[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[8706] | 25 | * Simon Miescher |
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[2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Pawn.h" |
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| 30 | |
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[3280] | 31 | #include <algorithm> |
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| 32 | |
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[3196] | 33 | #include "core/CoreIncludes.h" |
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[2896] | 34 | #include "core/GameMode.h" |
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[2072] | 35 | #include "core/XMLPort.h" |
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[3196] | 36 | #include "network/NetworkFunction.h" |
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| 37 | |
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[5735] | 38 | #include "infos/PlayerInfo.h" |
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[6417] | 39 | #include "controllers/Controller.h" |
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[5735] | 40 | #include "gametypes/Gametype.h" |
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[5737] | 41 | #include "graphics/ParticleSpawner.h" |
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[5735] | 42 | #include "worldentities/ExplosionChunk.h" |
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| 43 | #include "worldentities/BigExplosion.h" |
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| 44 | #include "weaponsystem/WeaponSystem.h" |
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| 45 | #include "weaponsystem/WeaponSlot.h" |
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| 46 | #include "weaponsystem/WeaponPack.h" |
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| 47 | #include "weaponsystem/WeaponSet.h" |
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[9939] | 48 | #include "sound/WorldSound.h" |
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[2072] | 49 | |
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[9625] | 50 | #include "controllers/FormationController.h" |
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| 51 | |
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[2072] | 52 | namespace orxonox |
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| 53 | { |
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[9667] | 54 | RegisterClass(Pawn); |
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[2072] | 55 | |
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[9667] | 56 | Pawn::Pawn(Context* context) |
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| 57 | : ControllableEntity(context) |
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| 58 | , RadarViewable(this, static_cast<WorldEntity*>(this)) |
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[2072] | 59 | { |
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| 60 | RegisterObject(Pawn); |
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| 61 | |
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[2662] | 62 | this->bAlive_ = true; |
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[3053] | 63 | this->bReload_ = false; |
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[2072] | 64 | |
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| 65 | this->health_ = 0; |
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| 66 | this->maxHealth_ = 0; |
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| 67 | this->initialHealth_ = 0; |
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[8706] | 68 | |
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[7163] | 69 | this->shieldHealth_ = 0; |
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[8706] | 70 | this->initialShieldHealth_ = 0; |
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| 71 | this->maxShieldHealth_ = 100; //otherwise shield might increase to float_max |
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[7163] | 72 | this->shieldAbsorption_ = 0.5; |
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[2072] | 73 | |
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[8706] | 74 | this->reloadRate_ = 0; |
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| 75 | this->reloadWaitTime_ = 1.0f; |
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| 76 | this->reloadWaitCountdown_ = 0; |
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| 77 | |
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[2072] | 78 | this->lastHitOriginator_ = 0; |
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| 79 | |
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[9348] | 80 | // set damage multiplier to default value 1, meaning nominal damage |
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| 81 | this->damageMultiplier_ = 1; |
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| 82 | |
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[2662] | 83 | this->spawnparticleduration_ = 3.0f; |
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[2098] | 84 | |
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[6417] | 85 | this->aimPosition_ = Vector3::ZERO; |
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| 86 | |
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[2896] | 87 | if (GameMode::isMaster()) |
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[2662] | 88 | { |
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[9667] | 89 | this->weaponSystem_ = new WeaponSystem(this->getContext()); |
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[3053] | 90 | this->weaponSystem_->setPawn(this); |
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[2662] | 91 | } |
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| 92 | else |
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| 93 | this->weaponSystem_ = 0; |
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| 94 | |
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| 95 | this->setRadarObjectColour(ColourValue::Red); |
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| 96 | this->setRadarObjectShape(RadarViewable::Dot); |
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| 97 | |
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[2072] | 98 | this->registerVariables(); |
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[3089] | 99 | |
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| 100 | this->isHumanShip_ = this->hasLocalController(); |
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[8891] | 101 | |
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[8329] | 102 | this->setSyncMode(ObjectDirection::Bidirectional); // needed to synchronise e.g. aimposition |
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[9939] | 103 | |
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| 104 | if (GameMode::isMaster()) |
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| 105 | { |
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| 106 | this->explosionSound_ = new WorldSound(this->getContext()); |
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| 107 | this->explosionSound_->setVolume(1.0f); |
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| 108 | } |
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| 109 | else |
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| 110 | { |
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| 111 | this->explosionSound_ = 0; |
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| 112 | } |
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[2072] | 113 | } |
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| 114 | |
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| 115 | Pawn::~Pawn() |
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| 116 | { |
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[2662] | 117 | if (this->isInitialized()) |
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| 118 | { |
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| 119 | if (this->weaponSystem_) |
