[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
[8706] | 25 | * Simon Miescher |
---|
[2072] | 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "Pawn.h" |
---|
| 30 | |
---|
[3280] | 31 | #include <algorithm> |
---|
| 32 | |
---|
[3196] | 33 | #include "core/CoreIncludes.h" |
---|
[2896] | 34 | #include "core/GameMode.h" |
---|
[2072] | 35 | #include "core/XMLPort.h" |
---|
[11052] | 36 | #include "core/EventIncludes.h" |
---|
[3196] | 37 | #include "network/NetworkFunction.h" |
---|
| 38 | |
---|
[5735] | 39 | #include "infos/PlayerInfo.h" |
---|
[6417] | 40 | #include "controllers/Controller.h" |
---|
[5735] | 41 | #include "gametypes/Gametype.h" |
---|
[5737] | 42 | #include "graphics/ParticleSpawner.h" |
---|
[5735] | 43 | #include "worldentities/ExplosionChunk.h" |
---|
[11052] | 44 | #include "worldentities/ExplosionPart.h" |
---|
[5735] | 45 | #include "weaponsystem/WeaponSystem.h" |
---|
| 46 | #include "weaponsystem/WeaponSlot.h" |
---|
| 47 | #include "weaponsystem/WeaponPack.h" |
---|
| 48 | #include "weaponsystem/WeaponSet.h" |
---|
[11052] | 49 | #include "weaponsystem/Munition.h" |
---|
[9939] | 50 | #include "sound/WorldSound.h" |
---|
[11176] | 51 | #include "core/object/ObjectListIterator.h" |
---|
[12028] | 52 | #include "Level.h" |
---|
| 53 | #include "scriptablecontroller/scriptable_controller.h" |
---|
[2072] | 54 | |
---|
[9625] | 55 | #include "controllers/FormationController.h" |
---|
| 56 | |
---|
[2072] | 57 | namespace orxonox |
---|
| 58 | { |
---|
[9667] | 59 | RegisterClass(Pawn); |
---|
[2072] | 60 | |
---|
[11176] | 61 | SetConsoleCommand("Pawn", "debugDrawWeapons", &Pawn::consoleCommand_debugDrawWeapons).addShortcut(); |
---|
| 62 | |
---|
[9667] | 63 | Pawn::Pawn(Context* context) |
---|
| 64 | : ControllableEntity(context) |
---|
| 65 | , RadarViewable(this, static_cast<WorldEntity*>(this)) |
---|
[2072] | 66 | { |
---|
| 67 | RegisterObject(Pawn); |
---|
| 68 | |
---|
[2662] | 69 | this->bAlive_ = true; |
---|
[11052] | 70 | this->bVulnerable_ = true; |
---|
[2072] | 71 | |
---|
| 72 | this->health_ = 0; |
---|
| 73 | this->maxHealth_ = 0; |
---|
| 74 | this->initialHealth_ = 0; |
---|
[8706] | 75 | |
---|
[7163] | 76 | this->shieldHealth_ = 0; |
---|
[8706] | 77 | this->initialShieldHealth_ = 0; |
---|
| 78 | this->maxShieldHealth_ = 100; //otherwise shield might increase to float_max |
---|
[7163] | 79 | this->shieldAbsorption_ = 0.5; |
---|
[11052] | 80 | this->shieldRechargeRate_ = 0; |
---|
| 81 | this->shieldRechargeWaitTime_ = 1.0f; |
---|
| 82 | this->shieldRechargeWaitCountdown_ = 0; |
---|
[2072] | 83 | |
---|
[11071] | 84 | this->lastHitOriginator_ = nullptr; |
---|
[2072] | 85 | |
---|
[9348] | 86 | // set damage multiplier to default value 1, meaning nominal damage |
---|
| 87 | this->damageMultiplier_ = 1; |
---|
[11783] | 88 | this->acceptsPickups_ = true; |
---|
[9348] | 89 | |
---|
[2662] | 90 | this->spawnparticleduration_ = 3.0f; |
---|
[2098] | 91 | |
---|
[6417] | 92 | this->aimPosition_ = Vector3::ZERO; |
---|
| 93 | |
---|
[11071] | 94 | //this->explosionPartList_ = nullptr; |
---|
[11052] | 95 | |
---|
[2896] | 96 | if (GameMode::isMaster()) |
---|
[2662] | 97 | { |
---|
[9667] | 98 | this->weaponSystem_ = new WeaponSystem(this->getContext()); |
---|
[3053] | 99 | this->weaponSystem_->setPawn(this); |
---|
[2662] | 100 | } |
---|
| 101 | else |
---|
[11071] | 102 | this->weaponSystem_ = nullptr; |
---|
[2662] | 103 | |
---|
| 104 | this->setRadarObjectColour(ColourValue::Red); |
