 | void WorldEntity::detach(WorldEntity* object) |
---|
| 397 | { |
---|
[2662] | 398 | if (this->children_.find(object) == this->children_.end()) |
---|
| 399 | { |
---|
| 400 | CCOUT(2) << "Warning: Cannot detach an object that is not a child." << std::endl; |
---|
| 401 | return; |
---|
| 402 | } |
---|
| 403 | |
---|
| 404 | // collision shapes |
---|
| 405 | this->detachCollisionShape(object->collisionShape_); |
---|
| 406 | |
---|
| 407 | // mass |
---|
| 408 | if (object->getMass() > 0.0f) |
---|
| 409 | { |
---|
| 410 | this->childrenMass_ -= object->getMass(); |
---|
| 411 | recalculateMassProps(); |
---|
| 412 | } |
---|
| 413 | |
---|
| 414 | this->detachNode(object->node_); |
---|
[2072] | 415 | this->children_.erase(object); |
---|
| 416 | |
---|
[2662] | 417 | object->notifyDetached(); |
---|
[2072] | 418 | } |
---|
| 419 | |
---|
[2662] | 420 | /** |
---|
| 421 | @brief |
---|
| 422 | Function gets called when the object has been detached from its parent. |
---|
| 423 | */ |
---|
| 424 | void WorldEntity::notifyDetached() |
---|
[2072] | 425 | { |
---|
[2662] | 426 | this->parent_ = 0; |
---|
| 427 | this->parentID_ = OBJECTID_UNKNOWN; |
---|
| 428 | |
---|
[2851] | 429 | this->parentChanged(); |
---|
| 430 | |
---|
[2662] | 431 | // reset orientation of the collisionShape (cannot be set within a WE usually) |
---|
| 432 | this->collisionShape_->setPosition(Vector3::ZERO); |
---|
| 433 | this->collisionShape_->setOrientation(Quaternion::IDENTITY); |
---|
| 434 | // TODO: Scale |
---|
| 435 | |
---|
| 436 | if (this->bPhysicsActiveBeforeAttaching_) |
---|
| 437 | { |
---|
| 438 | this->activatePhysics(); |
---|
| 439 | this->bPhysicsActiveBeforeAttaching_ = false; |
---|
| 440 | } |
---|
| 441 | } |
---|
| 442 | |
---|
| 443 | //! Returns an attached object (merely for XMLPort). |
---|
| 444 | WorldEntity* WorldEntity::getAttachedObject(unsigned int index) |
---|
| 445 | { |
---|
[2072] | 446 | unsigned int i = 0; |
---|
| 447 | for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) |
---|
| 448 | { |
---|
| 449 | if (i == index) |
---|
| 450 | return (*it); |
---|
| 451 | ++i; |
---|
| 452 | } |
---|
| 453 | return 0; |
---|
| 454 | } |
---|
[2662] | 455 | |
---|
| 456 | //! Attaches an Ogre::SceneNode to this WorldEntity. |
---|
| 457 | void WorldEntity::attachNode(Ogre::SceneNode* node) |
---|
| 458 | { |
---|
| 459 | Ogre::Node* parent = node->getParent(); |
---|
| 460 | if (parent) |
---|
| 461 | parent->removeChild(node); |
---|
| 462 | this->node_->addChild(node); |
---|
| 463 | } |
---|
| 464 | |
---|
| 465 | //! Detaches an Ogre::SceneNode from this WorldEntity. |
---|
| 466 | void WorldEntity::detachNode(Ogre::SceneNode* node) |
---|
| 467 | { |
---|
| 468 | this->node_->removeChild(node); |
---|
| 469 | // this->getScene()->getRootSceneNode()->addChild(node); |
---|
| 470 | } |
---|
| 471 | |
---|
| 472 | //! Attaches an Ogre::MovableObject to this WorldEntity. |
---|
| 473 | void WorldEntity::attachOgreObject(Ogre::MovableObject* object) |
---|
[3196] | 474 | { this->node_->attachObject(object); } |
---|
| 475 | void WorldEntity::attachOgreObject(Ogre::BillboardSet* object) |
---|
| 476 | { this->node_->attachObject(object); } |
---|
| 477 | void WorldEntity::attachOgreObject(Ogre::Camera* object) |
---|
| 478 | { this->node_->attachObject(object); } |