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[5929] | 120 | this->weaponSystem_->destroy(); |
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[2662] | 121 | } |
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[2072] | 122 | } |
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| 123 | |
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| 124 | void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 125 | { |
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| 126 | SUPER(Pawn, XMLPort, xmlelement, mode); |
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| 127 | |
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[2662] | 128 | XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); |
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[2072] | 129 | XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); |
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| 130 | XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); |
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[7163] | 131 | |
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| 132 | XMLPortParam(Pawn, "shieldhealth", setShieldHealth, getShieldHealth, xmlelement, mode).defaultValues(0); |
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[8706] | 133 | XMLPortParam(Pawn, "initialshieldhealth", setInitialShieldHealth, getInitialShieldHealth, xmlelement, mode).defaultValues(0); |
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| 134 | XMLPortParam(Pawn, "maxshieldhealth", setMaxShieldHealth, getMaxShieldHealth, xmlelement, mode).defaultValues(100); |
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[7163] | 135 | XMLPortParam(Pawn, "shieldabsorption", setShieldAbsorption, getShieldAbsorption, xmlelement, mode).defaultValues(0); |
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| 136 | |
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[2662] | 137 | XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode); |
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| 138 | XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f); |
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| 139 | XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7); |
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| 140 | |
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[3053] | 141 | XMLPortObject(Pawn, WeaponSlot, "weaponslots", addWeaponSlot, getWeaponSlot, xmlelement, mode); |
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| 142 | XMLPortObject(Pawn, WeaponSet, "weaponsets", addWeaponSet, getWeaponSet, xmlelement, mode); |
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[6417] | 143 | XMLPortObject(Pawn, WeaponPack, "weapons", addWeaponPackXML, getWeaponPack, xmlelement, mode); |
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[8706] | 144 | |
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| 145 | XMLPortParam(Pawn, "reloadrate", setReloadRate, getReloadRate, xmlelement, mode).defaultValues(0); |
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| 146 | XMLPortParam(Pawn, "reloadwaittime", setReloadWaitTime, getReloadWaitTime, xmlelement, mode).defaultValues(1.0f); |
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[9254] | 147 | |
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[9939] | 148 | XMLPortParam(Pawn, "explosionSound", setExplosionSound, getExplosionSound, xmlelement, mode); |
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| 149 | |
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[9257] | 150 | XMLPortParam ( RadarViewable, "radarname", setRadarName, getRadarName, xmlelement, mode ); |
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[2072] | 151 | } |
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| 152 | |
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| 153 | void Pawn::registerVariables() |
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| 154 | { |
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[7163] | 155 | registerVariable(this->bAlive_, VariableDirection::ToClient); |
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| 156 | registerVariable(this->health_, VariableDirection::ToClient); |
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[8706] | 157 | registerVariable(this->maxHealth_, VariableDirection::ToClient); |
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[7163] | 158 | registerVariable(this->shieldHealth_, VariableDirection::ToClient); |
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[8706] | 159 | registerVariable(this->maxShieldHealth_, VariableDirection::ToClient); |
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[7163] | 160 | registerVariable(this->shieldAbsorption_, VariableDirection::ToClient); |
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| 161 | registerVariable(this->bReload_, VariableDirection::ToServer); |
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| 162 | registerVariable(this->aimPosition_, VariableDirection::ToServer); // For the moment this variable gets only transfered to the server |
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[2072] | 163 | } |
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| 164 | |
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| 165 | void Pawn::tick(float dt) |
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| 166 | { |
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[2809] | 167 | SUPER(Pawn, tick, dt); |
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[2072] | 168 | |
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[3053] | 169 | this->bReload_ = false; |
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[2662] | 170 | |
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[8706] | 171 | // TODO: use the existing timer functions instead |
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| 172 | if(this->reloadWaitCountdown_ > 0) |
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| 173 | { |
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| 174 | this->decreaseReloadCountdownTime(dt); |
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| 175 | } |
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| 176 | else |
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| 177 | { |
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| 178 | this->addShieldHealth(this->getReloadRate() * dt); |
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| 179 | this->resetReloadCountdown(); |
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| 180 | } |
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| 181 | |
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[3084] | 182 | if (GameMode::isMaster()) |
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[8706] | 183 | { |
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[3087] | 184 | if (this->health_ <= 0 && bAlive_) |
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[6864] | 185 | { |
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[8706] | 186 | this->fireEvent(); // Event to notify anyone who wants to know about the death. |
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[3087] | 187 | this->death(); |
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[6864] | 188 | } |
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[8706] | 189 | } |
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[2072] | 190 | } |
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| 191 | |
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[7889] | 192 | void Pawn::preDestroy() |
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| 193 | { |
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| 194 | // yay, multiple inheritance! |
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| 195 | this->ControllableEntity::preDestroy(); |
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| 196 | this->PickupCarrier::preDestroy(); |
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| 197 | } |
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| 198 | |
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[2826] | 199 | void Pawn::setPlayer(PlayerInfo* player) |
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| 200 | { |
