[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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[2662] | 24 | * Reto Grieder (physics) |
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[2072] | 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "WorldEntity.h" |
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| 31 | |
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[3196] | 32 | #include <OgreBillboardSet.h> |
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| 33 | #include <OgreCamera.h> |
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| 34 | #include <OgreEntity.h> |
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| 35 | #include <OgreParticleSystem.h> |
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| 36 | #include <OgreSceneManager.h> |
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[2662] | 37 | #include <OgreSceneNode.h> |
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[3196] | 38 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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| 39 | #include <boost/static_assert.hpp> |
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[2072] | 40 | |
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[3196] | 41 | #include "util/OrxAssert.h" |
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| 42 | #include "util/Convert.h" |
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[2662] | 43 | #include "util/Exception.h" |
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[2072] | 44 | #include "core/CoreIncludes.h" |
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| 45 | #include "core/XMLPort.h" |
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[5735] | 46 | #include "Scene.h" |
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| 47 | #include "collisionshapes/WorldEntityCollisionShape.h" |
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[2072] | 48 | |
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| 49 | namespace orxonox |
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| 50 | { |
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| 51 | const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z; |
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| 52 | const Vector3 WorldEntity::BACK = Vector3::UNIT_Z; |
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| 53 | const Vector3 WorldEntity::LEFT = Vector3::NEGATIVE_UNIT_X; |
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| 54 | const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X; |
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| 55 | const Vector3 WorldEntity::DOWN = Vector3::NEGATIVE_UNIT_Y; |
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| 56 | const Vector3 WorldEntity::UP = Vector3::UNIT_Y; |
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| 57 | |
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[3196] | 58 | // Be sure we don't do bad conversions |
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| 59 | BOOST_STATIC_ASSERT((int)Ogre::Node::TS_LOCAL == (int)WorldEntity::Local); |
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| 60 | BOOST_STATIC_ASSERT((int)Ogre::Node::TS_PARENT == (int)WorldEntity::Parent); |
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| 61 | BOOST_STATIC_ASSERT((int)Ogre::Node::TS_WORLD == (int)WorldEntity::World); |
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| 62 | |
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[2662] | 63 | /** |
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| 64 | @brief |
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| 65 | Creates a new WorldEntity that may immediately be used. |
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| 66 | All the default values are being set here. |
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| 67 | */ |
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[2171] | 68 | WorldEntity::WorldEntity(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) |
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[2072] | 69 | { |
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| 70 | RegisterObject(WorldEntity); |
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| 71 | |
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[2171] | 72 | if (!this->getScene() || !this->getScene()->getRootSceneNode()) |
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| 73 | ThrowException(AbortLoading, "Can't create WorldEntity, no scene or no root-scenenode given."); |
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[2072] | 74 | |
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| 75 | this->node_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); |
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| 76 | |
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| 77 | this->parent_ = 0; |
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[2171] | 78 | this->parentID_ = OBJECTID_UNKNOWN; |
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[3077] | 79 | this->bDeleteWithParent_ = true; |
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[2072] | 80 | |
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| 81 | this->node_->setPosition(Vector3::ZERO); |
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| 82 | this->node_->setOrientation(Quaternion::IDENTITY); |
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| 83 | |
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[2662] | 84 | |
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| 85 | // Default behaviour does not include physics |
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| 86 | this->physicalBody_ = 0; |
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| 87 | this->bPhysicsActive_ = false; |
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| 88 | this->bPhysicsActiveSynchronised_ = false; |
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| 89 | this->bPhysicsActiveBeforeAttaching_ = false; |
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| 90 | this->collisionShape_ = new WorldEntityCollisionShape(this); |
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| 91 | this->collisionType_ = None; |
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| 92 | this->collisionTypeSynchronised_ = None; |
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| 93 | this->mass_ = 0; |
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| 94 | this->childrenMass_ = 0; |
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| 95 | // Using bullet default values |
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| 96 | this->restitution_ = 0; |
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| 97 | this->angularFactor_ = 1; |
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| 98 | this->linearDamping_ = 0; |
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| 99 | this->angularDamping_ = 0; |
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| 100 | this->friction_ = 0.5; |
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| 101 | this->bCollisionCallbackActive_ = false; |
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| 102 | this->bCollisionResponseActive_ = true; |
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| 103 | |
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[2072] | 104 | this->registerVariables(); |
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| 105 | } |
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| 106 | |
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[2662] | 107 | /** |
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| 108 | @brief |
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| 109 | Destroys the WorldEntity AND ALL its children with it. |
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| 110 | */ |
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[2072] | 111 | WorldEntity::~WorldEntity() |
