[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[8706] | 25 | * Simon Miescher |
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[2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Pawn.h" |
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| 30 | |
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[3280] | 31 | #include <algorithm> |
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| 32 | |
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[3196] | 33 | #include "core/CoreIncludes.h" |
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[2896] | 34 | #include "core/GameMode.h" |
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[2072] | 35 | #include "core/XMLPort.h" |
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[11052] | 36 | #include "core/EventIncludes.h" |
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[3196] | 37 | #include "network/NetworkFunction.h" |
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| 38 | |
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[5735] | 39 | #include "infos/PlayerInfo.h" |
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[6417] | 40 | #include "controllers/Controller.h" |
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[5735] | 41 | #include "gametypes/Gametype.h" |
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[5737] | 42 | #include "graphics/ParticleSpawner.h" |
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[5735] | 43 | #include "worldentities/ExplosionChunk.h" |
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[11052] | 44 | #include "worldentities/ExplosionPart.h" |
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[5735] | 45 | #include "weaponsystem/WeaponSystem.h" |
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| 46 | #include "weaponsystem/WeaponSlot.h" |
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| 47 | #include "weaponsystem/WeaponPack.h" |
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| 48 | #include "weaponsystem/WeaponSet.h" |
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[11052] | 49 | #include "weaponsystem/Munition.h" |
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[9939] | 50 | #include "sound/WorldSound.h" |
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[11176] | 51 | #include "core/object/ObjectListIterator.h" |
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[2072] | 52 | |
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[9625] | 53 | #include "controllers/FormationController.h" |
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| 54 | |
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[2072] | 55 | namespace orxonox |
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| 56 | { |
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[9667] | 57 | RegisterClass(Pawn); |
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[2072] | 58 | |
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[11176] | 59 | SetConsoleCommand("Pawn", "debugDrawWeapons", &Pawn::consoleCommand_debugDrawWeapons).addShortcut(); |
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| 60 | |
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[9667] | 61 | Pawn::Pawn(Context* context) |
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| 62 | : ControllableEntity(context) |
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| 63 | , RadarViewable(this, static_cast<WorldEntity*>(this)) |
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[2072] | 64 | { |
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| 65 | RegisterObject(Pawn); |
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| 66 | |
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[2662] | 67 | this->bAlive_ = true; |
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[11052] | 68 | this->bVulnerable_ = true; |
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[2072] | 69 | |
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| 70 | this->health_ = 0; |
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| 71 | this->maxHealth_ = 0; |
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| 72 | this->initialHealth_ = 0; |
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[8706] | 73 | |
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[7163] | 74 | this->shieldHealth_ = 0; |
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[8706] | 75 | this->initialShieldHealth_ = 0; |
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| 76 | this->maxShieldHealth_ = 100; //otherwise shield might increase to float_max |
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[7163] | 77 | this->shieldAbsorption_ = 0.5; |
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[11052] | 78 | this->shieldRechargeRate_ = 0; |
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| 79 | this->shieldRechargeWaitTime_ = 1.0f; |
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| 80 | this->shieldRechargeWaitCountdown_ = 0; |
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[2072] | 81 | |
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[11071] | 82 | this->lastHitOriginator_ = nullptr; |
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[2072] | 83 | |
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[9348] | 84 | // set damage multiplier to default value 1, meaning nominal damage |
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| 85 | this->damageMultiplier_ = 1; |
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| 86 | |
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[2662] | 87 | this->spawnparticleduration_ = 3.0f; |
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[2098] | 88 | |
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[6417] | 89 | this->aimPosition_ = Vector3::ZERO; |
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| 90 | |
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[11071] | 91 | //this->explosionPartList_ = nullptr; |
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[11052] | 92 | |
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[2896] | 93 | if (GameMode::isMaster()) |
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[2662] | 94 | { |
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[9667] | 95 | this->weaponSystem_ = new WeaponSystem(this->getContext()); |
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[3053] | 96 | this->weaponSystem_->setPawn(this); |
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[2662] | 97 | } |
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| 98 | else |
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[11071] | 99 | this->weaponSystem_ = nullptr; |
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[2662] | 100 | |
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| 101 | this->setRadarObjectColour(ColourValue::Red); |
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[11071] | 102 | this->setRadarObjectShape(RadarViewable::Shape::Dot); |
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[2662] | 103 | |
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[2072] | 104 | this->registerVariables(); |
