[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
[8706] | 25 | * Simon Miescher |
---|
[2072] | 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "Pawn.h" |
---|
| 30 | |
---|
[3280] | 31 | #include <algorithm> |
---|
| 32 | |
---|
[3196] | 33 | #include "core/CoreIncludes.h" |
---|
[2896] | 34 | #include "core/GameMode.h" |
---|
[2072] | 35 | #include "core/XMLPort.h" |
---|
[3196] | 36 | #include "network/NetworkFunction.h" |
---|
| 37 | |
---|
[5735] | 38 | #include "infos/PlayerInfo.h" |
---|
[6417] | 39 | #include "controllers/Controller.h" |
---|
[5735] | 40 | #include "gametypes/Gametype.h" |
---|
[5737] | 41 | #include "graphics/ParticleSpawner.h" |
---|
[5735] | 42 | #include "worldentities/ExplosionChunk.h" |
---|
| 43 | #include "worldentities/BigExplosion.h" |
---|
| 44 | #include "weaponsystem/WeaponSystem.h" |
---|
| 45 | #include "weaponsystem/WeaponSlot.h" |
---|
| 46 | #include "weaponsystem/WeaponPack.h" |
---|
| 47 | #include "weaponsystem/WeaponSet.h" |
---|
[9939] | 48 | #include "sound/WorldSound.h" |
---|
[2072] | 49 | |
---|
[9625] | 50 | #include "controllers/FormationController.h" |
---|
| 51 | |
---|
[2072] | 52 | namespace orxonox |
---|
| 53 | { |
---|
[9667] | 54 | RegisterClass(Pawn); |
---|
[2072] | 55 | |
---|
[9667] | 56 | Pawn::Pawn(Context* context) |
---|
| 57 | : ControllableEntity(context) |
---|
| 58 | , RadarViewable(this, static_cast<WorldEntity*>(this)) |
---|
[2072] | 59 | { |
---|
| 60 | RegisterObject(Pawn); |
---|
| 61 | |
---|
[2662] | 62 | this->bAlive_ = true; |
---|
[3053] | 63 | this->bReload_ = false; |
---|
[2072] | 64 | |
---|
| 65 | this->health_ = 0; |
---|
| 66 | this->maxHealth_ = 0; |
---|
| 67 | this->initialHealth_ = 0; |
---|
[8706] | 68 | |
---|
[7163] | 69 | this->shieldHealth_ = 0; |
---|
[8706] | 70 | this->initialShieldHealth_ = 0; |
---|
| 71 | this->maxShieldHealth_ = 100; //otherwise shield might increase to float_max |
---|
[7163] | 72 | this->shieldAbsorption_ = 0.5; |
---|
[2072] | 73 | |
---|
[8706] | 74 | this->reloadRate_ = 0; |
---|
| 75 | this->reloadWaitTime_ = 1.0f; |
---|
| 76 | this->reloadWaitCountdown_ = 0; |
---|
| 77 | |
---|
[2072] | 78 | this->lastHitOriginator_ = 0; |
---|
| 79 | |
---|
[9348] | 80 | // set damage multiplier to default value 1, meaning nominal damage |
---|
| 81 | this->damageMultiplier_ = 1; |
---|
| 82 | |
---|
[2662] | 83 | this->spawnparticleduration_ = 3.0f; |
---|
[2098] | 84 | |
---|
[6417] | 85 | this->aimPosition_ = Vector3::ZERO; |
---|
| 86 | |
---|
[2896] | 87 | if (GameMode::isMaster()) |
---|
[2662] | 88 | { |
---|
[9667] | 89 | this->weaponSystem_ = new WeaponSystem(this->getContext()); |
---|
[3053] | 90 | this->weaponSystem_->setPawn(this); |
---|
[2662] | 91 | } |
---|
| 92 | else |
---|
| 93 | this->weaponSystem_ = 0; |
---|
| 94 | |
---|
| 95 | this->setRadarObjectColour(ColourValue::Red); |
---|
| 96 | this->setRadarObjectShape(RadarViewable::Dot); |
---|
| 97 | |
---|
[2072] | 98 | this->registerVariables(); |
---|
[3089] | 99 | |
---|
| 100 | this->isHumanShip_ = this->hasLocalController(); |
---|
[8891] | 101 | |
---|
[8329] | 102 | this->setSyncMode(ObjectDirection::Bidirectional); // needed to synchronise e.g. aimposition |
---|
[9939] | 103 | |
---|
| 104 | if (GameMode::isMaster()) |
---|
| 105 | { |
---|