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| 112 | { |
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| 113 | if (this->isInitialized()) |
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| 114 | { |
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[2662] | 115 | if (this->parent_) |
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| 116 | this->detachFromParent(); |
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| 117 | |
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| 118 | for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ) |
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[3077] | 119 | { |
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| 120 | if ((*it)->getDeleteWithParent()) |
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[5929] | 121 | (*(it++))->destroy(); |
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[3077] | 122 | else |
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| 123 | { |
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| 124 | (*it)->setPosition(this->getWorldPosition()); |
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[3080] | 125 | this->detach(*(it++)); |
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[3077] | 126 | } |
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| 127 | } |
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[2662] | 128 | |
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| 129 | if (this->physicalBody_) |
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| 130 | { |
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| 131 | this->deactivatePhysics(); |
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| 132 | delete this->physicalBody_; |
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| 133 | } |
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[5929] | 134 | this->collisionShape_->destroy(); |
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[2662] | 135 | |
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[2072] | 136 | this->node_->detachAllObjects(); |
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[2662] | 137 | this->node_->removeAllChildren(); |
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| 138 | |
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| 139 | OrxAssert(this->getScene()->getSceneManager(), "No SceneManager defined in a WorldEntity."); |
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| 140 | this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName()); |
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[2072] | 141 | } |
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| 142 | } |
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| 143 | |
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| 144 | void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 145 | { |
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| 146 | SUPER(WorldEntity, XMLPort, xmlelement, mode); |
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| 147 | |
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[2662] | 148 | XMLPortParamTemplate(WorldEntity, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); |
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[2072] | 149 | XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); |
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[2662] | 150 | XMLPortParamTemplate(WorldEntity, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); |
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| 151 | XMLPortParam (WorldEntity, "scale", setScale, getScale, xmlelement, mode); |
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| 152 | XMLPortParamLoadOnly(WorldEntity, "lookat", lookAt_xmlport, xmlelement, mode); |
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| 153 | XMLPortParamLoadOnly(WorldEntity, "direction", setDirection_xmlport, xmlelement, mode); |
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| 154 | XMLPortParamLoadOnly(WorldEntity, "yaw", yaw_xmlport, xmlelement, mode); |
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| 155 | XMLPortParamLoadOnly(WorldEntity, "pitch", pitch_xmlport, xmlelement, mode); |
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| 156 | XMLPortParamLoadOnly(WorldEntity, "roll", roll_xmlport, xmlelement, mode); |
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[3077] | 157 | XMLPortParam (WorldEntity, "deletewithparent", setDeleteWithParent, getDeleteWithParent, xmlelement, mode); |
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[2072] | 158 | |
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[2662] | 159 | // Physics |
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| 160 | XMLPortParam(WorldEntity, "collisionType", setCollisionTypeStr, getCollisionTypeStr, xmlelement, mode); |
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| 161 | XMLPortParam(WorldEntity, "collisionResponse", setCollisionResponse, hasCollisionResponse, xmlelement, mode); |
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| 162 | XMLPortParam(WorldEntity, "mass", setMass, getMass, xmlelement, mode); |
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| 163 | XMLPortParam(WorldEntity, "restitution", setRestitution, getRestitution, xmlelement, mode); |
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| 164 | XMLPortParam(WorldEntity, "angularFactor", setAngularFactor, getAngularFactor, xmlelement, mode); |
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| 165 | XMLPortParam(WorldEntity, "linearDamping", setLinearDamping, getLinearDamping, xmlelement, mode); |
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| 166 | XMLPortParam(WorldEntity, "angularDamping", setAngularDamping, getAngularDamping, xmlelement, mode); |
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| 167 | XMLPortParam(WorldEntity, "friction", setFriction, getFriction, xmlelement, mode); |
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| 168 | |
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| 169 | // Other attached WorldEntities |
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[2072] | 170 | XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode); |
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[2662] | 171 | // Attached collision shapes |
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| 172 | XMLPortObject(WorldEntity, CollisionShape, "collisionShapes", attachCollisionShape, getAttachedCollisionShape, xmlelement, mode); |
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[2072] | 173 | } |
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| 174 | |
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| 175 | void WorldEntity::registerVariables() |
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| 176 | { |
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[5929] | 177 | registerVariable(this->mainStateName_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedMainStateName)); |
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[2072] | 178 | |
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[3280] | 179 | registerVariable(this->bActive_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity)); |
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| 180 | registerVariable(this->bVisible_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility)); |
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[2072] | 181 | |
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[3280] | 182 | registerVariable(this->getScale3D(), VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::scaleChanged)); |
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[2662] | 183 | |
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| 184 | // Physics stuff |
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[3280] | 185 | registerVariable(this->mass_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::massChanged)); |