---|
[11071] | 105 | this->setRadarObjectShape(RadarViewable::Shape::Dot); |
---|
[2662] | 106 | |
---|
[2072] | 107 | this->registerVariables(); |
---|
[3089] | 108 | |
---|
| 109 | this->isHumanShip_ = this->hasLocalController(); |
---|
[8891] | 110 | |
---|
[8329] | 111 | this->setSyncMode(ObjectDirection::Bidirectional); // needed to synchronise e.g. aimposition |
---|
[9939] | 112 | |
---|
| 113 | if (GameMode::isMaster()) |
---|
| 114 | { |
---|
| 115 | this->explosionSound_ = new WorldSound(this->getContext()); |
---|
| 116 | this->explosionSound_->setVolume(1.0f); |
---|
| 117 | } |
---|
| 118 | else |
---|
| 119 | { |
---|
[11071] | 120 | this->explosionSound_ = nullptr; |
---|
[9939] | 121 | } |
---|
[2072] | 122 | } |
---|
| 123 | |
---|
| 124 | Pawn::~Pawn() |
---|
| 125 | { |
---|
[2662] | 126 | if (this->isInitialized()) |
---|
| 127 | { |
---|
| 128 | if (this->weaponSystem_) |
---|
[5929] | 129 | this->weaponSystem_->destroy(); |
---|
[2662] | 130 | } |
---|
[2072] | 131 | } |
---|
| 132 | |
---|
| 133 | void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 134 | { |
---|
| 135 | SUPER(Pawn, XMLPort, xmlelement, mode); |
---|
| 136 | |
---|
[2662] | 137 | XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); |
---|
[2072] | 138 | XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); |
---|
| 139 | XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); |
---|
[7163] | 140 | |
---|
| 141 | XMLPortParam(Pawn, "shieldhealth", setShieldHealth, getShieldHealth, xmlelement, mode).defaultValues(0); |
---|
[8706] | 142 | XMLPortParam(Pawn, "initialshieldhealth", setInitialShieldHealth, getInitialShieldHealth, xmlelement, mode).defaultValues(0); |
---|
| 143 | XMLPortParam(Pawn, "maxshieldhealth", setMaxShieldHealth, getMaxShieldHealth, xmlelement, mode).defaultValues(100); |
---|
[7163] | 144 | XMLPortParam(Pawn, "shieldabsorption", setShieldAbsorption, getShieldAbsorption, xmlelement, mode).defaultValues(0); |
---|
| 145 | |
---|
[11052] | 146 | XMLPortParam(Pawn, "vulnerable", setVulnerable, isVulnerable, xmlelement, mode).defaultValues(true); |
---|
| 147 | |
---|
[2662] | 148 | XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode); |
---|
| 149 | XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f); |
---|
[11052] | 150 | XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(0); |
---|
[2662] | 151 | |
---|
[3053] | 152 | XMLPortObject(Pawn, WeaponSlot, "weaponslots", addWeaponSlot, getWeaponSlot, xmlelement, mode); |
---|
| 153 | XMLPortObject(Pawn, WeaponSet, "weaponsets", addWeaponSet, getWeaponSet, xmlelement, mode); |
---|
[11052] | 154 | XMLPortObject(Pawn, WeaponPack, "weaponpacks", addWeaponPackXML, getWeaponPack, xmlelement, mode); |
---|
| 155 | XMLPortObject(Pawn, Munition, "munition", addMunitionXML, getMunitionXML, xmlelement, mode); |
---|
[8706] | 156 | |
---|
[11052] | 157 | XMLPortObject(Pawn, ExplosionPart, "explosion", addExplosionPart, getExplosionPart, xmlelement, mode); |
---|
| 158 | XMLPortParam(Pawn, "shieldrechargerate", setShieldRechargeRate, getShieldRechargeRate, xmlelement, mode).defaultValues(0); |
---|
| 159 | XMLPortParam(Pawn, "shieldrechargewaittime", setShieldRechargeWaitTime, getShieldRechargeWaitTime, xmlelement, mode).defaultValues(1.0f); |
---|
[9254] | 160 | |
---|
[9939] | 161 | XMLPortParam(Pawn, "explosionSound", setExplosionSound, getExplosionSound, xmlelement, mode); |
---|
| 162 | |
---|
[9257] | 163 | XMLPortParam ( RadarViewable, "radarname", setRadarName, getRadarName, xmlelement, mode ); |