| 106 | this->explosionSound_ = new WorldSound(this->getContext()); |
---|
| 107 | this->explosionSound_->setVolume(1.0f); |
---|
| 108 | } |
---|
| 109 | else |
---|
| 110 | { |
---|
| 111 | this->explosionSound_ = 0; |
---|
| 112 | } |
---|
[2072] | 113 | } |
---|
| 114 | |
---|
| 115 | Pawn::~Pawn() |
---|
| 116 | { |
---|
[2662] | 117 | if (this->isInitialized()) |
---|
| 118 | { |
---|
| 119 | if (this->weaponSystem_) |
---|
[5929] | 120 | this->weaponSystem_->destroy(); |
---|
[2662] | 121 | } |
---|
[2072] | 122 | } |
---|
| 123 | |
---|
| 124 | void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 125 | { |
---|
| 126 | SUPER(Pawn, XMLPort, xmlelement, mode); |
---|
| 127 | |
---|
[2662] | 128 | XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); |
---|
[2072] | 129 | XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); |
---|
| 130 | XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); |
---|
[7163] | 131 | |
---|
| 132 | XMLPortParam(Pawn, "shieldhealth", setShieldHealth, getShieldHealth, xmlelement, mode).defaultValues(0); |
---|
[8706] | 133 | XMLPortParam(Pawn, "initialshieldhealth", setInitialShieldHealth, getInitialShieldHealth, xmlelement, mode).defaultValues(0); |
---|
| 134 | XMLPortParam(Pawn, "maxshieldhealth", setMaxShieldHealth, getMaxShieldHealth, xmlelement, mode).defaultValues(100); |
---|
[7163] | 135 | XMLPortParam(Pawn, "shieldabsorption", setShieldAbsorption, getShieldAbsorption, xmlelement, mode).defaultValues(0); |
---|
| 136 | |
---|
[2662] | 137 | XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode); |
---|
| 138 | XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f); |
---|
| 139 | XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7); |
---|
| 140 | |
---|
[3053] | 141 | XMLPortObject(Pawn, WeaponSlot, "weaponslots", addWeaponSlot, getWeaponSlot, xmlelement, mode); |
---|
| 142 | XMLPortObject(Pawn, WeaponSet, "weaponsets", addWeaponSet, getWeaponSet, xmlelement, mode); |
---|
[6417] | 143 | XMLPortObject(Pawn, WeaponPack, "weapons", addWeaponPackXML, getWeaponPack, xmlelement, mode); |
---|
[8706] | 144 | |
---|
| 145 | XMLPortParam(Pawn, "reloadrate", setReloadRate, getReloadRate, xmlelement, mode).defaultValues(0); |
---|
| 146 | XMLPortParam(Pawn, "reloadwaittime", setReloadWaitTime, getReloadWaitTime, xmlelement, mode).defaultValues(1.0f); |
---|
[9254] | 147 | |
---|
[9939] | 148 | XMLPortParam(Pawn, "explosionSound", setExplosionSound, getExplosionSound, xmlelement, mode); |
---|
| 149 | |
---|
[9257] | 150 | XMLPortParam ( RadarViewable, "radarname", setRadarName, getRadarName, xmlelement, mode ); |
---|
[2072] | 151 | } |
---|
| 152 | |
---|
| 153 | void Pawn::registerVariables() |
---|
| 154 | { |
---|
[7163] | 155 | registerVariable(this->bAlive_, VariableDirection::ToClient); |
---|
| 156 | registerVariable(this->health_, VariableDirection::ToClient); |
---|
[8706] | 157 | registerVariable(this->maxHealth_, VariableDirection::ToClient); |
---|
[7163] | 158 | registerVariable(this->shieldHealth_, VariableDirection::ToClient); |
---|
[8706] | 159 | registerVariable(this->maxShieldHealth_, VariableDirection::ToClient); |
---|
[7163] | 160 | registerVariable(this->shieldAbsorption_, VariableDirection::ToClient); |
---|
| 161 | registerVariable(this->bReload_, VariableDirection::ToServer); |