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| 186 | registerVariable(this->restitution_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::restitutionChanged)); |
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| 187 | registerVariable(this->angularFactor_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularFactorChanged)); |
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| 188 | registerVariable(this->linearDamping_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::linearDampingChanged)); |
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| 189 | registerVariable(this->angularDamping_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularDampingChanged)); |
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| 190 | registerVariable(this->friction_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::frictionChanged)); |
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[2662] | 191 | registerVariable(this->bCollisionCallbackActive_, |
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[3280] | 192 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionCallbackActivityChanged)); |
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[2662] | 193 | registerVariable(this->bCollisionResponseActive_, |
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[3280] | 194 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionResponseActivityChanged)); |
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[2662] | 195 | registerVariable((int&)this->collisionTypeSynchronised_, |
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[3280] | 196 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionTypeChanged)); |
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[2662] | 197 | registerVariable(this->bPhysicsActiveSynchronised_, |
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[3280] | 198 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::physicsActivityChanged)); |
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[2662] | 199 | |
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| 200 | // Attach to parent if necessary |
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[3280] | 201 | registerVariable(this->parentID_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::networkcallback_parentChanged)); |
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[2072] | 202 | } |
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| 203 | |
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[2662] | 204 | /** |
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| 205 | @brief |
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| 206 | Network function that object this instance to its correct parent. |
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| 207 | */ |
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[2851] | 208 | void WorldEntity::networkcallback_parentChanged() |
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[2072] | 209 | { |
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[2171] | 210 | if (this->parentID_ != OBJECTID_UNKNOWN) |
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| 211 | { |
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[3325] | 212 | WorldEntity* parent = orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_)); |
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[2171] | 213 | if (parent) |
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| 214 | this->attachToParent(parent); |
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| 215 | } |
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[2072] | 216 | } |
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| 217 | |
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[2662] | 218 | /** |
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| 219 | @brief |
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| 220 | Attaches this object to a parent SceneNode. |
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| 221 | @Remarks |
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| 222 | Only use this method if you know exactly what you're doing! |
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| 223 | Normally, attaching works internally by attaching WE's. |
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| 224 | */ |
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| 225 | void WorldEntity::attachToNode(Ogre::SceneNode* node) |
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[2072] | 226 | { |
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[2662] | 227 | Ogre::Node* parent = this->node_->getParent(); |
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| 228 | if (parent) |
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| 229 | parent->removeChild(this->node_); |
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| 230 | node->addChild(this->node_); |
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| 231 | } |
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| 232 | |
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| 233 | /** |
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| 234 | @brief |
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| 235 | Detaches this object from a parent SceneNode. |
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| 236 | @Remarks |
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| 237 | Only use this method if you know exactly what you're doing! |
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| 238 | Normally, attaching works internally by attaching WE's. |
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| 239 | */ |
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| 240 | void WorldEntity::detachFromNode(Ogre::SceneNode* node) |
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| 241 | { |
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| 242 | node->removeChild(this->node_); |
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| 243 | // this->getScene()->getRootSceneNode()->addChild(this->node_); |
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| 244 | } |
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| 245 | |
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| 246 | /** |
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| 247 | @brief |
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| 248 | Network callback for the collision type. Only change the type if it was valid. |
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| 249 | */ |
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| 250 | void WorldEntity::collisionTypeChanged() |
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| 251 | { |
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| 252 | if (this->collisionTypeSynchronised_ != Dynamic && |
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| 253 | this->collisionTypeSynchronised_ != Kinematic && |
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| 254 | this->collisionTypeSynchronised_ != Static && |
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| 255 | this->collisionTypeSynchronised_ != None) |
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| 256 | { |
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| 257 | CCOUT(1) << "Error when collsion Type was received over network. Unknown enum value:" << this->collisionTypeSynchronised_ << std::endl; |
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| 258 | } |
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| 259 | else if (this->collisionTypeSynchronised_ != collisionType_) |
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| 260 | { |
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| 261 | if (this->parent_) |
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| 262 | CCOUT(2) << "Warning: Network connection tried to set the collision type of an attached WE. Ignoring." << std::endl; |