---|
[12028] | 164 | |
---|
| 165 | if(!this->id_.empty() && this->getLevel() != nullptr) |
---|
| 166 | this->getLevel()->getScriptableController()->registerPawn(this->id_, this); |
---|
[2072] | 167 | } |
---|
| 168 | |
---|
[11052] | 169 | void Pawn::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 170 | { |
---|
| 171 | SUPER(Pawn, XMLEventPort, xmlelement, mode); |
---|
| 172 | |
---|
| 173 | XMLPortEventState(Pawn, BaseObject, "vulnerability", setVulnerable, xmlelement, mode); |
---|
| 174 | } |
---|
| 175 | |
---|
[2072] | 176 | void Pawn::registerVariables() |
---|
| 177 | { |
---|
[11052] | 178 | registerVariable(this->bAlive_, VariableDirection::ToClient); |
---|
[11176] | 179 | registerVariable(this->bVulnerable_, VariableDirection::ToClient); |
---|
[11052] | 180 | registerVariable(this->health_, VariableDirection::ToClient); |
---|
| 181 | registerVariable(this->maxHealth_, VariableDirection::ToClient); |
---|
| 182 | registerVariable(this->shieldHealth_, VariableDirection::ToClient); |
---|
| 183 | registerVariable(this->maxShieldHealth_, VariableDirection::ToClient); |
---|
| 184 | registerVariable(this->shieldAbsorption_, VariableDirection::ToClient); |
---|
| 185 | registerVariable(this->aimPosition_, VariableDirection::ToServer); // For the moment this variable gets only transfered to the server |
---|
[2072] | 186 | } |
---|
| 187 | |
---|
| 188 | void Pawn::tick(float dt) |
---|
| 189 | { |
---|
[11052] | 190 | //BigExplosion* chunk = new BigExplosion(this->getContext()); |
---|
[2809] | 191 | SUPER(Pawn, tick, dt); |
---|
[2072] | 192 | |
---|
[11052] | 193 | // Recharge the shield |
---|
[8706] | 194 | // TODO: use the existing timer functions instead |
---|
[11052] | 195 | if(this->shieldRechargeWaitCountdown_ > 0) |
---|
[8706] | 196 | { |
---|
[11052] | 197 | this->decreaseShieldRechargeCountdownTime(dt); |
---|
[8706] | 198 | } |
---|
| 199 | else |
---|
| 200 | { |
---|
[11052] | 201 | this->addShieldHealth(this->getShieldRechargeRate() * dt); |
---|
| 202 | this->resetShieldRechargeCountdown(); |
---|
[8706] | 203 | } |
---|
| 204 | |
---|
[3084] | 205 | if (GameMode::isMaster()) |
---|
[8706] | 206 | { |
---|
[3087] | 207 | if (this->health_ <= 0 && bAlive_) |
---|
[6864] | 208 | { |
---|
[8706] | 209 | this->fireEvent(); // Event to notify anyone who wants to know about the death. |
---|
[3087] | 210 | this->death(); |
---|
[6864] | 211 | } |
---|
[8706] | 212 | } |
---|
[2072] | 213 | } |
---|
| 214 | |
---|
[7889] | 215 | void Pawn::preDestroy() |
---|
| 216 | { |
---|
| 217 | // yay, multiple inheritance! |
---|
| 218 | this->ControllableEntity::preDestroy(); |
---|
| 219 | this->PickupCarrier::preDestroy(); |
---|
| 220 | } |
---|
| 221 | |
---|
[2826] | 222 | void Pawn::setPlayer(PlayerInfo* player) |
---|
| 223 | { |
---|
| 224 | ControllableEntity::setPlayer(player); |
---|
| 225 | |
---|
| 226 | if (this->getGametype()) |
---|
| 227 | this->getGametype()->playerStartsControllingPawn(player, this); |
---|
| 228 | } |
---|
| 229 | |
---|
| 230 | void Pawn::removePlayer() |
---|
| 231 | { |
---|
| 232 | if (this->getGametype()) |
---|
| 233 | this->getGametype()->playerStopsControllingPawn(this->getPlayer(), this); |
---|
| 234 | |
---|
| 235 | ControllableEntity::removePlayer(); |
---|
| 236 | } |
---|
| 237 | |
---|
[8706] | 238 | |
---|
[2072] | 239 | void Pawn::setHealth(float health) |
---|
| 240 | { |
---|