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[3089] | 105 | |
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| 106 | this->isHumanShip_ = this->hasLocalController(); |
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[8891] | 107 | |
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[8329] | 108 | this->setSyncMode(ObjectDirection::Bidirectional); // needed to synchronise e.g. aimposition |
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[9939] | 109 | |
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| 110 | if (GameMode::isMaster()) |
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| 111 | { |
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| 112 | this->explosionSound_ = new WorldSound(this->getContext()); |
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| 113 | this->explosionSound_->setVolume(1.0f); |
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| 114 | } |
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| 115 | else |
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| 116 | { |
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[11071] | 117 | this->explosionSound_ = nullptr; |
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[9939] | 118 | } |
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[2072] | 119 | } |
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| 120 | |
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| 121 | Pawn::~Pawn() |
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| 122 | { |
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[2662] | 123 | if (this->isInitialized()) |
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| 124 | { |
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| 125 | if (this->weaponSystem_) |
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[5929] | 126 | this->weaponSystem_->destroy(); |
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[2662] | 127 | } |
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[2072] | 128 | } |
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| 129 | |
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| 130 | void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 131 | { |
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| 132 | SUPER(Pawn, XMLPort, xmlelement, mode); |
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| 133 | |
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[2662] | 134 | XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); |
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[2072] | 135 | XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); |
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| 136 | XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); |
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[7163] | 137 | |
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| 138 | XMLPortParam(Pawn, "shieldhealth", setShieldHealth, getShieldHealth, xmlelement, mode).defaultValues(0); |
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[8706] | 139 | XMLPortParam(Pawn, "initialshieldhealth", setInitialShieldHealth, getInitialShieldHealth, xmlelement, mode).defaultValues(0); |
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| 140 | XMLPortParam(Pawn, "maxshieldhealth", setMaxShieldHealth, getMaxShieldHealth, xmlelement, mode).defaultValues(100); |
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[7163] | 141 | XMLPortParam(Pawn, "shieldabsorption", setShieldAbsorption, getShieldAbsorption, xmlelement, mode).defaultValues(0); |
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| 142 | |
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[11052] | 143 | XMLPortParam(Pawn, "vulnerable", setVulnerable, isVulnerable, xmlelement, mode).defaultValues(true); |
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| 144 | |
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[2662] | 145 | XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode); |
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| 146 | XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f); |
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[11052] | 147 | XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(0); |
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[2662] | 148 | |
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[3053] | 149 | XMLPortObject(Pawn, WeaponSlot, "weaponslots", addWeaponSlot, getWeaponSlot, xmlelement, mode); |
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| 150 | XMLPortObject(Pawn, WeaponSet, "weaponsets", addWeaponSet, getWeaponSet, xmlelement, mode); |
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[11052] | 151 | XMLPortObject(Pawn, WeaponPack, "weaponpacks", addWeaponPackXML, getWeaponPack, xmlelement, mode); |
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| 152 | XMLPortObject(Pawn, Munition, "munition", addMunitionXML, getMunitionXML, xmlelement, mode); |
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[8706] | 153 | |
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[11052] | 154 | XMLPortObject(Pawn, ExplosionPart, "explosion", addExplosionPart, getExplosionPart, xmlelement, mode); |
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| 155 | XMLPortParam(Pawn, "shieldrechargerate", setShieldRechargeRate, getShieldRechargeRate, xmlelement, mode).defaultValues(0); |
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| 156 | XMLPortParam(Pawn, "shieldrechargewaittime", setShieldRechargeWaitTime, getShieldRechargeWaitTime, xmlelement, mode).defaultValues(1.0f); |
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[9254] | 157 | |
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[9939] | 158 | XMLPortParam(Pawn, "explosionSound", setExplosionSound, getExplosionSound, xmlelement, mode); |
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| 159 | |
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[9257] | 160 | XMLPortParam ( RadarViewable, "radarname", setRadarName, getRadarName, xmlelement, mode ); |
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[2072] | 161 | } |
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| 162 | |
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[11052] | 163 | void Pawn::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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| 164 | { |
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| 165 | SUPER(Pawn, XMLEventPort, xmlelement, mode); |
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| 166 | |
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| 167 | XMLPortEventState(Pawn, BaseObject, "vulnerability", setVulnerable, xmlelement, mode); |
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| 168 | } |
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| 169 | |
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[2072] | 170 | void Pawn::registerVariables() |
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| 171 | { |
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[11052] | 172 | registerVariable(this->bAlive_, VariableDirection::ToClient); |