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| 201 | ControllableEntity::setPlayer(player); |
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| 202 | |
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| 203 | if (this->getGametype()) |
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| 204 | this->getGametype()->playerStartsControllingPawn(player, this); |
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| 205 | } |
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| 206 | |
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| 207 | void Pawn::removePlayer() |
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| 208 | { |
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| 209 | if (this->getGametype()) |
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| 210 | this->getGametype()->playerStopsControllingPawn(this->getPlayer(), this); |
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| 211 | |
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| 212 | ControllableEntity::removePlayer(); |
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| 213 | } |
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| 214 | |
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[8706] | 215 | |
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[2072] | 216 | void Pawn::setHealth(float health) |
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| 217 | { |
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[8706] | 218 | this->health_ = std::min(health, this->maxHealth_); //Health can't be set to a value bigger than maxHealth, otherwise it will be reduced at first hit |
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[2072] | 219 | } |
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| 220 | |
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[8706] | 221 | void Pawn::setShieldHealth(float shieldHealth) |
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[2072] | 222 | { |
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[8706] | 223 | this->shieldHealth_ = std::min(shieldHealth, this->maxShieldHealth_); |
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| 224 | } |
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| 225 | |
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| 226 | void Pawn::setMaxShieldHealth(float maxshieldhealth) |
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| 227 | { |
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| 228 | this->maxShieldHealth_ = maxshieldhealth; |
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| 229 | } |
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| 230 | |
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| 231 | void Pawn::setReloadRate(float reloadrate) |
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| 232 | { |
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| 233 | this->reloadRate_ = reloadrate; |
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| 234 | } |
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| 235 | |
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| 236 | void Pawn::setReloadWaitTime(float reloadwaittime) |
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| 237 | { |
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| 238 | this->reloadWaitTime_ = reloadwaittime; |
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| 239 | } |
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| 240 | |
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| 241 | void Pawn::decreaseReloadCountdownTime(float dt) |
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| 242 | { |
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| 243 | this->reloadWaitCountdown_ -= dt; |
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| 244 | } |
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| 245 | |
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| 246 | void Pawn::damage(float damage, float healthdamage, float shielddamage, Pawn* originator) |
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| 247 | { |
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[9348] | 248 | // Applies multiplier given by the DamageBoost Pickup. |
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| 249 | if (originator) |
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| 250 | damage *= originator->getDamageMultiplier(); |
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| 251 | |
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[2826] | 252 | if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) |
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| 253 | { |
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[8706] | 254 | if (shielddamage >= this->getShieldHealth()) |
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[7163] | 255 | { |
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| 256 | this->setShieldHealth(0); |
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[8706] | 257 | this->setHealth(this->health_ - (healthdamage + damage)); |
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[7163] | 258 | } |
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[8706] | 259 | else |
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| 260 | { |
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| 261 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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[7163] | 262 | |
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[8706] | 263 | // remove remaining shieldAbsorpton-Part of damage from shield |
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| 264 | shielddamage = damage * this->shieldAbsorption_; |
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| 265 | shielddamage = std::min(this->getShieldHealth(),shielddamage); |
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| 266 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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[7163] | 267 | |
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[8706] | 268 | // set remaining damage to health |
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| 269 | this->setHealth(this->health_ - (damage - shielddamage) - healthdamage); |
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[7163] | 270 | } |
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| 271 | |
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[2826] | 272 | this->lastHitOriginator_ = originator; |
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| 273 | } |
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[2072] | 274 | } |
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| 275 | |
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[8706] | 276 | // TODO: Still valid? |
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| 277 | /* HIT-Funktionen |
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| 278 | Die hit-Funktionen muessen auch in src/orxonox/controllers/Controller.h angepasst werden! (Visuelle Effekte) |
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| 279 | |
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| 280 | */ |
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| 281 | void Pawn::hit(Pawn* originator, const Vector3& force, float damage, float healthdamage, float shielddamage) |
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[2072] | 282 | { |
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[6417] | 283 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
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[2826] | 284 | { |
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[8706] | 285 | this->damage(damage, healthdamage, shielddamage, originator); |
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[2826] | 286 | this->setVelocity(this->getVelocity() + force); |
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| 287 | } |
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[2072] | 288 | } |
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| 289 | |
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[8706] | 290 | |