---|
| 162 | registerVariable(this->aimPosition_, VariableDirection::ToServer); // For the moment this variable gets only transfered to the server |
---|
[2072] | 163 | } |
---|
| 164 | |
---|
| 165 | void Pawn::tick(float dt) |
---|
| 166 | { |
---|
[2809] | 167 | SUPER(Pawn, tick, dt); |
---|
[2072] | 168 | |
---|
[3053] | 169 | this->bReload_ = false; |
---|
[2662] | 170 | |
---|
[8706] | 171 | // TODO: use the existing timer functions instead |
---|
| 172 | if(this->reloadWaitCountdown_ > 0) |
---|
| 173 | { |
---|
| 174 | this->decreaseReloadCountdownTime(dt); |
---|
| 175 | } |
---|
| 176 | else |
---|
| 177 | { |
---|
| 178 | this->addShieldHealth(this->getReloadRate() * dt); |
---|
| 179 | this->resetReloadCountdown(); |
---|
| 180 | } |
---|
| 181 | |
---|
[3084] | 182 | if (GameMode::isMaster()) |
---|
[8706] | 183 | { |
---|
[3087] | 184 | if (this->health_ <= 0 && bAlive_) |
---|
[6864] | 185 | { |
---|
[8706] | 186 | this->fireEvent(); // Event to notify anyone who wants to know about the death. |
---|
[3087] | 187 | this->death(); |
---|
[6864] | 188 | } |
---|
[8706] | 189 | } |
---|
[2072] | 190 | } |
---|
| 191 | |
---|
[7889] | 192 | void Pawn::preDestroy() |
---|
| 193 | { |
---|
| 194 | // yay, multiple inheritance! |
---|
| 195 | this->ControllableEntity::preDestroy(); |
---|
| 196 | this->PickupCarrier::preDestroy(); |
---|
| 197 | } |
---|
| 198 | |
---|
[2826] | 199 | void Pawn::setPlayer(PlayerInfo* player) |
---|
| 200 | { |
---|
| 201 | ControllableEntity::setPlayer(player); |
---|
| 202 | |
---|
| 203 | if (this->getGametype()) |
---|
| 204 | this->getGametype()->playerStartsControllingPawn(player, this); |
---|
| 205 | } |
---|
| 206 | |
---|
| 207 | void Pawn::removePlayer() |
---|
| 208 | { |
---|
| 209 | if (this->getGametype()) |
---|
| 210 | this->getGametype()->playerStopsControllingPawn(this->getPlayer(), this); |
---|
| 211 | |
---|
| 212 | ControllableEntity::removePlayer(); |
---|
| 213 | } |
---|
| 214 | |
---|
[8706] | 215 | |
---|
[2072] | 216 | void Pawn::setHealth(float health) |
---|
| 217 | { |
---|
[8706] | 218 | this->health_ = std::min(health, this->maxHealth_); //Health can't be set to a value bigger than maxHealth, otherwise it will be reduced at first hit |
---|
[2072] | 219 | } |
---|
| 220 | |
---|
[8706] | 221 | void Pawn::setShieldHealth(float shieldHealth) |
---|
[2072] | 222 | { |
---|
[8706] | 223 | this->shieldHealth_ = std::min(shieldHealth, this->maxShieldHealth_); |
---|
| 224 | } |
---|
| 225 | |
---|
| 226 | void Pawn::setMaxShieldHealth(float maxshieldhealth) |
---|
| 227 | { |
---|
| 228 | this->maxShieldHealth_ = maxshieldhealth; |
---|
| 229 | } |
---|
| 230 | |
---|
| 231 | void Pawn::setReloadRate(float reloadrate) |
---|
| 232 | { |
---|
| 233 | this->reloadRate_ = reloadrate; |
---|
| 234 | } |
---|
| 235 | |
---|
| 236 | void Pawn::setReloadWaitTime(float reloadwaittime) |
---|
| 237 | { |
---|
| 238 | this->reloadWaitTime_ = reloadwaittime; |
---|
| 239 | } |
---|
| 240 | |
---|
| 241 | void Pawn::decreaseReloadCountdownTime(float dt) |
---|
| 242 | { |
---|
| 243 | this->reloadWaitCountdown_ -= dt; |
---|
| 244 | } |
---|
| 245 | |
---|
[10216] | 246 | void Pawn::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) |
---|
[8706] | 247 | { |
---|