---|
| 479 | void WorldEntity::attachOgreObject(Ogre::Entity* object) |
---|
| 480 | { this->node_->attachObject(object); } |
---|
| 481 | void WorldEntity::attachOgreObject(Ogre::ParticleSystem* object) |
---|
| 482 | { this->node_->attachObject(object); } |
---|
[2662] | 483 | |
---|
| 484 | //! Detaches an Ogre::MovableObject from this WorldEntity. |
---|
| 485 | void WorldEntity::detachOgreObject(Ogre::MovableObject* object) |
---|
[3196] | 486 | { this->node_->detachObject(object); } |
---|
| 487 | void WorldEntity::detachOgreObject(Ogre::BillboardSet* object) |
---|
| 488 | { this->node_->detachObject(object); } |
---|
| 489 | void WorldEntity::detachOgreObject(Ogre::Camera* object) |
---|
| 490 | { this->node_->detachObject(object); } |
---|
| 491 | void WorldEntity::detachOgreObject(Ogre::Entity* object) |
---|
| 492 | { this->node_->detachObject(object); } |
---|
| 493 | void WorldEntity::detachOgreObject(Ogre::ParticleSystem* object) |
---|
| 494 | { this->node_->detachObject(object); } |
---|
[2662] | 495 | |
---|
| 496 | //! Detaches an Ogre::MovableObject (by string) from this WorldEntity. |
---|
| 497 | Ogre::MovableObject* WorldEntity::detachOgreObject(const Ogre::String& name) |
---|
| 498 | { |
---|
| 499 | return this->node_->detachObject(name); |
---|
| 500 | } |
---|
| 501 | |
---|
| 502 | //! Attaches a collision Shape to this object (delegated to the internal CompoundCollisionShape) |
---|
| 503 | void WorldEntity::attachCollisionShape(CollisionShape* shape) |
---|
| 504 | { |
---|
| 505 | this->collisionShape_->attach(shape); |
---|
| 506 | // Note: this->collisionShape_ already notifies us of any changes. |
---|
| 507 | } |
---|
| 508 | |
---|
| 509 | //! Detaches a collision Shape from this object (delegated to the internal CompoundCollisionShape) |
---|
| 510 | void WorldEntity::detachCollisionShape(CollisionShape* shape) |
---|
| 511 | { |
---|
| 512 | // Note: The collision shapes may not be detached with this function! |
---|
| 513 | this->collisionShape_->detach(shape); |
---|
| 514 | // Note: this->collisionShape_ already notifies us of any changes. |
---|
| 515 | } |
---|
| 516 | |
---|
| 517 | //! Returns an attached collision Shape of this object (delegated to the internal CompoundCollisionShape) |
---|
| 518 | CollisionShape* WorldEntity::getAttachedCollisionShape(unsigned int index) |
---|
| 519 | { |
---|
| 520 | return this->collisionShape_->getAttachedShape(index); |
---|
| 521 | } |
---|
| 522 | |
---|
| 523 | // Note: These functions are placed in WorldEntity.h as inline functions for the release build. |
---|
[3196] | 524 | #ifndef ORXONOX_RELEASE |
---|
[2662] | 525 | const Vector3& WorldEntity::getPosition() const |
---|
| 526 | { |
---|
| 527 | return this->node_->getPosition(); |
---|
| 528 | } |
---|
| 529 | |
---|
| 530 | const Quaternion& WorldEntity::getOrientation() const |
---|
| 531 | { |
---|
| 532 | return this->node_->getOrientation(); |
---|
| 533 | } |
---|
| 534 | |
---|
| 535 | const Vector3& WorldEntity::getScale3D() const |
---|
| 536 | { |
---|
| 537 | return this->node_->getScale(); |
---|
| 538 | } |
---|
| 539 | #endif |
---|
| 540 | |
---|
| 541 | //! Returns the position relative to the root space |
---|
| 542 | const Vector3& WorldEntity::getWorldPosition() const |
---|
| 543 | { |
---|