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[11176] | 173 | registerVariable(this->bVulnerable_, VariableDirection::ToClient); |
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[11052] | 174 | registerVariable(this->health_, VariableDirection::ToClient); |
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| 175 | registerVariable(this->maxHealth_, VariableDirection::ToClient); |
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| 176 | registerVariable(this->shieldHealth_, VariableDirection::ToClient); |
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| 177 | registerVariable(this->maxShieldHealth_, VariableDirection::ToClient); |
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| 178 | registerVariable(this->shieldAbsorption_, VariableDirection::ToClient); |
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| 179 | registerVariable(this->aimPosition_, VariableDirection::ToServer); // For the moment this variable gets only transfered to the server |
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[2072] | 180 | } |
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| 181 | |
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| 182 | void Pawn::tick(float dt) |
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| 183 | { |
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[11052] | 184 | //BigExplosion* chunk = new BigExplosion(this->getContext()); |
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[2809] | 185 | SUPER(Pawn, tick, dt); |
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[2072] | 186 | |
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[11052] | 187 | // Recharge the shield |
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[8706] | 188 | // TODO: use the existing timer functions instead |
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[11052] | 189 | if(this->shieldRechargeWaitCountdown_ > 0) |
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[8706] | 190 | { |
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[11052] | 191 | this->decreaseShieldRechargeCountdownTime(dt); |
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[8706] | 192 | } |
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| 193 | else |
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| 194 | { |
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[11052] | 195 | this->addShieldHealth(this->getShieldRechargeRate() * dt); |
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| 196 | this->resetShieldRechargeCountdown(); |
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[8706] | 197 | } |
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| 198 | |
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[3084] | 199 | if (GameMode::isMaster()) |
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[8706] | 200 | { |
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[3087] | 201 | if (this->health_ <= 0 && bAlive_) |
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[6864] | 202 | { |
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[8706] | 203 | this->fireEvent(); // Event to notify anyone who wants to know about the death. |
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[3087] | 204 | this->death(); |
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[6864] | 205 | } |
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[8706] | 206 | } |
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[2072] | 207 | } |
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| 208 | |
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[7889] | 209 | void Pawn::preDestroy() |
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| 210 | { |
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| 211 | // yay, multiple inheritance! |
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| 212 | this->ControllableEntity::preDestroy(); |
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| 213 | this->PickupCarrier::preDestroy(); |
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| 214 | } |
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| 215 | |
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[2826] | 216 | void Pawn::setPlayer(PlayerInfo* player) |
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| 217 | { |
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| 218 | ControllableEntity::setPlayer(player); |
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| 219 | |
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| 220 | if (this->getGametype()) |
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| 221 | this->getGametype()->playerStartsControllingPawn(player, this); |
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| 222 | } |
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| 223 | |
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| 224 | void Pawn::removePlayer() |
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| 225 | { |
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| 226 | if (this->getGametype()) |
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| 227 | this->getGametype()->playerStopsControllingPawn(this->getPlayer(), this); |
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| 228 | |
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| 229 | ControllableEntity::removePlayer(); |
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| 230 | } |
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| 231 | |
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[8706] | 232 | |
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[2072] | 233 | void Pawn::setHealth(float health) |
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| 234 | { |
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[8706] | 235 | this->health_ = std::min(health, this->maxHealth_); //Health can't be set to a value bigger than maxHealth, otherwise it will be reduced at first hit |
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[2072] | 236 | } |
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| 237 | |
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[8706] | 238 | void Pawn::setShieldHealth(float shieldHealth) |
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[2072] | 239 | { |
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[8706] | 240 | this->shieldHealth_ = std::min(shieldHealth, this->maxShieldHealth_); |
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| 241 | } |
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| 242 | |
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| 243 | void Pawn::setMaxShieldHealth(float maxshieldhealth) |
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| 244 | { |
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| 245 | this->maxShieldHealth_ = maxshieldhealth; |
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| 246 | } |
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| 247 | |
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[11052] | 248 | void Pawn::setShieldRechargeRate(float shieldRechargeRate) |
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[8706] | 249 | { |
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[11052] | 250 | this->shieldRechargeRate_ = shieldRechargeRate; |