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| 263 | else |
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| 264 | this->setCollisionType(this->collisionTypeSynchronised_); |
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| 265 | } |
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| 266 | } |
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| 267 | |
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| 268 | //! Network callback for this->bPhysicsActive_ |
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| 269 | void WorldEntity::physicsActivityChanged() |
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| 270 | { |
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| 271 | if (this->bPhysicsActiveSynchronised_) |
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| 272 | this->activatePhysics(); |
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[2072] | 273 | else |
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[2662] | 274 | this->deactivatePhysics(); |
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| 275 | } |
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| 276 | |
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| 277 | //! Function sets whether Bullet should issue a callback on collisions |
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| 278 | void WorldEntity::collisionCallbackActivityChanged() |
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| 279 | { |
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| 280 | if (this->hasPhysics()) |
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[2072] | 281 | { |
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[2662] | 282 | if (this->bCollisionCallbackActive_) |
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| 283 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | |
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| 284 | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); |
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| 285 | else |
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| 286 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & |
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| 287 | ~btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); |
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[2072] | 288 | } |
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[2662] | 289 | } |
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[2072] | 290 | |
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[2662] | 291 | //! Function sets whether Bullet should react itself to a collision |
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| 292 | void WorldEntity::collisionResponseActivityChanged() |
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| 293 | { |
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| 294 | if (this->hasPhysics()) |
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| 295 | { |
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| 296 | if (this->bCollisionResponseActive_) |
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| 297 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & |
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| 298 | ~btCollisionObject::CF_NO_CONTACT_RESPONSE); |
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| 299 | else |
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| 300 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | |
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| 301 | btCollisionObject::CF_NO_CONTACT_RESPONSE); |
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| 302 | } |
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| 303 | } |
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| 304 | |
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| 305 | /** |
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| 306 | @brief |
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| 307 | Attaches a child WorldEntity to this object. This calls notifyBeingAttached() |
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| 308 | of the child WE. |
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| 309 | @Note |
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| 310 | The collision shape of the child object gets attached nevertheless. That also means |
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| 311 | that you can change the collision shape of the child and it correctly cascadeds the changes to this instance. |
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| 312 | Be aware of this implication: When implementing attaching of kinematic objects to others, you have to change |
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| 313 | this behaviour because you then might not want to merge the collision shapes. |
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| 314 | */ |
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| 315 | void WorldEntity::attach(WorldEntity* object) |
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| 316 | { |
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| 317 | if (object == this) |
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| 318 | { |
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| 319 | COUT(2) << "Warning: Can't attach a WorldEntity to itself." << std::endl; |
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| 320 | return; |
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| 321 | } |
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| 322 | |
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| 323 | if (!object->notifyBeingAttached(this)) |
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| 324 | return; |
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| 325 | |
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| 326 | this->attachNode(object->node_); |
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[2072] | 327 | this->children_.insert(object); |
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[2662] | 328 | |
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| 329 | this->attachCollisionShape(object->collisionShape_); |
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| 330 | // mass |
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| 331 | this->childrenMass_ += object->getMass(); |
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| 332 | recalculateMassProps(); |
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[2072] | 333 | } |
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| 334 | |
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[2662] | 335 | /** |
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| 336 | @brief |
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| 337 | Function gets called when this object is being attached to a new parent. |
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| 338 | |
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| 339 | This operation is only allowed if the collision types "like" each other. |
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| 340 | - You cannot a attach a non physical object to a physical one. |
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| 341 | - Dynamic object can NOT be attached at all. |
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| 342 | - It is also not possible to attach a kinematic to a dynamic one. |
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| 343 | - Attaching of kinematic objects otherwise is not yet supported. |
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| 344 | */ |
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| 345 | bool WorldEntity::notifyBeingAttached(WorldEntity* newParent) |
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| 346 | { |
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| 347 | // check first whether attaching is even allowed |