| 544 | return this->node_->_getDerivedPosition(); |
---|
| 545 | } |
---|
| 546 | |
---|
| 547 | //! Returns the orientation relative to the root space |
---|
| 548 | const Quaternion& WorldEntity::getWorldOrientation() const |
---|
| 549 | { |
---|
| 550 | return this->node_->_getDerivedOrientation(); |
---|
| 551 | } |
---|
| 552 | |
---|
| 553 | //! Returns the scaling applied relative to the root space in 3 coordinates |
---|
| 554 | const Vector3& WorldEntity::getWorldScale3D() const |
---|
| 555 | { |
---|
| 556 | return this->node_->_getDerivedScale(); |
---|
| 557 | } |
---|
| 558 | |
---|
| 559 | /** |
---|
| 560 | @brief |
---|
| 561 | Returns the scaling applied relative to the root space in 3 coordinates |
---|
| 562 | @return |
---|
| 563 | Returns the scaling if it is uniform, 1.0f otherwise. |
---|
| 564 | */ |
---|
| 565 | float WorldEntity::getWorldScale() const |
---|
| 566 | { |
---|
| 567 | Vector3 scale = this->getWorldScale3D(); |
---|
| 568 | return (scale.x == scale.y && scale.x == scale.z) ? scale.x : 1; |
---|
| 569 | } |
---|
| 570 | |
---|
| 571 | /** |
---|
| 572 | @brief |
---|
| 573 | Sets the three dimensional scaling of this object. |
---|
| 574 | @Note |
---|
| 575 | Scaling physical objects has not yet been implemented and is therefore forbidden. |
---|
| 576 | */ |
---|
| 577 | void WorldEntity::setScale3D(const Vector3& scale) |
---|
| 578 | { |
---|
| 579 | /* |
---|
| 580 | HACK HACK HACK |
---|
| 581 | if (bScalePhysics && this->hasPhysics() && scale != Vector3::UNIT_SCALE) |
---|
| 582 | { |
---|
| 583 | CCOUT(2) << "Warning: Cannot set the scale of a physical object: Not yet implemented. Ignoring scaling." << std::endl; |
---|
| 584 | return; |
---|
| 585 | } |
---|
| 586 | HACK HACK HACK |
---|
| 587 | */ |
---|
| 588 | this->node_->setScale(scale); |
---|
| 589 | |
---|
| 590 | this->changedScale(); |
---|
| 591 | } |
---|
| 592 | |
---|
| 593 | /** |
---|
| 594 | @brief |
---|
| 595 | Translates this WorldEntity by a vector. |
---|
| 596 | @param relativeTo |
---|
[3196] | 597 | @see WorldEntity::TransformSpace |
---|
[2662] | 598 | */ |
---|
[3196] | 599 | void WorldEntity::translate(const Vector3& distance, TransformSpace relativeTo) |
---|
[2662] | 600 | { |
---|
| 601 | switch (relativeTo) |
---|
| 602 | { |
---|
[3196] | 603 | case WorldEntity::Local: |
---|
[2662] | 604 | // position is relative to parent so transform downwards |
---|
| 605 | this->setPosition(this->getPosition() + this->getOrientation() * distance); |
---|
| 606 | break; |
---|
[3196] | 607 | case WorldEntity::Parent: |
---|
[2662] | 608 | this->setPosition(this->getPosition() + distance); |
---|
| 609 | break; |
---|
[3196] | 610 | case WorldEntity::World: |
---|
[2662] | 611 | // position is relative to parent so transform upwards |
---|
| 612 | if (this->node_->getParent()) |
---|
| 613 | setPosition(getPosition() + (node_->getParent()->_getDerivedOrientation().Inverse() * distance) |
---|
| 614 | / node_->getParent()->_getDerivedScale()); |
---|
| 615 | else |
---|
| 616 | this->setPosition(this->getPosition() + distance); |
---|
| 617 | break; |
---|
| 618 | } |
---|
| 619 | } |
---|
| 620 | |
---|
| 621 | /** |
---|
| 622 | @brief |
---|
| 623 | Rotates this WorldEntity by a quaternion. |
---|
| 624 | @param relativeTo |
---|
[3196] | 625 | @see WorldEntity::TransformSpace |