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[8706] | 251 | } |
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| 252 | |
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[11052] | 253 | void Pawn::setShieldRechargeWaitTime(float shieldRechargeWaitTime) |
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[8706] | 254 | { |
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[11052] | 255 | this->shieldRechargeWaitTime_ = shieldRechargeWaitTime; |
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[8706] | 256 | } |
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| 257 | |
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[11052] | 258 | void Pawn::decreaseShieldRechargeCountdownTime(float dt) |
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[8706] | 259 | { |
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[11052] | 260 | this->shieldRechargeWaitCountdown_ -= dt; |
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[8706] | 261 | } |
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| 262 | |
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[11052] | 263 | void Pawn::changedVulnerability() |
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| 264 | { |
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| 265 | |
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| 266 | } |
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| 267 | |
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[10216] | 268 | void Pawn::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) |
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[8706] | 269 | { |
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[11052] | 270 | // A pawn can only get damaged if it is vulnerable |
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| 271 | if (!isVulnerable()) |
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| 272 | { |
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| 273 | return; |
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| 274 | } |
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| 275 | |
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[9348] | 276 | // Applies multiplier given by the DamageBoost Pickup. |
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| 277 | if (originator) |
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| 278 | damage *= originator->getDamageMultiplier(); |
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| 279 | |
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[2826] | 280 | if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) |
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| 281 | { |
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[11052] | 282 | // Health-damage cannot be absorbed by shields. |
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| 283 | // Shield-damage only reduces shield health. |
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| 284 | // Normal damage can be (partially) absorbed by shields. |
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| 285 | |
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[8706] | 286 | if (shielddamage >= this->getShieldHealth()) |
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[7163] | 287 | { |
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| 288 | this->setShieldHealth(0); |
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[8706] | 289 | this->setHealth(this->health_ - (healthdamage + damage)); |
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[7163] | 290 | } |
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[8706] | 291 | else |
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| 292 | { |
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| 293 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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[7163] | 294 | |
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[8706] | 295 | // remove remaining shieldAbsorpton-Part of damage from shield |
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| 296 | shielddamage = damage * this->shieldAbsorption_; |
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| 297 | shielddamage = std::min(this->getShieldHealth(),shielddamage); |
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| 298 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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[7163] | 299 | |
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[8706] | 300 | // set remaining damage to health |
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| 301 | this->setHealth(this->health_ - (damage - shielddamage) - healthdamage); |
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[7163] | 302 | } |
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| 303 | |
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[2826] | 304 | this->lastHitOriginator_ = originator; |
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| 305 | } |
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[2072] | 306 | } |
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| 307 | |
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[8706] | 308 | // TODO: Still valid? |
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| 309 | /* HIT-Funktionen |
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| 310 | Die hit-Funktionen muessen auch in src/orxonox/controllers/Controller.h angepasst werden! (Visuelle Effekte) |
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| 311 | |
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| 312 | */ |
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[10216] | 313 | void Pawn::hit(Pawn* originator, const Vector3& force, const btCollisionShape* cs, float damage, float healthdamage, float shielddamage) |
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[2072] | 314 | { |
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[6417] | 315 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
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[2826] | 316 | { |
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[10216] | 317 | this->damage(damage, healthdamage, shielddamage, originator, cs); |
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[2826] | 318 | this->setVelocity(this->getVelocity() + force); |
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| 319 | } |
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[2072] | 320 | } |
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| 321 | |
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[10216] | 322 | void Pawn::hit(Pawn* originator, btManifoldPoint& contactpoint, const btCollisionShape* cs, float damage, float healthdamage, float shielddamage) |
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[6417] | 323 | { |
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| 324 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
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| 325 | { |
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[10216] | 326 | this->damage(damage, healthdamage, shielddamage, originator, cs); |