[8706] | 241 | this->health_ = std::min(health, this->maxHealth_); //Health can't be set to a value bigger than maxHealth, otherwise it will be reduced at first hit |
---|
[2072] | 242 | } |
---|
| 243 | |
---|
[8706] | 244 | void Pawn::setShieldHealth(float shieldHealth) |
---|
[2072] | 245 | { |
---|
[8706] | 246 | this->shieldHealth_ = std::min(shieldHealth, this->maxShieldHealth_); |
---|
| 247 | } |
---|
| 248 | |
---|
| 249 | void Pawn::setMaxShieldHealth(float maxshieldhealth) |
---|
| 250 | { |
---|
| 251 | this->maxShieldHealth_ = maxshieldhealth; |
---|
| 252 | } |
---|
| 253 | |
---|
[11052] | 254 | void Pawn::setShieldRechargeRate(float shieldRechargeRate) |
---|
[8706] | 255 | { |
---|
[11052] | 256 | this->shieldRechargeRate_ = shieldRechargeRate; |
---|
[8706] | 257 | } |
---|
| 258 | |
---|
[11052] | 259 | void Pawn::setShieldRechargeWaitTime(float shieldRechargeWaitTime) |
---|
[8706] | 260 | { |
---|
[11052] | 261 | this->shieldRechargeWaitTime_ = shieldRechargeWaitTime; |
---|
[8706] | 262 | } |
---|
| 263 | |
---|
[11052] | 264 | void Pawn::decreaseShieldRechargeCountdownTime(float dt) |
---|
[8706] | 265 | { |
---|
[11052] | 266 | this->shieldRechargeWaitCountdown_ -= dt; |
---|
[8706] | 267 | } |
---|
| 268 | |
---|
[11052] | 269 | void Pawn::changedVulnerability() |
---|
| 270 | { |
---|
| 271 | |
---|
| 272 | } |
---|
| 273 | |
---|
[10216] | 274 | void Pawn::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) |
---|
[8706] | 275 | { |
---|
[11052] | 276 | // A pawn can only get damaged if it is vulnerable |
---|
| 277 | if (!isVulnerable()) |
---|
| 278 | { |
---|
| 279 | return; |
---|
| 280 | } |
---|
| 281 | |
---|
[9348] | 282 | // Applies multiplier given by the DamageBoost Pickup. |
---|
| 283 | if (originator) |
---|
| 284 | damage *= originator->getDamageMultiplier(); |
---|
| 285 | |
---|
[2826] | 286 | if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) |
---|
| 287 | { |
---|
[11052] | 288 | // Health-damage cannot be absorbed by shields. |
---|
[12028] | 289 | // Shield-damage only reduces shield health. |
---|
[11052] | 290 | // Normal damage can be (partially) absorbed by shields. |
---|
| 291 | |
---|
[8706] | 292 | if (shielddamage >= this->getShieldHealth()) |
---|
[7163] | 293 | { |
---|
| 294 | this->setShieldHealth(0); |
---|
[8706] | 295 | this->setHealth(this->health_ - (healthdamage + damage)); |
---|
[7163] | 296 | } |
---|
[8706] | 297 | else |
---|
| 298 | { |
---|
| 299 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
---|
[7163] | 300 | |
---|
[8706] | 301 | // remove remaining shieldAbsorpton-Part of damage from shield |
---|
| 302 | shielddamage = damage * this->shieldAbsorption_; |
---|
| 303 | shielddamage = std::min(this->getShieldHealth(),shielddamage); |
---|
| 304 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
---|
[7163] | 305 | |
---|
[8706] | 306 | // set remaining damage to health |
---|
| 307 | this->setHealth(this->health_ - (damage - shielddamage) - healthdamage); |
---|
[7163] | 308 | } |
---|
[12028] | 309 | this->getLevel()->getScriptableController()->pawnHit(this, originator, this->health_, this->shieldHealth_); |
---|
[7163] | 310 | |
---|
[2826] | 311 | this->lastHitOriginator_ = originator; |
---|
| 312 | } |
---|
[2072] | 313 | } |
---|
| 314 | |
---|
[8706] | 315 | // TODO: Still valid? |
---|
| 316 | /* HIT-Funktionen |
---|
| 317 | Die hit-Funktionen muessen auch in src/orxonox/controllers/Controller.h angepasst werden! (Visuelle Effekte) |
---|
| 318 | |
---|
| 319 | */ |
---|