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| 348 | if (this->hasPhysics()) |
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| 349 | { |
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| 350 | if (!newParent->hasPhysics()) |
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| 351 | { |
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| 352 | COUT(2) << "Warning: Cannot attach a physical object to a non physical one." << std::endl; |
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| 353 | return false; |
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| 354 | } |
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| 355 | else if (this->isDynamic()) |
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| 356 | { |
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| 357 | COUT(2) << "Warning: Cannot attach a dynamic object to a WorldEntity." << std::endl; |
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| 358 | return false; |
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| 359 | } |
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| 360 | else if (this->isKinematic() && newParent->isDynamic()) |
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| 361 | { |
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| 362 | COUT(2) << "Warning: Cannot attach a kinematic object to a dynamic one." << std::endl; |
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| 363 | return false; |
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| 364 | } |
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| 365 | else if (this->isKinematic()) |
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| 366 | { |
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| 367 | COUT(2) << "Warning: Cannot attach a kinematic object to a static or kinematic one: Not yet implemented." << std::endl; |
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| 368 | return false; |
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| 369 | } |
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| 370 | } |
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| 371 | |
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| 372 | if (this->isPhysicsActive()) |
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| 373 | this->bPhysicsActiveBeforeAttaching_ = true; |
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| 374 | this->deactivatePhysics(); |
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| 375 | |
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| 376 | if (this->parent_) |
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| 377 | this->detachFromParent(); |
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| 378 | |
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| 379 | this->parent_ = newParent; |
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| 380 | this->parentID_ = newParent->getObjectID(); |
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| 381 | |
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[2851] | 382 | this->parentChanged(); |
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| 383 | |
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[2662] | 384 | // apply transform to collision shape |
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| 385 | this->collisionShape_->setPosition(this->getPosition()); |
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| 386 | this->collisionShape_->setOrientation(this->getOrientation()); |
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| 387 | // TODO: Scale |
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[2851] | 388 | |
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[2662] | 389 | return true; |
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| 390 | } |
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| 391 | |
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| 392 | /** |
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| 393 | @brief |
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| 394 | Detaches a child WorldEntity from this instance. |
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| 395 | */ |
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[2072] | 396 | void WorldEntity::detach(WorldEntity* object) |
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| 397 | { |
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[2662] | 398 | if (this->children_.find(object) == this->children_.end()) |
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| 399 | { |
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| 400 | CCOUT(2) << "Warning: Cannot detach an object that is not a child." << std::endl; |
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| 401 | return; |
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| 402 | } |
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| 403 | |
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| 404 | // collision shapes |
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| 405 | this->detachCollisionShape(object->collisionShape_); |
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| 406 | |
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| 407 | // mass |
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| 408 | if (object->getMass() > 0.0f) |
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| 409 | { |
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| 410 | this->childrenMass_ -= object->getMass(); |
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| 411 | recalculateMassProps(); |
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| 412 | } |
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| 413 | |
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| 414 | this->detachNode(object->node_); |
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[2072] | 415 | this->children_.erase(object); |
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| 416 | |
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[2662] | 417 | object->notifyDetached(); |
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[2072] | 418 | } |
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| 419 | |
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[2662] | 420 | /** |
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| 421 | @brief |
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| 422 | Function gets called when the object has been detached from its parent. |
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| 423 | */ |
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| 424 | void WorldEntity::notifyDetached() |
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[2072] | 425 | { |
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[2662] | 426 | this->parent_ = 0; |
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| 427 | this->parentID_ = OBJECTID_UNKNOWN; |
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| 428 | |
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[2851] | 429 | this->parentChanged(); |
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| 430 | |
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[2662] | 431 | // reset orientation of the collisionShape (cannot be set within a WE usually) |
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| 432 | this->collisionShape_->setPosition(Vector3::ZERO); |
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| 433 | this->collisionShape_->setOrientation(Quaternion::IDENTITY); |
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| 434 | // TODO: Scale |
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| 435 | |
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| 436 | if (this->bPhysicsActiveBeforeAttaching_) |
---|
| 437 | { |
---|
| 438 | this->activatePhysics(); |
---|
| 439 | this->bPhysicsActiveBeforeAttaching_ = false; |
---|
| 440 | } |
---|
| 441 | } |
---|
| 442 | |
---|
