[10011] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * Noe Pedrazzini |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _ModularSpaceShip_H__ |
---|
| 30 | #define _ModularSpaceShip_H__ |
---|
| 31 | |
---|
| 32 | #include "OrxonoxPrereqs.h" |
---|
| 33 | |
---|
| 34 | #include <string> |
---|
| 35 | #include <LinearMath/btVector3.h> |
---|
| 36 | |
---|
| 37 | #include "tools/Timer.h" |
---|
| 38 | #include "util/Math.h" |
---|
| 39 | #include "util/OrxAssert.h" |
---|
| 40 | |
---|
| 41 | #include "SpaceShip.h" |
---|
[10019] | 42 | #include "items/ShipPart.h" |
---|
| 43 | #include <map> |
---|
[10011] | 44 | |
---|
| 45 | namespace orxonox |
---|
| 46 | { |
---|
| 47 | |
---|
| 48 | /** |
---|
| 49 | @brief |
---|
[10023] | 50 | The SpaceShip is the principal entity through which the player interacts with the game. Its main function is to fly, however many things, such as @ref orxonox::Engine Engines or @ref orxonox::Weapon Weapons, can be attached to it. |
---|
| 51 | The ModularSpaceShip is an extension of a @ref orxonox::SpaceShip SpaceShip, which uses @ref orxonox::ShipPart ShipParts to allow entities attached to it to be destroyed individually. |
---|
[10011] | 52 | |
---|
| 53 | There are several parameters that define the behavior of the ModularSpaceShip> |
---|
| 54 | - The <b>rotationThrust</b>, specifies the force with which the ModularSpaceShip rotates. |
---|
| 55 | - The <b>boost</b>, there are quite some parameters pertaining to boosting. The boost is a special move of the ModularSpaceShip, where, for a limited amount of time, it can fly considerably faster than usual. The <b>boostPower</b> is the amount of power available for boosting. The <b>boostPowerRate</b> is the rate at which the boost power is replenished. The <b>boostRate</b> is the rate at which boosting uses power. And the <b>boostCooldownDuration</b> is the time the ModularSpaceShip cannot boost, once all the boost power has been used up. Naturally all of these parameters must be non-negative. |
---|
| 56 | - The <b>boost shaking</b>, when the ModularSpaceShip boosts, the camera shakes to create a more immersive effect. Two parameters can be used to adjust the effect. The <b>shakeFrequency</b> is the frequency with which the camera shakes. And the <b>shakeAmplitude</b> is the amount with which the camera shakes. Again these parameters must bee non-negative. |
---|
| 57 | - The <b>lift</b> creates a more natural flight feeling through the addition of a lift force. There are again tow parameters that can be specified. The <b>lift</b> which is the lift force that is applied. And the <b>stallSpeed</b> which is the forward speed after which no more lift is generated. |
---|
| 58 | |
---|
[10023] | 59 | As mentioned @ref orxonox::Engine Engines can be mounted on the ModularSpaceShip. |
---|
| 60 | In order to assign attached entities to a ShipPart, a ShipPart with the same name as the corresponding entity needs to be created in the <parts> tag. |
---|
| 61 | Here is a (primitive) example of a ModularSpaceShip defined in XML: |
---|
[10011] | 62 | @code |
---|
| 63 | <ModularSpaceShip |
---|
| 64 | rotationThrust = 50 |
---|
| 65 | |
---|
| 66 | lift = 1; |
---|
| 67 | stallSpeed = 220; |
---|
| 68 | |
---|
| 69 | boostPower = 15 |
---|
| 70 | boostPowerRate = 1 |
---|
| 71 | boostRate = 5 |
---|
| 72 | boostCooldownDuration = 10 |
---|
| 73 | |
---|
| 74 | shakeFrequency = 15 |
---|
| 75 | shakeAmplitude = 9 |
---|
| 76 | |
---|
| 77 | collisionType = "dynamic" |
---|
| 78 | mass = 100 |
---|
| 79 | linearDamping = 0.7 |
---|
| 80 | angularDamping = 0.9999999 |
---|
| 81 | > |
---|
[10023] | 82 | <attached> |
---|
| 83 | <StaticEntity name="wing" . . . /> |
---|
| 84 | <StaticEntity name="tail" . . . /> |
---|
| 85 | </attached> |
---|
| 86 | <parts> |
---|
| 87 | <ShipPart name="wing" . . . /> |
---|
| 88 | <ShipPart name="tail" . . . /> |
---|
| 89 | </parts> |
---|
[10011] | 90 | <engines> |
---|
| 91 | <Engine /> |
---|
| 92 | <Engine /> |
---|
| 93 | </engines> |
---|
| 94 | </ModularSpaceShip> |
---|
| 95 | @endcode |
---|
| 96 | |
---|
| 97 | @author |
---|
[10023] | 98 | Fabian 'x3n' Landau, Noe Pedrazzini |
---|
[10011] | 99 | */ |
---|
| 100 | class _OrxonoxExport ModularSpaceShip : public SpaceShip |
---|
| 101 | { |
---|
| 102 | public: |
---|
| 103 | ModularSpaceShip(Context* context); |
---|
| 104 | virtual ~ModularSpaceShip(); |
---|
| 105 | |
---|
| 106 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
| 107 | |
---|
[10019] | 108 | void addPartEntityAssignment(StaticEntity* entity, ShipPart* part); |
---|
| 109 | ShipPart* getPartOfEntity(StaticEntity* entity) const; |
---|
| 110 | |
---|
[10011] | 111 | virtual void damage(float damage, float healthdamage = 0.0f, float shielddamage = 0.0f, Pawn* originator = NULL, const btCollisionShape* cs = NULL); |
---|
| 112 | |
---|
[10071] | 113 | static void killShipPartStatic(std::string name); |
---|
| 114 | void killShipPart(std::string name); |
---|
[10055] | 115 | |
---|
[10011] | 116 | void addShipPart(ShipPart* part); |
---|
| 117 | ShipPart* getShipPart(unsigned int index); |
---|
[10058] | 118 | ShipPart* getShipPartByName(std::string name); |
---|
[10011] | 119 | bool hasShipPart(ShipPart* part) const; |
---|
[10023] | 120 | void removeShipPart(ShipPart* part); |
---|
[10011] | 121 | |
---|
[10058] | 122 | inline void setRotationThrust(float val) |
---|
| 123 | { this->rotationThrust_ = val; } |
---|
| 124 | inline float getRotationThrust() |
---|
| 125 | { return this->rotationThrust_; } |
---|
| 126 | |
---|
[10011] | 127 | virtual void updatePartAssignment(); |
---|
| 128 | |
---|
| 129 | protected: |
---|
| 130 | |
---|
| 131 | |
---|
| 132 | private: |
---|
| 133 | void registerVariables(); |
---|
[10055] | 134 | std::vector<ShipPart*> partList_; // The list of all Parts mounted on this ModularSpaceShip. |
---|
| 135 | std::map<StaticEntity*, ShipPart*> partMap_; // Map of Part-Entity-assignments |
---|
| 136 | static std::map<StaticEntity*, ShipPart*>* partMap_s; |
---|
[10011] | 137 | |
---|
| 138 | }; |
---|
| 139 | } |
---|
| 140 | |
---|
| 141 | #endif /* _ModularSpaceShip_H__ */ |
---|