[9348] | 248 | // Applies multiplier given by the DamageBoost Pickup. |
---|
| 249 | if (originator) |
---|
| 250 | damage *= originator->getDamageMultiplier(); |
---|
| 251 | |
---|
[2826] | 252 | if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) |
---|
| 253 | { |
---|
[8706] | 254 | if (shielddamage >= this->getShieldHealth()) |
---|
[7163] | 255 | { |
---|
| 256 | this->setShieldHealth(0); |
---|
[8706] | 257 | this->setHealth(this->health_ - (healthdamage + damage)); |
---|
[7163] | 258 | } |
---|
[8706] | 259 | else |
---|
| 260 | { |
---|
| 261 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
---|
[7163] | 262 | |
---|
[8706] | 263 | // remove remaining shieldAbsorpton-Part of damage from shield |
---|
| 264 | shielddamage = damage * this->shieldAbsorption_; |
---|
| 265 | shielddamage = std::min(this->getShieldHealth(),shielddamage); |
---|
| 266 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
---|
[7163] | 267 | |
---|
[8706] | 268 | // set remaining damage to health |
---|
| 269 | this->setHealth(this->health_ - (damage - shielddamage) - healthdamage); |
---|
[7163] | 270 | } |
---|
| 271 | |
---|
[2826] | 272 | this->lastHitOriginator_ = originator; |
---|
| 273 | } |
---|
[2072] | 274 | } |
---|
| 275 | |
---|
[8706] | 276 | // TODO: Still valid? |
---|
| 277 | /* HIT-Funktionen |
---|
| 278 | Die hit-Funktionen muessen auch in src/orxonox/controllers/Controller.h angepasst werden! (Visuelle Effekte) |
---|
| 279 | |
---|
| 280 | */ |
---|
[10216] | 281 | void Pawn::hit(Pawn* originator, const Vector3& force, const btCollisionShape* cs, float damage, float healthdamage, float shielddamage) |
---|
[2072] | 282 | { |
---|
[6417] | 283 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
---|
[2826] | 284 | { |
---|
[10216] | 285 | this->damage(damage, healthdamage, shielddamage, originator, cs); |
---|
[2826] | 286 | this->setVelocity(this->getVelocity() + force); |
---|
| 287 | } |
---|
[2072] | 288 | } |
---|
| 289 | |
---|
[10216] | 290 | void Pawn::hit(Pawn* originator, btManifoldPoint& contactpoint, const btCollisionShape* cs, float damage, float healthdamage, float shielddamage) |
---|
[6417] | 291 | { |
---|
| 292 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
---|
| 293 | { |
---|
[10216] | 294 | this->damage(damage, healthdamage, shielddamage, originator, cs); |
---|
[6417] | 295 | |
---|
| 296 | if ( this->getController() ) |
---|
[8706] | 297 | this->getController()->hit(originator, contactpoint, damage); // changed to damage, why shielddamage? |
---|
[6417] | 298 | } |
---|
| 299 | } |
---|
| 300 | |
---|
[8706] | 301 | |
---|
[2072] | 302 | void Pawn::kill() |
---|
| 303 | { |
---|
[9945] | 304 | this->damage(this->health_); |
---|
[2072] | 305 | this->death(); |
---|
| 306 | } |
---|
| 307 | |
---|
[2662] | 308 | void Pawn::spawneffect() |
---|
[2072] | 309 | { |
---|
| 310 | // play spawn effect |
---|
[6417] | 311 | if (!this->spawnparticlesource_.empty()) |
---|
[2662] | 312 | { |
---|
[9667] | 313 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
---|
[2662] | 314 | effect->setPosition(this->getPosition()); |
---|
| 315 | effect->setOrientation(this->getOrientation()); |
---|
| 316 | effect->setDestroyAfterLife(true); |
---|
| 317 | effect->setSource(this->spawnparticlesource_); |
---|
| 318 | effect->setLifetime(this->spawnparticleduration_); |