| 443 | //! Returns an attached object (merely for XMLPort). |
---|
| 444 | WorldEntity* WorldEntity::getAttachedObject(unsigned int index) |
---|
| 445 | { |
---|
[2072] | 446 | unsigned int i = 0; |
---|
| 447 | for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) |
---|
| 448 | { |
---|
| 449 | if (i == index) |
---|
| 450 | return (*it); |
---|
| 451 | ++i; |
---|
| 452 | } |
---|
| 453 | return 0; |
---|
| 454 | } |
---|
[2662] | 455 | |
---|
| 456 | //! Attaches an Ogre::SceneNode to this WorldEntity. |
---|
| 457 | void WorldEntity::attachNode(Ogre::SceneNode* node) |
---|
| 458 | { |
---|
| 459 | Ogre::Node* parent = node->getParent(); |
---|
| 460 | if (parent) |
---|
| 461 | parent->removeChild(node); |
---|
| 462 | this->node_->addChild(node); |
---|
| 463 | } |
---|
| 464 | |
---|
| 465 | //! Detaches an Ogre::SceneNode from this WorldEntity. |
---|
| 466 | void WorldEntity::detachNode(Ogre::SceneNode* node) |
---|
| 467 | { |
---|
| 468 | this->node_->removeChild(node); |
---|
| 469 | // this->getScene()->getRootSceneNode()->addChild(node); |
---|
| 470 | } |
---|
| 471 | |
---|
| 472 | //! Attaches an Ogre::MovableObject to this WorldEntity. |
---|
| 473 | void WorldEntity::attachOgreObject(Ogre::MovableObject* object) |
---|
[6417] | 474 | { |
---|
| 475 | this->node_->attachObject(object); |
---|
| 476 | object->setUserObject(this); |
---|
| 477 | } |
---|
| 478 | |
---|
[3196] | 479 | void WorldEntity::attachOgreObject(Ogre::BillboardSet* object) |
---|
[6417] | 480 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[3196] | 481 | void WorldEntity::attachOgreObject(Ogre::Camera* object) |
---|
[6417] | 482 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[3196] | 483 | void WorldEntity::attachOgreObject(Ogre::Entity* object) |
---|
[6417] | 484 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[3196] | 485 | void WorldEntity::attachOgreObject(Ogre::ParticleSystem* object) |
---|
[6417] | 486 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[2662] | 487 | |
---|
| 488 | //! Detaches an Ogre::MovableObject from this WorldEntity. |
---|
| 489 | void WorldEntity::detachOgreObject(Ogre::MovableObject* object) |
---|
[6417] | 490 | { |
---|
| 491 | object->setUserObject(NULL); |
---|
| 492 | this->node_->detachObject(object); |
---|
| 493 | } |
---|
| 494 | |
---|
[3196] | 495 | void WorldEntity::detachOgreObject(Ogre::BillboardSet* object) |
---|
[6417] | 496 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[3196] | 497 | void WorldEntity::detachOgreObject(Ogre::Camera* object) |
---|
[6417] | 498 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[3196] | 499 | void WorldEntity::detachOgreObject(Ogre::Entity* object) |
---|
[6417] | 500 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[3196] | 501 | void WorldEntity::detachOgreObject(Ogre::ParticleSystem* object) |
---|
[6417] | 502 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
---|
[2662] | 503 | |
---|
| 504 | //! Detaches an Ogre::MovableObject (by string) from this WorldEntity. |
---|
| 505 | Ogre::MovableObject* WorldEntity::detachOgreObject(const Ogre::String& name) |
---|
| 506 | { |
---|
| 507 | return this->node_->detachObject(name); |
---|
| 508 | } |
---|
| 509 | |
---|
| 510 | //! Attaches a collision Shape to this object (delegated to the internal CompoundCollisionShape) |
---|
| 511 | void WorldEntity::attachCollisionShape(CollisionShape* shape) |
---|
| 512 | { |
---|
| 513 | this->collisionShape_->attach(shape); |
---|
| 514 | // Note: this->collisionShape_ already notifies us of any changes. |
---|
| 515 | } |
---|
| 516 | |
---|
| 517 | //! Detaches a collision Shape from this object (delegated to the internal CompoundCollisionShape) |
---|
| 518 | void WorldEntity::detachCollisionShape(CollisionShape* shape) |
---|
| 519 | { |
---|
| 520 | // Note: The collision shapes may not be detached with this function! |
---|
| 521 | this->collisionShape_->detach(shape); |
---|
| 522 | // Note: this->collisionShape_ already notifies us of any changes. |
---|
| 523 | } |
---|
| 524 | |
---|
| 525 | //! Returns an attached collision Shape of this object (delegated to the internal CompoundCollisionShape) |
---|
| 526 | CollisionShape* WorldEntity::getAttachedCollisionShape(unsigned int index) |
---|
| 527 | { |
---|
| 528 | return this->collisionShape_->getAttachedShape(index); |
---|
| 529 | } |
---|
| 530 | |
---|
| 531 | // Note: These functions are placed in WorldEntity.h as inline functions for the release build. |
---|
[3196] | 532 | #ifndef ORXONOX_RELEASE |
---|
[2662] | 533 | const Vector3& WorldEntity::getPosition() const |
---|
| 534 | { |
---|
| 535 | return this->node_->getPosition(); |
---|
| 536 | } |
---|
| 537 | |
---|
| 538 | const Quaternion& WorldEntity::getOrientation() const |
---|
| 539 | { |
---|
| 540 | return this->node_->getOrientation(); |
---|
| 541 | } |
---|
| 542 | |
---|
| 543 | const Vector3& WorldEntity::getScale3D() const |
---|
| 544 | { |
---|
| 545 | return this->node_->getScale(); |
---|
| 546 | } |
---|
| 547 | #endif |
---|
| 548 | |
---|
| 549 | //! Returns the position relative to the root space |
---|
| 550 | const Vector3& WorldEntity::getWorldPosition() const |
---|
| 551 | { |
---|
| 552 | return this->node_->_getDerivedPosition(); |
---|
| 553 | } |
---|
| 554 | |
---|
| 555 | //! Returns the orientation relative to the root space |
---|
| 556 | const Quaternion& WorldEntity::getWorldOrientation() const |
---|
| 557 | { |
---|
| 558 | return this->node_->_getDerivedOrientation(); |
---|
| 559 | } |
---|
| 560 | |
---|
| 561 | //! Returns the scaling applied relative to the root space in 3 coordinates |
---|
| 562 | const Vector3& WorldEntity::getWorldScale3D() const |
---|
| 563 | { |
---|
| 564 | return this->node_->_getDerivedScale(); |
---|
| 565 | } |
---|
| 566 | |
---|
| 567 | /** |
---|
| 568 | @brief |
---|
| 569 | Returns the scaling applied relative to the root space in 3 coordinates |
---|
| 570 | @return |
---|
| 571 | Returns the scaling if it is uniform, 1.0f otherwise. |
---|
| 572 | */ |
---|
| 573 | float WorldEntity::getWorldScale() const |
---|
| 574 | { |
---|
| 575 | Vector3 scale = this->getWorldScale3D(); |
---|
| 576 | return (scale.x == scale.y && scale.x == scale.z) ? scale.x : 1; |
---|
| 577 | } |
---|
| 578 | |
---|
| 579 | /** |
---|
| 580 | @brief |
---|
| 581 | Sets the three dimensional scaling of this object. |
---|
| 582 | @Note |
---|
| 583 | Scaling physical objects has not yet been implemented and is therefore forbidden. |
---|
| 584 | */ |
---|
| 585 | void WorldEntity::setScale3D(const Vector3& scale) |
---|
| 586 | { |
---|
| 587 | /* |
---|
| 588 | HACK HACK HACK |
---|
| 589 | if (bScalePhysics && this->hasPhysics() && scale != Vector3::UNIT_SCALE) |
---|
| 590 | { |
---|
| 591 | CCOUT(2) << "Warning: Cannot set the scale of a physical object: Not yet implemented. Ignoring scaling." << std::endl; |
---|
| 592 | return; |
---|
| 593 | } |
---|
| 594 | HACK HACK HACK |
---|
| 595 | */ |
---|
| 596 | this->node_->setScale(scale); |
---|
| 597 | |
---|
| 598 | this->changedScale(); |
---|
| 599 | } |
---|
| 600 | |
---|
| 601 | /** |
---|
| 602 | @brief |
---|
| 603 | Translates this WorldEntity by a vector. |
---|
| 604 | @param relativeTo |
---|
[3196] | 605 | @see WorldEntity::TransformSpace |
---|
[2662] | 606 | */ |
---|
[3196] | 607 | void WorldEntity::translate(const Vector3& distance, TransformSpace relativeTo) |
---|
[2662] | 608 | { |
---|
| 609 | switch (relativeTo) |
---|
| 610 | { |
---|
[3196] | 611 | case WorldEntity::Local: |
---|
[2662] | 612 | // position is relative to parent so transform downwards |
---|
| 613 | this->setPosition(this->getPosition() + this->getOrientation() * distance); |
---|
| 614 | break; |
---|
[3196] | 615 | case WorldEntity::Parent: |
---|
[2662] | 616 | this->setPosition(this->getPosition() + distance); |
---|
| 617 | break; |