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| 291 | void Pawn::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage, float healthdamage, float shielddamage) |
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[6417] | 292 | { |
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| 293 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
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| 294 | { |
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[8706] | 295 | this->damage(damage, healthdamage, shielddamage, originator); |
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[6417] | 296 | |
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| 297 | if ( this->getController() ) |
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[8706] | 298 | this->getController()->hit(originator, contactpoint, damage); // changed to damage, why shielddamage? |
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[6417] | 299 | } |
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| 300 | } |
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| 301 | |
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[8706] | 302 | |
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[2072] | 303 | void Pawn::kill() |
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| 304 | { |
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[9945] | 305 | this->damage(this->health_); |
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[2072] | 306 | this->death(); |
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| 307 | } |
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| 308 | |
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[2662] | 309 | void Pawn::spawneffect() |
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[2072] | 310 | { |
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| 311 | // play spawn effect |
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[6417] | 312 | if (!this->spawnparticlesource_.empty()) |
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[2662] | 313 | { |
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[9667] | 314 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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[2662] | 315 | effect->setPosition(this->getPosition()); |
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| 316 | effect->setOrientation(this->getOrientation()); |
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| 317 | effect->setDestroyAfterLife(true); |
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| 318 | effect->setSource(this->spawnparticlesource_); |
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| 319 | effect->setLifetime(this->spawnparticleduration_); |
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| 320 | } |
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[2072] | 321 | } |
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| 322 | |
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[9625] | 323 | |
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[2072] | 324 | void Pawn::death() |
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| 325 | { |
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[3033] | 326 | this->setHealth(1); |
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[2826] | 327 | if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) |
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| 328 | { |
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[9945] | 329 | // Set bAlive_ to false and wait for PawnManager to do the destruction |
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[2826] | 330 | this->bAlive_ = false; |
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[2662] | 331 | |
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[2826] | 332 | this->setDestroyWhenPlayerLeft(false); |
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[2662] | 333 | |
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[2826] | 334 | if (this->getGametype()) |
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| 335 | this->getGametype()->pawnKilled(this, this->lastHitOriginator_); |
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[2662] | 336 | |
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[3038] | 337 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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[9625] | 338 | { |
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[9663] | 339 | // Start to control a new entity if you're the master of a formation |
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| 340 | if(this->hasSlaves()) |
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| 341 | { |
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| 342 | Controller* slave = this->getSlave(); |
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| 343 | ControllableEntity* entity = slave->getControllableEntity(); |
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[2072] | 344 | |
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[9625] | 345 | |
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[9663] | 346 | if(!entity->hasHumanController()) |
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| 347 | { |
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[9666] | 348 | // delete the AIController // <-- TODO: delete? nothing is deleted here... should we delete the controller? |
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[9663] | 349 | slave->setControllableEntity(0); |
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[9625] | 350 | |
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[9663] | 351 | // set a new master within the formation |
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| 352 | orxonox_cast<FormationController*>(this->getController())->setNewMasterWithinFormation(orxonox_cast<FormationController*>(slave)); |
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[9625] | 353 | |
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[9663] | 354 | // start to control a slave |
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| 355 | this->getPlayer()->startControl(entity); |
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| 356 | } |
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| 357 | else |
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| 358 | { |
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| 359 | this->getPlayer()->stopControl(); |
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| 360 | } |
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[9625] | 361 | |
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[9663] | 362 | } |
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| 363 | else |
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| 364 | { |
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| 365 | this->getPlayer()->stopControl(); |
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| 366 | } |
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[9625] | 367 | } |
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[2896] | 368 | if (GameMode::isMaster()) |
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[3087] | 369 | { |
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| 370 | // this->deathEffect(); |
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| 371 | this->goWithStyle(); |
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| 372 | } |
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[2826] | 373 | } |
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[2662] | 374 | } |
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[3087] | 375 | void Pawn::goWithStyle() |
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| 376 | { |
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| 377 | this->bAlive_ = false; |
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| 378 | this->setDestroyWhenPlayerLeft(false); |
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[2072] | 379 | |
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[9949] | 380 | BigExplosion* chunk = new BigExplosion(this->getContext()); |