[10216] | 320 | void Pawn::hit(Pawn* originator, const Vector3& force, const btCollisionShape* cs, float damage, float healthdamage, float shielddamage) |
---|
[2072] | 321 | { |
---|
[6417] | 322 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
---|
[2826] | 323 | { |
---|
[10216] | 324 | this->damage(damage, healthdamage, shielddamage, originator, cs); |
---|
[2826] | 325 | this->setVelocity(this->getVelocity() + force); |
---|
| 326 | } |
---|
[2072] | 327 | } |
---|
| 328 | |
---|
[10216] | 329 | void Pawn::hit(Pawn* originator, btManifoldPoint& contactpoint, const btCollisionShape* cs, float damage, float healthdamage, float shielddamage) |
---|
[6417] | 330 | { |
---|
| 331 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
---|
| 332 | { |
---|
[10216] | 333 | this->damage(damage, healthdamage, shielddamage, originator, cs); |
---|
[6417] | 334 | |
---|
| 335 | if ( this->getController() ) |
---|
[8706] | 336 | this->getController()->hit(originator, contactpoint, damage); // changed to damage, why shielddamage? |
---|
[6417] | 337 | } |
---|
| 338 | } |
---|
| 339 | |
---|
[2072] | 340 | void Pawn::kill() |
---|
| 341 | { |
---|
[9945] | 342 | this->damage(this->health_); |
---|
[2072] | 343 | this->death(); |
---|
| 344 | } |
---|
| 345 | |
---|
[2662] | 346 | void Pawn::spawneffect() |
---|
[2072] | 347 | { |
---|
| 348 | // play spawn effect |
---|
[6417] | 349 | if (!this->spawnparticlesource_.empty()) |
---|
[2662] | 350 | { |
---|
[9667] | 351 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
---|
[2662] | 352 | effect->setPosition(this->getPosition()); |
---|
| 353 | effect->setOrientation(this->getOrientation()); |
---|
| 354 | effect->setDestroyAfterLife(true); |
---|
| 355 | effect->setSource(this->spawnparticlesource_); |
---|
| 356 | effect->setLifetime(this->spawnparticleduration_); |
---|
| 357 | } |
---|
[2072] | 358 | } |
---|
| 359 | |
---|
| 360 | void Pawn::death() |
---|
| 361 | { |
---|
[3033] | 362 | this->setHealth(1); |
---|
[2826] | 363 | if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) |
---|
| 364 | { |
---|
[10624] | 365 | // Set bAlive_ to false and wait for destroyLater() to do the destruction |
---|
[2826] | 366 | this->bAlive_ = false; |
---|
[10624] | 367 | this->destroyLater(); |
---|
[2662] | 368 | |
---|
[2826] | 369 | this->setDestroyWhenPlayerLeft(false); |
---|
[2662] | 370 | |
---|
[2826] | 371 | if (this->getGametype()) |
---|
| 372 | this->getGametype()->pawnKilled(this, this->lastHitOriginator_); |
---|
[2662] | 373 | |
---|
[3038] | 374 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
---|
[9625] | 375 | { |
---|
[9663] | 376 | // Start to control a new entity if you're the master of a formation |
---|
| 377 | if(this->hasSlaves()) |
---|
| 378 | { |
---|
| 379 | Controller* slave = this->getSlave(); |
---|
| 380 | ControllableEntity* entity = slave->getControllableEntity(); |
---|
[2072] | 381 | |
---|
[9625] | 382 | |
---|
[9663] | 383 | if(!entity->hasHumanController()) |
---|
| 384 | { |
---|
[9666] | 385 | // delete the AIController // <-- TODO: delete? nothing is deleted here... should we delete the controller? |
---|
[11071] | 386 | slave->setControllableEntity(nullptr); |
---|
[9625] | 387 | |
---|
[9663] | 388 | // set a new master within the formation |
---|
| 389 | orxonox_cast<FormationController*>(this->getController())->setNewMasterWithinFormation(orxonox_cast<FormationController*>(slave)); |
---|
[9625] | 390 | |
---|
[9663] | 391 | // start to control a slave |