---|
| 319 | } |
---|
[2072] | 320 | } |
---|
| 321 | |
---|
[9625] | 322 | |
---|
[2072] | 323 | void Pawn::death() |
---|
| 324 | { |
---|
[3033] | 325 | this->setHealth(1); |
---|
[2826] | 326 | if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) |
---|
| 327 | { |
---|
[9945] | 328 | // Set bAlive_ to false and wait for PawnManager to do the destruction |
---|
[2826] | 329 | this->bAlive_ = false; |
---|
[2662] | 330 | |
---|
[2826] | 331 | this->setDestroyWhenPlayerLeft(false); |
---|
[2662] | 332 | |
---|
[2826] | 333 | if (this->getGametype()) |
---|
| 334 | this->getGametype()->pawnKilled(this, this->lastHitOriginator_); |
---|
[2662] | 335 | |
---|
[3038] | 336 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
---|
[9625] | 337 | { |
---|
[9663] | 338 | // Start to control a new entity if you're the master of a formation |
---|
| 339 | if(this->hasSlaves()) |
---|
| 340 | { |
---|
| 341 | Controller* slave = this->getSlave(); |
---|
| 342 | ControllableEntity* entity = slave->getControllableEntity(); |
---|
[2072] | 343 | |
---|
[9625] | 344 | |
---|
[9663] | 345 | if(!entity->hasHumanController()) |
---|
| 346 | { |
---|
[9666] | 347 | // delete the AIController // <-- TODO: delete? nothing is deleted here... should we delete the controller? |
---|
[9663] | 348 | slave->setControllableEntity(0); |
---|
[9625] | 349 | |
---|
[9663] | 350 | // set a new master within the formation |
---|
| 351 | orxonox_cast<FormationController*>(this->getController())->setNewMasterWithinFormation(orxonox_cast<FormationController*>(slave)); |
---|
[9625] | 352 | |
---|
[9663] | 353 | // start to control a slave |
---|
| 354 | this->getPlayer()->startControl(entity); |
---|
| 355 | } |
---|
| 356 | else |
---|
| 357 | { |
---|
| 358 | this->getPlayer()->stopControl(); |
---|
| 359 | } |
---|
[9625] | 360 | |
---|
[9663] | 361 | } |
---|
| 362 | else |
---|
| 363 | { |
---|
| 364 | this->getPlayer()->stopControl(); |
---|
| 365 | } |
---|
[9625] | 366 | } |
---|
[2896] | 367 | if (GameMode::isMaster()) |
---|
[3087] | 368 | { |
---|
| 369 | // this->deathEffect(); |
---|
| 370 | this->goWithStyle(); |
---|
| 371 | } |
---|
[2826] | 372 | } |
---|
[2662] | 373 | } |
---|
[3087] | 374 | void Pawn::goWithStyle() |
---|
| 375 | { |
---|
| 376 | this->bAlive_ = false; |
---|
| 377 | this->setDestroyWhenPlayerLeft(false); |
---|
[2072] | 378 | |
---|
[9949] | 379 | BigExplosion* chunk = new BigExplosion(this->getContext()); |
---|
[3087] | 380 | chunk->setPosition(this->getPosition()); |
---|
[9949] | 381 | chunk->setVelocity(this->getVelocity()); |
---|
[3087] | 382 | |
---|
[9947] | 383 | this->explosionSound_->setPosition(this->getPosition()); |
---|
| 384 | this->explosionSound_->play(); |
---|
[3087] | 385 | } |
---|
[2662] | 386 | void Pawn::deatheffect() |
---|
| 387 | { |
---|
[2072] | 388 | // play death effect |
---|
[2662] | 389 | { |
---|
[9667] | 390 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
---|
[2662] | 391 | effect->setPosition(this->getPosition()); |
---|
| 392 | effect->setOrientation(this->getOrientation()); |
---|
| 393 | effect->setDestroyAfterLife(true); |
---|
| 394 | effect->setSource("Orxonox/explosion2b"); |
---|
| 395 | effect->setLifetime(4.0f); |
---|
| 396 | } |
---|
| 397 | { |
---|