---|
[2662] | 626 | */ |
---|
[3196] | 627 | void WorldEntity::rotate(const Quaternion& rotation, TransformSpace relativeTo) |
---|
[2662] | 628 | { |
---|
| 629 | switch(relativeTo) |
---|
| 630 | { |
---|
[3196] | 631 | case WorldEntity::Local: |
---|
[2662] | 632 | this->setOrientation(this->getOrientation() * rotation); |
---|
| 633 | break; |
---|
[3196] | 634 | case WorldEntity::Parent: |
---|
[2662] | 635 | // Rotations are normally relative to local axes, transform up |
---|
| 636 | this->setOrientation(rotation * this->getOrientation()); |
---|
| 637 | break; |
---|
[3196] | 638 | case WorldEntity::World: |
---|
[2662] | 639 | // Rotations are normally relative to local axes, transform up |
---|
| 640 | this->setOrientation(this->getOrientation() * this->getWorldOrientation().Inverse() |
---|
| 641 | * rotation * this->getWorldOrientation()); |
---|
| 642 | break; |
---|
| 643 | } |
---|
| 644 | } |
---|
| 645 | |
---|
| 646 | /** |
---|
| 647 | @brief |
---|
| 648 | Makes this WorldEntity look a specific target location. |
---|
| 649 | @param relativeTo |
---|
[3196] | 650 | @see WorldEntity::TransformSpace |
---|
[2662] | 651 | @param localDirectionVector |
---|
| 652 | The vector which normally describes the natural direction of the object, usually -Z. |
---|
| 653 | */ |
---|
[3196] | 654 | void WorldEntity::lookAt(const Vector3& target, TransformSpace relativeTo, const Vector3& localDirectionVector) |
---|
[2662] | 655 | { |
---|
[3196] | 656 | Vector3 origin(0, 0, 0); |
---|
[2662] | 657 | switch (relativeTo) |
---|
| 658 | { |
---|
[3196] | 659 | case WorldEntity::Local: |
---|
[2662] | 660 | origin = Vector3::ZERO; |
---|
| 661 | break; |
---|
[3196] | 662 | case WorldEntity::Parent: |
---|
[2662] | 663 | origin = this->getPosition(); |
---|
| 664 | break; |
---|
[3196] | 665 | case WorldEntity::World: |
---|
[2662] | 666 | origin = this->getWorldPosition(); |
---|
| 667 | break; |
---|
| 668 | } |
---|
| 669 | this->setDirection(target - origin, relativeTo, localDirectionVector); |
---|
| 670 | } |
---|
| 671 | |
---|
| 672 | /** |
---|
| 673 | @brief |
---|
| 674 | Makes this WorldEntity look in specific direction. |
---|
| 675 | @param relativeTo |
---|
[3196] | 676 | @see WorldEntity::TransformSpace |
---|
[2662] | 677 | @param localDirectionVector |
---|
| 678 | The vector which normally describes the natural direction of the object, usually -Z. |
---|
| 679 | */ |
---|
[3196] | 680 | void WorldEntity::setDirection(const Vector3& direction, TransformSpace relativeTo, const Vector3& localDirectionVector) |
---|
[2662] | 681 | { |
---|
| 682 | Quaternion savedOrientation(this->getOrientation()); |
---|
[3196] | 683 | this->node_->setDirection(direction, static_cast<Ogre::Node::TransformSpace>(relativeTo), localDirectionVector); |
---|
[2662] | 684 | Quaternion newOrientation(this->node_->getOrientation()); |
---|
| 685 | this->node_->setOrientation(savedOrientation); |
---|
| 686 | this->setOrientation(newOrientation); |
---|
| 687 | } |
---|
| 688 | |
---|
| 689 | //! Activates physics if the CollisionType is not None. |
---|
| 690 | void WorldEntity::activatePhysics() |
---|
| 691 | { |
---|
| 692 | if (this->isActive() && this->hasPhysics() && !this->isPhysicsActive() && !this->parent_) |
---|
| 693 | { |
---|