---|
| 392 | this->getPlayer()->startControl(entity); |
---|
| 393 | } |
---|
| 394 | else |
---|
| 395 | { |
---|
| 396 | this->getPlayer()->stopControl(); |
---|
| 397 | } |
---|
[9625] | 398 | |
---|
[9663] | 399 | } |
---|
| 400 | else |
---|
| 401 | { |
---|
| 402 | this->getPlayer()->stopControl(); |
---|
| 403 | } |
---|
[9625] | 404 | } |
---|
[2896] | 405 | if (GameMode::isMaster()) |
---|
[3087] | 406 | { |
---|
| 407 | this->goWithStyle(); |
---|
| 408 | } |
---|
[2826] | 409 | } |
---|
[12028] | 410 | |
---|
| 411 | this->getLevel()->getScriptableController()->pawnKilled(this); |
---|
[2662] | 412 | } |
---|
[3087] | 413 | void Pawn::goWithStyle() |
---|
| 414 | { |
---|
[11052] | 415 | |
---|
[3087] | 416 | this->bAlive_ = false; |
---|
| 417 | this->setDestroyWhenPlayerLeft(false); |
---|
[2072] | 418 | |
---|
[11052] | 419 | while(!explosionPartList_.empty()) |
---|
[2662] | 420 | { |
---|
[11052] | 421 | explosionPartList_.back()->setPosition(this->getPosition()); |
---|
| 422 | explosionPartList_.back()->setVelocity(this->getVelocity()); |
---|
| 423 | explosionPartList_.back()->setOrientation(this->getOrientation()); |
---|
| 424 | explosionPartList_.back()->Explode(); |
---|
| 425 | explosionPartList_.pop_back(); |
---|
[2662] | 426 | } |
---|
[11052] | 427 | |
---|
[2662] | 428 | for (unsigned int i = 0; i < this->numexplosionchunks_; ++i) |
---|
| 429 | { |
---|
[9667] | 430 | ExplosionChunk* chunk = new ExplosionChunk(this->getContext()); |
---|
[2662] | 431 | chunk->setPosition(this->getPosition()); |
---|
| 432 | } |
---|
[11052] | 433 | |
---|
| 434 | this->explosionSound_->setPosition(this->getPosition()); |
---|
| 435 | this->explosionSound_->play(); |
---|
[2072] | 436 | } |
---|
| 437 | |
---|
[10650] | 438 | /** |
---|
| 439 | @brief |
---|
[11099] | 440 | Check whether the Pawn has a @ref orxonox::WeaponSystem and fire it with the specified firemode if it has one. |
---|
[10650] | 441 | */ |
---|
[11052] | 442 | |
---|
[6417] | 443 | void Pawn::fired(unsigned int firemode) |
---|
[2098] | 444 | { |
---|
[6417] | 445 | if (this->weaponSystem_) |
---|
| 446 | this->weaponSystem_->fire(firemode); |
---|
[2098] | 447 | } |
---|
| 448 | |
---|
[2072] | 449 | void Pawn::postSpawn() |
---|
| 450 | { |
---|
| 451 | this->setHealth(this->initialHealth_); |
---|
[2896] | 452 | if (GameMode::isMaster()) |
---|
[2662] | 453 | this->spawneffect(); |
---|
[2072] | 454 | } |
---|
[2662] | 455 | |
---|
[11052] | 456 | |
---|
| 457 | void Pawn::addExplosionPart(ExplosionPart* ePart) |
---|
| 458 | {this->explosionPartList_.push_back(ePart);} |
---|
| 459 | |
---|
| 460 | |
---|
| 461 | ExplosionPart * Pawn::getExplosionPart() |
---|
| 462 | {return this->explosionPartList_.back();} |
---|
| 463 | |
---|
| 464 | |
---|
| 465 | |
---|
[2893] | 466 | /* WeaponSystem: |
---|
| 467 | * functions load Slot, Set, Pack from XML and make sure all parent-pointers are set. |
---|
| 468 | * with setWeaponPack you can not just load a Pack from XML but if a Pack already exists anywhere, you can attach it. |
---|
| 469 | * --> e.g. Pickup-Items |
---|
| 470 | */ |
---|
[3053] | 471 | void Pawn::addWeaponSlot(WeaponSlot * wSlot) |
---|
[2662] | 472 | { |
---|
| 473 | this->attach(wSlot); |
---|
| 474 | if (this->weaponSystem_) |
---|
[3053] | 475 | this->weaponSystem_->addWeaponSlot(wSlot); |
---|
[2662] | 476 | } |
---|
| 477 | |
---|
| 478 | WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const |
---|
| 479 | { |
---|