[9667] | 398 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
---|
[2662] | 399 | effect->setPosition(this->getPosition()); |
---|
| 400 | effect->setOrientation(this->getOrientation()); |
---|
| 401 | effect->setDestroyAfterLife(true); |
---|
| 402 | effect->setSource("Orxonox/smoke6"); |
---|
| 403 | effect->setLifetime(4.0f); |
---|
| 404 | } |
---|
| 405 | { |
---|
[9667] | 406 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
---|
[2662] | 407 | effect->setPosition(this->getPosition()); |
---|
| 408 | effect->setOrientation(this->getOrientation()); |
---|
| 409 | effect->setDestroyAfterLife(true); |
---|
| 410 | effect->setSource("Orxonox/sparks"); |
---|
| 411 | effect->setLifetime(4.0f); |
---|
| 412 | } |
---|
| 413 | for (unsigned int i = 0; i < this->numexplosionchunks_; ++i) |
---|
| 414 | { |
---|
[9667] | 415 | ExplosionChunk* chunk = new ExplosionChunk(this->getContext()); |
---|
[2662] | 416 | chunk->setPosition(this->getPosition()); |
---|
| 417 | } |
---|
[2072] | 418 | } |
---|
| 419 | |
---|
[6417] | 420 | void Pawn::fired(unsigned int firemode) |
---|
[2098] | 421 | { |
---|
[6417] | 422 | if (this->weaponSystem_) |
---|
| 423 | this->weaponSystem_->fire(firemode); |
---|
[2098] | 424 | } |
---|
| 425 | |
---|
[3053] | 426 | void Pawn::reload() |
---|
| 427 | { |
---|
| 428 | this->bReload_ = true; |
---|
| 429 | } |
---|
| 430 | |
---|
[2072] | 431 | void Pawn::postSpawn() |
---|
| 432 | { |
---|
| 433 | this->setHealth(this->initialHealth_); |
---|
[2896] | 434 | if (GameMode::isMaster()) |
---|
[2662] | 435 | this->spawneffect(); |
---|
[2072] | 436 | } |
---|
[2662] | 437 | |
---|
[2893] | 438 | /* WeaponSystem: |
---|
| 439 | * functions load Slot, Set, Pack from XML and make sure all parent-pointers are set. |
---|
| 440 | * with setWeaponPack you can not just load a Pack from XML but if a Pack already exists anywhere, you can attach it. |
---|
| 441 | * --> e.g. Pickup-Items |
---|
| 442 | */ |
---|
[3053] | 443 | void Pawn::addWeaponSlot(WeaponSlot * wSlot) |
---|
[2662] | 444 | { |
---|
| 445 | this->attach(wSlot); |
---|
| 446 | if (this->weaponSystem_) |
---|
[3053] | 447 | this->weaponSystem_->addWeaponSlot(wSlot); |
---|
[2662] | 448 | } |
---|
| 449 | |
---|
| 450 | WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const |
---|
| 451 | { |
---|
| 452 | if (this->weaponSystem_) |
---|
[3053] | 453 | return this->weaponSystem_->getWeaponSlot(index); |
---|
[2662] | 454 | else |
---|
| 455 | return 0; |
---|
| 456 | } |
---|
| 457 | |
---|
[3053] | 458 | void Pawn::addWeaponSet(WeaponSet * wSet) |
---|
[2662] | 459 | { |
---|
| 460 | if (this->weaponSystem_) |
---|
[3053] | 461 | this->weaponSystem_->addWeaponSet(wSet); |
---|
[2662] | 462 | } |
---|
| 463 | |
---|
[3053] | 464 | WeaponSet * Pawn::getWeaponSet(unsigned int index) const |
---|
[2662] | 465 | { |
---|
| 466 | if (this->weaponSystem_) |
---|
[3053] | 467 | return this->weaponSystem_->getWeaponSet(index); |
---|
[2662] | 468 | else |
---|
| 469 | return 0; |
---|
| 470 | } |
---|
| 471 | |
---|
[3053] | 472 | void Pawn::addWeaponPack(WeaponPack * wPack) |
---|
[2662] | 473 | { |
---|
| 474 | if (this->weaponSystem_) |
---|
[7163] | 475 | { |
---|
[3053] | 476 | this->weaponSystem_->addWeaponPack(wPack); |
---|
[7163] | 477 | this->addedWeaponPack(wPack); |