| 694 | this->getScene()->addPhysicalObject(this); |
---|
| 695 | this->bPhysicsActive_ = true; |
---|
| 696 | this->bPhysicsActiveSynchronised_ = true; |
---|
| 697 | } |
---|
| 698 | } |
---|
| 699 | |
---|
| 700 | //! Deactivates physics but the CollisionType does not change. |
---|
| 701 | void WorldEntity::deactivatePhysics() |
---|
| 702 | { |
---|
| 703 | if (this->isPhysicsActive()) |
---|
| 704 | { |
---|
| 705 | this->getScene()->removePhysicalObject(this); |
---|
| 706 | this->bPhysicsActive_ = false; |
---|
| 707 | this->bPhysicsActiveSynchronised_ = false; |
---|
| 708 | } |
---|
| 709 | } |
---|
| 710 | |
---|
| 711 | //! Tells whether the object has already been added to the Bullet physics World. |
---|
| 712 | bool WorldEntity::addedToPhysicalWorld() const |
---|
| 713 | { |
---|
| 714 | return this->physicalBody_ && this->physicalBody_->isInWorld(); |
---|
| 715 | } |
---|
| 716 | |
---|
| 717 | /** |
---|
| 718 | @brief |
---|
| 719 | Sets the CollisionType. This alters the object significantly! @see CollisionType. |
---|
| 720 | @Note |
---|
| 721 | Operation does not work on attached WorldEntities. |
---|
| 722 | */ |
---|
| 723 | void WorldEntity::setCollisionType(CollisionType type) |
---|
| 724 | { |
---|
| 725 | if (this->collisionType_ == type) |
---|
| 726 | return; |
---|
| 727 | |
---|
| 728 | // If we are already attached to a parent, this would be a bad idea.. |
---|
| 729 | if (this->parent_) |
---|
| 730 | { |
---|
| 731 | CCOUT(2) << "Warning: Cannot set the collision type of a WorldEntity with a parent." << std::endl; |
---|
| 732 | return; |
---|
| 733 | } |
---|
| 734 | |
---|
| 735 | // Check for type legality. Could be StaticEntity or MobileEntity. |
---|
| 736 | if (!this->isCollisionTypeLegal(type)) |
---|
| 737 | return; |
---|
| 738 | |
---|
| 739 | if (this->isPhysicsActive()) |
---|
| 740 | this->deactivatePhysics(); |
---|
| 741 | |
---|
| 742 | bool bReactivatePhysics = true; |
---|
| 743 | if (this->hasPhysics() && !this->isPhysicsActive()) |
---|
| 744 | bReactivatePhysics = false; |
---|
| 745 | |
---|
| 746 | // Check whether we have to create or destroy. |
---|
| 747 | if (type != None && this->collisionType_ == None) |
---|
| 748 | { |
---|
| 749 | /* |
---|
| 750 | HACK HACK HACK |
---|
| 751 | // Check whether there was some scaling applied. |
---|
| 752 | if (!this->node_->getScale().positionEquals(Vector3(1, 1, 1), 0.001)) |
---|
| 753 | { |
---|
| 754 | CCOUT(2) << "Warning: Cannot create a physical body if there is scaling applied to the node: Not yet implemented." << std::endl; |
---|
| 755 | return; |
---|
| 756 | } |
---|
| 757 | HACK HACK HACK |
---|
| 758 | */ |
---|
| 759 | // Create new rigid body |
---|
| 760 | btRigidBody::btRigidBodyConstructionInfo bodyConstructionInfo(0, this, this->collisionShape_->getCollisionShape()); |
---|
| 761 | this->physicalBody_ = new btRigidBody(bodyConstructionInfo); |
---|
| 762 | this->physicalBody_->setUserPointer(this); |
---|
| 763 | this->physicalBody_->setActivationState(DISABLE_DEACTIVATION); |
---|
| 764 | } |
---|
| 765 | else if (type == None && this->collisionType_ != None) |
---|
| 766 | { |
---|
| 767 | // Destroy rigid body |
---|
| 768 | assert(this->physicalBody_); |
---|
| 769 | deactivatePhysics(); |
---|
| 770 | delete this->physicalBody_; |
---|
| 771 | this->physicalBody_ = 0; |