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[6417] | 327 | |
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| 328 | if ( this->getController() ) |
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[8706] | 329 | this->getController()->hit(originator, contactpoint, damage); // changed to damage, why shielddamage? |
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[6417] | 330 | } |
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| 331 | } |
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| 332 | |
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[2072] | 333 | void Pawn::kill() |
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| 334 | { |
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[9945] | 335 | this->damage(this->health_); |
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[2072] | 336 | this->death(); |
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| 337 | } |
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| 338 | |
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[2662] | 339 | void Pawn::spawneffect() |
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[2072] | 340 | { |
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| 341 | // play spawn effect |
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[6417] | 342 | if (!this->spawnparticlesource_.empty()) |
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[2662] | 343 | { |
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[9667] | 344 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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[2662] | 345 | effect->setPosition(this->getPosition()); |
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| 346 | effect->setOrientation(this->getOrientation()); |
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| 347 | effect->setDestroyAfterLife(true); |
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| 348 | effect->setSource(this->spawnparticlesource_); |
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| 349 | effect->setLifetime(this->spawnparticleduration_); |
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| 350 | } |
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[2072] | 351 | } |
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| 352 | |
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| 353 | void Pawn::death() |
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| 354 | { |
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[3033] | 355 | this->setHealth(1); |
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[2826] | 356 | if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) |
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| 357 | { |
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[10624] | 358 | // Set bAlive_ to false and wait for destroyLater() to do the destruction |
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[2826] | 359 | this->bAlive_ = false; |
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[10624] | 360 | this->destroyLater(); |
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[2662] | 361 | |
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[2826] | 362 | this->setDestroyWhenPlayerLeft(false); |
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[2662] | 363 | |
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[2826] | 364 | if (this->getGametype()) |
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| 365 | this->getGametype()->pawnKilled(this, this->lastHitOriginator_); |
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[2662] | 366 | |
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[3038] | 367 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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[9625] | 368 | { |
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[9663] | 369 | // Start to control a new entity if you're the master of a formation |
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| 370 | if(this->hasSlaves()) |
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| 371 | { |
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| 372 | Controller* slave = this->getSlave(); |
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| 373 | ControllableEntity* entity = slave->getControllableEntity(); |
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[2072] | 374 | |
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[9625] | 375 | |
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[9663] | 376 | if(!entity->hasHumanController()) |
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| 377 | { |
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[9666] | 378 | // delete the AIController // <-- TODO: delete? nothing is deleted here... should we delete the controller? |
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[11071] | 379 | slave->setControllableEntity(nullptr); |
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[9625] | 380 | |
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[9663] | 381 | // set a new master within the formation |
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| 382 | orxonox_cast<FormationController*>(this->getController())->setNewMasterWithinFormation(orxonox_cast<FormationController*>(slave)); |
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[9625] | 383 | |
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[9663] | 384 | // start to control a slave |
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| 385 | this->getPlayer()->startControl(entity); |
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| 386 | } |
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| 387 | else |
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| 388 | { |
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| 389 | this->getPlayer()->stopControl(); |
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| 390 | } |
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[9625] | 391 | |
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[9663] | 392 | } |
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| 393 | else |
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| 394 | { |
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| 395 | this->getPlayer()->stopControl(); |
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| 396 | } |
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[9625] | 397 | } |
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[2896] | 398 | if (GameMode::isMaster()) |
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[3087] | 399 | { |
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| 400 | this->goWithStyle(); |
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| 401 | } |
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[2826] | 402 | } |
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[2662] | 403 | } |
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[3087] | 404 | void Pawn::goWithStyle() |
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| 405 | { |
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[11052] | 406 | |