---|
| 478 | } |
---|
[2662] | 479 | } |
---|
| 480 | |
---|
[6417] | 481 | void Pawn::addWeaponPackXML(WeaponPack * wPack) |
---|
| 482 | { |
---|
| 483 | if (this->weaponSystem_) |
---|
[7163] | 484 | { |
---|
[6417] | 485 | if (!this->weaponSystem_->addWeaponPack(wPack)) |
---|
| 486 | wPack->destroy(); |
---|
[7163] | 487 | else |
---|
| 488 | this->addedWeaponPack(wPack); |
---|
| 489 | } |
---|
[6417] | 490 | } |
---|
| 491 | |
---|
[3053] | 492 | WeaponPack * Pawn::getWeaponPack(unsigned int index) const |
---|
[2662] | 493 | { |
---|
| 494 | if (this->weaponSystem_) |
---|
[3053] | 495 | return this->weaponSystem_->getWeaponPack(index); |
---|
[2662] | 496 | else |
---|
| 497 | return 0; |
---|
| 498 | } |
---|
| 499 | |
---|
[3089] | 500 | //Tell the Map (RadarViewable), if this is a playership |
---|
| 501 | void Pawn::startLocalHumanControl() |
---|
| 502 | { |
---|
| 503 | // SUPER(ControllableEntity, changedPlayer()); |
---|
| 504 | ControllableEntity::startLocalHumanControl(); |
---|
| 505 | this->isHumanShip_ = true; |
---|
| 506 | } |
---|
[8891] | 507 | |
---|
| 508 | void Pawn::changedVisibility(void) |
---|
| 509 | { |
---|
| 510 | SUPER(Pawn, changedVisibility); |
---|
[9254] | 511 | |
---|
| 512 | // enable proper radarviewability when the visibility is changed |
---|
| 513 | this->RadarViewable::settingsChanged(); |
---|
[8891] | 514 | } |
---|
| 515 | |
---|
[9625] | 516 | |
---|
| 517 | // A function to check if this pawn's controller is the master of any formationcontroller |
---|
| 518 | bool Pawn::hasSlaves() |
---|
| 519 | { |
---|
[9663] | 520 | for (ObjectList<FormationController>::iterator it = |
---|
| 521 | ObjectList<FormationController>::begin(); |
---|
| 522 | it != ObjectList<FormationController>::end(); ++it ) |
---|
| 523 | { |
---|
| 524 | // checks if the pawn's controller has a slave |
---|
| 525 | if (this->hasHumanController() && it->getMaster() == this->getPlayer()->getController()) |
---|
| 526 | return true; |
---|
| 527 | } |
---|
| 528 | return false; |
---|
[9625] | 529 | } |
---|
| 530 | |
---|
| 531 | // A function that returns a slave of the pawn's controller |
---|
| 532 | Controller* Pawn::getSlave(){ |
---|
[9663] | 533 | for (ObjectList<FormationController>::iterator it = |
---|
| 534 | ObjectList<FormationController>::begin(); |
---|
| 535 | it != ObjectList<FormationController>::end(); ++it ) |
---|
| 536 | { |
---|
| 537 | if (this->hasHumanController() && it->getMaster() == this->getPlayer()->getController()) |
---|
| 538 | return it->getController(); |
---|
| 539 | } |
---|
| 540 | return 0; |
---|
[9625] | 541 | } |
---|
| 542 | |
---|
| 543 | |
---|
[9939] | 544 | void Pawn::setExplosionSound(const std::string &explosionSound) |
---|
| 545 | { |
---|
| 546 | if(explosionSound_ ) |
---|
| 547 | explosionSound_->setSource(explosionSound); |
---|
| 548 | else |
---|
| 549 | assert(0); // This should never happen, because soundpointer is only available on master |
---|
| 550 | } |
---|
[9625] | 551 | |
---|
[9939] | 552 | const std::string& Pawn::getExplosionSound() |
---|
| 553 | { |
---|
| 554 | if( explosionSound_ ) |
---|
| 555 | return explosionSound_->getSource(); |
---|
| 556 | else |
---|
| 557 | assert(0); |
---|
| 558 | return BLANKSTRING; |
---|
| 559 | } |
---|
[2072] | 560 | } |
---|