---|
[3196] | 618 | case WorldEntity::World: |
---|
[2662] | 619 | // position is relative to parent so transform upwards |
---|
| 620 | if (this->node_->getParent()) |
---|
| 621 | setPosition(getPosition() + (node_->getParent()->_getDerivedOrientation().Inverse() * distance) |
---|
| 622 | / node_->getParent()->_getDerivedScale()); |
---|
| 623 | else |
---|
| 624 | this->setPosition(this->getPosition() + distance); |
---|
| 625 | break; |
---|
| 626 | } |
---|
| 627 | } |
---|
| 628 | |
---|
| 629 | /** |
---|
| 630 | @brief |
---|
| 631 | Rotates this WorldEntity by a quaternion. |
---|
| 632 | @param relativeTo |
---|
[3196] | 633 | @see WorldEntity::TransformSpace |
---|
[2662] | 634 | */ |
---|
[3196] | 635 | void WorldEntity::rotate(const Quaternion& rotation, TransformSpace relativeTo) |
---|
[2662] | 636 | { |
---|
| 637 | switch(relativeTo) |
---|
| 638 | { |
---|
[3196] | 639 | case WorldEntity::Local: |
---|
[2662] | 640 | this->setOrientation(this->getOrientation() * rotation); |
---|
| 641 | break; |
---|
[3196] | 642 | case WorldEntity::Parent: |
---|
[2662] | 643 | // Rotations are normally relative to local axes, transform up |
---|
| 644 | this->setOrientation(rotation * this->getOrientation()); |
---|
| 645 | break; |
---|
[3196] | 646 | case WorldEntity::World: |
---|
[2662] | 647 | // Rotations are normally relative to local axes, transform up |
---|
| 648 | this->setOrientation(this->getOrientation() * this->getWorldOrientation().Inverse() |
---|
| 649 | * rotation * this->getWorldOrientation()); |
---|
| 650 | break; |
---|
| 651 | } |
---|
| 652 | } |
---|
| 653 | |
---|
| 654 | /** |
---|
| 655 | @brief |
---|
[6417] | 656 | Makes this WorldEntity look at a specific target location. |
---|
[2662] | 657 | @param relativeTo |
---|
[3196] | 658 | @see WorldEntity::TransformSpace |
---|
[2662] | 659 | @param localDirectionVector |
---|
| 660 | The vector which normally describes the natural direction of the object, usually -Z. |
---|
| 661 | */ |
---|
[3196] | 662 | void WorldEntity::lookAt(const Vector3& target, TransformSpace relativeTo, const Vector3& localDirectionVector) |
---|
[2662] | 663 | { |
---|
[3196] | 664 | Vector3 origin(0, 0, 0); |
---|
[2662] | 665 | switch (relativeTo) |
---|
| 666 | { |
---|
[3196] | 667 | case WorldEntity::Local: |
---|
[2662] | 668 | origin = Vector3::ZERO; |
---|
| 669 | break; |
---|
[3196] | 670 | case WorldEntity::Parent: |
---|
[2662] | 671 | origin = this->getPosition(); |
---|
| 672 | break; |
---|
[3196] | 673 | case WorldEntity::World: |
---|
[2662] | 674 | origin = this->getWorldPosition(); |
---|
| 675 | break; |
---|
| 676 | } |
---|
| 677 | this->setDirection(target - origin, relativeTo, localDirectionVector); |
---|
| 678 | } |
---|
| 679 | |
---|
| 680 | /** |
---|
| 681 | @brief |
---|
| 682 | Makes this WorldEntity look in specific direction. |
---|
| 683 | @param relativeTo |
---|
[3196] | 684 | @see WorldEntity::TransformSpace |
---|
[2662] | 685 | @param localDirectionVector |
---|
| 686 | The vector which normally describes the natural direction of the object, usually -Z. |
---|
| 687 | */ |
---|
[3196] | 688 | void WorldEntity::setDirection(const Vector3& direction, TransformSpace relativeTo, const Vector3& localDirectionVector) |
---|
[2662] | 689 | { |
---|
| 690 | Quaternion savedOrientation(this->getOrientation()); |
---|
[3196] | 691 | this->node_->setDirection(direction, static_cast<Ogre::Node::TransformSpace>(relativeTo), localDirectionVector); |
---|
[2662] | 692 | Quaternion newOrientation(this->node_->getOrientation()); |
---|
| 693 | this->node_->setOrientation(savedOrientation); |
---|
| 694 | this->setOrientation(newOrientation); |
---|
| 695 | } |
---|
| 696 | |
---|
| 697 | //! Activates physics if the CollisionType is not None. |
---|
| 698 | void WorldEntity::activatePhysics() |
---|
| 699 | { |
---|
| 700 | if (this->isActive() && this->hasPhysics() && !this->isPhysicsActive() && !this->parent_) |
---|
| 701 | { |
---|
| 702 | this->getScene()->addPhysicalObject(this); |
---|
| 703 | this->bPhysicsActive_ = true; |
---|
| 704 | this->bPhysicsActiveSynchronised_ = true; |
---|
| 705 | } |
---|
| 706 | } |
---|
| 707 | |
---|
| 708 | //! Deactivates physics but the CollisionType does not change. |
---|
| 709 | void WorldEntity::deactivatePhysics() |
---|
| 710 | { |
---|
| 711 | if (this->isPhysicsActive()) |
---|
| 712 | { |
---|
| 713 | this->getScene()->removePhysicalObject(this); |
---|
| 714 | this->bPhysicsActive_ = false; |
---|
| 715 | this->bPhysicsActiveSynchronised_ = false; |
---|
| 716 | } |
---|
| 717 | } |
---|
| 718 | |
---|
| 719 | //! Tells whether the object has already been added to the Bullet physics World. |
---|
| 720 | bool WorldEntity::addedToPhysicalWorld() const |
---|
| 721 | { |
---|
| 722 | return this->physicalBody_ && this->physicalBody_->isInWorld(); |
---|
| 723 | } |
---|
| 724 | |
---|
| 725 | /** |
---|
| 726 | @brief |
---|
| 727 | Sets the CollisionType. This alters the object significantly! @see CollisionType. |
---|
| 728 | @Note |
---|
| 729 | Operation does not work on attached WorldEntities. |
---|
| 730 | */ |
---|
| 731 | void WorldEntity::setCollisionType(CollisionType type) |
---|
| 732 | { |
---|
| 733 | if (this->collisionType_ == type) |
---|
| 734 | return; |
---|
| 735 | |
---|
| 736 | // If we are already attached to a parent, this would be a bad idea.. |
---|
| 737 | if (this->parent_) |
---|
| 738 | { |
---|
| 739 | CCOUT(2) << "Warning: Cannot set the collision type of a WorldEntity with a parent." << std::endl; |
---|
| 740 | return; |
---|
| 741 | } |
---|
| 742 | |
---|
| 743 | // Check for type legality. Could be StaticEntity or MobileEntity. |
---|
| 744 | if (!this->isCollisionTypeLegal(type)) |
---|
| 745 | return; |
---|
| 746 | |
---|
| 747 | if (this->isPhysicsActive()) |
---|
| 748 | this->deactivatePhysics(); |
---|
| 749 | |
---|
| 750 | bool bReactivatePhysics = true; |
---|
| 751 | if (this->hasPhysics() && !this->isPhysicsActive()) |
---|
| 752 | bReactivatePhysics = false; |
---|
| 753 | |
---|
| 754 | // Check whether we have to create or destroy. |
---|
| 755 | if (type != None && this->collisionType_ == None) |
---|
| 756 | { |
---|
| 757 | /* |
---|
| 758 | HACK HACK HACK |
---|
| 759 | // Check whether there was some scaling applied. |
---|
| 760 | if (!this->node_->getScale().positionEquals(Vector3(1, 1, 1), 0.001)) |
---|
| 761 | { |
---|
| 762 | CCOUT(2) << "Warning: Cannot create a physical body if there is scaling applied to the node: Not yet implemented." << std::endl; |
---|
| 763 | return; |
---|
| 764 | } |
---|
| 765 | HACK HACK HACK |
---|
| 766 | */ |
---|
| 767 | // Create new rigid body |
---|
| 768 | btRigidBody::btRigidBodyConstructionInfo bodyConstructionInfo(0, this, this->collisionShape_->getCollisionShape()); |
---|
| 769 | this->physicalBody_ = new btRigidBody(bodyConstructionInfo); |
---|
| 770 | this->physicalBody_->setUserPointer(this); |
---|
| 771 | this->physicalBody_->setActivationState(DISABLE_DEACTIVATION); |
---|
| 772 | } |
---|
| 773 | else if (type == None && this->collisionType_ != None) |
---|
| 774 | { |
---|
| 775 | // Destroy rigid body |
---|
| 776 | assert(this->physicalBody_); |
---|
| 777 | deactivatePhysics(); |
---|
| 778 | delete this->physicalBody_; |
---|
| 779 | this->physicalBody_ = 0; |
---|
| 780 | this->collisionType_ = None; |
---|
| 781 | this->collisionTypeSynchronised_ = None; |
---|
| 782 | return; |
---|
| 783 | } |
---|
| 784 | |
---|
| 785 | // Change type |
---|
| 786 | switch (type) |
---|
| 787 | { |
---|
| 788 | case Dynamic: |
---|
[2855] | 789 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT & !btCollisionObject::CF_KINEMATIC_OBJECT); |
---|
[2662] | 790 | break; |
---|
| 791 | case Kinematic: |
---|
[3196] | 792 | this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT) | btCollisionObject::CF_KINEMATIC_OBJECT); |
