[10262] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Noe Pedrazzini |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _ModularSpaceShip_H__ |
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| 30 | #define _ModularSpaceShip_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include <string> |
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| 35 | #include <LinearMath/btVector3.h> |
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| 36 | |
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| 37 | #include "tools/Timer.h" |
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| 38 | #include "util/Math.h" |
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| 39 | #include "util/OrxAssert.h" |
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| 40 | |
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| 41 | #include "SpaceShip.h" |
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| 42 | #include "items/ShipPart.h" |
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| 43 | #include <map> |
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| 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | |
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| 48 | /** |
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| 49 | @brief |
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| 50 | The SpaceShip is the principal entity through which the player interacts with the game. Its main function is to fly, however many things, such as @ref orxonox::Engine Engines or @ref orxonox::Weapon Weapons, can be attached to it. |
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| 51 | The ModularSpaceShip is an extension of a @ref orxonox::SpaceShip SpaceShip, which uses @ref orxonox::ShipPart ShipParts to allow entities attached to it to be destroyed individually. |
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| 52 | |
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| 53 | There are several parameters that define the behavior of the ModularSpaceShip> |
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| 54 | - The <b>rotationThrust</b>, specifies the force with which the ModularSpaceShip rotates. |
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| 55 | - The <b>boost</b>, there are quite some parameters pertaining to boosting. The boost is a special move of the ModularSpaceShip, where, for a limited amount of time, it can fly considerably faster than usual. The <b>boostPower</b> is the amount of power available for boosting. The <b>boostPowerRate</b> is the rate at which the boost power is replenished. The <b>boostRate</b> is the rate at which boosting uses power. And the <b>boostCooldownDuration</b> is the time the ModularSpaceShip cannot boost, once all the boost power has been used up. Naturally all of these parameters must be non-negative. |
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| 56 | - The <b>boost shaking</b>, when the ModularSpaceShip boosts, the camera shakes to create a more immersive effect. Two parameters can be used to adjust the effect. The <b>shakeFrequency</b> is the frequency with which the camera shakes. And the <b>shakeAmplitude</b> is the amount with which the camera shakes. Again these parameters must bee non-negative. |
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| 57 | - The <b>lift</b> creates a more natural flight feeling through the addition of a lift force. There are again tow parameters that can be specified. The <b>lift</b> which is the lift force that is applied. And the <b>stallSpeed</b> which is the forward speed after which no more lift is generated. |
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| 58 | |
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| 59 | As mentioned @ref orxonox::Engine Engines can be mounted on the ModularSpaceShip. |
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[11099] | 60 | In order to assign attached entities to a ShipPart, a ShipPart with the same name as the corresponding entity needs to be created in the \<parts\> tag. |
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[10262] | 61 | Here is a (primitive) example of a ModularSpaceShip defined in XML: |
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| 62 | @code |
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| 63 | <ModularSpaceShip |
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| 64 | rotationThrust = 50 |
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| 65 | |
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| 66 | lift = 1; |
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| 67 | stallSpeed = 220; |
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| 68 | |
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| 69 | boostPower = 15 |
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| 70 | boostPowerRate = 1 |
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| 71 | boostRate = 5 |
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| 72 | boostCooldownDuration = 10 |
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| 73 | |
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| 74 | shakeFrequency = 15 |
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| 75 | shakeAmplitude = 9 |
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| 76 | |
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| 77 | collisionType = "dynamic" |
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| 78 | mass = 100 |
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| 79 | linearDamping = 0.7 |
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| 80 | angularDamping = 0.9999999 |
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| 81 | > |
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| 82 | <attached> |
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| 83 | <StaticEntity name="wing" . . . /> |
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| 84 | <StaticEntity name="tail" . . . /> |
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| 85 | </attached> |
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| 86 | <parts> |
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| 87 | <ShipPart name="wing" . . . /> |
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| 88 | <ShipPart name="tail" . . . /> |
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| 89 | </parts> |
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| 90 | <engines> |
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| 91 | <Engine /> |
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| 92 | <Engine /> |
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| 93 | </engines> |
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| 94 | </ModularSpaceShip> |
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| 95 | @endcode |
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| 96 | |
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| 97 | @author |
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| 98 | Fabian 'x3n' Landau, Noe Pedrazzini |
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| 99 | */ |
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| 100 | class _OrxonoxExport ModularSpaceShip : public SpaceShip |
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| 101 | { |
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| 102 | public: |
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| 103 | ModularSpaceShip(Context* context); |
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| 104 | virtual ~ModularSpaceShip(); |
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| 105 | |
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| 106 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 107 | |
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| 108 | void addPartEntityAssignment(StaticEntity* entity, ShipPart* part); |
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| 109 | ShipPart* getPartOfEntity(StaticEntity* entity) const; |
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| 110 | |
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[11071] | 111 | virtual void damage(float damage, float healthdamage = 0.0f, float shielddamage = 0.0f, Pawn* originator = nullptr, const btCollisionShape* cs = nullptr); |
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[10262] | 112 | |
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| 113 | static void killShipPartStatic(std::string name); |
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| 114 | void killShipPart(std::string name); |
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| 115 | |
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| 116 | void addShipPart(ShipPart* part); |
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| 117 | ShipPart* getShipPart(unsigned int index); |
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| 118 | ShipPart* getShipPartByName(std::string name); |
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| 119 | bool hasShipPart(ShipPart* part) const; |
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| 120 | void removeShipPart(ShipPart* part); |
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| 121 | |
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| 122 | inline void setRotationThrust(float val) |
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| 123 | { this->rotationThrust_ = val; } |
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| 124 | inline float getRotationThrust() |
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| 125 | { return this->rotationThrust_; } |
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| 126 | |
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| 127 | virtual void updatePartAssignment(); |
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| 128 | |
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| 129 | protected: |
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| 130 | |
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| 131 | |
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| 132 | private: |
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| 133 | void registerVariables(); |
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| 134 | std::vector<ShipPart*> partList_; // The list of all Parts mounted on this ModularSpaceShip. |
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| 135 | std::map<StaticEntity*, ShipPart*> partMap_; // Map of Part-Entity-assignments |
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| 136 | static std::map<StaticEntity*, ShipPart*>* partMap_s; |
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| 137 | |
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| 138 | }; |
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| 139 | } |
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| 140 | |
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| 141 | #endif /* _ModularSpaceShip_H__ */ |
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