| 480 | if (this->weaponSystem_) |
---|
[3053] | 481 | return this->weaponSystem_->getWeaponSlot(index); |
---|
[2662] | 482 | else |
---|
[11071] | 483 | return nullptr; |
---|
[2662] | 484 | } |
---|
| 485 | |
---|
[3053] | 486 | void Pawn::addWeaponSet(WeaponSet * wSet) |
---|
[2662] | 487 | { |
---|
| 488 | if (this->weaponSystem_) |
---|
[3053] | 489 | this->weaponSystem_->addWeaponSet(wSet); |
---|
[2662] | 490 | } |
---|
| 491 | |
---|
[3053] | 492 | WeaponSet * Pawn::getWeaponSet(unsigned int index) const |
---|
[2662] | 493 | { |
---|
| 494 | if (this->weaponSystem_) |
---|
[3053] | 495 | return this->weaponSystem_->getWeaponSet(index); |
---|
[2662] | 496 | else |
---|
[11071] | 497 | return nullptr; |
---|
[2662] | 498 | } |
---|
| 499 | |
---|
[3053] | 500 | void Pawn::addWeaponPack(WeaponPack * wPack) |
---|
[2662] | 501 | { |
---|
| 502 | if (this->weaponSystem_) |
---|
[7163] | 503 | { |
---|
[3053] | 504 | this->weaponSystem_->addWeaponPack(wPack); |
---|
[7163] | 505 | this->addedWeaponPack(wPack); |
---|
| 506 | } |
---|
[2662] | 507 | } |
---|
| 508 | |
---|
[6417] | 509 | void Pawn::addWeaponPackXML(WeaponPack * wPack) |
---|
| 510 | { |
---|
| 511 | if (this->weaponSystem_) |
---|
[7163] | 512 | { |
---|
[6417] | 513 | if (!this->weaponSystem_->addWeaponPack(wPack)) |
---|
| 514 | wPack->destroy(); |
---|
[7163] | 515 | else |
---|
| 516 | this->addedWeaponPack(wPack); |
---|
| 517 | } |
---|
[6417] | 518 | } |
---|
| 519 | |
---|
[3053] | 520 | WeaponPack * Pawn::getWeaponPack(unsigned int index) const |
---|
[2662] | 521 | { |
---|
| 522 | if (this->weaponSystem_) |
---|
[3053] | 523 | return this->weaponSystem_->getWeaponPack(index); |
---|
[2662] | 524 | else |
---|
[11071] | 525 | return nullptr; |
---|
[2662] | 526 | } |
---|
| 527 | |
---|
[11052] | 528 | void Pawn::addMunitionXML(Munition* munition) |
---|
| 529 | { |
---|
| 530 | if (this->weaponSystem_ && munition) |
---|
| 531 | { |
---|
| 532 | this->weaponSystem_->addMunition(munition); |
---|
| 533 | } |
---|
| 534 | } |
---|
| 535 | |
---|
| 536 | Munition* Pawn::getMunitionXML() const |
---|
| 537 | { |
---|
[11071] | 538 | return nullptr; |
---|
[11052] | 539 | } |
---|
| 540 | |
---|
| 541 | Munition* Pawn::getMunition(SubclassIdentifier<Munition> * identifier) |
---|
| 542 | { |
---|
| 543 | if (weaponSystem_) |
---|
| 544 | { |
---|
| 545 | return weaponSystem_->getMunition(identifier); |
---|
| 546 | } |
---|
| 547 | |
---|
[11071] | 548 | return nullptr; |
---|
[11052] | 549 | } |
---|
| 550 | |
---|
[3089] | 551 | //Tell the Map (RadarViewable), if this is a playership |
---|
| 552 | void Pawn::startLocalHumanControl() |
---|
| 553 | { |
---|
[11052] | 554 | // SUPER(ControllableEntity, startLocalHumanControl()); |
---|
[3089] | 555 | ControllableEntity::startLocalHumanControl(); |
---|
| 556 | this->isHumanShip_ = true; |
---|
| 557 | } |
---|
[8891] | 558 | |
---|
| 559 | void Pawn::changedVisibility(void) |
---|
| 560 | { |
---|
| 561 | SUPER(Pawn, changedVisibility); |
---|
[9254] | 562 | |
---|
| 563 | // enable proper radarviewability when the visibility is changed |
---|
| 564 | this->RadarViewable::settingsChanged(); |
---|
[8891] | 565 | } |
---|
| 566 | |
---|
[9625] | 567 | |
---|
| 568 | // A function to check if this pawn's controller is the master of any formationcontroller |
---|
| 569 | bool Pawn::hasSlaves() |
---|
| 570 | { |
---|
[11071] | 571 | for (FormationController* controller : ObjectList<FormationController>()) |
---|