---|
| 772 | this->collisionType_ = None; |
---|
| 773 | this->collisionTypeSynchronised_ = None; |
---|
| 774 | return; |
---|
| 775 | } |
---|
| 776 | |
---|
| 777 | // Change type |
---|
| 778 | switch (type) |
---|
| 779 | { |
---|
| 780 | case Dynamic: |
---|
[2855] | 781 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT & !btCollisionObject::CF_KINEMATIC_OBJECT); |
---|
[2662] | 782 | break; |
---|
| 783 | case Kinematic: |
---|
[3196] | 784 | this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT) | btCollisionObject::CF_KINEMATIC_OBJECT); |
---|
[2662] | 785 | break; |
---|
| 786 | case Static: |
---|
[3196] | 787 | this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_KINEMATIC_OBJECT) | btCollisionObject::CF_STATIC_OBJECT); |
---|
[2662] | 788 | break; |
---|
| 789 | case None: |
---|
| 790 | assert(false); // Doesn't happen |
---|
| 791 | return; |
---|
| 792 | } |
---|
| 793 | this->collisionType_ = type; |
---|
| 794 | this->collisionTypeSynchronised_ = type; |
---|
| 795 | |
---|
| 796 | // update mass and inertia tensor |
---|
| 797 | recalculateMassProps(); |
---|
| 798 | internalSetPhysicsProps(); |
---|
| 799 | collisionCallbackActivityChanged(); |
---|
| 800 | collisionResponseActivityChanged(); |
---|
| 801 | if (bReactivatePhysics) |
---|
| 802 | activatePhysics(); |
---|
| 803 | } |
---|
| 804 | |
---|
| 805 | //! Sets the CollisionType by string (used for the XMLPort) |
---|
| 806 | void WorldEntity::setCollisionTypeStr(const std::string& typeStr) |
---|
| 807 | { |
---|
| 808 | std::string typeStrLower = getLowercase(typeStr); |
---|
| 809 | CollisionType type; |
---|
| 810 | if (typeStrLower == "dynamic") |
---|
| 811 | type = Dynamic; |
---|
| 812 | else if (typeStrLower == "static") |
---|
| 813 | type = Static; |
---|
| 814 | else if (typeStrLower == "kinematic") |
---|
| 815 | type = Kinematic; |
---|
| 816 | else if (typeStrLower == "none") |
---|
| 817 | type = None; |
---|
| 818 | else |
---|
| 819 | ThrowException(ParseError, std::string("Attempting to set an unknown collision type: '") + typeStr + "'."); |
---|
| 820 | this->setCollisionType(type); |
---|
| 821 | } |
---|
| 822 | |
---|
| 823 | //! Gets the CollisionType by string (used for the XMLPort) |
---|
| 824 | std::string WorldEntity::getCollisionTypeStr() const |
---|
| 825 | { |
---|
| 826 | switch (this->getCollisionType()) |
---|
| 827 | { |
---|
| 828 | case Dynamic: |
---|
| 829 | return "dynamic"; |
---|
| 830 | case Kinematic: |
---|
| 831 | return "kinematic"; |
---|
| 832 | case Static: |
---|
| 833 | return "static"; |
---|
| 834 | case None: |
---|
| 835 | return "none"; |
---|
| 836 | default: |
---|
| 837 | assert(false); |
---|
| 838 | return ""; |
---|
| 839 | } |
---|
| 840 | } |
---|
| 841 | |
---|
| 842 | /** |
---|
| 843 | @brief |
---|
| 844 | Recalculates the accumulated child mass and calls recalculateMassProps() |
---|
| 845 | and notifies the parent of the change. |
---|
| 846 | @Note |
---|
| 847 | Called by a child WE |
---|
| 848 | */ |
---|
| 849 | void WorldEntity::notifyChildMassChanged() |
---|
| 850 | { |
---|
| 851 | // Note: CollisionShape changes of a child get handled over the internal CompoundCollisionShape already |
---|
| 852 | // Recalculate mass |
---|
| 853 | this->childrenMass_ = 0.0f; |
---|