---|
[2662] | 793 | break; |
---|
| 794 | case Static: |
---|
[3196] | 795 | this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_KINEMATIC_OBJECT) | btCollisionObject::CF_STATIC_OBJECT); |
---|
[2662] | 796 | break; |
---|
| 797 | case None: |
---|
| 798 | assert(false); // Doesn't happen |
---|
| 799 | return; |
---|
| 800 | } |
---|
| 801 | this->collisionType_ = type; |
---|
| 802 | this->collisionTypeSynchronised_ = type; |
---|
| 803 | |
---|
| 804 | // update mass and inertia tensor |
---|
| 805 | recalculateMassProps(); |
---|
| 806 | internalSetPhysicsProps(); |
---|
| 807 | collisionCallbackActivityChanged(); |
---|
| 808 | collisionResponseActivityChanged(); |
---|
| 809 | if (bReactivatePhysics) |
---|
| 810 | activatePhysics(); |
---|
| 811 | } |
---|
| 812 | |
---|
| 813 | //! Sets the CollisionType by string (used for the XMLPort) |
---|
| 814 | void WorldEntity::setCollisionTypeStr(const std::string& typeStr) |
---|
| 815 | { |
---|
[6417] | 816 | const std::string& typeStrLower = getLowercase(typeStr); |
---|
[2662] | 817 | CollisionType type; |
---|
| 818 | if (typeStrLower == "dynamic") |
---|
| 819 | type = Dynamic; |
---|
| 820 | else if (typeStrLower == "static") |
---|
| 821 | type = Static; |
---|
| 822 | else if (typeStrLower == "kinematic") |
---|
| 823 | type = Kinematic; |
---|
| 824 | else if (typeStrLower == "none") |
---|
| 825 | type = None; |
---|
| 826 | else |
---|
| 827 | ThrowException(ParseError, std::string("Attempting to set an unknown collision type: '") + typeStr + "'."); |
---|
| 828 | this->setCollisionType(type); |
---|
| 829 | } |
---|
| 830 | |
---|
| 831 | //! Gets the CollisionType by string (used for the XMLPort) |
---|
| 832 | std::string WorldEntity::getCollisionTypeStr() const |
---|
| 833 | { |
---|
| 834 | switch (this->getCollisionType()) |
---|
| 835 | { |
---|
| 836 | case Dynamic: |
---|
| 837 | return "dynamic"; |
---|
| 838 | case Kinematic: |
---|
| 839 | return "kinematic"; |
---|
| 840 | case Static: |
---|
| 841 | return "static"; |
---|
| 842 | case None: |
---|
| 843 | return "none"; |
---|
| 844 | default: |
---|
| 845 | assert(false); |
---|
| 846 | return ""; |
---|
| 847 | } |
---|
| 848 | } |
---|
| 849 | |
---|
| 850 | /** |
---|
| 851 | @brief |
---|
| 852 | Recalculates the accumulated child mass and calls recalculateMassProps() |
---|
| 853 | and notifies the parent of the change. |
---|
| 854 | @Note |
---|
| 855 | Called by a child WE |
---|
| 856 | */ |
---|
| 857 | void WorldEntity::notifyChildMassChanged() |
---|
| 858 | { |
---|
| 859 | // Note: CollisionShape changes of a child get handled over the internal CompoundCollisionShape already |
---|
| 860 | // Recalculate mass |
---|
| 861 | this->childrenMass_ = 0.0f; |
---|
| 862 | for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) |
---|
| 863 | this->childrenMass_ += (*it)->getMass(); |
---|
| 864 | recalculateMassProps(); |
---|
| 865 | // Notify parent WE |
---|
| 866 | if (this->parent_) |
---|
| 867 | parent_->notifyChildMassChanged(); |
---|
| 868 | } |
---|
| 869 | |
---|
| 870 | /** |
---|
| 871 | @brief |
---|
| 872 | Undertakes the necessary steps to change the collision shape in Bullet, even at runtime. |
---|
| 873 | @Note |
---|
| 874 | - called by this->collisionShape_ |
---|
| 875 | - May have a REALLY big overhead when called continuously at runtime, because then we need |
---|
| 876 | to remove the physical body from Bullet and add it again. |
---|
| 877 | */ |
---|
| 878 | void WorldEntity::notifyCollisionShapeChanged() |
---|
| 879 | { |
---|
| 880 | if (hasPhysics()) |
---|
| 881 | { |
---|
| 882 | // Bullet doesn't like sudden changes of the collision shape, so we remove and add it again |
---|
| 883 | if (this->addedToPhysicalWorld()) |
---|
| 884 | { |
---|
| 885 | this->deactivatePhysics(); |
---|
| 886 | this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); |
---|
| 887 | this->activatePhysics(); |
---|
| 888 | } |
---|
| 889 | else |
---|
| 890 | this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); |
---|
| 891 | } |
---|
| 892 | recalculateMassProps(); |
---|
| 893 | } |
---|
| 894 | |
---|
| 895 | //! Updates all mass dependent parameters (mass, inertia tensor and child mass) |
---|
| 896 | void WorldEntity::recalculateMassProps() |
---|
| 897 | { |
---|
| 898 | // Store local inertia for faster access. Evaluates to (0,0,0) if there is no collision shape. |
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| 899 | float totalMass = this->mass_ + this->childrenMass_; |
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| 900 | this->collisionShape_->calculateLocalInertia(totalMass, this->localInertia_); |
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| 901 | if (this->hasPhysics()) |
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| 902 | { |
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| 903 | if (this->isStatic()) |
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| 904 | { |
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| 905 | // Just set everything to zero |
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| 906 | this->physicalBody_->setMassProps(0.0f, btVector3(0, 0, 0)); |
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| 907 | } |
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| 908 | else if ((this->mass_ + this->childrenMass_) == 0.0f) |
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| 909 | { |
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| 910 | // Use default values to avoid very large or very small values |
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| 911 | CCOUT(4) << "Warning: Setting the internal physical mass to 1.0 because mass_ is 0.0" << std::endl; |
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| 912 | btVector3 inertia(0, 0, 0); |
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| 913 | this->collisionShape_->calculateLocalInertia(1.0f, inertia); |
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| 914 | this->physicalBody_->setMassProps(1.0f, inertia); |
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| 915 | } |
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| 916 | else |
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| 917 | { |
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| 918 | this->physicalBody_->setMassProps(totalMass, this->localInertia_); |
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| 919 | } |
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| 920 | } |
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| 921 | } |
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| 922 | |
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[6417] | 923 | //! Copies our own parameters for restitution, angular factor, damping and friction to the bullet rigid body. |
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[2662] | 924 | void WorldEntity::internalSetPhysicsProps() |
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| 925 | { |
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| 926 | if (this->hasPhysics()) |
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| 927 | { |
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| 928 | this->physicalBody_->setRestitution(this->restitution_); |
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| 929 | this->physicalBody_->setAngularFactor(this->angularFactor_); |
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| 930 | this->physicalBody_->setDamping(this->linearDamping_, this->angularDamping_); |
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| 931 | this->physicalBody_->setFriction(this->friction_); |
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| 932 | } |
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| 933 | } |
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[2072] | 934 | } |
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