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[3087] | 407 | this->bAlive_ = false; |
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| 408 | this->setDestroyWhenPlayerLeft(false); |
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[2072] | 409 | |
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[11052] | 410 | while(!explosionPartList_.empty()) |
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[2662] | 411 | { |
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[11052] | 412 | explosionPartList_.back()->setPosition(this->getPosition()); |
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| 413 | explosionPartList_.back()->setVelocity(this->getVelocity()); |
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| 414 | explosionPartList_.back()->setOrientation(this->getOrientation()); |
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| 415 | explosionPartList_.back()->Explode(); |
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| 416 | explosionPartList_.pop_back(); |
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[2662] | 417 | } |
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[11052] | 418 | |
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[2662] | 419 | for (unsigned int i = 0; i < this->numexplosionchunks_; ++i) |
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| 420 | { |
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[9667] | 421 | ExplosionChunk* chunk = new ExplosionChunk(this->getContext()); |
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[2662] | 422 | chunk->setPosition(this->getPosition()); |
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| 423 | } |
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[11052] | 424 | |
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| 425 | this->explosionSound_->setPosition(this->getPosition()); |
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| 426 | this->explosionSound_->play(); |
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[2072] | 427 | } |
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| 428 | |
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[10650] | 429 | /** |
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| 430 | @brief |
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[11099] | 431 | Check whether the Pawn has a @ref orxonox::WeaponSystem and fire it with the specified firemode if it has one. |
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[10650] | 432 | */ |
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[11052] | 433 | |
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[6417] | 434 | void Pawn::fired(unsigned int firemode) |
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[2098] | 435 | { |
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[6417] | 436 | if (this->weaponSystem_) |
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| 437 | this->weaponSystem_->fire(firemode); |
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[2098] | 438 | } |
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| 439 | |
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[2072] | 440 | void Pawn::postSpawn() |
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| 441 | { |
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| 442 | this->setHealth(this->initialHealth_); |
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[2896] | 443 | if (GameMode::isMaster()) |
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[2662] | 444 | this->spawneffect(); |
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[2072] | 445 | } |
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[2662] | 446 | |
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[11052] | 447 | |
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| 448 | void Pawn::addExplosionPart(ExplosionPart* ePart) |
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| 449 | {this->explosionPartList_.push_back(ePart);} |
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| 450 | |
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| 451 | |
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| 452 | ExplosionPart * Pawn::getExplosionPart() |
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| 453 | {return this->explosionPartList_.back();} |
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| 454 | |
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| 455 | |
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| 456 | |
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[2893] | 457 | /* WeaponSystem: |
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| 458 | * functions load Slot, Set, Pack from XML and make sure all parent-pointers are set. |
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| 459 | * with setWeaponPack you can not just load a Pack from XML but if a Pack already exists anywhere, you can attach it. |
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| 460 | * --> e.g. Pickup-Items |
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| 461 | */ |
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[3053] | 462 | void Pawn::addWeaponSlot(WeaponSlot * wSlot) |
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[2662] | 463 | { |
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| 464 | this->attach(wSlot); |
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| 465 | if (this->weaponSystem_) |
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[3053] | 466 | this->weaponSystem_->addWeaponSlot(wSlot); |
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[2662] | 467 | } |
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| 468 | |
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| 469 | WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const |
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| 470 | { |
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| 471 | if (this->weaponSystem_) |
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[3053] | 472 | return this->weaponSystem_->getWeaponSlot(index); |
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[2662] | 473 | else |
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[11071] | 474 | return nullptr; |
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[2662] | 475 | } |
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| 476 | |
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[3053] | 477 | void Pawn::addWeaponSet(WeaponSet * wSet) |
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[2662] | 478 | { |
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| 479 | if (this->weaponSystem_) |
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[3053] | 480 | this->weaponSystem_->addWeaponSet(wSet); |
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[2662] | 481 | } |
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| 482 | |
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[3053] | 483 | WeaponSet * Pawn::getWeaponSet(unsigned int index) const |
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[2662] | 484 | { |
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| 485 | if (this->weaponSystem_) |
