[6867] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Cyrill Frei |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _FpsPlayer_H__ |
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| 30 | #define _FpsPlayer_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include <string> |
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| 35 | #include <LinearMath/btVector3.h> |
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| 36 | #include "util/Math.h" |
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[7052] | 37 | #include "tools/Mesh.h" |
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[6867] | 38 | #include "Pawn.h" |
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| 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | class _OrxonoxExport FpsPlayer : public Pawn |
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| 43 | { |
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| 44 | public: |
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| 45 | FpsPlayer(BaseObject* creator); |
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| 46 | virtual ~FpsPlayer(); |
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| 47 | |
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| 48 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 49 | virtual void tick(float dt); |
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| 50 | void registerVariables(); |
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| 51 | void setConfigValues(); |
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| 52 | |
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| 53 | virtual void moveFrontBack(const Vector2& value); |
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| 54 | virtual void moveRightLeft(const Vector2& value); |
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| 55 | virtual void moveUpDown(const Vector2& value); |
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| 56 | |
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| 57 | virtual void rotateYaw(const Vector2& value); |
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| 58 | virtual void rotatePitch(const Vector2& value); |
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| 59 | virtual void rotateRoll(const Vector2& value); |
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[7075] | 60 | |
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| 61 | |
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[7052] | 62 | inline void setMeshSource(const std::string& meshname) |
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| 63 | { this->meshSrc_ = meshname; this->changedMesh(); } |
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| 64 | inline const std::string& getMeshSource() const |
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| 65 | { return this->meshSrc_; } |
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[6867] | 66 | |
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[9016] | 67 | void boost(bool bBoost); //acctually jump |
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[7075] | 68 | |
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[6867] | 69 | virtual void fire(); |
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[7052] | 70 | |
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[7075] | 71 | bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); |
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| 72 | |
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| 73 | virtual void addedWeaponPack(WeaponPack* wPack); |
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| 74 | |
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[6867] | 75 | protected: |
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| 76 | virtual void setPlayer(PlayerInfo* player); |
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| 77 | virtual void startLocalHumanControl(); |
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| 78 | bool bInvertYAxis_; |
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| 79 | |
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| 80 | bool bBoost_; |
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| 81 | bool bPermanentBoost_; |
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| 82 | Vector3 steering_; |
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| 83 | float primaryThrust_; |
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| 84 | float auxilaryThrust_; |
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| 85 | float rotationThrust_; |
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[7075] | 86 | std::string weaponMashName_; |
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[6867] | 87 | btVector3 localLinearAcceleration_; |
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| 88 | btVector3 localAngularAcceleration_; |
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| 89 | |
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| 90 | private: |
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| 91 | virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const; |
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| 92 | float speed_; |
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| 93 | |
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[7075] | 94 | void changedMesh(); |
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| 95 | Mesh mesh_; |
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| 96 | std::string meshSrc_; |
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[6867] | 97 | float yaw_; |
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| 98 | float pitch_; |
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| 99 | float roll_; |
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| 100 | Vector3 localVelocity_; |
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[7075] | 101 | bool isFloor_; |
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| 102 | bool thisTickBoost_; |
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| 103 | Quaternion savedOrientation_; |
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| 104 | Ogre::SceneNode* weaponNode_; |
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| 105 | }; |
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[6867] | 106 | } |
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| 107 | |
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| 108 | #endif /* _FpsPlayer_H__ */ |
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