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[3087] | 381 | chunk->setPosition(this->getPosition()); |
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[9949] | 382 | chunk->setVelocity(this->getVelocity()); |
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[3087] | 383 | |
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[9947] | 384 | this->explosionSound_->setPosition(this->getPosition()); |
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| 385 | this->explosionSound_->play(); |
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[3087] | 386 | } |
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[2662] | 387 | void Pawn::deatheffect() |
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| 388 | { |
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[2072] | 389 | // play death effect |
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[2662] | 390 | { |
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[9667] | 391 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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[2662] | 392 | effect->setPosition(this->getPosition()); |
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| 393 | effect->setOrientation(this->getOrientation()); |
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| 394 | effect->setDestroyAfterLife(true); |
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| 395 | effect->setSource("Orxonox/explosion2b"); |
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| 396 | effect->setLifetime(4.0f); |
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| 397 | } |
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| 398 | { |
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[9667] | 399 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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[2662] | 400 | effect->setPosition(this->getPosition()); |
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| 401 | effect->setOrientation(this->getOrientation()); |
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| 402 | effect->setDestroyAfterLife(true); |
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| 403 | effect->setSource("Orxonox/smoke6"); |
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| 404 | effect->setLifetime(4.0f); |
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| 405 | } |
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| 406 | { |
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[9667] | 407 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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[2662] | 408 | effect->setPosition(this->getPosition()); |
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| 409 | effect->setOrientation(this->getOrientation()); |
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| 410 | effect->setDestroyAfterLife(true); |
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| 411 | effect->setSource("Orxonox/sparks"); |
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| 412 | effect->setLifetime(4.0f); |
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| 413 | } |
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| 414 | for (unsigned int i = 0; i < this->numexplosionchunks_; ++i) |
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| 415 | { |
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[9667] | 416 | ExplosionChunk* chunk = new ExplosionChunk(this->getContext()); |
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[2662] | 417 | chunk->setPosition(this->getPosition()); |
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| 418 | } |
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[2072] | 419 | } |
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| 420 | |
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[6417] | 421 | void Pawn::fired(unsigned int firemode) |
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[2098] | 422 | { |
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[6417] | 423 | if (this->weaponSystem_) |
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| 424 | this->weaponSystem_->fire(firemode); |
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[2098] | 425 | } |
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| 426 | |
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[3053] | 427 | void Pawn::reload() |
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| 428 | { |
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| 429 | this->bReload_ = true; |
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| 430 | } |
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| 431 | |
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[2072] | 432 | void Pawn::postSpawn() |
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| 433 | { |
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| 434 | this->setHealth(this->initialHealth_); |
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[2896] | 435 | if (GameMode::isMaster()) |
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[2662] | 436 | this->spawneffect(); |
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[2072] | 437 | } |
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[2662] | 438 | |
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[2893] | 439 | /* WeaponSystem: |
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| 440 | * functions load Slot, Set, Pack from XML and make sure all parent-pointers are set. |
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| 441 | * with setWeaponPack you can not just load a Pack from XML but if a Pack already exists anywhere, you can attach it. |
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| 442 | * --> e.g. Pickup-Items |
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| 443 | */ |
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[3053] | 444 | void Pawn::addWeaponSlot(WeaponSlot * wSlot) |
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[2662] | 445 | { |
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| 446 | this->attach(wSlot); |
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| 447 | if (this->weaponSystem_) |
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[3053] | 448 | this->weaponSystem_->addWeaponSlot(wSlot); |
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[2662] | 449 | } |
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| 450 | |
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| 451 | WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const |
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| 452 | { |
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| 453 | if (this->weaponSystem_) |
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[3053] | 454 | return this->weaponSystem_->getWeaponSlot(index); |
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[2662] | 455 | else |
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| 456 | return 0; |
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| 457 | } |
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| 458 | |
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[3053] | 459 | void Pawn::addWeaponSet(WeaponSet * wSet) |
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[2662] | 460 | { |
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| 461 | if (this->weaponSystem_) |
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[3053] | 462 | this->weaponSystem_->addWeaponSet(wSet); |
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[2662] | 463 | } |
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| 464 | |
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[3053] | 465 | WeaponSet * Pawn::getWeaponSet(unsigned int index) const |
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[2662] | 466 | { |
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| 467 | if (this->weaponSystem_) |
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[3053] | 468 | return this->weaponSystem_->getWeaponSet(index); |
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[2662] | 469 | else |
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| 470 | return 0; |