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[3053] | 486 | return this->weaponSystem_->getWeaponSet(index); |
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[2662] | 487 | else |
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[11071] | 488 | return nullptr; |
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[2662] | 489 | } |
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| 490 | |
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[3053] | 491 | void Pawn::addWeaponPack(WeaponPack * wPack) |
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[2662] | 492 | { |
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| 493 | if (this->weaponSystem_) |
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[7163] | 494 | { |
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[3053] | 495 | this->weaponSystem_->addWeaponPack(wPack); |
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[7163] | 496 | this->addedWeaponPack(wPack); |
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| 497 | } |
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[2662] | 498 | } |
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| 499 | |
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[6417] | 500 | void Pawn::addWeaponPackXML(WeaponPack * wPack) |
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| 501 | { |
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| 502 | if (this->weaponSystem_) |
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[7163] | 503 | { |
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[6417] | 504 | if (!this->weaponSystem_->addWeaponPack(wPack)) |
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| 505 | wPack->destroy(); |
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[7163] | 506 | else |
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| 507 | this->addedWeaponPack(wPack); |
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| 508 | } |
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[6417] | 509 | } |
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| 510 | |
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[3053] | 511 | WeaponPack * Pawn::getWeaponPack(unsigned int index) const |
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[2662] | 512 | { |
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| 513 | if (this->weaponSystem_) |
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[3053] | 514 | return this->weaponSystem_->getWeaponPack(index); |
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[2662] | 515 | else |
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[11071] | 516 | return nullptr; |
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[2662] | 517 | } |
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| 518 | |
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[11052] | 519 | void Pawn::addMunitionXML(Munition* munition) |
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| 520 | { |
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| 521 | if (this->weaponSystem_ && munition) |
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| 522 | { |
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| 523 | this->weaponSystem_->addMunition(munition); |
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| 524 | } |
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| 525 | } |
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| 526 | |
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| 527 | Munition* Pawn::getMunitionXML() const |
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| 528 | { |
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[11071] | 529 | return nullptr; |
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[11052] | 530 | } |
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| 531 | |
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| 532 | Munition* Pawn::getMunition(SubclassIdentifier<Munition> * identifier) |
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| 533 | { |
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| 534 | if (weaponSystem_) |
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| 535 | { |
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| 536 | return weaponSystem_->getMunition(identifier); |
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| 537 | } |
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| 538 | |
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[11071] | 539 | return nullptr; |
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[11052] | 540 | } |
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| 541 | |
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[3089] | 542 | //Tell the Map (RadarViewable), if this is a playership |
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| 543 | void Pawn::startLocalHumanControl() |
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| 544 | { |
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[11052] | 545 | // SUPER(ControllableEntity, startLocalHumanControl()); |
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[3089] | 546 | ControllableEntity::startLocalHumanControl(); |
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| 547 | this->isHumanShip_ = true; |
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| 548 | } |
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[8891] | 549 | |
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| 550 | void Pawn::changedVisibility(void) |
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| 551 | { |
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| 552 | SUPER(Pawn, changedVisibility); |
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[9254] | 553 | |
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| 554 | // enable proper radarviewability when the visibility is changed |
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| 555 | this->RadarViewable::settingsChanged(); |
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[8891] | 556 | } |
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| 557 | |
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[9625] | 558 | |
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| 559 | // A function to check if this pawn's controller is the master of any formationcontroller |
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| 560 | bool Pawn::hasSlaves() |
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| 561 | { |
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[11071] | 562 | for (FormationController* controller : ObjectList<FormationController>()) |
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[9663] | 563 | { |
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| 564 | // checks if the pawn's controller has a slave |
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[11071] | 565 | if (this->hasHumanController() && controller->getMaster() == this->getPlayer()->getController()) |
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[9663] | 566 | return true; |
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| 567 | } |
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| 568 | return false; |