| 854 | for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) |
---|
| 855 | this->childrenMass_ += (*it)->getMass(); |
---|
| 856 | recalculateMassProps(); |
---|
| 857 | // Notify parent WE |
---|
| 858 | if (this->parent_) |
---|
| 859 | parent_->notifyChildMassChanged(); |
---|
| 860 | } |
---|
| 861 | |
---|
| 862 | /** |
---|
| 863 | @brief |
---|
| 864 | Undertakes the necessary steps to change the collision shape in Bullet, even at runtime. |
---|
| 865 | @Note |
---|
| 866 | - called by this->collisionShape_ |
---|
| 867 | - May have a REALLY big overhead when called continuously at runtime, because then we need |
---|
| 868 | to remove the physical body from Bullet and add it again. |
---|
| 869 | */ |
---|
| 870 | void WorldEntity::notifyCollisionShapeChanged() |
---|
| 871 | { |
---|
| 872 | if (hasPhysics()) |
---|
| 873 | { |
---|
| 874 | // Bullet doesn't like sudden changes of the collision shape, so we remove and add it again |
---|
| 875 | if (this->addedToPhysicalWorld()) |
---|
| 876 | { |
---|
| 877 | this->deactivatePhysics(); |
---|
| 878 | this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); |
---|
| 879 | this->activatePhysics(); |
---|
| 880 | } |
---|
| 881 | else |
---|
| 882 | this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); |
---|
| 883 | } |
---|
| 884 | recalculateMassProps(); |
---|
| 885 | } |
---|
| 886 | |
---|
| 887 | //! Updates all mass dependent parameters (mass, inertia tensor and child mass) |
---|
| 888 | void WorldEntity::recalculateMassProps() |
---|
| 889 | { |
---|
| 890 | // Store local inertia for faster access. Evaluates to (0,0,0) if there is no collision shape. |
---|
| 891 | float totalMass = this->mass_ + this->childrenMass_; |
---|
| 892 | this->collisionShape_->calculateLocalInertia(totalMass, this->localInertia_); |
---|
| 893 | if (this->hasPhysics()) |
---|
| 894 | { |
---|
| 895 | if (this->isStatic()) |
---|
| 896 | { |
---|
| 897 | // Just set everything to zero |
---|
| 898 | this->physicalBody_->setMassProps(0.0f, btVector3(0, 0, 0)); |
---|
| 899 | } |
---|
| 900 | else if ((this->mass_ + this->childrenMass_) == 0.0f) |
---|
| 901 | { |
---|
| 902 | // Use default values to avoid very large or very small values |
---|
| 903 | CCOUT(4) << "Warning: Setting the internal physical mass to 1.0 because mass_ is 0.0" << std::endl; |
---|
| 904 | btVector3 inertia(0, 0, 0); |
---|
| 905 | this->collisionShape_->calculateLocalInertia(1.0f, inertia); |
---|
| 906 | this->physicalBody_->setMassProps(1.0f, inertia); |
---|
| 907 | } |
---|
| 908 | else |
---|
| 909 | { |
---|
| 910 | this->physicalBody_->setMassProps(totalMass, this->localInertia_); |
---|
| 911 | } |
---|
| 912 | } |
---|
| 913 | } |
---|
| 914 | |
---|
| 915 | //! Copies our own parameters for restitution, angular factor, dampings and friction to the bullet rigid body. |
---|
| 916 | void WorldEntity::internalSetPhysicsProps() |
---|
| 917 | { |
---|
| 918 | if (this->hasPhysics()) |
---|
| 919 | { |
---|
| 920 | this->physicalBody_->setRestitution(this->restitution_); |
---|
| 921 | this->physicalBody_->setAngularFactor(this->angularFactor_); |
---|
| 922 | this->physicalBody_->setDamping(this->linearDamping_, this->angularDamping_); |
---|
| 923 | this->physicalBody_->setFriction(this->friction_); |
---|
| 924 | } |
---|
| 925 | } |
---|
[2072] | 926 | } |
---|