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| 471 | } |
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| 472 | |
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[3053] | 473 | void Pawn::addWeaponPack(WeaponPack * wPack) |
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[2662] | 474 | { |
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| 475 | if (this->weaponSystem_) |
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[7163] | 476 | { |
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[3053] | 477 | this->weaponSystem_->addWeaponPack(wPack); |
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[7163] | 478 | this->addedWeaponPack(wPack); |
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| 479 | } |
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[2662] | 480 | } |
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| 481 | |
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[6417] | 482 | void Pawn::addWeaponPackXML(WeaponPack * wPack) |
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| 483 | { |
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| 484 | if (this->weaponSystem_) |
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[7163] | 485 | { |
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[6417] | 486 | if (!this->weaponSystem_->addWeaponPack(wPack)) |
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| 487 | wPack->destroy(); |
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[7163] | 488 | else |
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| 489 | this->addedWeaponPack(wPack); |
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| 490 | } |
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[6417] | 491 | } |
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| 492 | |
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[3053] | 493 | WeaponPack * Pawn::getWeaponPack(unsigned int index) const |
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[2662] | 494 | { |
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| 495 | if (this->weaponSystem_) |
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[3053] | 496 | return this->weaponSystem_->getWeaponPack(index); |
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[2662] | 497 | else |
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| 498 | return 0; |
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| 499 | } |
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| 500 | |
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[3089] | 501 | //Tell the Map (RadarViewable), if this is a playership |
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| 502 | void Pawn::startLocalHumanControl() |
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| 503 | { |
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| 504 | // SUPER(ControllableEntity, changedPlayer()); |
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| 505 | ControllableEntity::startLocalHumanControl(); |
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| 506 | this->isHumanShip_ = true; |
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| 507 | } |
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[8891] | 508 | |
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| 509 | void Pawn::changedVisibility(void) |
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| 510 | { |
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| 511 | SUPER(Pawn, changedVisibility); |
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[9254] | 512 | |
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| 513 | // enable proper radarviewability when the visibility is changed |
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| 514 | this->RadarViewable::settingsChanged(); |
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[8891] | 515 | } |
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| 516 | |
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[9625] | 517 | |
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| 518 | // A function to check if this pawn's controller is the master of any formationcontroller |
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| 519 | bool Pawn::hasSlaves() |
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| 520 | { |
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[9663] | 521 | for (ObjectList<FormationController>::iterator it = |
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| 522 | ObjectList<FormationController>::begin(); |
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| 523 | it != ObjectList<FormationController>::end(); ++it ) |
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| 524 | { |
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| 525 | // checks if the pawn's controller has a slave |
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| 526 | if (this->hasHumanController() && it->getMaster() == this->getPlayer()->getController()) |
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| 527 | return true; |
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| 528 | } |
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| 529 | return false; |
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[9625] | 530 | } |
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| 531 | |
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| 532 | // A function that returns a slave of the pawn's controller |
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| 533 | Controller* Pawn::getSlave(){ |
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[9663] | 534 | for (ObjectList<FormationController>::iterator it = |
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| 535 | ObjectList<FormationController>::begin(); |
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| 536 | it != ObjectList<FormationController>::end(); ++it ) |
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| 537 | { |
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| 538 | if (this->hasHumanController() && it->getMaster() == this->getPlayer()->getController()) |
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| 539 | return it->getController(); |
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| 540 | } |
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| 541 | return 0; |
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[9625] | 542 | } |
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| 543 | |
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| 544 | |
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[9939] | 545 | void Pawn::setExplosionSound(const std::string &explosionSound) |
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| 546 | { |
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| 547 | if(explosionSound_ ) |
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| 548 | explosionSound_->setSource(explosionSound); |
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| 549 | else |
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| 550 | assert(0); // This should never happen, because soundpointer is only available on master |
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| 551 | } |
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[9625] | 552 | |
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[9939] | 553 | const std::string& Pawn::getExplosionSound() |
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| 554 | { |
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| 555 | if( explosionSound_ ) |
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| 556 | return explosionSound_->getSource(); |
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| 557 | else |
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| 558 | assert(0); |
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| 559 | return BLANKSTRING; |
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| 560 | } |
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| 561 | |
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| 562 | |
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[2072] | 563 | } |
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