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[9625] | 569 | } |
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| 570 | |
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| 571 | // A function that returns a slave of the pawn's controller |
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| 572 | Controller* Pawn::getSlave(){ |
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[11071] | 573 | for (FormationController* controller : ObjectList<FormationController>()) |
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[9663] | 574 | { |
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[11071] | 575 | if (this->hasHumanController() && controller->getMaster() == this->getPlayer()->getController()) |
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| 576 | return controller->getController(); |
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[9663] | 577 | } |
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[11071] | 578 | return nullptr; |
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[9625] | 579 | } |
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| 580 | |
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| 581 | |
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[9939] | 582 | void Pawn::setExplosionSound(const std::string &explosionSound) |
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| 583 | { |
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| 584 | if(explosionSound_ ) |
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| 585 | explosionSound_->setSource(explosionSound); |
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| 586 | else |
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| 587 | assert(0); // This should never happen, because soundpointer is only available on master |
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| 588 | } |
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[9625] | 589 | |
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[9939] | 590 | const std::string& Pawn::getExplosionSound() |
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| 591 | { |
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| 592 | if( explosionSound_ ) |
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| 593 | return explosionSound_->getSource(); |
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| 594 | else |
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| 595 | assert(0); |
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| 596 | return BLANKSTRING; |
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| 597 | } |
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[11176] | 598 | |
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| 599 | void Pawn::drawWeapons(bool bDraw) |
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| 600 | { |
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| 601 | if (bDraw) |
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| 602 | { |
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| 603 | std::vector<WeaponSlot*> weaponSlots = weaponSystem_->getAllWeaponSlots(); |
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| 604 | int numWeaponSlots = weaponSlots.size(); |
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| 605 | Vector3 slotPosition = Vector3::ZERO; |
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| 606 | Quaternion slotOrientation = Quaternion::IDENTITY; |
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| 607 | Model* slotModel = nullptr; |
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| 608 | |
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| 609 | for (int i = 0; i < numWeaponSlots; ++i) |
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| 610 | { |
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| 611 | slotPosition = weaponSlots.at(i)->getPosition(); |
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| 612 | slotOrientation = weaponSlots.at(i)->getOrientation(); |
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| 613 | slotModel = new Model(this->getContext()); |
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| 614 | slotModel->setMeshSource("Coordinates.mesh"); |
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| 615 | slotModel->setScale(3.0f); |
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| 616 | slotModel->setOrientation(slotOrientation); |
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| 617 | slotModel->setPosition(slotPosition); |
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| 618 | |
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| 619 | this->attach(slotModel); |
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| 620 | debugWeaponSlotModels_.push_back(slotModel); |
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| 621 | } |
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| 622 | } |
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| 623 | else |
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| 624 | { |
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| 625 | // delete all debug models |
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| 626 | for(Model* model : debugWeaponSlotModels_) |
---|
| 627 | { |
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| 628 | model->destroy(); |
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| 629 | } |
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| 630 | debugWeaponSlotModels_.clear(); |
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| 631 | } |
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| 632 | } |
---|
| 633 | |
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| 634 | /*static*/ void Pawn::consoleCommand_debugDrawWeapons(bool bDraw) |
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| 635 | { |
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| 636 | if (bDraw) |
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| 637 | { |
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| 638 | orxout() << "WeaponSlot visualization enabled." << endl; |
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| 639 | } |
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| 640 | else |
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| 641 | { |
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| 642 | orxout() << "WeaponSlot visualization disabled." << endl; |
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| 643 | } |
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| 644 | |
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| 645 | ObjectList<Pawn> pawnList; |
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| 646 | for (ObjectListIterator<Pawn> it = pawnList.begin(); it != pawnList.end(); ++it) |
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| 647 | { |
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| 648 | it->drawWeapons(bDraw); |
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| 649 | } |
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| 650 | } |
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| 651 | } |
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