[9663] | 572 | { |
---|
| 573 | // checks if the pawn's controller has a slave |
---|
[11071] | 574 | if (this->hasHumanController() && controller->getMaster() == this->getPlayer()->getController()) |
---|
[9663] | 575 | return true; |
---|
| 576 | } |
---|
| 577 | return false; |
---|
[9625] | 578 | } |
---|
| 579 | |
---|
| 580 | // A function that returns a slave of the pawn's controller |
---|
| 581 | Controller* Pawn::getSlave(){ |
---|
[11071] | 582 | for (FormationController* controller : ObjectList<FormationController>()) |
---|
[9663] | 583 | { |
---|
[11071] | 584 | if (this->hasHumanController() && controller->getMaster() == this->getPlayer()->getController()) |
---|
| 585 | return controller->getController(); |
---|
[9663] | 586 | } |
---|
[11071] | 587 | return nullptr; |
---|
[9625] | 588 | } |
---|
| 589 | |
---|
| 590 | |
---|
[9939] | 591 | void Pawn::setExplosionSound(const std::string &explosionSound) |
---|
| 592 | { |
---|
| 593 | if(explosionSound_ ) |
---|
| 594 | explosionSound_->setSource(explosionSound); |
---|
| 595 | else |
---|
| 596 | assert(0); // This should never happen, because soundpointer is only available on master |
---|
| 597 | } |
---|
[9625] | 598 | |
---|
[9939] | 599 | const std::string& Pawn::getExplosionSound() |
---|
| 600 | { |
---|
| 601 | if( explosionSound_ ) |
---|
| 602 | return explosionSound_->getSource(); |
---|
| 603 | else |
---|
| 604 | assert(0); |
---|
| 605 | return BLANKSTRING; |
---|
| 606 | } |
---|
[11176] | 607 | |
---|
| 608 | void Pawn::drawWeapons(bool bDraw) |
---|
| 609 | { |
---|
| 610 | if (bDraw) |
---|
| 611 | { |
---|
| 612 | std::vector<WeaponSlot*> weaponSlots = weaponSystem_->getAllWeaponSlots(); |
---|
| 613 | int numWeaponSlots = weaponSlots.size(); |
---|
| 614 | Vector3 slotPosition = Vector3::ZERO; |
---|
| 615 | Quaternion slotOrientation = Quaternion::IDENTITY; |
---|
| 616 | Model* slotModel = nullptr; |
---|
| 617 | |
---|
| 618 | for (int i = 0; i < numWeaponSlots; ++i) |
---|
| 619 | { |
---|
| 620 | slotPosition = weaponSlots.at(i)->getPosition(); |
---|
| 621 | slotOrientation = weaponSlots.at(i)->getOrientation(); |
---|
| 622 | slotModel = new Model(this->getContext()); |
---|
| 623 | slotModel->setMeshSource("Coordinates.mesh"); |
---|
| 624 | slotModel->setScale(3.0f); |
---|
| 625 | slotModel->setOrientation(slotOrientation); |
---|
| 626 | slotModel->setPosition(slotPosition); |
---|
| 627 | |
---|
| 628 | this->attach(slotModel); |
---|
| 629 | debugWeaponSlotModels_.push_back(slotModel); |
---|
| 630 | } |
---|
| 631 | } |
---|
| 632 | else |
---|
| 633 | { |
---|
| 634 | // delete all debug models |
---|
[12028] | 635 | for(Model* model : debugWeaponSlotModels_) |
---|
[11176] | 636 | { |
---|
| 637 | model->destroy(); |
---|
| 638 | } |
---|
| 639 | debugWeaponSlotModels_.clear(); |
---|
| 640 | } |
---|
| 641 | } |
---|
| 642 | |
---|
| 643 | /*static*/ void Pawn::consoleCommand_debugDrawWeapons(bool bDraw) |
---|
| 644 | { |
---|
| 645 | if (bDraw) |
---|
| 646 | { |
---|
| 647 | orxout() << "WeaponSlot visualization enabled." << endl; |
---|
| 648 | } |
---|
| 649 | else |
---|
| 650 | { |
---|
| 651 | orxout() << "WeaponSlot visualization disabled." << endl; |
---|
| 652 | } |
---|
| 653 | |
---|
| 654 | ObjectList<Pawn> pawnList; |
---|
| 655 | for (ObjectListIterator<Pawn> it = pawnList.begin(); it != pawnList.end(); ++it) |
---|
| 656 | { |
---|
| 657 | it->drawWeapons(bDraw); |
---|
| 658 | } |
---|
| 659 | } |
---|
[12028] | 660 | } |
---|